Gun Art Handoff — Exploded View (one weapon at a time)
This document replaces per-part family plates for generation. Each generate = one exploded side-view of one weapon version (one Spine × one Receiver × all modules at the same Vn).
Hard locks
Section titled “Hard locks”- This is a modular system.
- Flat side view (orthographic).
- One weapon number only at a time — one image file per generate.
- Every Receiver has five explodes: V1, V2, V3, V4, V5 (module packs match that version).
- Spine + Receiver stay the same across V1–V5; Mag/Stock/Barrel/Tip/Grip/etc. use that Vn.
- Long guns: full SHROUDED Barrel + separate Barrel Tip. Short guns (HC/Sidearm): Tip only.
- Front Grip is a separate labeled part (never sculpted into Spine).
- Label every detached part with its stub name.
- Each part includes its physical description for that exact version stub.
Total explodes: 100 (20 Receivers × 5 versions)
WEAPON 001 — Rifle_Receiver_Auto · V1
Section titled “WEAPON 001 — Rifle_Receiver_Auto · V1”Session: SESSION 1A — CLASS RIFLE (core)
Parts (detached + labeled) with physical + functional descriptions:
Rifle_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty Rifle Spine ONLY — LOWER densifier CORE. Trigger area, stock port, REAR grip port, stick-mag pocket, OPEN TOP DECK for Receiver, EMPTY Front Grip mount under forward lower rail. Do NOT draw optic rail, Barrel, BarrelTip, Front Grip, Stock, rear Grip, Optic, or Receiver. HARD REJECT: integrated forend; finished upper; barrel already on Spine. Attach: Spine → Receiver ON TOP → full Barrel → Tip → Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rifle_Receiver_Auto— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD densifier shell ONTO Rifle_Spine top deck. Optic rail on Receiver TOP. Front = Barrel mount face for Kinetic_Barrel (full shrouded tube) — does NOT house the barrel length inside. Same bevel flow as Spine. Tip = Kinetic_BarrelTip on Barrel front. Not SMG. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_Barrel_V1— BARREL — FULL SHROUDED Kinetic_Barrel Soft Object Path · V1- Physical: FULL shrouded kinetic Barrel — baseline carbine/LMG length densifier sleeve (closed shroud, no bare tube). Soft Object Path: Rifle Auto·Pulse·Scout·SMG + MG (non-Gatling). Seats on Receiver Barrel mount. Front = tip socket for Kinetic_BarrelTip. HARD REJECT: tip-only stub; bare open tube; Receiver-integrated barrel. Silhouette: closed densifier shroud, baseline carbine/LMG length. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: baseline ballistic length / heat soak. Default refit pick — balanced handling, no specialty bias.
Kinetic_BarrelTip_V1— BARREL TIP — separate muzzle tip · V1- Physical: SEPARATE Barrel Tip — short SHROUDED densifier muzzle (baseline brake / flash-hider face). Soft Object Path for ALL Classes. Long guns: seats on front of full Barrel. HC/Sidearm: this tip IS the Barrel-slot length (no Kinetic_Barrel tube). Never a full mid-gun barrel. Silhouette: short closed muzzle tip, simple brake / flash-hider face. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: baseline flash/brake face. Default refit pick — balanced handling, no specialty bias.
Rifle_Mag_V1— MAG · module version V1- Physical: Standard stick magazine — baseline densifier stick. Silhouette: baseline stick / box mag body. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: standard capacity. Default refit pick — balanced handling, no specialty bias.
Rifle_Stock_V1— STOCK · module version V1- Physical: Carbine stock — fixed compact shoulder stock. Silhouette: fixed compact shoulder stock. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stable shouldering. Default refit pick — balanced handling, no specialty bias.
Rifle_Optic_V1— OPTIC / SIGHT · module version V1- Physical: Holo / reflex — compact open or enclosed holo. Not a long sniper tube. Silhouette: compact holo / reflex or low optic. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: close / reflex acquisition. Default refit pick — balanced handling, no specialty bias.
Rifle_Grip_V1— REAR GRIP · module version V1- Physical: Standard vertical rear grip — baseline densifier pistol grip. Silhouette: standard vertical rear grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
Rifle_FrontGrip_V1— FRONT GRIP — SEPARATE module (never on Spine) · module version V1- Physical: SEPARATE Front Grip module — classic vertical VFG. Mounts to empty Front Grip port under forward Spine/Receiver. NOT part of Spine mesh. NOT part of Receiver. Own Soft Object Path. Exploded views must show this detached and labeled. Silhouette: classic vertical VFG — separate module. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: vertical control hold. Default refit pick — balanced handling, no specialty bias.
WEAPON 002 — Rifle_Receiver_Auto · V2
Section titled “WEAPON 002 — Rifle_Receiver_Auto · V2”Session: SESSION 1A — CLASS RIFLE (core)
Parts (detached + labeled) with physical + functional descriptions:
Rifle_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty Rifle Spine ONLY — LOWER densifier CORE. Trigger area, stock port, REAR grip port, stick-mag pocket, OPEN TOP DECK for Receiver, EMPTY Front Grip mount under forward lower rail. Do NOT draw optic rail, Barrel, BarrelTip, Front Grip, Stock, rear Grip, Optic, or Receiver. HARD REJECT: integrated forend; finished upper; barrel already on Spine. Attach: Spine → Receiver ON TOP → full Barrel → Tip → Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rifle_Receiver_Auto— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD densifier shell ONTO Rifle_Spine top deck. Optic rail on Receiver TOP. Front = Barrel mount face for Kinetic_Barrel (full shrouded tube) — does NOT house the barrel length inside. Same bevel flow as Spine. Tip = Kinetic_BarrelTip on Barrel front. Not SMG. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_Barrel_V2— BARREL — FULL SHROUDED Kinetic_Barrel Soft Object Path · V2- Physical: FULL shrouded kinetic Barrel — extended length sleeve. Same Soft Object Path. Still fully shrouded. Tip socket on front. Silhouette: longer shrouded sleeve, extended reach. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: extra length for velocity / reach. Favors sustain / reach — more ammo, length, or support mass.
Kinetic_BarrelTip_V2— BARREL TIP — separate muzzle tip · V2- Physical: SEPARATE Barrel Tip — short SHROUDED side-vented sleeve. Same Soft Object Path (all Classes). Long = on Barrel front; pistol = primary Barrel-slot. Silhouette: short tip with side-vent ports cut through the shroud. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: side blast venting. Favors sustain / reach — more ammo, length, or support mass.
Rifle_Mag_V2— MAG · module version V2- Physical: Extended stick — taller capacity stick. Silhouette: taller or higher-cap mag body. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: higher capacity / longer reload body. Favors sustain / reach — more ammo, length, or support mass.
Rifle_Stock_V2— STOCK · module version V2- Physical: Collapsible PDW stock — telescoping / folding PDW shoulder. Silhouette: collapsible / folding / telescoping stock. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stow / CQB length flexibility. Favors sustain / reach — more ammo, length, or support mass.
Rifle_Optic_V2— OPTIC / SIGHT · module version V2- Physical: Short zoom / RDS — short tube red-dot style magnifier-capable but not long-range. Silhouette: short tube / RDS or taller cage. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: short zoom / RDS lane. Favors sustain / reach — more ammo, length, or support mass.
Rifle_Grip_V2— REAR GRIP · module version V2- Physical: Aggressive angle grip — steeper rake, stipple. Silhouette: aggressive rake / tactical panels. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
Rifle_FrontGrip_V2— FRONT GRIP — SEPARATE module (never on Spine) · module version V2- Physical: SEPARATE Front Grip module — AFG angled foregrip. Same mount rules. Never sculpted into Spine. Silhouette: AFG angled foregrip — separate module. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: angled natural point. Favors sustain / reach — more ammo, length, or support mass.
WEAPON 003 — Rifle_Receiver_Auto · V3
Section titled “WEAPON 003 — Rifle_Receiver_Auto · V3”Session: SESSION 1A — CLASS RIFLE (core)
Parts (detached + labeled) with physical + functional descriptions:
Rifle_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty Rifle Spine ONLY — LOWER densifier CORE. Trigger area, stock port, REAR grip port, stick-mag pocket, OPEN TOP DECK for Receiver, EMPTY Front Grip mount under forward lower rail. Do NOT draw optic rail, Barrel, BarrelTip, Front Grip, Stock, rear Grip, Optic, or Receiver. HARD REJECT: integrated forend; finished upper; barrel already on Spine. Attach: Spine → Receiver ON TOP → full Barrel → Tip → Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rifle_Receiver_Auto— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD densifier shell ONTO Rifle_Spine top deck. Optic rail on Receiver TOP. Front = Barrel mount face for Kinetic_Barrel (full shrouded tube) — does NOT house the barrel length inside. Same bevel flow as Spine. Tip = Kinetic_BarrelTip on Barrel front. Not SMG. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_Barrel_V3— BARREL — FULL SHROUDED Kinetic_Barrel Soft Object Path · V3- Physical: FULL shrouded kinetic Barrel — compensator-biased shroud (ports in the sleeve, not an open tube). Same Soft Object Path. Tip socket on front. Silhouette: thicker shroud with brake / compensator porting in the sleeve. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: muzzle control bias (brake language). Favors control under fire — stability, protection, or brake bias.
Kinetic_BarrelTip_V3— BARREL TIP — separate muzzle tip · V3- Physical: SEPARATE Barrel Tip — short SHROUDED compensator-port sleeve. Same Soft Object Path (all Classes). Silhouette: short tip with top/side compensator ports in the sleeve. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: compensator climb control. Favors control under fire — stability, protection, or brake bias.
Rifle_Mag_V3— MAG · module version V3- Physical: SMG short/fat magazine — stubby high-width PDW mag. Silhouette: wide / stubby / drum-lite or heavy-walled mag. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: compact PDW or armored feed. Favors control under fire — stability, protection, or brake bias.
Rifle_Stock_V3— STOCK · module version V3- Physical: Scout cheek stock — raised cheek weld, marksman pad. Silhouette: raised cheek-weld marksman stock. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: precision cheek weld. Favors control under fire — stability, protection, or brake bias.
Rifle_Optic_V3— OPTIC / SIGHT · module version V3- Physical: Scout mid hood — mid-power hooded optic, Scout lane. Silhouette: mid hood / mid-power optic (not anti-materiel). Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid-range Scout lane. Favors control under fire — stability, protection, or brake bias.
Rifle_Grip_V3— REAR GRIP · module version V3- Physical: Scout mid grip — thinner marksman rear grip. Silhouette: thinner marksman or specialty rake. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
Rifle_FrontGrip_V3— FRONT GRIP — SEPARATE module (never on Spine) · module version V3- Physical: SEPARATE Front Grip module — stub hand-stop. Same mount rules. Silhouette: stub hand-stop — separate module. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: minimal hand-stop index. Favors control under fire — stability, protection, or brake bias.
WEAPON 004 — Rifle_Receiver_Auto · V4
Section titled “WEAPON 004 — Rifle_Receiver_Auto · V4”Session: SESSION 1A — CLASS RIFLE (core)
Parts (detached + labeled) with physical + functional descriptions:
Rifle_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty Rifle Spine ONLY — LOWER densifier CORE. Trigger area, stock port, REAR grip port, stick-mag pocket, OPEN TOP DECK for Receiver, EMPTY Front Grip mount under forward lower rail. Do NOT draw optic rail, Barrel, BarrelTip, Front Grip, Stock, rear Grip, Optic, or Receiver. HARD REJECT: integrated forend; finished upper; barrel already on Spine. Attach: Spine → Receiver ON TOP → full Barrel → Tip → Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rifle_Receiver_Auto— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD densifier shell ONTO Rifle_Spine top deck. Optic rail on Receiver TOP. Front = Barrel mount face for Kinetic_Barrel (full shrouded tube) — does NOT house the barrel length inside. Same bevel flow as Spine. Tip = Kinetic_BarrelTip on Barrel front. Not SMG. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_Barrel_V4— BARREL — FULL SHROUDED Kinetic_Barrel Soft Object Path · V4- Physical: FULL shrouded kinetic Barrel — heavy heat-sleeve mass. Same Soft Object Path. Tip socket on front. Silhouette: heavy heat-sleeve wrap, max shroud mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: sustained fire heat soak. Favors heat management / protected profile — sleeved operation.
Kinetic_BarrelTip_V4— BARREL TIP — separate muzzle tip · V4- Physical: SEPARATE Barrel Tip — short SHROUDED heavy heat-sleeve tip. Same Soft Object Path (all Classes). Silhouette: short tip with thick heat-sleeve mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: heat mass at muzzle. Favors heat management / protected profile — sleeved operation.
Rifle_Mag_V4— MAG · module version V4- Physical: Scout mid-cap stick — mid height, clean marksman mag. Silhouette: windowed or mid-clean mag with status strip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: mid-cap / readable chambers. Favors heat management / protected profile — sleeved operation.
Rifle_Stock_V4— STOCK · module version V4- Physical: Skeleton stock — open-frame light stock. Silhouette: skeleton / open-frame light stock. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: lowest stock mass. Favors heat management / protected profile — sleeved operation.
Rifle_Optic_V4— OPTIC / SIGHT · module version V4- Physical: Mid ACOG-style — prism / mid tube, NOT anti-materiel length. Silhouette: prism / mid ACOG-style or dual body. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid prism precision. Favors heat management / protected profile — sleeved operation.
Rifle_Grip_V4— REAR GRIP · module version V4- Physical: Duty rubber grip — overmold rubber panels. Silhouette: overmold / rubber / stipple duty grip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
Rifle_FrontGrip_V4— FRONT GRIP — SEPARATE module (never on Spine) · module version V4- Physical: SEPARATE Front Grip module — rail ladder / rail-cover grip. Same mount rules. Silhouette: rail ladder / cover grip — separate module. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: rail-cover grip surface. Favors heat management / protected profile — sleeved operation.
WEAPON 005 — Rifle_Receiver_Auto · V5
Section titled “WEAPON 005 — Rifle_Receiver_Auto · V5”Session: SESSION 1A — CLASS RIFLE (core)
Parts (detached + labeled) with physical + functional descriptions:
Rifle_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty Rifle Spine ONLY — LOWER densifier CORE. Trigger area, stock port, REAR grip port, stick-mag pocket, OPEN TOP DECK for Receiver, EMPTY Front Grip mount under forward lower rail. Do NOT draw optic rail, Barrel, BarrelTip, Front Grip, Stock, rear Grip, Optic, or Receiver. HARD REJECT: integrated forend; finished upper; barrel already on Spine. Attach: Spine → Receiver ON TOP → full Barrel → Tip → Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rifle_Receiver_Auto— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD densifier shell ONTO Rifle_Spine top deck. Optic rail on Receiver TOP. Front = Barrel mount face for Kinetic_Barrel (full shrouded tube) — does NOT house the barrel length inside. Same bevel flow as Spine. Tip = Kinetic_BarrelTip on Barrel front. Not SMG. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_Barrel_V5— BARREL — FULL SHROUDED Kinetic_Barrel Soft Object Path · V5- Physical: FULL shrouded kinetic Barrel — fluted / lightened shroud slots (never a bare fluted tube). Same Soft Object Path. Tip socket on front. Silhouette: fluted / lightened shroud slots (still closed — never bare tube). Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: lighter swing weight. Favors mobility — lower mass feel, faster shouldering / swap.
Kinetic_BarrelTip_V5— BARREL TIP — separate muzzle tip · V5- Physical: SEPARATE Barrel Tip — short SHROUDED fluted / lightened tip (never bare tube). Same Soft Object Path (all Classes). Silhouette: short tip with lightening flutes in the shroud only. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: lightest tip mass. Favors mobility — lower mass feel, faster shouldering / swap.
Rifle_Mag_V5— MAG · module version V5- Physical: Dual-stack windowed magazine — window strip + dual-stack body. Silhouette: specialty dual-stack / twin / exotic cap silhouette. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: max specialty capacity profile. Favors mobility — lower mass feel, faster shouldering / swap.
Rifle_Stock_V5— STOCK · module version V5- Physical: Padded carbine stock — thicker recoil pad, duty look. Silhouette: padded thick recoil-pad stock. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: softened recoil pad. Favors mobility — lower mass feel, faster shouldering / swap.
Rifle_Optic_V5— OPTIC / SIGHT · module version V5- Physical: Holo + flip magnifier — holo body with separate short magnifier. No sniper scope. Silhouette: holo + flip magnifier or dual backup set. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: reflex + magnifier flexibility. Favors mobility — lower mass feel, faster shouldering / swap.
Rifle_Grip_V5— REAR GRIP · module version V5- Physical: Vertical rear — more upright rear grip block. Silhouette: upright or alternate rear grip block. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
Rifle_FrontGrip_V5— FRONT GRIP — SEPARATE module (never on Spine) · module version V5- Physical: SEPARATE Front Grip module — vented heatshield forend panel. Still a detachable module — HARD REJECT integrated Spine forend. Silhouette: vented heatshield forend panel — separate module. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: heatshield support forend. Favors mobility — lower mass feel, faster shouldering / swap.
WEAPON 006 — Rifle_Receiver_Pulse · V1
Section titled “WEAPON 006 — Rifle_Receiver_Pulse · V1”Session: SESSION 1A — CLASS RIFLE (core)
Parts (detached + labeled) with physical + functional descriptions:
Rifle_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty Rifle Spine ONLY — LOWER densifier CORE. Trigger area, stock port, REAR grip port, stick-mag pocket, OPEN TOP DECK for Receiver, EMPTY Front Grip mount under forward lower rail. Do NOT draw optic rail, Barrel, BarrelTip, Front Grip, Stock, rear Grip, Optic, or Receiver. HARD REJECT: integrated forend; finished upper; barrel already on Spine. Attach: Spine → Receiver ON TOP → full Barrel → Tip → Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rifle_Receiver_Pulse— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD shell ONTO Rifle_Spine. Burst-chamber + capacitor recesses; optic rail; Barrel mount face for Kinetic_Barrel. Tip on Barrel front. Not Auto. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_Barrel_V1— BARREL — FULL SHROUDED Kinetic_Barrel Soft Object Path · V1- Physical: FULL shrouded kinetic Barrel — baseline carbine/LMG length densifier sleeve (closed shroud, no bare tube). Soft Object Path: Rifle Auto·Pulse·Scout·SMG + MG (non-Gatling). Seats on Receiver Barrel mount. Front = tip socket for Kinetic_BarrelTip. HARD REJECT: tip-only stub; bare open tube; Receiver-integrated barrel. Silhouette: closed densifier shroud, baseline carbine/LMG length. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: baseline ballistic length / heat soak. Default refit pick — balanced handling, no specialty bias.
Kinetic_BarrelTip_V1— BARREL TIP — separate muzzle tip · V1- Physical: SEPARATE Barrel Tip — short SHROUDED densifier muzzle (baseline brake / flash-hider face). Soft Object Path for ALL Classes. Long guns: seats on front of full Barrel. HC/Sidearm: this tip IS the Barrel-slot length (no Kinetic_Barrel tube). Never a full mid-gun barrel. Silhouette: short closed muzzle tip, simple brake / flash-hider face. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: baseline flash/brake face. Default refit pick — balanced handling, no specialty bias.
Rifle_Mag_V1— MAG · module version V1- Physical: Standard stick magazine — baseline densifier stick. Silhouette: baseline stick / box mag body. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: standard capacity. Default refit pick — balanced handling, no specialty bias.
Rifle_Stock_V1— STOCK · module version V1- Physical: Carbine stock — fixed compact shoulder stock. Silhouette: fixed compact shoulder stock. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stable shouldering. Default refit pick — balanced handling, no specialty bias.
Rifle_Optic_V1— OPTIC / SIGHT · module version V1- Physical: Holo / reflex — compact open or enclosed holo. Not a long sniper tube. Silhouette: compact holo / reflex or low optic. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: close / reflex acquisition. Default refit pick — balanced handling, no specialty bias.
Rifle_Grip_V1— REAR GRIP · module version V1- Physical: Standard vertical rear grip — baseline densifier pistol grip. Silhouette: standard vertical rear grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
Rifle_FrontGrip_V1— FRONT GRIP — SEPARATE module (never on Spine) · module version V1- Physical: SEPARATE Front Grip module — classic vertical VFG. Mounts to empty Front Grip port under forward Spine/Receiver. NOT part of Spine mesh. NOT part of Receiver. Own Soft Object Path. Exploded views must show this detached and labeled. Silhouette: classic vertical VFG — separate module. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: vertical control hold. Default refit pick — balanced handling, no specialty bias.
WEAPON 007 — Rifle_Receiver_Pulse · V2
Section titled “WEAPON 007 — Rifle_Receiver_Pulse · V2”Session: SESSION 1A — CLASS RIFLE (core)
Parts (detached + labeled) with physical + functional descriptions:
Rifle_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty Rifle Spine ONLY — LOWER densifier CORE. Trigger area, stock port, REAR grip port, stick-mag pocket, OPEN TOP DECK for Receiver, EMPTY Front Grip mount under forward lower rail. Do NOT draw optic rail, Barrel, BarrelTip, Front Grip, Stock, rear Grip, Optic, or Receiver. HARD REJECT: integrated forend; finished upper; barrel already on Spine. Attach: Spine → Receiver ON TOP → full Barrel → Tip → Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rifle_Receiver_Pulse— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD shell ONTO Rifle_Spine. Burst-chamber + capacitor recesses; optic rail; Barrel mount face for Kinetic_Barrel. Tip on Barrel front. Not Auto. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_Barrel_V2— BARREL — FULL SHROUDED Kinetic_Barrel Soft Object Path · V2- Physical: FULL shrouded kinetic Barrel — extended length sleeve. Same Soft Object Path. Still fully shrouded. Tip socket on front. Silhouette: longer shrouded sleeve, extended reach. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: extra length for velocity / reach. Favors sustain / reach — more ammo, length, or support mass.
Kinetic_BarrelTip_V2— BARREL TIP — separate muzzle tip · V2- Physical: SEPARATE Barrel Tip — short SHROUDED side-vented sleeve. Same Soft Object Path (all Classes). Long = on Barrel front; pistol = primary Barrel-slot. Silhouette: short tip with side-vent ports cut through the shroud. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: side blast venting. Favors sustain / reach — more ammo, length, or support mass.
Rifle_Mag_V2— MAG · module version V2- Physical: Extended stick — taller capacity stick. Silhouette: taller or higher-cap mag body. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: higher capacity / longer reload body. Favors sustain / reach — more ammo, length, or support mass.
Rifle_Stock_V2— STOCK · module version V2- Physical: Collapsible PDW stock — telescoping / folding PDW shoulder. Silhouette: collapsible / folding / telescoping stock. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stow / CQB length flexibility. Favors sustain / reach — more ammo, length, or support mass.
Rifle_Optic_V2— OPTIC / SIGHT · module version V2- Physical: Short zoom / RDS — short tube red-dot style magnifier-capable but not long-range. Silhouette: short tube / RDS or taller cage. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: short zoom / RDS lane. Favors sustain / reach — more ammo, length, or support mass.
Rifle_Grip_V2— REAR GRIP · module version V2- Physical: Aggressive angle grip — steeper rake, stipple. Silhouette: aggressive rake / tactical panels. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
Rifle_FrontGrip_V2— FRONT GRIP — SEPARATE module (never on Spine) · module version V2- Physical: SEPARATE Front Grip module — AFG angled foregrip. Same mount rules. Never sculpted into Spine. Silhouette: AFG angled foregrip — separate module. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: angled natural point. Favors sustain / reach — more ammo, length, or support mass.
WEAPON 008 — Rifle_Receiver_Pulse · V3
Section titled “WEAPON 008 — Rifle_Receiver_Pulse · V3”Session: SESSION 1A — CLASS RIFLE (core)
Parts (detached + labeled) with physical + functional descriptions:
Rifle_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty Rifle Spine ONLY — LOWER densifier CORE. Trigger area, stock port, REAR grip port, stick-mag pocket, OPEN TOP DECK for Receiver, EMPTY Front Grip mount under forward lower rail. Do NOT draw optic rail, Barrel, BarrelTip, Front Grip, Stock, rear Grip, Optic, or Receiver. HARD REJECT: integrated forend; finished upper; barrel already on Spine. Attach: Spine → Receiver ON TOP → full Barrel → Tip → Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rifle_Receiver_Pulse— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD shell ONTO Rifle_Spine. Burst-chamber + capacitor recesses; optic rail; Barrel mount face for Kinetic_Barrel. Tip on Barrel front. Not Auto. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_Barrel_V3— BARREL — FULL SHROUDED Kinetic_Barrel Soft Object Path · V3- Physical: FULL shrouded kinetic Barrel — compensator-biased shroud (ports in the sleeve, not an open tube). Same Soft Object Path. Tip socket on front. Silhouette: thicker shroud with brake / compensator porting in the sleeve. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: muzzle control bias (brake language). Favors control under fire — stability, protection, or brake bias.
Kinetic_BarrelTip_V3— BARREL TIP — separate muzzle tip · V3- Physical: SEPARATE Barrel Tip — short SHROUDED compensator-port sleeve. Same Soft Object Path (all Classes). Silhouette: short tip with top/side compensator ports in the sleeve. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: compensator climb control. Favors control under fire — stability, protection, or brake bias.
Rifle_Mag_V3— MAG · module version V3- Physical: SMG short/fat magazine — stubby high-width PDW mag. Silhouette: wide / stubby / drum-lite or heavy-walled mag. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: compact PDW or armored feed. Favors control under fire — stability, protection, or brake bias.
Rifle_Stock_V3— STOCK · module version V3- Physical: Scout cheek stock — raised cheek weld, marksman pad. Silhouette: raised cheek-weld marksman stock. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: precision cheek weld. Favors control under fire — stability, protection, or brake bias.
Rifle_Optic_V3— OPTIC / SIGHT · module version V3- Physical: Scout mid hood — mid-power hooded optic, Scout lane. Silhouette: mid hood / mid-power optic (not anti-materiel). Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid-range Scout lane. Favors control under fire — stability, protection, or brake bias.
Rifle_Grip_V3— REAR GRIP · module version V3- Physical: Scout mid grip — thinner marksman rear grip. Silhouette: thinner marksman or specialty rake. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
Rifle_FrontGrip_V3— FRONT GRIP — SEPARATE module (never on Spine) · module version V3- Physical: SEPARATE Front Grip module — stub hand-stop. Same mount rules. Silhouette: stub hand-stop — separate module. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: minimal hand-stop index. Favors control under fire — stability, protection, or brake bias.
WEAPON 009 — Rifle_Receiver_Pulse · V4
Section titled “WEAPON 009 — Rifle_Receiver_Pulse · V4”Session: SESSION 1A — CLASS RIFLE (core)
Parts (detached + labeled) with physical + functional descriptions:
Rifle_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty Rifle Spine ONLY — LOWER densifier CORE. Trigger area, stock port, REAR grip port, stick-mag pocket, OPEN TOP DECK for Receiver, EMPTY Front Grip mount under forward lower rail. Do NOT draw optic rail, Barrel, BarrelTip, Front Grip, Stock, rear Grip, Optic, or Receiver. HARD REJECT: integrated forend; finished upper; barrel already on Spine. Attach: Spine → Receiver ON TOP → full Barrel → Tip → Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rifle_Receiver_Pulse— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD shell ONTO Rifle_Spine. Burst-chamber + capacitor recesses; optic rail; Barrel mount face for Kinetic_Barrel. Tip on Barrel front. Not Auto. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_Barrel_V4— BARREL — FULL SHROUDED Kinetic_Barrel Soft Object Path · V4- Physical: FULL shrouded kinetic Barrel — heavy heat-sleeve mass. Same Soft Object Path. Tip socket on front. Silhouette: heavy heat-sleeve wrap, max shroud mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: sustained fire heat soak. Favors heat management / protected profile — sleeved operation.
Kinetic_BarrelTip_V4— BARREL TIP — separate muzzle tip · V4- Physical: SEPARATE Barrel Tip — short SHROUDED heavy heat-sleeve tip. Same Soft Object Path (all Classes). Silhouette: short tip with thick heat-sleeve mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: heat mass at muzzle. Favors heat management / protected profile — sleeved operation.
Rifle_Mag_V4— MAG · module version V4- Physical: Scout mid-cap stick — mid height, clean marksman mag. Silhouette: windowed or mid-clean mag with status strip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: mid-cap / readable chambers. Favors heat management / protected profile — sleeved operation.
Rifle_Stock_V4— STOCK · module version V4- Physical: Skeleton stock — open-frame light stock. Silhouette: skeleton / open-frame light stock. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: lowest stock mass. Favors heat management / protected profile — sleeved operation.
Rifle_Optic_V4— OPTIC / SIGHT · module version V4- Physical: Mid ACOG-style — prism / mid tube, NOT anti-materiel length. Silhouette: prism / mid ACOG-style or dual body. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid prism precision. Favors heat management / protected profile — sleeved operation.
Rifle_Grip_V4— REAR GRIP · module version V4- Physical: Duty rubber grip — overmold rubber panels. Silhouette: overmold / rubber / stipple duty grip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
Rifle_FrontGrip_V4— FRONT GRIP — SEPARATE module (never on Spine) · module version V4- Physical: SEPARATE Front Grip module — rail ladder / rail-cover grip. Same mount rules. Silhouette: rail ladder / cover grip — separate module. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: rail-cover grip surface. Favors heat management / protected profile — sleeved operation.
WEAPON 010 — Rifle_Receiver_Pulse · V5
Section titled “WEAPON 010 — Rifle_Receiver_Pulse · V5”Session: SESSION 1A — CLASS RIFLE (core)
Parts (detached + labeled) with physical + functional descriptions:
Rifle_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty Rifle Spine ONLY — LOWER densifier CORE. Trigger area, stock port, REAR grip port, stick-mag pocket, OPEN TOP DECK for Receiver, EMPTY Front Grip mount under forward lower rail. Do NOT draw optic rail, Barrel, BarrelTip, Front Grip, Stock, rear Grip, Optic, or Receiver. HARD REJECT: integrated forend; finished upper; barrel already on Spine. Attach: Spine → Receiver ON TOP → full Barrel → Tip → Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rifle_Receiver_Pulse— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD shell ONTO Rifle_Spine. Burst-chamber + capacitor recesses; optic rail; Barrel mount face for Kinetic_Barrel. Tip on Barrel front. Not Auto. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_Barrel_V5— BARREL — FULL SHROUDED Kinetic_Barrel Soft Object Path · V5- Physical: FULL shrouded kinetic Barrel — fluted / lightened shroud slots (never a bare fluted tube). Same Soft Object Path. Tip socket on front. Silhouette: fluted / lightened shroud slots (still closed — never bare tube). Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: lighter swing weight. Favors mobility — lower mass feel, faster shouldering / swap.
Kinetic_BarrelTip_V5— BARREL TIP — separate muzzle tip · V5- Physical: SEPARATE Barrel Tip — short SHROUDED fluted / lightened tip (never bare tube). Same Soft Object Path (all Classes). Silhouette: short tip with lightening flutes in the shroud only. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: lightest tip mass. Favors mobility — lower mass feel, faster shouldering / swap.
Rifle_Mag_V5— MAG · module version V5- Physical: Dual-stack windowed magazine — window strip + dual-stack body. Silhouette: specialty dual-stack / twin / exotic cap silhouette. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: max specialty capacity profile. Favors mobility — lower mass feel, faster shouldering / swap.
Rifle_Stock_V5— STOCK · module version V5- Physical: Padded carbine stock — thicker recoil pad, duty look. Silhouette: padded thick recoil-pad stock. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: softened recoil pad. Favors mobility — lower mass feel, faster shouldering / swap.
Rifle_Optic_V5— OPTIC / SIGHT · module version V5- Physical: Holo + flip magnifier — holo body with separate short magnifier. No sniper scope. Silhouette: holo + flip magnifier or dual backup set. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: reflex + magnifier flexibility. Favors mobility — lower mass feel, faster shouldering / swap.
Rifle_Grip_V5— REAR GRIP · module version V5- Physical: Vertical rear — more upright rear grip block. Silhouette: upright or alternate rear grip block. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
Rifle_FrontGrip_V5— FRONT GRIP — SEPARATE module (never on Spine) · module version V5- Physical: SEPARATE Front Grip module — vented heatshield forend panel. Still a detachable module — HARD REJECT integrated Spine forend. Silhouette: vented heatshield forend panel — separate module. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: heatshield support forend. Favors mobility — lower mass feel, faster shouldering / swap.
WEAPON 011 — Rifle_Receiver_Scout · V1
Section titled “WEAPON 011 — Rifle_Receiver_Scout · V1”Session: SESSION 1A — CLASS RIFLE (core)
Parts (detached + labeled) with physical + functional descriptions:
Rifle_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty Rifle Spine ONLY — LOWER densifier CORE. Trigger area, stock port, REAR grip port, stick-mag pocket, OPEN TOP DECK for Receiver, EMPTY Front Grip mount under forward lower rail. Do NOT draw optic rail, Barrel, BarrelTip, Front Grip, Stock, rear Grip, Optic, or Receiver. HARD REJECT: integrated forend; finished upper; barrel already on Spine. Attach: Spine → Receiver ON TOP → full Barrel → Tip → Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rifle_Receiver_Scout— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD marksman shell ONTO Rifle_Spine. Optic rail; Barrel mount for Kinetic_Barrel (marksman length via barrel variants). Tip on Barrel front. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_Barrel_V1— BARREL — FULL SHROUDED Kinetic_Barrel Soft Object Path · V1- Physical: FULL shrouded kinetic Barrel — baseline carbine/LMG length densifier sleeve (closed shroud, no bare tube). Soft Object Path: Rifle Auto·Pulse·Scout·SMG + MG (non-Gatling). Seats on Receiver Barrel mount. Front = tip socket for Kinetic_BarrelTip. HARD REJECT: tip-only stub; bare open tube; Receiver-integrated barrel. Silhouette: closed densifier shroud, baseline carbine/LMG length. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: baseline ballistic length / heat soak. Default refit pick — balanced handling, no specialty bias.
Kinetic_BarrelTip_V1— BARREL TIP — separate muzzle tip · V1- Physical: SEPARATE Barrel Tip — short SHROUDED densifier muzzle (baseline brake / flash-hider face). Soft Object Path for ALL Classes. Long guns: seats on front of full Barrel. HC/Sidearm: this tip IS the Barrel-slot length (no Kinetic_Barrel tube). Never a full mid-gun barrel. Silhouette: short closed muzzle tip, simple brake / flash-hider face. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: baseline flash/brake face. Default refit pick — balanced handling, no specialty bias.
Rifle_Mag_V1— MAG · module version V1- Physical: Standard stick magazine — baseline densifier stick. Silhouette: baseline stick / box mag body. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: standard capacity. Default refit pick — balanced handling, no specialty bias.
Rifle_Stock_V1— STOCK · module version V1- Physical: Carbine stock — fixed compact shoulder stock. Silhouette: fixed compact shoulder stock. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stable shouldering. Default refit pick — balanced handling, no specialty bias.
Rifle_Optic_V1— OPTIC / SIGHT · module version V1- Physical: Holo / reflex — compact open or enclosed holo. Not a long sniper tube. Silhouette: compact holo / reflex or low optic. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: close / reflex acquisition. Default refit pick — balanced handling, no specialty bias.
Rifle_Grip_V1— REAR GRIP · module version V1- Physical: Standard vertical rear grip — baseline densifier pistol grip. Silhouette: standard vertical rear grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
Rifle_FrontGrip_V1— FRONT GRIP — SEPARATE module (never on Spine) · module version V1- Physical: SEPARATE Front Grip module — classic vertical VFG. Mounts to empty Front Grip port under forward Spine/Receiver. NOT part of Spine mesh. NOT part of Receiver. Own Soft Object Path. Exploded views must show this detached and labeled. Silhouette: classic vertical VFG — separate module. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: vertical control hold. Default refit pick — balanced handling, no specialty bias.
WEAPON 012 — Rifle_Receiver_Scout · V2
Section titled “WEAPON 012 — Rifle_Receiver_Scout · V2”Session: SESSION 1A — CLASS RIFLE (core)
Parts (detached + labeled) with physical + functional descriptions:
Rifle_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty Rifle Spine ONLY — LOWER densifier CORE. Trigger area, stock port, REAR grip port, stick-mag pocket, OPEN TOP DECK for Receiver, EMPTY Front Grip mount under forward lower rail. Do NOT draw optic rail, Barrel, BarrelTip, Front Grip, Stock, rear Grip, Optic, or Receiver. HARD REJECT: integrated forend; finished upper; barrel already on Spine. Attach: Spine → Receiver ON TOP → full Barrel → Tip → Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rifle_Receiver_Scout— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD marksman shell ONTO Rifle_Spine. Optic rail; Barrel mount for Kinetic_Barrel (marksman length via barrel variants). Tip on Barrel front. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_Barrel_V2— BARREL — FULL SHROUDED Kinetic_Barrel Soft Object Path · V2- Physical: FULL shrouded kinetic Barrel — extended length sleeve. Same Soft Object Path. Still fully shrouded. Tip socket on front. Silhouette: longer shrouded sleeve, extended reach. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: extra length for velocity / reach. Favors sustain / reach — more ammo, length, or support mass.
Kinetic_BarrelTip_V2— BARREL TIP — separate muzzle tip · V2- Physical: SEPARATE Barrel Tip — short SHROUDED side-vented sleeve. Same Soft Object Path (all Classes). Long = on Barrel front; pistol = primary Barrel-slot. Silhouette: short tip with side-vent ports cut through the shroud. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: side blast venting. Favors sustain / reach — more ammo, length, or support mass.
Rifle_Mag_V2— MAG · module version V2- Physical: Extended stick — taller capacity stick. Silhouette: taller or higher-cap mag body. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: higher capacity / longer reload body. Favors sustain / reach — more ammo, length, or support mass.
Rifle_Stock_V2— STOCK · module version V2- Physical: Collapsible PDW stock — telescoping / folding PDW shoulder. Silhouette: collapsible / folding / telescoping stock. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stow / CQB length flexibility. Favors sustain / reach — more ammo, length, or support mass.
Rifle_Optic_V2— OPTIC / SIGHT · module version V2- Physical: Short zoom / RDS — short tube red-dot style magnifier-capable but not long-range. Silhouette: short tube / RDS or taller cage. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: short zoom / RDS lane. Favors sustain / reach — more ammo, length, or support mass.
Rifle_Grip_V2— REAR GRIP · module version V2- Physical: Aggressive angle grip — steeper rake, stipple. Silhouette: aggressive rake / tactical panels. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
Rifle_FrontGrip_V2— FRONT GRIP — SEPARATE module (never on Spine) · module version V2- Physical: SEPARATE Front Grip module — AFG angled foregrip. Same mount rules. Never sculpted into Spine. Silhouette: AFG angled foregrip — separate module. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: angled natural point. Favors sustain / reach — more ammo, length, or support mass.
WEAPON 013 — Rifle_Receiver_Scout · V3
Section titled “WEAPON 013 — Rifle_Receiver_Scout · V3”Session: SESSION 1A — CLASS RIFLE (core)
Parts (detached + labeled) with physical + functional descriptions:
Rifle_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty Rifle Spine ONLY — LOWER densifier CORE. Trigger area, stock port, REAR grip port, stick-mag pocket, OPEN TOP DECK for Receiver, EMPTY Front Grip mount under forward lower rail. Do NOT draw optic rail, Barrel, BarrelTip, Front Grip, Stock, rear Grip, Optic, or Receiver. HARD REJECT: integrated forend; finished upper; barrel already on Spine. Attach: Spine → Receiver ON TOP → full Barrel → Tip → Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rifle_Receiver_Scout— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD marksman shell ONTO Rifle_Spine. Optic rail; Barrel mount for Kinetic_Barrel (marksman length via barrel variants). Tip on Barrel front. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_Barrel_V3— BARREL — FULL SHROUDED Kinetic_Barrel Soft Object Path · V3- Physical: FULL shrouded kinetic Barrel — compensator-biased shroud (ports in the sleeve, not an open tube). Same Soft Object Path. Tip socket on front. Silhouette: thicker shroud with brake / compensator porting in the sleeve. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: muzzle control bias (brake language). Favors control under fire — stability, protection, or brake bias.
Kinetic_BarrelTip_V3— BARREL TIP — separate muzzle tip · V3- Physical: SEPARATE Barrel Tip — short SHROUDED compensator-port sleeve. Same Soft Object Path (all Classes). Silhouette: short tip with top/side compensator ports in the sleeve. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: compensator climb control. Favors control under fire — stability, protection, or brake bias.
Rifle_Mag_V3— MAG · module version V3- Physical: SMG short/fat magazine — stubby high-width PDW mag. Silhouette: wide / stubby / drum-lite or heavy-walled mag. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: compact PDW or armored feed. Favors control under fire — stability, protection, or brake bias.
Rifle_Stock_V3— STOCK · module version V3- Physical: Scout cheek stock — raised cheek weld, marksman pad. Silhouette: raised cheek-weld marksman stock. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: precision cheek weld. Favors control under fire — stability, protection, or brake bias.
Rifle_Optic_V3— OPTIC / SIGHT · module version V3- Physical: Scout mid hood — mid-power hooded optic, Scout lane. Silhouette: mid hood / mid-power optic (not anti-materiel). Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid-range Scout lane. Favors control under fire — stability, protection, or brake bias.
Rifle_Grip_V3— REAR GRIP · module version V3- Physical: Scout mid grip — thinner marksman rear grip. Silhouette: thinner marksman or specialty rake. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
Rifle_FrontGrip_V3— FRONT GRIP — SEPARATE module (never on Spine) · module version V3- Physical: SEPARATE Front Grip module — stub hand-stop. Same mount rules. Silhouette: stub hand-stop — separate module. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: minimal hand-stop index. Favors control under fire — stability, protection, or brake bias.
WEAPON 014 — Rifle_Receiver_Scout · V4
Section titled “WEAPON 014 — Rifle_Receiver_Scout · V4”Session: SESSION 1A — CLASS RIFLE (core)
Parts (detached + labeled) with physical + functional descriptions:
Rifle_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty Rifle Spine ONLY — LOWER densifier CORE. Trigger area, stock port, REAR grip port, stick-mag pocket, OPEN TOP DECK for Receiver, EMPTY Front Grip mount under forward lower rail. Do NOT draw optic rail, Barrel, BarrelTip, Front Grip, Stock, rear Grip, Optic, or Receiver. HARD REJECT: integrated forend; finished upper; barrel already on Spine. Attach: Spine → Receiver ON TOP → full Barrel → Tip → Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rifle_Receiver_Scout— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD marksman shell ONTO Rifle_Spine. Optic rail; Barrel mount for Kinetic_Barrel (marksman length via barrel variants). Tip on Barrel front. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_Barrel_V4— BARREL — FULL SHROUDED Kinetic_Barrel Soft Object Path · V4- Physical: FULL shrouded kinetic Barrel — heavy heat-sleeve mass. Same Soft Object Path. Tip socket on front. Silhouette: heavy heat-sleeve wrap, max shroud mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: sustained fire heat soak. Favors heat management / protected profile — sleeved operation.
Kinetic_BarrelTip_V4— BARREL TIP — separate muzzle tip · V4- Physical: SEPARATE Barrel Tip — short SHROUDED heavy heat-sleeve tip. Same Soft Object Path (all Classes). Silhouette: short tip with thick heat-sleeve mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: heat mass at muzzle. Favors heat management / protected profile — sleeved operation.
Rifle_Mag_V4— MAG · module version V4- Physical: Scout mid-cap stick — mid height, clean marksman mag. Silhouette: windowed or mid-clean mag with status strip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: mid-cap / readable chambers. Favors heat management / protected profile — sleeved operation.
Rifle_Stock_V4— STOCK · module version V4- Physical: Skeleton stock — open-frame light stock. Silhouette: skeleton / open-frame light stock. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: lowest stock mass. Favors heat management / protected profile — sleeved operation.
Rifle_Optic_V4— OPTIC / SIGHT · module version V4- Physical: Mid ACOG-style — prism / mid tube, NOT anti-materiel length. Silhouette: prism / mid ACOG-style or dual body. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid prism precision. Favors heat management / protected profile — sleeved operation.
Rifle_Grip_V4— REAR GRIP · module version V4- Physical: Duty rubber grip — overmold rubber panels. Silhouette: overmold / rubber / stipple duty grip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
Rifle_FrontGrip_V4— FRONT GRIP — SEPARATE module (never on Spine) · module version V4- Physical: SEPARATE Front Grip module — rail ladder / rail-cover grip. Same mount rules. Silhouette: rail ladder / cover grip — separate module. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: rail-cover grip surface. Favors heat management / protected profile — sleeved operation.
WEAPON 015 — Rifle_Receiver_Scout · V5
Section titled “WEAPON 015 — Rifle_Receiver_Scout · V5”Session: SESSION 1A — CLASS RIFLE (core)
Parts (detached + labeled) with physical + functional descriptions:
Rifle_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty Rifle Spine ONLY — LOWER densifier CORE. Trigger area, stock port, REAR grip port, stick-mag pocket, OPEN TOP DECK for Receiver, EMPTY Front Grip mount under forward lower rail. Do NOT draw optic rail, Barrel, BarrelTip, Front Grip, Stock, rear Grip, Optic, or Receiver. HARD REJECT: integrated forend; finished upper; barrel already on Spine. Attach: Spine → Receiver ON TOP → full Barrel → Tip → Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rifle_Receiver_Scout— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD marksman shell ONTO Rifle_Spine. Optic rail; Barrel mount for Kinetic_Barrel (marksman length via barrel variants). Tip on Barrel front. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_Barrel_V5— BARREL — FULL SHROUDED Kinetic_Barrel Soft Object Path · V5- Physical: FULL shrouded kinetic Barrel — fluted / lightened shroud slots (never a bare fluted tube). Same Soft Object Path. Tip socket on front. Silhouette: fluted / lightened shroud slots (still closed — never bare tube). Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: lighter swing weight. Favors mobility — lower mass feel, faster shouldering / swap.
Kinetic_BarrelTip_V5— BARREL TIP — separate muzzle tip · V5- Physical: SEPARATE Barrel Tip — short SHROUDED fluted / lightened tip (never bare tube). Same Soft Object Path (all Classes). Silhouette: short tip with lightening flutes in the shroud only. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: lightest tip mass. Favors mobility — lower mass feel, faster shouldering / swap.
Rifle_Mag_V5— MAG · module version V5- Physical: Dual-stack windowed magazine — window strip + dual-stack body. Silhouette: specialty dual-stack / twin / exotic cap silhouette. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: max specialty capacity profile. Favors mobility — lower mass feel, faster shouldering / swap.
Rifle_Stock_V5— STOCK · module version V5- Physical: Padded carbine stock — thicker recoil pad, duty look. Silhouette: padded thick recoil-pad stock. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: softened recoil pad. Favors mobility — lower mass feel, faster shouldering / swap.
Rifle_Optic_V5— OPTIC / SIGHT · module version V5- Physical: Holo + flip magnifier — holo body with separate short magnifier. No sniper scope. Silhouette: holo + flip magnifier or dual backup set. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: reflex + magnifier flexibility. Favors mobility — lower mass feel, faster shouldering / swap.
Rifle_Grip_V5— REAR GRIP · module version V5- Physical: Vertical rear — more upright rear grip block. Silhouette: upright or alternate rear grip block. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
Rifle_FrontGrip_V5— FRONT GRIP — SEPARATE module (never on Spine) · module version V5- Physical: SEPARATE Front Grip module — vented heatshield forend panel. Still a detachable module — HARD REJECT integrated Spine forend. Silhouette: vented heatshield forend panel — separate module. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: heatshield support forend. Favors mobility — lower mass feel, faster shouldering / swap.
WEAPON 016 — Rifle_Receiver_SMG · V1
Section titled “WEAPON 016 — Rifle_Receiver_SMG · V1”Session: SESSION 1A — CLASS RIFLE (core)
Parts (detached + labeled) with physical + functional descriptions:
Rifle_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty Rifle Spine ONLY — LOWER densifier CORE. Trigger area, stock port, REAR grip port, stick-mag pocket, OPEN TOP DECK for Receiver, EMPTY Front Grip mount under forward lower rail. Do NOT draw optic rail, Barrel, BarrelTip, Front Grip, Stock, rear Grip, Optic, or Receiver. HARD REJECT: integrated forend; finished upper; barrel already on Spine. Attach: Spine → Receiver ON TOP → full Barrel → Tip → Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rifle_Receiver_SMG— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD compact PDW shell ONTO Rifle_Spine. Optic rail; Barrel mount for Kinetic_Barrel (short variants still FULL shrouded tubes, not tip-only). Tip on Barrel front. Not Sidearm. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_Barrel_V1— BARREL — FULL SHROUDED Kinetic_Barrel Soft Object Path · V1- Physical: FULL shrouded kinetic Barrel — baseline carbine/LMG length densifier sleeve (closed shroud, no bare tube). Soft Object Path: Rifle Auto·Pulse·Scout·SMG + MG (non-Gatling). Seats on Receiver Barrel mount. Front = tip socket for Kinetic_BarrelTip. HARD REJECT: tip-only stub; bare open tube; Receiver-integrated barrel. Silhouette: closed densifier shroud, baseline carbine/LMG length. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: baseline ballistic length / heat soak. Default refit pick — balanced handling, no specialty bias.
Kinetic_BarrelTip_V1— BARREL TIP — separate muzzle tip · V1- Physical: SEPARATE Barrel Tip — short SHROUDED densifier muzzle (baseline brake / flash-hider face). Soft Object Path for ALL Classes. Long guns: seats on front of full Barrel. HC/Sidearm: this tip IS the Barrel-slot length (no Kinetic_Barrel tube). Never a full mid-gun barrel. Silhouette: short closed muzzle tip, simple brake / flash-hider face. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: baseline flash/brake face. Default refit pick — balanced handling, no specialty bias.
Rifle_Mag_V1— MAG · module version V1- Physical: Standard stick magazine — baseline densifier stick. Silhouette: baseline stick / box mag body. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: standard capacity. Default refit pick — balanced handling, no specialty bias.
Rifle_Stock_V1— STOCK · module version V1- Physical: Carbine stock — fixed compact shoulder stock. Silhouette: fixed compact shoulder stock. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stable shouldering. Default refit pick — balanced handling, no specialty bias.
Rifle_Optic_V1— OPTIC / SIGHT · module version V1- Physical: Holo / reflex — compact open or enclosed holo. Not a long sniper tube. Silhouette: compact holo / reflex or low optic. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: close / reflex acquisition. Default refit pick — balanced handling, no specialty bias.
Rifle_Grip_V1— REAR GRIP · module version V1- Physical: Standard vertical rear grip — baseline densifier pistol grip. Silhouette: standard vertical rear grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
Rifle_FrontGrip_V1— FRONT GRIP — SEPARATE module (never on Spine) · module version V1- Physical: SEPARATE Front Grip module — classic vertical VFG. Mounts to empty Front Grip port under forward Spine/Receiver. NOT part of Spine mesh. NOT part of Receiver. Own Soft Object Path. Exploded views must show this detached and labeled. Silhouette: classic vertical VFG — separate module. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: vertical control hold. Default refit pick — balanced handling, no specialty bias.
WEAPON 017 — Rifle_Receiver_SMG · V2
Section titled “WEAPON 017 — Rifle_Receiver_SMG · V2”Session: SESSION 1A — CLASS RIFLE (core)
Parts (detached + labeled) with physical + functional descriptions:
Rifle_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty Rifle Spine ONLY — LOWER densifier CORE. Trigger area, stock port, REAR grip port, stick-mag pocket, OPEN TOP DECK for Receiver, EMPTY Front Grip mount under forward lower rail. Do NOT draw optic rail, Barrel, BarrelTip, Front Grip, Stock, rear Grip, Optic, or Receiver. HARD REJECT: integrated forend; finished upper; barrel already on Spine. Attach: Spine → Receiver ON TOP → full Barrel → Tip → Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rifle_Receiver_SMG— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD compact PDW shell ONTO Rifle_Spine. Optic rail; Barrel mount for Kinetic_Barrel (short variants still FULL shrouded tubes, not tip-only). Tip on Barrel front. Not Sidearm. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_Barrel_V2— BARREL — FULL SHROUDED Kinetic_Barrel Soft Object Path · V2- Physical: FULL shrouded kinetic Barrel — extended length sleeve. Same Soft Object Path. Still fully shrouded. Tip socket on front. Silhouette: longer shrouded sleeve, extended reach. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: extra length for velocity / reach. Favors sustain / reach — more ammo, length, or support mass.
Kinetic_BarrelTip_V2— BARREL TIP — separate muzzle tip · V2- Physical: SEPARATE Barrel Tip — short SHROUDED side-vented sleeve. Same Soft Object Path (all Classes). Long = on Barrel front; pistol = primary Barrel-slot. Silhouette: short tip with side-vent ports cut through the shroud. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: side blast venting. Favors sustain / reach — more ammo, length, or support mass.
Rifle_Mag_V2— MAG · module version V2- Physical: Extended stick — taller capacity stick. Silhouette: taller or higher-cap mag body. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: higher capacity / longer reload body. Favors sustain / reach — more ammo, length, or support mass.
Rifle_Stock_V2— STOCK · module version V2- Physical: Collapsible PDW stock — telescoping / folding PDW shoulder. Silhouette: collapsible / folding / telescoping stock. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stow / CQB length flexibility. Favors sustain / reach — more ammo, length, or support mass.
Rifle_Optic_V2— OPTIC / SIGHT · module version V2- Physical: Short zoom / RDS — short tube red-dot style magnifier-capable but not long-range. Silhouette: short tube / RDS or taller cage. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: short zoom / RDS lane. Favors sustain / reach — more ammo, length, or support mass.
Rifle_Grip_V2— REAR GRIP · module version V2- Physical: Aggressive angle grip — steeper rake, stipple. Silhouette: aggressive rake / tactical panels. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
Rifle_FrontGrip_V2— FRONT GRIP — SEPARATE module (never on Spine) · module version V2- Physical: SEPARATE Front Grip module — AFG angled foregrip. Same mount rules. Never sculpted into Spine. Silhouette: AFG angled foregrip — separate module. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: angled natural point. Favors sustain / reach — more ammo, length, or support mass.
WEAPON 018 — Rifle_Receiver_SMG · V3
Section titled “WEAPON 018 — Rifle_Receiver_SMG · V3”Session: SESSION 1A — CLASS RIFLE (core)
Parts (detached + labeled) with physical + functional descriptions:
Rifle_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty Rifle Spine ONLY — LOWER densifier CORE. Trigger area, stock port, REAR grip port, stick-mag pocket, OPEN TOP DECK for Receiver, EMPTY Front Grip mount under forward lower rail. Do NOT draw optic rail, Barrel, BarrelTip, Front Grip, Stock, rear Grip, Optic, or Receiver. HARD REJECT: integrated forend; finished upper; barrel already on Spine. Attach: Spine → Receiver ON TOP → full Barrel → Tip → Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rifle_Receiver_SMG— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD compact PDW shell ONTO Rifle_Spine. Optic rail; Barrel mount for Kinetic_Barrel (short variants still FULL shrouded tubes, not tip-only). Tip on Barrel front. Not Sidearm. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_Barrel_V3— BARREL — FULL SHROUDED Kinetic_Barrel Soft Object Path · V3- Physical: FULL shrouded kinetic Barrel — compensator-biased shroud (ports in the sleeve, not an open tube). Same Soft Object Path. Tip socket on front. Silhouette: thicker shroud with brake / compensator porting in the sleeve. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: muzzle control bias (brake language). Favors control under fire — stability, protection, or brake bias.
Kinetic_BarrelTip_V3— BARREL TIP — separate muzzle tip · V3- Physical: SEPARATE Barrel Tip — short SHROUDED compensator-port sleeve. Same Soft Object Path (all Classes). Silhouette: short tip with top/side compensator ports in the sleeve. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: compensator climb control. Favors control under fire — stability, protection, or brake bias.
Rifle_Mag_V3— MAG · module version V3- Physical: SMG short/fat magazine — stubby high-width PDW mag. Silhouette: wide / stubby / drum-lite or heavy-walled mag. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: compact PDW or armored feed. Favors control under fire — stability, protection, or brake bias.
Rifle_Stock_V3— STOCK · module version V3- Physical: Scout cheek stock — raised cheek weld, marksman pad. Silhouette: raised cheek-weld marksman stock. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: precision cheek weld. Favors control under fire — stability, protection, or brake bias.
Rifle_Optic_V3— OPTIC / SIGHT · module version V3- Physical: Scout mid hood — mid-power hooded optic, Scout lane. Silhouette: mid hood / mid-power optic (not anti-materiel). Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid-range Scout lane. Favors control under fire — stability, protection, or brake bias.
Rifle_Grip_V3— REAR GRIP · module version V3- Physical: Scout mid grip — thinner marksman rear grip. Silhouette: thinner marksman or specialty rake. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
Rifle_FrontGrip_V3— FRONT GRIP — SEPARATE module (never on Spine) · module version V3- Physical: SEPARATE Front Grip module — stub hand-stop. Same mount rules. Silhouette: stub hand-stop — separate module. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: minimal hand-stop index. Favors control under fire — stability, protection, or brake bias.
WEAPON 019 — Rifle_Receiver_SMG · V4
Section titled “WEAPON 019 — Rifle_Receiver_SMG · V4”Session: SESSION 1A — CLASS RIFLE (core)
Parts (detached + labeled) with physical + functional descriptions:
Rifle_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty Rifle Spine ONLY — LOWER densifier CORE. Trigger area, stock port, REAR grip port, stick-mag pocket, OPEN TOP DECK for Receiver, EMPTY Front Grip mount under forward lower rail. Do NOT draw optic rail, Barrel, BarrelTip, Front Grip, Stock, rear Grip, Optic, or Receiver. HARD REJECT: integrated forend; finished upper; barrel already on Spine. Attach: Spine → Receiver ON TOP → full Barrel → Tip → Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rifle_Receiver_SMG— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD compact PDW shell ONTO Rifle_Spine. Optic rail; Barrel mount for Kinetic_Barrel (short variants still FULL shrouded tubes, not tip-only). Tip on Barrel front. Not Sidearm. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_Barrel_V4— BARREL — FULL SHROUDED Kinetic_Barrel Soft Object Path · V4- Physical: FULL shrouded kinetic Barrel — heavy heat-sleeve mass. Same Soft Object Path. Tip socket on front. Silhouette: heavy heat-sleeve wrap, max shroud mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: sustained fire heat soak. Favors heat management / protected profile — sleeved operation.
Kinetic_BarrelTip_V4— BARREL TIP — separate muzzle tip · V4- Physical: SEPARATE Barrel Tip — short SHROUDED heavy heat-sleeve tip. Same Soft Object Path (all Classes). Silhouette: short tip with thick heat-sleeve mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: heat mass at muzzle. Favors heat management / protected profile — sleeved operation.
Rifle_Mag_V4— MAG · module version V4- Physical: Scout mid-cap stick — mid height, clean marksman mag. Silhouette: windowed or mid-clean mag with status strip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: mid-cap / readable chambers. Favors heat management / protected profile — sleeved operation.
Rifle_Stock_V4— STOCK · module version V4- Physical: Skeleton stock — open-frame light stock. Silhouette: skeleton / open-frame light stock. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: lowest stock mass. Favors heat management / protected profile — sleeved operation.
Rifle_Optic_V4— OPTIC / SIGHT · module version V4- Physical: Mid ACOG-style — prism / mid tube, NOT anti-materiel length. Silhouette: prism / mid ACOG-style or dual body. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid prism precision. Favors heat management / protected profile — sleeved operation.
Rifle_Grip_V4— REAR GRIP · module version V4- Physical: Duty rubber grip — overmold rubber panels. Silhouette: overmold / rubber / stipple duty grip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
Rifle_FrontGrip_V4— FRONT GRIP — SEPARATE module (never on Spine) · module version V4- Physical: SEPARATE Front Grip module — rail ladder / rail-cover grip. Same mount rules. Silhouette: rail ladder / cover grip — separate module. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: rail-cover grip surface. Favors heat management / protected profile — sleeved operation.
WEAPON 020 — Rifle_Receiver_SMG · V5
Section titled “WEAPON 020 — Rifle_Receiver_SMG · V5”Session: SESSION 1A — CLASS RIFLE (core)
Parts (detached + labeled) with physical + functional descriptions:
Rifle_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty Rifle Spine ONLY — LOWER densifier CORE. Trigger area, stock port, REAR grip port, stick-mag pocket, OPEN TOP DECK for Receiver, EMPTY Front Grip mount under forward lower rail. Do NOT draw optic rail, Barrel, BarrelTip, Front Grip, Stock, rear Grip, Optic, or Receiver. HARD REJECT: integrated forend; finished upper; barrel already on Spine. Attach: Spine → Receiver ON TOP → full Barrel → Tip → Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rifle_Receiver_SMG— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD compact PDW shell ONTO Rifle_Spine. Optic rail; Barrel mount for Kinetic_Barrel (short variants still FULL shrouded tubes, not tip-only). Tip on Barrel front. Not Sidearm. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_Barrel_V5— BARREL — FULL SHROUDED Kinetic_Barrel Soft Object Path · V5- Physical: FULL shrouded kinetic Barrel — fluted / lightened shroud slots (never a bare fluted tube). Same Soft Object Path. Tip socket on front. Silhouette: fluted / lightened shroud slots (still closed — never bare tube). Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: lighter swing weight. Favors mobility — lower mass feel, faster shouldering / swap.
Kinetic_BarrelTip_V5— BARREL TIP — separate muzzle tip · V5- Physical: SEPARATE Barrel Tip — short SHROUDED fluted / lightened tip (never bare tube). Same Soft Object Path (all Classes). Silhouette: short tip with lightening flutes in the shroud only. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: lightest tip mass. Favors mobility — lower mass feel, faster shouldering / swap.
Rifle_Mag_V5— MAG · module version V5- Physical: Dual-stack windowed magazine — window strip + dual-stack body. Silhouette: specialty dual-stack / twin / exotic cap silhouette. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: max specialty capacity profile. Favors mobility — lower mass feel, faster shouldering / swap.
Rifle_Stock_V5— STOCK · module version V5- Physical: Padded carbine stock — thicker recoil pad, duty look. Silhouette: padded thick recoil-pad stock. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: softened recoil pad. Favors mobility — lower mass feel, faster shouldering / swap.
Rifle_Optic_V5— OPTIC / SIGHT · module version V5- Physical: Holo + flip magnifier — holo body with separate short magnifier. No sniper scope. Silhouette: holo + flip magnifier or dual backup set. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: reflex + magnifier flexibility. Favors mobility — lower mass feel, faster shouldering / swap.
Rifle_Grip_V5— REAR GRIP · module version V5- Physical: Vertical rear — more upright rear grip block. Silhouette: upright or alternate rear grip block. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
Rifle_FrontGrip_V5— FRONT GRIP — SEPARATE module (never on Spine) · module version V5- Physical: SEPARATE Front Grip module — vented heatshield forend panel. Still a detachable module — HARD REJECT integrated Spine forend. Silhouette: vented heatshield forend panel — separate module. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: heatshield support forend. Favors mobility — lower mass feel, faster shouldering / swap.
WEAPON 021 — Rifle_Receiver_Gatling · V1
Section titled “WEAPON 021 — Rifle_Receiver_Gatling · V1”Session: SESSION 1A — CLASS RIFLE (core)
Parts (detached + labeled) with physical + functional descriptions:
Rifle_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty Rifle Spine ONLY — LOWER densifier CORE. Trigger area, stock port, REAR grip port, stick-mag pocket, OPEN TOP DECK for Receiver, EMPTY Front Grip mount under forward lower rail. Do NOT draw optic rail, Barrel, BarrelTip, Front Grip, Stock, rear Grip, Optic, or Receiver. HARD REJECT: integrated forend; finished upper; barrel already on Spine. Attach: Spine → Receiver ON TOP → full Barrel → Tip → Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rifle_Receiver_Gatling— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD Rifle-scale Gatling shell ONTO Rifle_Spine. Stick-mag face. Keyed Gatling CLUSTER mounts forward — NOT Kinetic_Barrel. Cluster is shrouded rotor family. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Rifle_Barrel_Gatling_V1— BARREL — keyed Gatling cluster (SHROUDED) · module version V1- Physical: Smallest 3–4 tube rotor cluster, baseline length, SHROUDED. Rifle scale only. Silhouette: closed densifier shroud, baseline carbine/LMG length. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: baseline ballistic length / heat soak. Default refit pick — balanced handling, no specialty bias.
Rifle_Mag_V1— MAG · module version V1- Physical: Standard stick magazine — baseline densifier stick. Silhouette: baseline stick / box mag body. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: standard capacity. Default refit pick — balanced handling, no specialty bias.
Rifle_Stock_V1— STOCK · module version V1- Physical: Carbine stock — fixed compact shoulder stock. Silhouette: fixed compact shoulder stock. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stable shouldering. Default refit pick — balanced handling, no specialty bias.
Rifle_Optic_V1— OPTIC / SIGHT · module version V1- Physical: Holo / reflex — compact open or enclosed holo. Not a long sniper tube. Silhouette: compact holo / reflex or low optic. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: close / reflex acquisition. Default refit pick — balanced handling, no specialty bias.
Rifle_Grip_V1— REAR GRIP · module version V1- Physical: Standard vertical rear grip — baseline densifier pistol grip. Silhouette: standard vertical rear grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
Rifle_FrontGrip_V1— FRONT GRIP — SEPARATE module (never on Spine) · module version V1- Physical: SEPARATE Front Grip module — classic vertical VFG. Mounts to empty Front Grip port under forward Spine/Receiver. NOT part of Spine mesh. NOT part of Receiver. Own Soft Object Path. Exploded views must show this detached and labeled. Silhouette: classic vertical VFG — separate module. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: vertical control hold. Default refit pick — balanced handling, no specialty bias.
WEAPON 022 — Rifle_Receiver_Gatling · V2
Section titled “WEAPON 022 — Rifle_Receiver_Gatling · V2”Session: SESSION 1A — CLASS RIFLE (core)
Parts (detached + labeled) with physical + functional descriptions:
Rifle_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty Rifle Spine ONLY — LOWER densifier CORE. Trigger area, stock port, REAR grip port, stick-mag pocket, OPEN TOP DECK for Receiver, EMPTY Front Grip mount under forward lower rail. Do NOT draw optic rail, Barrel, BarrelTip, Front Grip, Stock, rear Grip, Optic, or Receiver. HARD REJECT: integrated forend; finished upper; barrel already on Spine. Attach: Spine → Receiver ON TOP → full Barrel → Tip → Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rifle_Receiver_Gatling— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD Rifle-scale Gatling shell ONTO Rifle_Spine. Stick-mag face. Keyed Gatling CLUSTER mounts forward — NOT Kinetic_Barrel. Cluster is shrouded rotor family. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Rifle_Barrel_Gatling_V2— BARREL — keyed Gatling cluster (SHROUDED) · module version V2- Physical: Small rotor cluster, extended tube length, SHROUDED. Still Rifle-slim. Silhouette: longer shrouded sleeve, extended reach. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: extra length for velocity / reach. Favors sustain / reach — more ammo, length, or support mass.
Rifle_Mag_V2— MAG · module version V2- Physical: Extended stick — taller capacity stick. Silhouette: taller or higher-cap mag body. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: higher capacity / longer reload body. Favors sustain / reach — more ammo, length, or support mass.
Rifle_Stock_V2— STOCK · module version V2- Physical: Collapsible PDW stock — telescoping / folding PDW shoulder. Silhouette: collapsible / folding / telescoping stock. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stow / CQB length flexibility. Favors sustain / reach — more ammo, length, or support mass.
Rifle_Optic_V2— OPTIC / SIGHT · module version V2- Physical: Short zoom / RDS — short tube red-dot style magnifier-capable but not long-range. Silhouette: short tube / RDS or taller cage. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: short zoom / RDS lane. Favors sustain / reach — more ammo, length, or support mass.
Rifle_Grip_V2— REAR GRIP · module version V2- Physical: Aggressive angle grip — steeper rake, stipple. Silhouette: aggressive rake / tactical panels. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
Rifle_FrontGrip_V2— FRONT GRIP — SEPARATE module (never on Spine) · module version V2- Physical: SEPARATE Front Grip module — AFG angled foregrip. Same mount rules. Never sculpted into Spine. Silhouette: AFG angled foregrip — separate module. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: angled natural point. Favors sustain / reach — more ammo, length, or support mass.
WEAPON 023 — Rifle_Receiver_Gatling · V3
Section titled “WEAPON 023 — Rifle_Receiver_Gatling · V3”Session: SESSION 1A — CLASS RIFLE (core)
Parts (detached + labeled) with physical + functional descriptions:
Rifle_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty Rifle Spine ONLY — LOWER densifier CORE. Trigger area, stock port, REAR grip port, stick-mag pocket, OPEN TOP DECK for Receiver, EMPTY Front Grip mount under forward lower rail. Do NOT draw optic rail, Barrel, BarrelTip, Front Grip, Stock, rear Grip, Optic, or Receiver. HARD REJECT: integrated forend; finished upper; barrel already on Spine. Attach: Spine → Receiver ON TOP → full Barrel → Tip → Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rifle_Receiver_Gatling— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD Rifle-scale Gatling shell ONTO Rifle_Spine. Stick-mag face. Keyed Gatling CLUSTER mounts forward — NOT Kinetic_Barrel. Cluster is shrouded rotor family. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Rifle_Barrel_Gatling_V3— BARREL — keyed Gatling cluster (SHROUDED) · module version V3- Physical: Small rotor + heavy muzzle ring / brake collar, SHROUDED. Silhouette: thicker shroud with brake / compensator porting in the sleeve. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: muzzle control bias (brake language). Favors control under fire — stability, protection, or brake bias.
Rifle_Mag_V3— MAG · module version V3- Physical: SMG short/fat magazine — stubby high-width PDW mag. Silhouette: wide / stubby / drum-lite or heavy-walled mag. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: compact PDW or armored feed. Favors control under fire — stability, protection, or brake bias.
Rifle_Stock_V3— STOCK · module version V3- Physical: Scout cheek stock — raised cheek weld, marksman pad. Silhouette: raised cheek-weld marksman stock. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: precision cheek weld. Favors control under fire — stability, protection, or brake bias.
Rifle_Optic_V3— OPTIC / SIGHT · module version V3- Physical: Scout mid hood — mid-power hooded optic, Scout lane. Silhouette: mid hood / mid-power optic (not anti-materiel). Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid-range Scout lane. Favors control under fire — stability, protection, or brake bias.
Rifle_Grip_V3— REAR GRIP · module version V3- Physical: Scout mid grip — thinner marksman rear grip. Silhouette: thinner marksman or specialty rake. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
Rifle_FrontGrip_V3— FRONT GRIP — SEPARATE module (never on Spine) · module version V3- Physical: SEPARATE Front Grip module — stub hand-stop. Same mount rules. Silhouette: stub hand-stop — separate module. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: minimal hand-stop index. Favors control under fire — stability, protection, or brake bias.
WEAPON 024 — Rifle_Receiver_Gatling · V4
Section titled “WEAPON 024 — Rifle_Receiver_Gatling · V4”Session: SESSION 1A — CLASS RIFLE (core)
Parts (detached + labeled) with physical + functional descriptions:
Rifle_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty Rifle Spine ONLY — LOWER densifier CORE. Trigger area, stock port, REAR grip port, stick-mag pocket, OPEN TOP DECK for Receiver, EMPTY Front Grip mount under forward lower rail. Do NOT draw optic rail, Barrel, BarrelTip, Front Grip, Stock, rear Grip, Optic, or Receiver. HARD REJECT: integrated forend; finished upper; barrel already on Spine. Attach: Spine → Receiver ON TOP → full Barrel → Tip → Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rifle_Receiver_Gatling— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD Rifle-scale Gatling shell ONTO Rifle_Spine. Stick-mag face. Keyed Gatling CLUSTER mounts forward — NOT Kinetic_Barrel. Cluster is shrouded rotor family. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Rifle_Barrel_Gatling_V4— BARREL — keyed Gatling cluster (SHROUDED) · module version V4- Physical: Small rotor inside slim heat sleeve, SHROUDED. Silhouette: heavy heat-sleeve wrap, max shroud mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: sustained fire heat soak. Favors heat management / protected profile — sleeved operation.
Rifle_Mag_V4— MAG · module version V4- Physical: Scout mid-cap stick — mid height, clean marksman mag. Silhouette: windowed or mid-clean mag with status strip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: mid-cap / readable chambers. Favors heat management / protected profile — sleeved operation.
Rifle_Stock_V4— STOCK · module version V4- Physical: Skeleton stock — open-frame light stock. Silhouette: skeleton / open-frame light stock. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: lowest stock mass. Favors heat management / protected profile — sleeved operation.
Rifle_Optic_V4— OPTIC / SIGHT · module version V4- Physical: Mid ACOG-style — prism / mid tube, NOT anti-materiel length. Silhouette: prism / mid ACOG-style or dual body. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid prism precision. Favors heat management / protected profile — sleeved operation.
Rifle_Grip_V4— REAR GRIP · module version V4- Physical: Duty rubber grip — overmold rubber panels. Silhouette: overmold / rubber / stipple duty grip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
Rifle_FrontGrip_V4— FRONT GRIP — SEPARATE module (never on Spine) · module version V4- Physical: SEPARATE Front Grip module — rail ladder / rail-cover grip. Same mount rules. Silhouette: rail ladder / cover grip — separate module. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: rail-cover grip surface. Favors heat management / protected profile — sleeved operation.
WEAPON 025 — Rifle_Receiver_Gatling · V5
Section titled “WEAPON 025 — Rifle_Receiver_Gatling · V5”Session: SESSION 1A — CLASS RIFLE (core)
Parts (detached + labeled) with physical + functional descriptions:
Rifle_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty Rifle Spine ONLY — LOWER densifier CORE. Trigger area, stock port, REAR grip port, stick-mag pocket, OPEN TOP DECK for Receiver, EMPTY Front Grip mount under forward lower rail. Do NOT draw optic rail, Barrel, BarrelTip, Front Grip, Stock, rear Grip, Optic, or Receiver. HARD REJECT: integrated forend; finished upper; barrel already on Spine. Attach: Spine → Receiver ON TOP → full Barrel → Tip → Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rifle_Receiver_Gatling— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD Rifle-scale Gatling shell ONTO Rifle_Spine. Stick-mag face. Keyed Gatling CLUSTER mounts forward — NOT Kinetic_Barrel. Cluster is shrouded rotor family. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Rifle_Barrel_Gatling_V5— BARREL — keyed Gatling cluster (SHROUDED) · module version V5- Physical: Small fluted rotor tubes (shrouded flutes — not bare), lightest Rifle Gatling. Not MG/Heavy scale. Silhouette: fluted / lightened shroud slots (still closed — never bare tube). Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: lighter swing weight. Favors mobility — lower mass feel, faster shouldering / swap.
Rifle_Mag_V5— MAG · module version V5- Physical: Dual-stack windowed magazine — window strip + dual-stack body. Silhouette: specialty dual-stack / twin / exotic cap silhouette. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: max specialty capacity profile. Favors mobility — lower mass feel, faster shouldering / swap.
Rifle_Stock_V5— STOCK · module version V5- Physical: Padded carbine stock — thicker recoil pad, duty look. Silhouette: padded thick recoil-pad stock. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: softened recoil pad. Favors mobility — lower mass feel, faster shouldering / swap.
Rifle_Optic_V5— OPTIC / SIGHT · module version V5- Physical: Holo + flip magnifier — holo body with separate short magnifier. No sniper scope. Silhouette: holo + flip magnifier or dual backup set. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: reflex + magnifier flexibility. Favors mobility — lower mass feel, faster shouldering / swap.
Rifle_Grip_V5— REAR GRIP · module version V5- Physical: Vertical rear — more upright rear grip block. Silhouette: upright or alternate rear grip block. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
Rifle_FrontGrip_V5— FRONT GRIP — SEPARATE module (never on Spine) · module version V5- Physical: SEPARATE Front Grip module — vented heatshield forend panel. Still a detachable module — HARD REJECT integrated Spine forend. Silhouette: vented heatshield forend panel — separate module. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: heatshield support forend. Favors mobility — lower mass feel, faster shouldering / swap.
WEAPON 026 — Rifle_Receiver_Sniper · V1
Section titled “WEAPON 026 — Rifle_Receiver_Sniper · V1”Session: SESSION 1B — CLASS RIFLE · RECEIVER SNIPER (subclass)
Parts (detached + labeled) with physical + functional descriptions:
Rifle_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty Rifle Spine ONLY — LOWER densifier CORE. Trigger area, stock port, REAR grip port, stick-mag pocket, OPEN TOP DECK for Receiver, EMPTY Front Grip mount under forward lower rail. Do NOT draw optic rail, Barrel, BarrelTip, Front Grip, Stock, rear Grip, Optic, or Receiver. HARD REJECT: integrated forend; finished upper; barrel already on Spine. Attach: Spine → Receiver ON TOP → full Barrel → Tip → Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rifle_Receiver_Sniper— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD elongated precision shell ONTO Rifle_Spine TOP DECK. Heavy bolt/capacitor block; long-scope cradle; mag-well; stock + grip seats. Barrel mount for keyed Sniper Barrel (FULL shrouded long tubes — NOT Kinetic_Barrel). Kinetic_BarrelTip seats on Sniper Barrel front. Longer/heavier than Scout. No bipod kit. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Rifle_Barrel_Sniper_V1— BARREL — keyed Sniper FULL shrouded tube · module version V1- Physical: Baseline long precision shroud. Silhouette: closed densifier shroud, baseline carbine/LMG length. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: baseline ballistic length / heat soak. Default refit pick — balanced handling, no specialty bias.
Kinetic_BarrelTip_V1— BARREL TIP — separate muzzle tip · V1- Physical: SEPARATE Barrel Tip — short SHROUDED densifier muzzle (baseline brake / flash-hider face). Soft Object Path for ALL Classes. Long guns: seats on front of full Barrel. HC/Sidearm: this tip IS the Barrel-slot length (no Kinetic_Barrel tube). Never a full mid-gun barrel. Silhouette: short closed muzzle tip, simple brake / flash-hider face. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: baseline flash/brake face. Default refit pick — balanced handling, no specialty bias.
Sniper_Optic_V1— OPTIC — Sniper long-range · module version V1- Physical: Fixed high-power long-range scope — long tube, large objective, sunshade. Silhouette: compact holo / reflex or low optic. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: close / reflex acquisition. Default refit pick — balanced handling, no specialty bias.
Rifle_Mag_V1— MAG — reuse Rifle 1A · V1- Physical: Standard stick magazine — baseline densifier stick. Silhouette: baseline stick / box mag body. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: standard capacity. Default refit pick — balanced handling, no specialty bias.
Rifle_Stock_V1— STOCK — reuse Rifle 1A · V1- Physical: Carbine stock — fixed compact shoulder stock. Silhouette: fixed compact shoulder stock. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stable shouldering. Default refit pick — balanced handling, no specialty bias.
Rifle_Grip_V1— REAR GRIP — reuse Rifle 1A · V1- Physical: Standard vertical rear grip — baseline densifier pistol grip. Silhouette: standard vertical rear grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
Rifle_FrontGrip_V1— FRONT GRIP — SEPARATE — reuse Rifle 1A · V1- Physical: SEPARATE Front Grip module — classic vertical VFG. Mounts to empty Front Grip port under forward Spine/Receiver. NOT part of Spine mesh. NOT part of Receiver. Own Soft Object Path. Exploded views must show this detached and labeled. Silhouette: classic vertical VFG — separate module. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: vertical control hold. Default refit pick — balanced handling, no specialty bias.
WEAPON 027 — Rifle_Receiver_Sniper · V2
Section titled “WEAPON 027 — Rifle_Receiver_Sniper · V2”Session: SESSION 1B — CLASS RIFLE · RECEIVER SNIPER (subclass)
Parts (detached + labeled) with physical + functional descriptions:
Rifle_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty Rifle Spine ONLY — LOWER densifier CORE. Trigger area, stock port, REAR grip port, stick-mag pocket, OPEN TOP DECK for Receiver, EMPTY Front Grip mount under forward lower rail. Do NOT draw optic rail, Barrel, BarrelTip, Front Grip, Stock, rear Grip, Optic, or Receiver. HARD REJECT: integrated forend; finished upper; barrel already on Spine. Attach: Spine → Receiver ON TOP → full Barrel → Tip → Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rifle_Receiver_Sniper— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD elongated precision shell ONTO Rifle_Spine TOP DECK. Heavy bolt/capacitor block; long-scope cradle; mag-well; stock + grip seats. Barrel mount for keyed Sniper Barrel (FULL shrouded long tubes — NOT Kinetic_Barrel). Kinetic_BarrelTip seats on Sniper Barrel front. Longer/heavier than Scout. No bipod kit. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Rifle_Barrel_Sniper_V2— BARREL — keyed Sniper FULL shrouded tube · module version V2- Physical: Extended anti-materiel length. Silhouette: longer shrouded sleeve, extended reach. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: extra length for velocity / reach. Favors sustain / reach — more ammo, length, or support mass.
Kinetic_BarrelTip_V2— BARREL TIP — separate muzzle tip · V2- Physical: SEPARATE Barrel Tip — short SHROUDED side-vented sleeve. Same Soft Object Path (all Classes). Long = on Barrel front; pistol = primary Barrel-slot. Silhouette: short tip with side-vent ports cut through the shroud. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: side blast venting. Favors sustain / reach — more ammo, length, or support mass.
Sniper_Optic_V2— OPTIC — Sniper long-range · module version V2- Physical: Variable high-power long-range scope — long tube + zoom ring + turret cluster. Silhouette: short tube / RDS or taller cage. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: short zoom / RDS lane. Favors sustain / reach — more ammo, length, or support mass.
Rifle_Mag_V2— MAG — reuse Rifle 1A · V2- Physical: Extended stick — taller capacity stick. Silhouette: taller or higher-cap mag body. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: higher capacity / longer reload body. Favors sustain / reach — more ammo, length, or support mass.
Rifle_Stock_V2— STOCK — reuse Rifle 1A · V2- Physical: Collapsible PDW stock — telescoping / folding PDW shoulder. Silhouette: collapsible / folding / telescoping stock. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stow / CQB length flexibility. Favors sustain / reach — more ammo, length, or support mass.
Rifle_Grip_V2— REAR GRIP — reuse Rifle 1A · V2- Physical: Aggressive angle grip — steeper rake, stipple. Silhouette: aggressive rake / tactical panels. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
Rifle_FrontGrip_V2— FRONT GRIP — SEPARATE — reuse Rifle 1A · V2- Physical: SEPARATE Front Grip module — AFG angled foregrip. Same mount rules. Never sculpted into Spine. Silhouette: AFG angled foregrip — separate module. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: angled natural point. Favors sustain / reach — more ammo, length, or support mass.
WEAPON 028 — Rifle_Receiver_Sniper · V3
Section titled “WEAPON 028 — Rifle_Receiver_Sniper · V3”Session: SESSION 1B — CLASS RIFLE · RECEIVER SNIPER (subclass)
Parts (detached + labeled) with physical + functional descriptions:
Rifle_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty Rifle Spine ONLY — LOWER densifier CORE. Trigger area, stock port, REAR grip port, stick-mag pocket, OPEN TOP DECK for Receiver, EMPTY Front Grip mount under forward lower rail. Do NOT draw optic rail, Barrel, BarrelTip, Front Grip, Stock, rear Grip, Optic, or Receiver. HARD REJECT: integrated forend; finished upper; barrel already on Spine. Attach: Spine → Receiver ON TOP → full Barrel → Tip → Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rifle_Receiver_Sniper— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD elongated precision shell ONTO Rifle_Spine TOP DECK. Heavy bolt/capacitor block; long-scope cradle; mag-well; stock + grip seats. Barrel mount for keyed Sniper Barrel (FULL shrouded long tubes — NOT Kinetic_Barrel). Kinetic_BarrelTip seats on Sniper Barrel front. Longer/heavier than Scout. No bipod kit. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Rifle_Barrel_Sniper_V3— BARREL — keyed Sniper FULL shrouded tube · module version V3- Physical: Heavy fluted long barrel. Silhouette: thicker shroud with brake / compensator porting in the sleeve. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: muzzle control bias (brake language). Favors control under fire — stability, protection, or brake bias.
Kinetic_BarrelTip_V3— BARREL TIP — separate muzzle tip · V3- Physical: SEPARATE Barrel Tip — short SHROUDED compensator-port sleeve. Same Soft Object Path (all Classes). Silhouette: short tip with top/side compensator ports in the sleeve. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: compensator climb control. Favors control under fire — stability, protection, or brake bias.
Sniper_Optic_V3— OPTIC — Sniper long-range · module version V3- Physical: Ultra-long-range / anti-materiel scope — extra-long tube, oversized objective bell. Silhouette: mid hood / mid-power optic (not anti-materiel). Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid-range Scout lane. Favors control under fire — stability, protection, or brake bias.
Rifle_Mag_V3— MAG — reuse Rifle 1A · V3- Physical: SMG short/fat magazine — stubby high-width PDW mag. Silhouette: wide / stubby / drum-lite or heavy-walled mag. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: compact PDW or armored feed. Favors control under fire — stability, protection, or brake bias.
Rifle_Stock_V3— STOCK — reuse Rifle 1A · V3- Physical: Scout cheek stock — raised cheek weld, marksman pad. Silhouette: raised cheek-weld marksman stock. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: precision cheek weld. Favors control under fire — stability, protection, or brake bias.
Rifle_Grip_V3— REAR GRIP — reuse Rifle 1A · V3- Physical: Scout mid grip — thinner marksman rear grip. Silhouette: thinner marksman or specialty rake. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
Rifle_FrontGrip_V3— FRONT GRIP — SEPARATE — reuse Rifle 1A · V3- Physical: SEPARATE Front Grip module — stub hand-stop. Same mount rules. Silhouette: stub hand-stop — separate module. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: minimal hand-stop index. Favors control under fire — stability, protection, or brake bias.
WEAPON 029 — Rifle_Receiver_Sniper · V4
Section titled “WEAPON 029 — Rifle_Receiver_Sniper · V4”Session: SESSION 1B — CLASS RIFLE · RECEIVER SNIPER (subclass)
Parts (detached + labeled) with physical + functional descriptions:
Rifle_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty Rifle Spine ONLY — LOWER densifier CORE. Trigger area, stock port, REAR grip port, stick-mag pocket, OPEN TOP DECK for Receiver, EMPTY Front Grip mount under forward lower rail. Do NOT draw optic rail, Barrel, BarrelTip, Front Grip, Stock, rear Grip, Optic, or Receiver. HARD REJECT: integrated forend; finished upper; barrel already on Spine. Attach: Spine → Receiver ON TOP → full Barrel → Tip → Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rifle_Receiver_Sniper— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD elongated precision shell ONTO Rifle_Spine TOP DECK. Heavy bolt/capacitor block; long-scope cradle; mag-well; stock + grip seats. Barrel mount for keyed Sniper Barrel (FULL shrouded long tubes — NOT Kinetic_Barrel). Kinetic_BarrelTip seats on Sniper Barrel front. Longer/heavier than Scout. No bipod kit. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Rifle_Barrel_Sniper_V4— BARREL — keyed Sniper FULL shrouded tube · module version V4- Physical: Long sleeved / suppressed precision barrel. Silhouette: heavy heat-sleeve wrap, max shroud mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: sustained fire heat soak. Favors heat management / protected profile — sleeved operation.
Kinetic_BarrelTip_V4— BARREL TIP — separate muzzle tip · V4- Physical: SEPARATE Barrel Tip — short SHROUDED heavy heat-sleeve tip. Same Soft Object Path (all Classes). Silhouette: short tip with thick heat-sleeve mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: heat mass at muzzle. Favors heat management / protected profile — sleeved operation.
Sniper_Optic_V4— OPTIC — Sniper long-range · module version V4- Physical: Long-range scope with hardlight rangefinder housing — still a full-length scope tube (not a mini optic). Silhouette: prism / mid ACOG-style or dual body. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid prism precision. Favors heat management / protected profile — sleeved operation.
Rifle_Mag_V4— MAG — reuse Rifle 1A · V4- Physical: Scout mid-cap stick — mid height, clean marksman mag. Silhouette: windowed or mid-clean mag with status strip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: mid-cap / readable chambers. Favors heat management / protected profile — sleeved operation.
Rifle_Stock_V4— STOCK — reuse Rifle 1A · V4- Physical: Skeleton stock — open-frame light stock. Silhouette: skeleton / open-frame light stock. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: lowest stock mass. Favors heat management / protected profile — sleeved operation.
Rifle_Grip_V4— REAR GRIP — reuse Rifle 1A · V4- Physical: Duty rubber grip — overmold rubber panels. Silhouette: overmold / rubber / stipple duty grip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
Rifle_FrontGrip_V4— FRONT GRIP — SEPARATE — reuse Rifle 1A · V4- Physical: SEPARATE Front Grip module — rail ladder / rail-cover grip. Same mount rules. Silhouette: rail ladder / cover grip — separate module. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: rail-cover grip surface. Favors heat management / protected profile — sleeved operation.
WEAPON 030 — Rifle_Receiver_Sniper · V5
Section titled “WEAPON 030 — Rifle_Receiver_Sniper · V5”Session: SESSION 1B — CLASS RIFLE · RECEIVER SNIPER (subclass)
Parts (detached + labeled) with physical + functional descriptions:
Rifle_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty Rifle Spine ONLY — LOWER densifier CORE. Trigger area, stock port, REAR grip port, stick-mag pocket, OPEN TOP DECK for Receiver, EMPTY Front Grip mount under forward lower rail. Do NOT draw optic rail, Barrel, BarrelTip, Front Grip, Stock, rear Grip, Optic, or Receiver. HARD REJECT: integrated forend; finished upper; barrel already on Spine. Attach: Spine → Receiver ON TOP → full Barrel → Tip → Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rifle_Receiver_Sniper— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD elongated precision shell ONTO Rifle_Spine TOP DECK. Heavy bolt/capacitor block; long-scope cradle; mag-well; stock + grip seats. Barrel mount for keyed Sniper Barrel (FULL shrouded long tubes — NOT Kinetic_Barrel). Kinetic_BarrelTip seats on Sniper Barrel front. Longer/heavier than Scout. No bipod kit. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Rifle_Barrel_Sniper_V5— BARREL — keyed Sniper FULL shrouded tube · module version V5- Physical: Heat-soak bull barrel (still long-lane). Silhouette: fluted / lightened shroud slots (still closed — never bare tube). Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: lighter swing weight. Favors mobility — lower mass feel, faster shouldering / swap.
Kinetic_BarrelTip_V5— BARREL TIP — separate muzzle tip · V5- Physical: SEPARATE Barrel Tip — short SHROUDED fluted / lightened tip (never bare tube). Same Soft Object Path (all Classes). Silhouette: short tip with lightening flutes in the shroud only. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: lightest tip mass. Favors mobility — lower mass feel, faster shouldering / swap.
Sniper_Optic_V5— OPTIC — Sniper long-range · module version V5- Physical: Long-range precision scope with side-focus / parallax drum — elongated densifier glass, no short reflex. Silhouette: holo + flip magnifier or dual backup set. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: reflex + magnifier flexibility. Favors mobility — lower mass feel, faster shouldering / swap.
Rifle_Mag_V5— MAG — reuse Rifle 1A · V5- Physical: Dual-stack windowed magazine — window strip + dual-stack body. Silhouette: specialty dual-stack / twin / exotic cap silhouette. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: max specialty capacity profile. Favors mobility — lower mass feel, faster shouldering / swap.
Rifle_Stock_V5— STOCK — reuse Rifle 1A · V5- Physical: Padded carbine stock — thicker recoil pad, duty look. Silhouette: padded thick recoil-pad stock. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: softened recoil pad. Favors mobility — lower mass feel, faster shouldering / swap.
Rifle_Grip_V5— REAR GRIP — reuse Rifle 1A · V5- Physical: Vertical rear — more upright rear grip block. Silhouette: upright or alternate rear grip block. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
Rifle_FrontGrip_V5— FRONT GRIP — SEPARATE — reuse Rifle 1A · V5- Physical: SEPARATE Front Grip module — vented heatshield forend panel. Still a detachable module — HARD REJECT integrated Spine forend. Silhouette: vented heatshield forend panel — separate module. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: heatshield support forend. Favors mobility — lower mass feel, faster shouldering / swap.
WEAPON 031 — HandCannon_Receiver_HC · V1
Section titled “WEAPON 031 — HandCannon_Receiver_HC · V1”Session: SESSION 2 — CLASS HAND CANNON
Parts (detached + labeled) with physical + functional descriptions:
HandCannon_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty HC Spine ONLY — LOWER densifier CORE. Open TOP DECK for Receiver. Cylinder pocket empty; no Stock; no Brace; NO optic rail on Spine. Do NOT draw Tip/Underlug/Grip/Optic/Receiver. HARD REJECT: full long Barrel on HC; finished upper on Spine. Order: Spine → Receiver ON TOP → Tip + Underlug. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
HandCannon_Receiver_HC— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD revolver shell ONTO HandCannon_Spine TOP DECK. Cylinder window; front = Tip mount for Kinetic_BarrelTip (SHORT Barrel-slot — no full Kinetic_Barrel); Underlug under Tip; optic rail on Receiver; grip seat. Same densifier flow as Spine. Not Sidearm. Not Brace / Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_BarrelTip_V1— BARREL TIP — SHORT Barrel-slot (SHROUDED) Soft Object Path · V1- Physical: SEPARATE Barrel Tip — short SHROUDED densifier muzzle (baseline brake / flash-hider face). Soft Object Path for ALL Classes. Long guns: seats on front of full Barrel. HC/Sidearm: this tip IS the Barrel-slot length (no Kinetic_Barrel tube). Never a full mid-gun barrel. Silhouette: short closed muzzle tip, simple brake / flash-hider face. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: baseline flash/brake face. Default refit pick — balanced handling, no specialty bias.
Pistol_Underlug_V1— UNDERLUG — under tip (not Front Grip) · module version V1- Physical: Pistol densifier Underlug — baseline solid under-barrel block. Soft Object Path shared Hand Cannon + Sidearm. Mounts UNDER the Kinetic_BarrelTip / Receiver forward face. Fully external and visible. NOT a Front Grip, NOT a Brace, NOT a Counterweight. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Pistol under-barrel mass — visible lug under Tip; not a Front Grip. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
HandCannon_Cylinder_V1— CYLINDER · module version V1- Physical: Standard cylinder — baseline chamber drum. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Hand Cannon chamber drum — rotates / holds densifier rounds. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
HandCannon_Optic_V1— OPTIC / SIGHT · module version V1- Physical: Micro pistol optic. Silhouette: compact holo / reflex or low optic. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: close / reflex acquisition. Default refit pick — balanced handling, no specialty bias.
HandCannon_Grip_V1— REAR GRIP · module version V1- Physical: Thick HC rear grip. Silhouette: standard vertical rear grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
WEAPON 032 — HandCannon_Receiver_HC · V2
Section titled “WEAPON 032 — HandCannon_Receiver_HC · V2”Session: SESSION 2 — CLASS HAND CANNON
Parts (detached + labeled) with physical + functional descriptions:
HandCannon_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty HC Spine ONLY — LOWER densifier CORE. Open TOP DECK for Receiver. Cylinder pocket empty; no Stock; no Brace; NO optic rail on Spine. Do NOT draw Tip/Underlug/Grip/Optic/Receiver. HARD REJECT: full long Barrel on HC; finished upper on Spine. Order: Spine → Receiver ON TOP → Tip + Underlug. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
HandCannon_Receiver_HC— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD revolver shell ONTO HandCannon_Spine TOP DECK. Cylinder window; front = Tip mount for Kinetic_BarrelTip (SHORT Barrel-slot — no full Kinetic_Barrel); Underlug under Tip; optic rail on Receiver; grip seat. Same densifier flow as Spine. Not Sidearm. Not Brace / Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_BarrelTip_V2— BARREL TIP — SHORT Barrel-slot (SHROUDED) Soft Object Path · V2- Physical: SEPARATE Barrel Tip — short SHROUDED side-vented sleeve. Same Soft Object Path (all Classes). Long = on Barrel front; pistol = primary Barrel-slot. Silhouette: short tip with side-vent ports cut through the shroud. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: side blast venting. Favors sustain / reach — more ammo, length, or support mass.
Pistol_Underlug_V2— UNDERLUG — under tip (not Front Grip) · module version V2- Physical: Pistol densifier Underlug — extended forward lug. Same Soft Object Path for HC + Sidearm. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Pistol under-barrel mass — visible lug under Tip; not a Front Grip. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
HandCannon_Cylinder_V2— CYLINDER · module version V2- Physical: Heavy cylinder — thicker walls / mass. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Hand Cannon chamber drum — rotates / holds densifier rounds. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
HandCannon_Optic_V2— OPTIC / SIGHT · module version V2- Physical: Dot optic — slightly larger RD body. Silhouette: short tube / RDS or taller cage. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: short zoom / RDS lane. Favors sustain / reach — more ammo, length, or support mass.
HandCannon_Grip_V2— REAR GRIP · module version V2- Physical: Tactical HC grip — rails / panels. Silhouette: aggressive rake / tactical panels. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
WEAPON 033 — HandCannon_Receiver_HC · V3
Section titled “WEAPON 033 — HandCannon_Receiver_HC · V3”Session: SESSION 2 — CLASS HAND CANNON
Parts (detached + labeled) with physical + functional descriptions:
HandCannon_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty HC Spine ONLY — LOWER densifier CORE. Open TOP DECK for Receiver. Cylinder pocket empty; no Stock; no Brace; NO optic rail on Spine. Do NOT draw Tip/Underlug/Grip/Optic/Receiver. HARD REJECT: full long Barrel on HC; finished upper on Spine. Order: Spine → Receiver ON TOP → Tip + Underlug. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
HandCannon_Receiver_HC— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD revolver shell ONTO HandCannon_Spine TOP DECK. Cylinder window; front = Tip mount for Kinetic_BarrelTip (SHORT Barrel-slot — no full Kinetic_Barrel); Underlug under Tip; optic rail on Receiver; grip seat. Same densifier flow as Spine. Not Sidearm. Not Brace / Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_BarrelTip_V3— BARREL TIP — SHORT Barrel-slot (SHROUDED) Soft Object Path · V3- Physical: SEPARATE Barrel Tip — short SHROUDED compensator-port sleeve. Same Soft Object Path (all Classes). Silhouette: short tip with top/side compensator ports in the sleeve. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: compensator climb control. Favors control under fire — stability, protection, or brake bias.
Pistol_Underlug_V3— UNDERLUG — under tip (not Front Grip) · module version V3- Physical: Pistol densifier Underlug — rail-faced lug (Picatinny-style top of lug only — still not a VFG). Same Soft Object Path. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Pistol under-barrel mass — visible lug under Tip; not a Front Grip. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
HandCannon_Cylinder_V3— CYLINDER · module version V3- Physical: Fluted cylinder — lightening cuts between chambers. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Hand Cannon chamber drum — rotates / holds densifier rounds. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
HandCannon_Optic_V3— OPTIC / SIGHT · module version V3- Physical: Shielded optic — cowling / shield around glass. Silhouette: mid hood / mid-power optic (not anti-materiel). Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid-range Scout lane. Favors control under fire — stability, protection, or brake bias.
HandCannon_Grip_V3— REAR GRIP · module version V3- Physical: Polymer panel grip. Silhouette: thinner marksman or specialty rake. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
WEAPON 034 — HandCannon_Receiver_HC · V4
Section titled “WEAPON 034 — HandCannon_Receiver_HC · V4”Session: SESSION 2 — CLASS HAND CANNON
Parts (detached + labeled) with physical + functional descriptions:
HandCannon_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty HC Spine ONLY — LOWER densifier CORE. Open TOP DECK for Receiver. Cylinder pocket empty; no Stock; no Brace; NO optic rail on Spine. Do NOT draw Tip/Underlug/Grip/Optic/Receiver. HARD REJECT: full long Barrel on HC; finished upper on Spine. Order: Spine → Receiver ON TOP → Tip + Underlug. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
HandCannon_Receiver_HC— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD revolver shell ONTO HandCannon_Spine TOP DECK. Cylinder window; front = Tip mount for Kinetic_BarrelTip (SHORT Barrel-slot — no full Kinetic_Barrel); Underlug under Tip; optic rail on Receiver; grip seat. Same densifier flow as Spine. Not Sidearm. Not Brace / Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_BarrelTip_V4— BARREL TIP — SHORT Barrel-slot (SHROUDED) Soft Object Path · V4- Physical: SEPARATE Barrel Tip — short SHROUDED heavy heat-sleeve tip. Same Soft Object Path (all Classes). Silhouette: short tip with thick heat-sleeve mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: heat mass at muzzle. Favors heat management / protected profile — sleeved operation.
Pistol_Underlug_V4— UNDERLUG — under tip (not Front Grip) · module version V4- Physical: Pistol densifier Underlug — heavy armored lug. Same Soft Object Path. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Pistol under-barrel mass — visible lug under Tip; not a Front Grip. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
HandCannon_Cylinder_V4— CYLINDER · module version V4- Physical: Gate-load cylinder — visible loading gate emphasis. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Hand Cannon chamber drum — rotates / holds densifier rounds. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
HandCannon_Optic_V4— OPTIC / SIGHT · module version V4- Physical: Small tube optic — short enclosed tube (not sniper). Silhouette: prism / mid ACOG-style or dual body. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid prism precision. Favors heat management / protected profile — sleeved operation.
HandCannon_Grip_V4— REAR GRIP · module version V4- Physical: Flared magwell-style grip base. Silhouette: overmold / rubber / stipple duty grip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
WEAPON 035 — HandCannon_Receiver_HC · V5
Section titled “WEAPON 035 — HandCannon_Receiver_HC · V5”Session: SESSION 2 — CLASS HAND CANNON
Parts (detached + labeled) with physical + functional descriptions:
HandCannon_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty HC Spine ONLY — LOWER densifier CORE. Open TOP DECK for Receiver. Cylinder pocket empty; no Stock; no Brace; NO optic rail on Spine. Do NOT draw Tip/Underlug/Grip/Optic/Receiver. HARD REJECT: full long Barrel on HC; finished upper on Spine. Order: Spine → Receiver ON TOP → Tip + Underlug. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
HandCannon_Receiver_HC— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD revolver shell ONTO HandCannon_Spine TOP DECK. Cylinder window; front = Tip mount for Kinetic_BarrelTip (SHORT Barrel-slot — no full Kinetic_Barrel); Underlug under Tip; optic rail on Receiver; grip seat. Same densifier flow as Spine. Not Sidearm. Not Brace / Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_BarrelTip_V5— BARREL TIP — SHORT Barrel-slot (SHROUDED) Soft Object Path · V5- Physical: SEPARATE Barrel Tip — short SHROUDED fluted / lightened tip (never bare tube). Same Soft Object Path (all Classes). Silhouette: short tip with lightening flutes in the shroud only. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: lightest tip mass. Favors mobility — lower mass feel, faster shouldering / swap.
Pistol_Underlug_V5— UNDERLUG — under tip (not Front Grip) · module version V5- Physical: Pistol densifier Underlug — vented / slotted lug. Same Soft Object Path. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Pistol under-barrel mass — visible lug under Tip; not a Front Grip. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
HandCannon_Cylinder_V5— CYLINDER · module version V5- Physical: Windowed cylinder — chamber windows / status cutouts. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Hand Cannon chamber drum — rotates / holds densifier rounds. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
HandCannon_Optic_V5— OPTIC / SIGHT · module version V5- Physical: Hardlight strip sight — thin hardlight rail sight. Silhouette: holo + flip magnifier or dual backup set. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: reflex + magnifier flexibility. Favors mobility — lower mass feel, faster shouldering / swap.
HandCannon_Grip_V5— REAR GRIP · module version V5- Physical: Stipple texture grip. Silhouette: upright or alternate rear grip block. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
WEAPON 036 — Sidearm_Receiver_Sidearm · V1
Section titled “WEAPON 036 — Sidearm_Receiver_Sidearm · V1”Session: SESSION 3 — CLASS SIDEARM
Parts (detached + labeled) with physical + functional descriptions:
Sidearm_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty pistol Spine ONLY — LOWER densifier CORE. Open TOP DECK for Receiver. Stick-mag pocket empty; no Brace; no Stock; NO optic rail on Spine. Do NOT draw Tip/Underlug/Grip/Optic/Receiver. HARD REJECT: full long Barrel on Sidearm; finished upper on Spine. Order: Spine → Receiver ON TOP → Tip + Underlug. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Sidearm_Receiver_Sidearm— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD slim pistol shell ONTO Sidearm_Spine TOP DECK. Stick mag-well face; front = Tip mount for Kinetic_BarrelTip (SHORT Barrel-slot — no full Kinetic_Barrel); Underlug under Tip; optic rail on Receiver; mount tabs. Same densifier flow as Spine. Not Hand Cannon. Not SMG. Not Brace / Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_BarrelTip_V1— BARREL TIP — SHORT Barrel-slot (SHROUDED) Soft Object Path · V1- Physical: SEPARATE Barrel Tip — short SHROUDED densifier muzzle (baseline brake / flash-hider face). Soft Object Path for ALL Classes. Long guns: seats on front of full Barrel. HC/Sidearm: this tip IS the Barrel-slot length (no Kinetic_Barrel tube). Never a full mid-gun barrel. Silhouette: short closed muzzle tip, simple brake / flash-hider face. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: baseline flash/brake face. Default refit pick — balanced handling, no specialty bias.
Pistol_Underlug_V1— UNDERLUG — Soft Object Path from HC · V1- Physical: Pistol densifier Underlug — baseline solid under-barrel block. Soft Object Path shared Hand Cannon + Sidearm. Mounts UNDER the Kinetic_BarrelTip / Receiver forward face. Fully external and visible. NOT a Front Grip, NOT a Brace, NOT a Counterweight. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Pistol under-barrel mass — visible lug under Tip; not a Front Grip. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
Sidearm_Mag_V1— MAG · module version V1- Physical: Standard stick pistol mag. Silhouette: baseline stick / box mag body. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: standard capacity. Default refit pick — balanced handling, no specialty bias.
Sidearm_Optic_V1— OPTIC / SIGHT · module version V1- Physical: Micro pistol optic. Silhouette: compact holo / reflex or low optic. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: close / reflex acquisition. Default refit pick — balanced handling, no specialty bias.
Sidearm_Grip_V1— REAR GRIP · module version V1- Physical: Duty polymer grip. Silhouette: standard vertical rear grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
WEAPON 037 — Sidearm_Receiver_Sidearm · V2
Section titled “WEAPON 037 — Sidearm_Receiver_Sidearm · V2”Session: SESSION 3 — CLASS SIDEARM
Parts (detached + labeled) with physical + functional descriptions:
Sidearm_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty pistol Spine ONLY — LOWER densifier CORE. Open TOP DECK for Receiver. Stick-mag pocket empty; no Brace; no Stock; NO optic rail on Spine. Do NOT draw Tip/Underlug/Grip/Optic/Receiver. HARD REJECT: full long Barrel on Sidearm; finished upper on Spine. Order: Spine → Receiver ON TOP → Tip + Underlug. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Sidearm_Receiver_Sidearm— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD slim pistol shell ONTO Sidearm_Spine TOP DECK. Stick mag-well face; front = Tip mount for Kinetic_BarrelTip (SHORT Barrel-slot — no full Kinetic_Barrel); Underlug under Tip; optic rail on Receiver; mount tabs. Same densifier flow as Spine. Not Hand Cannon. Not SMG. Not Brace / Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_BarrelTip_V2— BARREL TIP — SHORT Barrel-slot (SHROUDED) Soft Object Path · V2- Physical: SEPARATE Barrel Tip — short SHROUDED side-vented sleeve. Same Soft Object Path (all Classes). Long = on Barrel front; pistol = primary Barrel-slot. Silhouette: short tip with side-vent ports cut through the shroud. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: side blast venting. Favors sustain / reach — more ammo, length, or support mass.
Pistol_Underlug_V2— UNDERLUG — Soft Object Path from HC · V2- Physical: Pistol densifier Underlug — extended forward lug. Same Soft Object Path for HC + Sidearm. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Pistol under-barrel mass — visible lug under Tip; not a Front Grip. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
Sidearm_Mag_V2— MAG · module version V2- Physical: Extended stick pistol mag. Silhouette: taller or higher-cap mag body. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: higher capacity / longer reload body. Favors sustain / reach — more ammo, length, or support mass.
Sidearm_Optic_V2— OPTIC / SIGHT · module version V2- Physical: Shielded micro optic. Silhouette: short tube / RDS or taller cage. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: short zoom / RDS lane. Favors sustain / reach — more ammo, length, or support mass.
Sidearm_Grip_V2— REAR GRIP · module version V2- Physical: Sport thin grip. Silhouette: aggressive rake / tactical panels. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
WEAPON 038 — Sidearm_Receiver_Sidearm · V3
Section titled “WEAPON 038 — Sidearm_Receiver_Sidearm · V3”Session: SESSION 3 — CLASS SIDEARM
Parts (detached + labeled) with physical + functional descriptions:
Sidearm_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty pistol Spine ONLY — LOWER densifier CORE. Open TOP DECK for Receiver. Stick-mag pocket empty; no Brace; no Stock; NO optic rail on Spine. Do NOT draw Tip/Underlug/Grip/Optic/Receiver. HARD REJECT: full long Barrel on Sidearm; finished upper on Spine. Order: Spine → Receiver ON TOP → Tip + Underlug. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Sidearm_Receiver_Sidearm— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD slim pistol shell ONTO Sidearm_Spine TOP DECK. Stick mag-well face; front = Tip mount for Kinetic_BarrelTip (SHORT Barrel-slot — no full Kinetic_Barrel); Underlug under Tip; optic rail on Receiver; mount tabs. Same densifier flow as Spine. Not Hand Cannon. Not SMG. Not Brace / Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_BarrelTip_V3— BARREL TIP — SHORT Barrel-slot (SHROUDED) Soft Object Path · V3- Physical: SEPARATE Barrel Tip — short SHROUDED compensator-port sleeve. Same Soft Object Path (all Classes). Silhouette: short tip with top/side compensator ports in the sleeve. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: compensator climb control. Favors control under fire — stability, protection, or brake bias.
Pistol_Underlug_V3— UNDERLUG — Soft Object Path from HC · V3- Physical: Pistol densifier Underlug — rail-faced lug (Picatinny-style top of lug only — still not a VFG). Same Soft Object Path. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Pistol under-barrel mass — visible lug under Tip; not a Front Grip. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
Sidearm_Mag_V3— MAG · module version V3- Physical: Flush-fit short mag. Silhouette: wide / stubby / drum-lite or heavy-walled mag. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: compact PDW or armored feed. Favors control under fire — stability, protection, or brake bias.
Sidearm_Optic_V3— OPTIC / SIGHT · module version V3- Physical: RMS-style enclosed micro. Silhouette: mid hood / mid-power optic (not anti-materiel). Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid-range Scout lane. Favors control under fire — stability, protection, or brake bias.
Sidearm_Grip_V3— REAR GRIP · module version V3- Physical: Thick combat grip. Silhouette: thinner marksman or specialty rake. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
WEAPON 039 — Sidearm_Receiver_Sidearm · V4
Section titled “WEAPON 039 — Sidearm_Receiver_Sidearm · V4”Session: SESSION 3 — CLASS SIDEARM
Parts (detached + labeled) with physical + functional descriptions:
Sidearm_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty pistol Spine ONLY — LOWER densifier CORE. Open TOP DECK for Receiver. Stick-mag pocket empty; no Brace; no Stock; NO optic rail on Spine. Do NOT draw Tip/Underlug/Grip/Optic/Receiver. HARD REJECT: full long Barrel on Sidearm; finished upper on Spine. Order: Spine → Receiver ON TOP → Tip + Underlug. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Sidearm_Receiver_Sidearm— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD slim pistol shell ONTO Sidearm_Spine TOP DECK. Stick mag-well face; front = Tip mount for Kinetic_BarrelTip (SHORT Barrel-slot — no full Kinetic_Barrel); Underlug under Tip; optic rail on Receiver; mount tabs. Same densifier flow as Spine. Not Hand Cannon. Not SMG. Not Brace / Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_BarrelTip_V4— BARREL TIP — SHORT Barrel-slot (SHROUDED) Soft Object Path · V4- Physical: SEPARATE Barrel Tip — short SHROUDED heavy heat-sleeve tip. Same Soft Object Path (all Classes). Silhouette: short tip with thick heat-sleeve mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: heat mass at muzzle. Favors heat management / protected profile — sleeved operation.
Pistol_Underlug_V4— UNDERLUG — Soft Object Path from HC · V4- Physical: Pistol densifier Underlug — heavy armored lug. Same Soft Object Path. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Pistol under-barrel mass — visible lug under Tip; not a Front Grip. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
Sidearm_Mag_V4— MAG · module version V4- Physical: Windowed pistol mag. Silhouette: windowed or mid-clean mag with status strip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: mid-cap / readable chambers. Favors heat management / protected profile — sleeved operation.
Sidearm_Optic_V4— OPTIC / SIGHT · module version V4- Physical: Open hardlight pistol sight. Silhouette: prism / mid ACOG-style or dual body. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid prism precision. Favors heat management / protected profile — sleeved operation.
Sidearm_Grip_V4— REAR GRIP · module version V4- Physical: Stipple grip. Silhouette: overmold / rubber / stipple duty grip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
WEAPON 040 — Sidearm_Receiver_Sidearm · V5
Section titled “WEAPON 040 — Sidearm_Receiver_Sidearm · V5”Session: SESSION 3 — CLASS SIDEARM
Parts (detached + labeled) with physical + functional descriptions:
Sidearm_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty pistol Spine ONLY — LOWER densifier CORE. Open TOP DECK for Receiver. Stick-mag pocket empty; no Brace; no Stock; NO optic rail on Spine. Do NOT draw Tip/Underlug/Grip/Optic/Receiver. HARD REJECT: full long Barrel on Sidearm; finished upper on Spine. Order: Spine → Receiver ON TOP → Tip + Underlug. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Sidearm_Receiver_Sidearm— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD slim pistol shell ONTO Sidearm_Spine TOP DECK. Stick mag-well face; front = Tip mount for Kinetic_BarrelTip (SHORT Barrel-slot — no full Kinetic_Barrel); Underlug under Tip; optic rail on Receiver; mount tabs. Same densifier flow as Spine. Not Hand Cannon. Not SMG. Not Brace / Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_BarrelTip_V5— BARREL TIP — SHORT Barrel-slot (SHROUDED) Soft Object Path · V5- Physical: SEPARATE Barrel Tip — short SHROUDED fluted / lightened tip (never bare tube). Same Soft Object Path (all Classes). Silhouette: short tip with lightening flutes in the shroud only. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: lightest tip mass. Favors mobility — lower mass feel, faster shouldering / swap.
Pistol_Underlug_V5— UNDERLUG — Soft Object Path from HC · V5- Physical: Pistol densifier Underlug — vented / slotted lug. Same Soft Object Path. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Pistol under-barrel mass — visible lug under Tip; not a Front Grip. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
Sidearm_Mag_V5— MAG · module version V5- Physical: Drum-lite — small drum / fat high-cap (still Sidearm scale). Silhouette: specialty dual-stack / twin / exotic cap silhouette. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: max specialty capacity profile. Favors mobility — lower mass feel, faster shouldering / swap.
Sidearm_Optic_V5— OPTIC / SIGHT · module version V5- Physical: Enclosed short pistol tube optic. Silhouette: holo + flip magnifier or dual backup set. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: reflex + magnifier flexibility. Favors mobility — lower mass feel, faster shouldering / swap.
Sidearm_Grip_V5— REAR GRIP · module version V5- Physical: Modular panel grip. Silhouette: upright or alternate rear grip block. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
WEAPON 041 — Shotgun_Receiver_Shotgun · V1
Section titled “WEAPON 041 — Shotgun_Receiver_Shotgun · V1”Session: SESSION 4 — CLASS SHOTGUN
Parts (detached + labeled) with physical + functional descriptions:
Shotgun_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty breacher Spine ONLY — ends at Receiver mount face. Mag/Tube pocket empty; stock + grip ports empty. Do NOT draw Barrel/Stock/Grip/Optic installed. HARD REJECT: mid-body hollow with barrel already ahead of empty bay. Order: Spine → Receiver → Barrel. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Shotgun_Receiver_Shotgun— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Breacher densifier fire body; Mag/Tube interface face; stock + grip seats; mount tabs; owns shotgun barrel mount (not universal kinetic tip socket). Not Kinetic_BarrelTip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Shotgun_Barrel_V1— BARREL — keyed Shotgun FULL shrouded · module version V1- Physical: Smoothbore baseline shotgun barrel — own Soft Object Path. Not Kinetic_BarrelTip. Silhouette: closed densifier shroud, baseline carbine/LMG length. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: baseline ballistic length / heat soak. Default refit pick — balanced handling, no specialty bias.
Kinetic_BarrelTip_V1— BARREL TIP — separate muzzle tip · V1- Physical: SEPARATE Barrel Tip — short SHROUDED densifier muzzle (baseline brake / flash-hider face). Soft Object Path for ALL Classes. Long guns: seats on front of full Barrel. HC/Sidearm: this tip IS the Barrel-slot length (no Kinetic_Barrel tube). Never a full mid-gun barrel. Silhouette: short closed muzzle tip, simple brake / flash-hider face. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: baseline flash/brake face. Default refit pick — balanced handling, no specialty bias.
Shotgun_Mag_V1— MAG · module version V1- Physical: Under-tube magazine — classic tube under barrel. Silhouette: baseline stick / box mag body. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: standard capacity. Default refit pick — balanced handling, no specialty bias.
Shotgun_Stock_V1— STOCK · module version V1- Physical: Full fixed shotgun stock. Silhouette: fixed compact shoulder stock. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stable shouldering. Default refit pick — balanced handling, no specialty bias.
Shotgun_Optic_V1— OPTIC / SIGHT · module version V1- Physical: Ghost ring / holo shotgun sight. Silhouette: compact holo / reflex or low optic. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: close / reflex acquisition. Default refit pick — balanced handling, no specialty bias.
Shotgun_Grip_V1— REAR GRIP · module version V1- Physical: Pump-style rear grip. Silhouette: standard vertical rear grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
Shotgun_FrontGrip_V1— FRONT GRIP — SEPARATE module (never on Spine) · module version V1- Physical: SEPARATE Front Grip module — Pump sleeve forend. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: classic vertical VFG — separate module. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: vertical control hold. Default refit pick — balanced handling, no specialty bias.
WEAPON 042 — Shotgun_Receiver_Shotgun · V2
Section titled “WEAPON 042 — Shotgun_Receiver_Shotgun · V2”Session: SESSION 4 — CLASS SHOTGUN
Parts (detached + labeled) with physical + functional descriptions:
Shotgun_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty breacher Spine ONLY — ends at Receiver mount face. Mag/Tube pocket empty; stock + grip ports empty. Do NOT draw Barrel/Stock/Grip/Optic installed. HARD REJECT: mid-body hollow with barrel already ahead of empty bay. Order: Spine → Receiver → Barrel. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Shotgun_Receiver_Shotgun— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Breacher densifier fire body; Mag/Tube interface face; stock + grip seats; mount tabs; owns shotgun barrel mount (not universal kinetic tip socket). Not Kinetic_BarrelTip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Shotgun_Barrel_V2— BARREL — keyed Shotgun FULL shrouded · module version V2- Physical: Choke / petal muzzle shotgun barrel — Shotgun-only mesh. Silhouette: longer shrouded sleeve, extended reach. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: extra length for velocity / reach. Favors sustain / reach — more ammo, length, or support mass.
Kinetic_BarrelTip_V2— BARREL TIP — separate muzzle tip · V2- Physical: SEPARATE Barrel Tip — short SHROUDED side-vented sleeve. Same Soft Object Path (all Classes). Long = on Barrel front; pistol = primary Barrel-slot. Silhouette: short tip with side-vent ports cut through the shroud. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: side blast venting. Favors sustain / reach — more ammo, length, or support mass.
Shotgun_Mag_V2— MAG · module version V2- Physical: Extended under-tube. Silhouette: taller or higher-cap mag body. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: higher capacity / longer reload body. Favors sustain / reach — more ammo, length, or support mass.
Shotgun_Stock_V2— STOCK · module version V2- Physical: Shock-absorbing pad stock. Silhouette: collapsible / folding / telescoping stock. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stow / CQB length flexibility. Favors sustain / reach — more ammo, length, or support mass.
Shotgun_Optic_V2— OPTIC / SIGHT · module version V2- Physical: Short tube shotgun optic. Silhouette: short tube / RDS or taller cage. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: short zoom / RDS lane. Favors sustain / reach — more ammo, length, or support mass.
Shotgun_Grip_V2— REAR GRIP · module version V2- Physical: Vertical rear grip. Silhouette: aggressive rake / tactical panels. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
Shotgun_FrontGrip_V2— FRONT GRIP — SEPARATE module (never on Spine) · module version V2- Physical: SEPARATE Front Grip module — Vertical front grip. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: AFG angled foregrip — separate module. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: angled natural point. Favors sustain / reach — more ammo, length, or support mass.
WEAPON 043 — Shotgun_Receiver_Shotgun · V3
Section titled “WEAPON 043 — Shotgun_Receiver_Shotgun · V3”Session: SESSION 4 — CLASS SHOTGUN
Parts (detached + labeled) with physical + functional descriptions:
Shotgun_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty breacher Spine ONLY — ends at Receiver mount face. Mag/Tube pocket empty; stock + grip ports empty. Do NOT draw Barrel/Stock/Grip/Optic installed. HARD REJECT: mid-body hollow with barrel already ahead of empty bay. Order: Spine → Receiver → Barrel. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Shotgun_Receiver_Shotgun— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Breacher densifier fire body; Mag/Tube interface face; stock + grip seats; mount tabs; owns shotgun barrel mount (not universal kinetic tip socket). Not Kinetic_BarrelTip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Shotgun_Barrel_V3— BARREL — keyed Shotgun FULL shrouded · module version V3- Physical: Short breacher barrel — Shotgun-only mesh. Silhouette: thicker shroud with brake / compensator porting in the sleeve. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: muzzle control bias (brake language). Favors control under fire — stability, protection, or brake bias.
Kinetic_BarrelTip_V3— BARREL TIP — separate muzzle tip · V3- Physical: SEPARATE Barrel Tip — short SHROUDED compensator-port sleeve. Same Soft Object Path (all Classes). Silhouette: short tip with top/side compensator ports in the sleeve. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: compensator climb control. Favors control under fire — stability, protection, or brake bias.
Shotgun_Mag_V3— MAG · module version V3- Physical: Box magazine shotgun. Silhouette: wide / stubby / drum-lite or heavy-walled mag. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: compact PDW or armored feed. Favors control under fire — stability, protection, or brake bias.
Shotgun_Stock_V3— STOCK · module version V3- Physical: Folding shotgun stock. Silhouette: raised cheek-weld marksman stock. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: precision cheek weld. Favors control under fire — stability, protection, or brake bias.
Shotgun_Optic_V3— OPTIC / SIGHT · module version V3- Physical: Ladder rear sight plate. Silhouette: mid hood / mid-power optic (not anti-materiel). Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid-range Scout lane. Favors control under fire — stability, protection, or brake bias.
Shotgun_Grip_V3— REAR GRIP · module version V3- Physical: Birdhead grip. Silhouette: thinner marksman or specialty rake. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
Shotgun_FrontGrip_V3— FRONT GRIP — SEPARATE module (never on Spine) · module version V3- Physical: SEPARATE Front Grip module — AFG shotgun forend. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: stub hand-stop — separate module. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: minimal hand-stop index. Favors control under fire — stability, protection, or brake bias.
WEAPON 044 — Shotgun_Receiver_Shotgun · V4
Section titled “WEAPON 044 — Shotgun_Receiver_Shotgun · V4”Session: SESSION 4 — CLASS SHOTGUN
Parts (detached + labeled) with physical + functional descriptions:
Shotgun_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty breacher Spine ONLY — ends at Receiver mount face. Mag/Tube pocket empty; stock + grip ports empty. Do NOT draw Barrel/Stock/Grip/Optic installed. HARD REJECT: mid-body hollow with barrel already ahead of empty bay. Order: Spine → Receiver → Barrel. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Shotgun_Receiver_Shotgun— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Breacher densifier fire body; Mag/Tube interface face; stock + grip seats; mount tabs; owns shotgun barrel mount (not universal kinetic tip socket). Not Kinetic_BarrelTip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Shotgun_Barrel_V4— BARREL — keyed Shotgun FULL shrouded · module version V4- Physical: Long shotgun barrel — Shotgun-only mesh. Silhouette: heavy heat-sleeve wrap, max shroud mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: sustained fire heat soak. Favors heat management / protected profile — sleeved operation.
Kinetic_BarrelTip_V4— BARREL TIP — separate muzzle tip · V4- Physical: SEPARATE Barrel Tip — short SHROUDED heavy heat-sleeve tip. Same Soft Object Path (all Classes). Silhouette: short tip with thick heat-sleeve mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: heat mass at muzzle. Favors heat management / protected profile — sleeved operation.
Shotgun_Mag_V4— MAG · module version V4- Physical: Shotgun drum magazine. Silhouette: windowed or mid-clean mag with status strip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: mid-cap / readable chambers. Favors heat management / protected profile — sleeved operation.
Shotgun_Stock_V4— STOCK · module version V4- Physical: Skeleton shotgun stock. Silhouette: skeleton / open-frame light stock. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: lowest stock mass. Favors heat management / protected profile — sleeved operation.
Shotgun_Optic_V4— OPTIC / SIGHT · module version V4- Physical: Dual-dot shotgun optic. Silhouette: prism / mid ACOG-style or dual body. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid prism precision. Favors heat management / protected profile — sleeved operation.
Shotgun_Grip_V4— REAR GRIP · module version V4- Physical: Tactical rear grip. Silhouette: overmold / rubber / stipple duty grip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
Shotgun_FrontGrip_V4— FRONT GRIP — SEPARATE module (never on Spine) · module version V4- Physical: SEPARATE Front Grip module — Heatshield forend. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: rail ladder / cover grip — separate module. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: rail-cover grip surface. Favors heat management / protected profile — sleeved operation.
WEAPON 045 — Shotgun_Receiver_Shotgun · V5
Section titled “WEAPON 045 — Shotgun_Receiver_Shotgun · V5”Session: SESSION 4 — CLASS SHOTGUN
Parts (detached + labeled) with physical + functional descriptions:
Shotgun_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty breacher Spine ONLY — ends at Receiver mount face. Mag/Tube pocket empty; stock + grip ports empty. Do NOT draw Barrel/Stock/Grip/Optic installed. HARD REJECT: mid-body hollow with barrel already ahead of empty bay. Order: Spine → Receiver → Barrel. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Shotgun_Receiver_Shotgun— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Breacher densifier fire body; Mag/Tube interface face; stock + grip seats; mount tabs; owns shotgun barrel mount (not universal kinetic tip socket). Not Kinetic_BarrelTip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Shotgun_Barrel_V5— BARREL — keyed Shotgun FULL shrouded · module version V5- Physical: Heatshield shroud shotgun barrel — Shotgun-only mesh. Silhouette: fluted / lightened shroud slots (still closed — never bare tube). Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: lighter swing weight. Favors mobility — lower mass feel, faster shouldering / swap.
Kinetic_BarrelTip_V5— BARREL TIP — separate muzzle tip · V5- Physical: SEPARATE Barrel Tip — short SHROUDED fluted / lightened tip (never bare tube). Same Soft Object Path (all Classes). Silhouette: short tip with lightening flutes in the shroud only. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: lightest tip mass. Favors mobility — lower mass feel, faster shouldering / swap.
Shotgun_Mag_V5— MAG · module version V5- Physical: Side-saddle shell carrier (mag-slot family plate). Silhouette: specialty dual-stack / twin / exotic cap silhouette. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: max specialty capacity profile. Favors mobility — lower mass feel, faster shouldering / swap.
Shotgun_Stock_V5— STOCK · module version V5- Physical: Converter-look stock — PDW-ish shoulder still reads Stock not Brace. Silhouette: padded thick recoil-pad stock. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: softened recoil pad. Favors mobility — lower mass feel, faster shouldering / swap.
Shotgun_Optic_V5— OPTIC / SIGHT · module version V5- Physical: Cage-protected optic. Silhouette: holo + flip magnifier or dual backup set. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: reflex + magnifier flexibility. Favors mobility — lower mass feel, faster shouldering / swap.
Shotgun_Grip_V5— REAR GRIP · module version V5- Physical: Padded rear grip. Silhouette: upright or alternate rear grip block. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
Shotgun_FrontGrip_V5— FRONT GRIP — SEPARATE module (never on Spine) · module version V5- Physical: SEPARATE Front Grip module — Stub hand-stop. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: vented heatshield forend panel — separate module. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: heatshield support forend. Favors mobility — lower mass feel, faster shouldering / swap.
WEAPON 046 — MachineGun_Receiver_MG · V1
Section titled “WEAPON 046 — MachineGun_Receiver_MG · V1”Session: SESSION 5 — CLASS MACHINE GUN
Parts (detached + labeled) with physical + functional descriptions:
MachineGun_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty LMG Spine ONLY — LOWER densifier CORE. Open TOP DECK for Receiver. Box-mag pocket empty; stock + grip ports empty; empty Front Grip mount; no bipod; NO optic rail on Spine. Do NOT draw Barrel/Tip/Stock/Grip/Optic/Receiver. HARD REJECT: complete upper; barrel on Spine. Order: Spine → Receiver ON TOP → full Barrel + Tip or Gatling cluster. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
MachineGun_Receiver_MG— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD LMG shell ONTO MachineGun_Spine TOP DECK. Box well; Barrel mount for Kinetic_Barrel (FULL shrouded Soft Object Path from 1A); Tip on Barrel front; optic rail on Receiver; stock/grip seats. No bipod. Not Gatling. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_Barrel_V1— BARREL — FULL SHROUDED Kinetic_Barrel Soft Object Path · V1- Physical: FULL shrouded kinetic Barrel — baseline carbine/LMG length densifier sleeve (closed shroud, no bare tube). Soft Object Path: Rifle Auto·Pulse·Scout·SMG + MG (non-Gatling). Seats on Receiver Barrel mount. Front = tip socket for Kinetic_BarrelTip. HARD REJECT: tip-only stub; bare open tube; Receiver-integrated barrel. Silhouette: closed densifier shroud, baseline carbine/LMG length. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: baseline ballistic length / heat soak. Default refit pick — balanced handling, no specialty bias.
Kinetic_BarrelTip_V1— BARREL TIP — separate muzzle tip · V1- Physical: SEPARATE Barrel Tip — short SHROUDED densifier muzzle (baseline brake / flash-hider face). Soft Object Path for ALL Classes. Long guns: seats on front of full Barrel. HC/Sidearm: this tip IS the Barrel-slot length (no Kinetic_Barrel tube). Never a full mid-gun barrel. Silhouette: short closed muzzle tip, simple brake / flash-hider face. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: baseline flash/brake face. Default refit pick — balanced handling, no specialty bias.
MachineGun_Mag_V1— MAG · module version V1- Physical: Standard box magazine. Silhouette: baseline stick / box mag body. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: standard capacity. Default refit pick — balanced handling, no specialty bias.
MachineGun_Stock_V1— STOCK · module version V1- Physical: Standard LMG stock. Silhouette: fixed compact shoulder stock. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stable shouldering. Default refit pick — balanced handling, no specialty bias.
MachineGun_Optic_V1— OPTIC / SIGHT · module version V1- Physical: Low MG optic. Silhouette: compact holo / reflex or low optic. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: close / reflex acquisition. Default refit pick — balanced handling, no specialty bias.
MachineGun_Grip_V1— REAR GRIP · module version V1- Physical: Pistol rear grip. Silhouette: standard vertical rear grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
MachineGun_FrontGrip_V1— FRONT GRIP — SEPARATE module (never on Spine) · module version V1- Physical: SEPARATE Front Grip module — Vertical front grip. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: classic vertical VFG — separate module. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: vertical control hold. Default refit pick — balanced handling, no specialty bias.
WEAPON 047 — MachineGun_Receiver_MG · V2
Section titled “WEAPON 047 — MachineGun_Receiver_MG · V2”Session: SESSION 5 — CLASS MACHINE GUN
Parts (detached + labeled) with physical + functional descriptions:
MachineGun_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty LMG Spine ONLY — LOWER densifier CORE. Open TOP DECK for Receiver. Box-mag pocket empty; stock + grip ports empty; empty Front Grip mount; no bipod; NO optic rail on Spine. Do NOT draw Barrel/Tip/Stock/Grip/Optic/Receiver. HARD REJECT: complete upper; barrel on Spine. Order: Spine → Receiver ON TOP → full Barrel + Tip or Gatling cluster. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
MachineGun_Receiver_MG— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD LMG shell ONTO MachineGun_Spine TOP DECK. Box well; Barrel mount for Kinetic_Barrel (FULL shrouded Soft Object Path from 1A); Tip on Barrel front; optic rail on Receiver; stock/grip seats. No bipod. Not Gatling. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_Barrel_V2— BARREL — FULL SHROUDED Kinetic_Barrel Soft Object Path · V2- Physical: FULL shrouded kinetic Barrel — extended length sleeve. Same Soft Object Path. Still fully shrouded. Tip socket on front. Silhouette: longer shrouded sleeve, extended reach. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: extra length for velocity / reach. Favors sustain / reach — more ammo, length, or support mass.
Kinetic_BarrelTip_V2— BARREL TIP — separate muzzle tip · V2- Physical: SEPARATE Barrel Tip — short SHROUDED side-vented sleeve. Same Soft Object Path (all Classes). Long = on Barrel front; pistol = primary Barrel-slot. Silhouette: short tip with side-vent ports cut through the shroud. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: side blast venting. Favors sustain / reach — more ammo, length, or support mass.
MachineGun_Mag_V2— MAG · module version V2- Physical: Extended box magazine. Silhouette: taller or higher-cap mag body. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: higher capacity / longer reload body. Favors sustain / reach — more ammo, length, or support mass.
MachineGun_Stock_V2— STOCK · module version V2- Physical: Spade rear stock / spade interface. Silhouette: collapsible / folding / telescoping stock. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stow / CQB length flexibility. Favors sustain / reach — more ammo, length, or support mass.
MachineGun_Optic_V2— OPTIC / SIGHT · module version V2- Physical: Tall cage MG optic. Silhouette: short tube / RDS or taller cage. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: short zoom / RDS lane. Favors sustain / reach — more ammo, length, or support mass.
MachineGun_Grip_V2— REAR GRIP · module version V2- Physical: Spade grip. Silhouette: aggressive rake / tactical panels. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
MachineGun_FrontGrip_V2— FRONT GRIP — SEPARATE module (never on Spine) · module version V2- Physical: SEPARATE Front Grip module — Heatshield forend. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: AFG angled foregrip — separate module. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: angled natural point. Favors sustain / reach — more ammo, length, or support mass.
WEAPON 048 — MachineGun_Receiver_MG · V3
Section titled “WEAPON 048 — MachineGun_Receiver_MG · V3”Session: SESSION 5 — CLASS MACHINE GUN
Parts (detached + labeled) with physical + functional descriptions:
MachineGun_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty LMG Spine ONLY — LOWER densifier CORE. Open TOP DECK for Receiver. Box-mag pocket empty; stock + grip ports empty; empty Front Grip mount; no bipod; NO optic rail on Spine. Do NOT draw Barrel/Tip/Stock/Grip/Optic/Receiver. HARD REJECT: complete upper; barrel on Spine. Order: Spine → Receiver ON TOP → full Barrel + Tip or Gatling cluster. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
MachineGun_Receiver_MG— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD LMG shell ONTO MachineGun_Spine TOP DECK. Box well; Barrel mount for Kinetic_Barrel (FULL shrouded Soft Object Path from 1A); Tip on Barrel front; optic rail on Receiver; stock/grip seats. No bipod. Not Gatling. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_Barrel_V3— BARREL — FULL SHROUDED Kinetic_Barrel Soft Object Path · V3- Physical: FULL shrouded kinetic Barrel — compensator-biased shroud (ports in the sleeve, not an open tube). Same Soft Object Path. Tip socket on front. Silhouette: thicker shroud with brake / compensator porting in the sleeve. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: muzzle control bias (brake language). Favors control under fire — stability, protection, or brake bias.
Kinetic_BarrelTip_V3— BARREL TIP — separate muzzle tip · V3- Physical: SEPARATE Barrel Tip — short SHROUDED compensator-port sleeve. Same Soft Object Path (all Classes). Silhouette: short tip with top/side compensator ports in the sleeve. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: compensator climb control. Favors control under fire — stability, protection, or brake bias.
MachineGun_Mag_V3— MAG · module version V3- Physical: Soft belt pouch / soft pack. Silhouette: wide / stubby / drum-lite or heavy-walled mag. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: compact PDW or armored feed. Favors control under fire — stability, protection, or brake bias.
MachineGun_Stock_V3— STOCK · module version V3- Physical: Skeleton LMG stock. Silhouette: raised cheek-weld marksman stock. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: precision cheek weld. Favors control under fire — stability, protection, or brake bias.
MachineGun_Optic_V3— OPTIC / SIGHT · module version V3- Physical: Holo MG optic. Silhouette: mid hood / mid-power optic (not anti-materiel). Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid-range Scout lane. Favors control under fire — stability, protection, or brake bias.
MachineGun_Grip_V3— REAR GRIP · module version V3- Physical: Dual-spade grip. Silhouette: thinner marksman or specialty rake. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
MachineGun_FrontGrip_V3— FRONT GRIP — SEPARATE module (never on Spine) · module version V3- Physical: SEPARATE Front Grip module — AFG. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: stub hand-stop — separate module. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: minimal hand-stop index. Favors control under fire — stability, protection, or brake bias.
WEAPON 049 — MachineGun_Receiver_MG · V4
Section titled “WEAPON 049 — MachineGun_Receiver_MG · V4”Session: SESSION 5 — CLASS MACHINE GUN
Parts (detached + labeled) with physical + functional descriptions:
MachineGun_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty LMG Spine ONLY — LOWER densifier CORE. Open TOP DECK for Receiver. Box-mag pocket empty; stock + grip ports empty; empty Front Grip mount; no bipod; NO optic rail on Spine. Do NOT draw Barrel/Tip/Stock/Grip/Optic/Receiver. HARD REJECT: complete upper; barrel on Spine. Order: Spine → Receiver ON TOP → full Barrel + Tip or Gatling cluster. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
MachineGun_Receiver_MG— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD LMG shell ONTO MachineGun_Spine TOP DECK. Box well; Barrel mount for Kinetic_Barrel (FULL shrouded Soft Object Path from 1A); Tip on Barrel front; optic rail on Receiver; stock/grip seats. No bipod. Not Gatling. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_Barrel_V4— BARREL — FULL SHROUDED Kinetic_Barrel Soft Object Path · V4- Physical: FULL shrouded kinetic Barrel — heavy heat-sleeve mass. Same Soft Object Path. Tip socket on front. Silhouette: heavy heat-sleeve wrap, max shroud mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: sustained fire heat soak. Favors heat management / protected profile — sleeved operation.
Kinetic_BarrelTip_V4— BARREL TIP — separate muzzle tip · V4- Physical: SEPARATE Barrel Tip — short SHROUDED heavy heat-sleeve tip. Same Soft Object Path (all Classes). Silhouette: short tip with thick heat-sleeve mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: heat mass at muzzle. Favors heat management / protected profile — sleeved operation.
MachineGun_Mag_V4— MAG · module version V4- Physical: Hard belt can. Silhouette: windowed or mid-clean mag with status strip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: mid-cap / readable chambers. Favors heat management / protected profile — sleeved operation.
MachineGun_Stock_V4— STOCK · module version V4- Physical: Padded LMG stock. Silhouette: skeleton / open-frame light stock. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: lowest stock mass. Favors heat management / protected profile — sleeved operation.
MachineGun_Optic_V4— OPTIC / SIGHT · module version V4- Physical: Mid tube MG optic. Silhouette: prism / mid ACOG-style or dual body. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid prism precision. Favors heat management / protected profile — sleeved operation.
MachineGun_Grip_V4— REAR GRIP · module version V4- Physical: Thick rear grip. Silhouette: overmold / rubber / stipple duty grip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
MachineGun_FrontGrip_V4— FRONT GRIP — SEPARATE module (never on Spine) · module version V4- Physical: SEPARATE Front Grip module — Rail ladder. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: rail ladder / cover grip — separate module. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: rail-cover grip surface. Favors heat management / protected profile — sleeved operation.
WEAPON 050 — MachineGun_Receiver_MG · V5
Section titled “WEAPON 050 — MachineGun_Receiver_MG · V5”Session: SESSION 5 — CLASS MACHINE GUN
Parts (detached + labeled) with physical + functional descriptions:
MachineGun_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty LMG Spine ONLY — LOWER densifier CORE. Open TOP DECK for Receiver. Box-mag pocket empty; stock + grip ports empty; empty Front Grip mount; no bipod; NO optic rail on Spine. Do NOT draw Barrel/Tip/Stock/Grip/Optic/Receiver. HARD REJECT: complete upper; barrel on Spine. Order: Spine → Receiver ON TOP → full Barrel + Tip or Gatling cluster. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
MachineGun_Receiver_MG— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD LMG shell ONTO MachineGun_Spine TOP DECK. Box well; Barrel mount for Kinetic_Barrel (FULL shrouded Soft Object Path from 1A); Tip on Barrel front; optic rail on Receiver; stock/grip seats. No bipod. Not Gatling. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Kinetic_Barrel_V5— BARREL — FULL SHROUDED Kinetic_Barrel Soft Object Path · V5- Physical: FULL shrouded kinetic Barrel — fluted / lightened shroud slots (never a bare fluted tube). Same Soft Object Path. Tip socket on front. Silhouette: fluted / lightened shroud slots (still closed — never bare tube). Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: lighter swing weight. Favors mobility — lower mass feel, faster shouldering / swap.
Kinetic_BarrelTip_V5— BARREL TIP — separate muzzle tip · V5- Physical: SEPARATE Barrel Tip — short SHROUDED fluted / lightened tip (never bare tube). Same Soft Object Path (all Classes). Silhouette: short tip with lightening flutes in the shroud only. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: lightest tip mass. Favors mobility — lower mass feel, faster shouldering / swap.
MachineGun_Mag_V5— MAG · module version V5- Physical: Dual box — twin box carrier. Silhouette: specialty dual-stack / twin / exotic cap silhouette. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: max specialty capacity profile. Favors mobility — lower mass feel, faster shouldering / swap.
MachineGun_Stock_V5— STOCK · module version V5- Physical: Folding LMG stock. Silhouette: padded thick recoil-pad stock. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: softened recoil pad. Favors mobility — lower mass feel, faster shouldering / swap.
MachineGun_Optic_V5— OPTIC / SIGHT · module version V5- Physical: Dual backup optic set plate. Silhouette: holo + flip magnifier or dual backup set. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: reflex + magnifier flexibility. Favors mobility — lower mass feel, faster shouldering / swap.
MachineGun_Grip_V5— REAR GRIP · module version V5- Physical: Vertical rear grip. Silhouette: upright or alternate rear grip block. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
MachineGun_FrontGrip_V5— FRONT GRIP — SEPARATE module (never on Spine) · module version V5- Physical: SEPARATE Front Grip module — Stub hand-stop. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: vented heatshield forend panel — separate module. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: heatshield support forend. Favors mobility — lower mass feel, faster shouldering / swap.
WEAPON 051 — MachineGun_Receiver_Gatling · V1
Section titled “WEAPON 051 — MachineGun_Receiver_Gatling · V1”Session: SESSION 5 — CLASS MACHINE GUN
Parts (detached + labeled) with physical + functional descriptions:
MachineGun_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty LMG Spine ONLY — LOWER densifier CORE. Open TOP DECK for Receiver. Box-mag pocket empty; stock + grip ports empty; empty Front Grip mount; no bipod; NO optic rail on Spine. Do NOT draw Barrel/Tip/Stock/Grip/Optic/Receiver. HARD REJECT: complete upper; barrel on Spine. Order: Spine → Receiver ON TOP → full Barrel + Tip or Gatling cluster. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
MachineGun_Receiver_Gatling— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD mid Gatling shell ONTO MachineGun_Spine TOP DECK. Box-mag face. Keyed MG Gatling cluster forward — NOT Kinetic_Barrel. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
MachineGun_Barrel_Gatling_V1— BARREL — keyed Gatling cluster (SHROUDED) · module version V1- Physical: Mid-scale rotor cluster, baseline. Larger than Rifle Gatling, smaller than Heavy. Silhouette: closed densifier shroud, baseline carbine/LMG length. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: baseline ballistic length / heat soak. Default refit pick — balanced handling, no specialty bias.
MachineGun_Mag_V1— MAG · module version V1- Physical: Standard box magazine. Silhouette: baseline stick / box mag body. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: standard capacity. Default refit pick — balanced handling, no specialty bias.
MachineGun_Stock_V1— STOCK · module version V1- Physical: Standard LMG stock. Silhouette: fixed compact shoulder stock. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stable shouldering. Default refit pick — balanced handling, no specialty bias.
MachineGun_Optic_V1— OPTIC / SIGHT · module version V1- Physical: Low MG optic. Silhouette: compact holo / reflex or low optic. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: close / reflex acquisition. Default refit pick — balanced handling, no specialty bias.
MachineGun_Grip_V1— REAR GRIP · module version V1- Physical: Pistol rear grip. Silhouette: standard vertical rear grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
MachineGun_FrontGrip_V1— FRONT GRIP — SEPARATE module (never on Spine) · module version V1- Physical: SEPARATE Front Grip module — Vertical front grip. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: classic vertical VFG — separate module. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: vertical control hold. Default refit pick — balanced handling, no specialty bias.
WEAPON 052 — MachineGun_Receiver_Gatling · V2
Section titled “WEAPON 052 — MachineGun_Receiver_Gatling · V2”Session: SESSION 5 — CLASS MACHINE GUN
Parts (detached + labeled) with physical + functional descriptions:
MachineGun_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty LMG Spine ONLY — LOWER densifier CORE. Open TOP DECK for Receiver. Box-mag pocket empty; stock + grip ports empty; empty Front Grip mount; no bipod; NO optic rail on Spine. Do NOT draw Barrel/Tip/Stock/Grip/Optic/Receiver. HARD REJECT: complete upper; barrel on Spine. Order: Spine → Receiver ON TOP → full Barrel + Tip or Gatling cluster. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
MachineGun_Receiver_Gatling— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD mid Gatling shell ONTO MachineGun_Spine TOP DECK. Box-mag face. Keyed MG Gatling cluster forward — NOT Kinetic_Barrel. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
MachineGun_Barrel_Gatling_V2— BARREL — keyed Gatling cluster (SHROUDED) · module version V2- Physical: Mid rotor, extended tubes. Silhouette: longer shrouded sleeve, extended reach. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: extra length for velocity / reach. Favors sustain / reach — more ammo, length, or support mass.
MachineGun_Mag_V2— MAG · module version V2- Physical: Extended box magazine. Silhouette: taller or higher-cap mag body. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: higher capacity / longer reload body. Favors sustain / reach — more ammo, length, or support mass.
MachineGun_Stock_V2— STOCK · module version V2- Physical: Spade rear stock / spade interface. Silhouette: collapsible / folding / telescoping stock. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stow / CQB length flexibility. Favors sustain / reach — more ammo, length, or support mass.
MachineGun_Optic_V2— OPTIC / SIGHT · module version V2- Physical: Tall cage MG optic. Silhouette: short tube / RDS or taller cage. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: short zoom / RDS lane. Favors sustain / reach — more ammo, length, or support mass.
MachineGun_Grip_V2— REAR GRIP · module version V2- Physical: Spade grip. Silhouette: aggressive rake / tactical panels. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
MachineGun_FrontGrip_V2— FRONT GRIP — SEPARATE module (never on Spine) · module version V2- Physical: SEPARATE Front Grip module — Heatshield forend. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: AFG angled foregrip — separate module. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: angled natural point. Favors sustain / reach — more ammo, length, or support mass.
WEAPON 053 — MachineGun_Receiver_Gatling · V3
Section titled “WEAPON 053 — MachineGun_Receiver_Gatling · V3”Session: SESSION 5 — CLASS MACHINE GUN
Parts (detached + labeled) with physical + functional descriptions:
MachineGun_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty LMG Spine ONLY — LOWER densifier CORE. Open TOP DECK for Receiver. Box-mag pocket empty; stock + grip ports empty; empty Front Grip mount; no bipod; NO optic rail on Spine. Do NOT draw Barrel/Tip/Stock/Grip/Optic/Receiver. HARD REJECT: complete upper; barrel on Spine. Order: Spine → Receiver ON TOP → full Barrel + Tip or Gatling cluster. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
MachineGun_Receiver_Gatling— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD mid Gatling shell ONTO MachineGun_Spine TOP DECK. Box-mag face. Keyed MG Gatling cluster forward — NOT Kinetic_Barrel. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
MachineGun_Barrel_Gatling_V3— BARREL — keyed Gatling cluster (SHROUDED) · module version V3- Physical: Mid rotor + heavy muzzle collar. Silhouette: thicker shroud with brake / compensator porting in the sleeve. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: muzzle control bias (brake language). Favors control under fire — stability, protection, or brake bias.
MachineGun_Mag_V3— MAG · module version V3- Physical: Soft belt pouch / soft pack. Silhouette: wide / stubby / drum-lite or heavy-walled mag. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: compact PDW or armored feed. Favors control under fire — stability, protection, or brake bias.
MachineGun_Stock_V3— STOCK · module version V3- Physical: Skeleton LMG stock. Silhouette: raised cheek-weld marksman stock. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: precision cheek weld. Favors control under fire — stability, protection, or brake bias.
MachineGun_Optic_V3— OPTIC / SIGHT · module version V3- Physical: Holo MG optic. Silhouette: mid hood / mid-power optic (not anti-materiel). Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid-range Scout lane. Favors control under fire — stability, protection, or brake bias.
MachineGun_Grip_V3— REAR GRIP · module version V3- Physical: Dual-spade grip. Silhouette: thinner marksman or specialty rake. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
MachineGun_FrontGrip_V3— FRONT GRIP — SEPARATE module (never on Spine) · module version V3- Physical: SEPARATE Front Grip module — AFG. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: stub hand-stop — separate module. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: minimal hand-stop index. Favors control under fire — stability, protection, or brake bias.
WEAPON 054 — MachineGun_Receiver_Gatling · V4
Section titled “WEAPON 054 — MachineGun_Receiver_Gatling · V4”Session: SESSION 5 — CLASS MACHINE GUN
Parts (detached + labeled) with physical + functional descriptions:
MachineGun_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty LMG Spine ONLY — LOWER densifier CORE. Open TOP DECK for Receiver. Box-mag pocket empty; stock + grip ports empty; empty Front Grip mount; no bipod; NO optic rail on Spine. Do NOT draw Barrel/Tip/Stock/Grip/Optic/Receiver. HARD REJECT: complete upper; barrel on Spine. Order: Spine → Receiver ON TOP → full Barrel + Tip or Gatling cluster. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
MachineGun_Receiver_Gatling— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD mid Gatling shell ONTO MachineGun_Spine TOP DECK. Box-mag face. Keyed MG Gatling cluster forward — NOT Kinetic_Barrel. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
MachineGun_Barrel_Gatling_V4— BARREL — keyed Gatling cluster (SHROUDED) · module version V4- Physical: Mid rotor in heat sleeve. Silhouette: heavy heat-sleeve wrap, max shroud mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: sustained fire heat soak. Favors heat management / protected profile — sleeved operation.
MachineGun_Mag_V4— MAG · module version V4- Physical: Hard belt can. Silhouette: windowed or mid-clean mag with status strip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: mid-cap / readable chambers. Favors heat management / protected profile — sleeved operation.
MachineGun_Stock_V4— STOCK · module version V4- Physical: Padded LMG stock. Silhouette: skeleton / open-frame light stock. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: lowest stock mass. Favors heat management / protected profile — sleeved operation.
MachineGun_Optic_V4— OPTIC / SIGHT · module version V4- Physical: Mid tube MG optic. Silhouette: prism / mid ACOG-style or dual body. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid prism precision. Favors heat management / protected profile — sleeved operation.
MachineGun_Grip_V4— REAR GRIP · module version V4- Physical: Thick rear grip. Silhouette: overmold / rubber / stipple duty grip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
MachineGun_FrontGrip_V4— FRONT GRIP — SEPARATE module (never on Spine) · module version V4- Physical: SEPARATE Front Grip module — Rail ladder. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: rail ladder / cover grip — separate module. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: rail-cover grip surface. Favors heat management / protected profile — sleeved operation.
WEAPON 055 — MachineGun_Receiver_Gatling · V5
Section titled “WEAPON 055 — MachineGun_Receiver_Gatling · V5”Session: SESSION 5 — CLASS MACHINE GUN
Parts (detached + labeled) with physical + functional descriptions:
MachineGun_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty LMG Spine ONLY — LOWER densifier CORE. Open TOP DECK for Receiver. Box-mag pocket empty; stock + grip ports empty; empty Front Grip mount; no bipod; NO optic rail on Spine. Do NOT draw Barrel/Tip/Stock/Grip/Optic/Receiver. HARD REJECT: complete upper; barrel on Spine. Order: Spine → Receiver ON TOP → full Barrel + Tip or Gatling cluster. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
MachineGun_Receiver_Gatling— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: UPPER+FORWARD mid Gatling shell ONTO MachineGun_Spine TOP DECK. Box-mag face. Keyed MG Gatling cluster forward — NOT Kinetic_Barrel. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
MachineGun_Barrel_Gatling_V5— BARREL — keyed Gatling cluster (SHROUDED) · module version V5- Physical: Mid fluted rotor tubes. Silhouette: fluted / lightened shroud slots (still closed — never bare tube). Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: lighter swing weight. Favors mobility — lower mass feel, faster shouldering / swap.
MachineGun_Mag_V5— MAG · module version V5- Physical: Dual box — twin box carrier. Silhouette: specialty dual-stack / twin / exotic cap silhouette. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: max specialty capacity profile. Favors mobility — lower mass feel, faster shouldering / swap.
MachineGun_Stock_V5— STOCK · module version V5- Physical: Folding LMG stock. Silhouette: padded thick recoil-pad stock. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: softened recoil pad. Favors mobility — lower mass feel, faster shouldering / swap.
MachineGun_Optic_V5— OPTIC / SIGHT · module version V5- Physical: Dual backup optic set plate. Silhouette: holo + flip magnifier or dual backup set. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: reflex + magnifier flexibility. Favors mobility — lower mass feel, faster shouldering / swap.
MachineGun_Grip_V5— REAR GRIP · module version V5- Physical: Vertical rear grip. Silhouette: upright or alternate rear grip block. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
MachineGun_FrontGrip_V5— FRONT GRIP — SEPARATE module (never on Spine) · module version V5- Physical: SEPARATE Front Grip module — Stub hand-stop. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: vented heatshield forend panel — separate module. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: heatshield support forend. Favors mobility — lower mass feel, faster shouldering / swap.
WEAPON 056 — HeavyGun_Receiver_Heavy · V1
Section titled “WEAPON 056 — HeavyGun_Receiver_Heavy · V1”Session: SESSION 6 — CLASS HEAVY GUN
Parts (detached + labeled) with physical + functional descriptions:
HeavyGun_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty cradled 2H Spine ONLY — ends at Receiver mount face. Brace port empty; forward hang structure; largest rotor cradle pocket empty (Gatling Receiver later). Do NOT draw Barrel/Brace/Grip installed. HARD REJECT: mid-body hollow with barrel already ahead of empty bay. Order: Spine → Receiver → Barrel. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
HeavyGun_Receiver_Heavy— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Cradled 2H armor fire body; Brace seat; forward hang; mount tabs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
HeavyGun_Barrel_Heavy_V1— BARREL — keyed Heavy FULL shrouded · module version V1- Physical: Standard cradled Heavy barrel. Silhouette: closed densifier shroud, baseline carbine/LMG length. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: baseline ballistic length / heat soak. Default refit pick — balanced handling, no specialty bias.
Kinetic_BarrelTip_V1— BARREL TIP — separate muzzle tip · V1- Physical: SEPARATE Barrel Tip — short SHROUDED densifier muzzle (baseline brake / flash-hider face). Soft Object Path for ALL Classes. Long guns: seats on front of full Barrel. HC/Sidearm: this tip IS the Barrel-slot length (no Kinetic_Barrel tube). Never a full mid-gun barrel. Silhouette: short closed muzzle tip, simple brake / flash-hider face. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: baseline flash/brake face. Default refit pick — balanced handling, no specialty bias.
HeavyGun_Mag_V1— MAG · module version V1- Physical: Standard Heavy mag / pack. Silhouette: baseline stick / box mag body. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: standard capacity. Default refit pick — balanced handling, no specialty bias.
HeavyGun_Brace_V1— BRACE · module version V1- Physical: Standard Heavy brace — never Stock. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: High-mount brace — rear support (Heavy/Rocket); not a stock. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
HeavyGun_Optic_V1— OPTIC / SIGHT · module version V1- Physical: Low Heavy optic. Silhouette: compact holo / reflex or low optic. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: close / reflex acquisition. Default refit pick — balanced handling, no specialty bias.
HeavyGun_Grip_V1— REAR GRIP · module version V1- Physical: Cradle rear grip. Silhouette: standard vertical rear grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
HeavyGun_FrontGrip_V1— FRONT GRIP — SEPARATE module (never on Spine) · module version V1- Physical: SEPARATE Front Grip module — Spade / butterfly front hold. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: classic vertical VFG — separate module. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: vertical control hold. Default refit pick — balanced handling, no specialty bias.
WEAPON 057 — HeavyGun_Receiver_Heavy · V2
Section titled “WEAPON 057 — HeavyGun_Receiver_Heavy · V2”Session: SESSION 6 — CLASS HEAVY GUN
Parts (detached + labeled) with physical + functional descriptions:
HeavyGun_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty cradled 2H Spine ONLY — ends at Receiver mount face. Brace port empty; forward hang structure; largest rotor cradle pocket empty (Gatling Receiver later). Do NOT draw Barrel/Brace/Grip installed. HARD REJECT: mid-body hollow with barrel already ahead of empty bay. Order: Spine → Receiver → Barrel. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
HeavyGun_Receiver_Heavy— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Cradled 2H armor fire body; Brace seat; forward hang; mount tabs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
HeavyGun_Barrel_Heavy_V2— BARREL — keyed Heavy FULL shrouded · module version V2- Physical: Sustained-fire Heavy barrel — thicker cooling mass. Silhouette: longer shrouded sleeve, extended reach. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: extra length for velocity / reach. Favors sustain / reach — more ammo, length, or support mass.
Kinetic_BarrelTip_V2— BARREL TIP — separate muzzle tip · V2- Physical: SEPARATE Barrel Tip — short SHROUDED side-vented sleeve. Same Soft Object Path (all Classes). Long = on Barrel front; pistol = primary Barrel-slot. Silhouette: short tip with side-vent ports cut through the shroud. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: side blast venting. Favors sustain / reach — more ammo, length, or support mass.
HeavyGun_Mag_V2— MAG · module version V2- Physical: High-cap Heavy mag. Silhouette: taller or higher-cap mag body. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: higher capacity / longer reload body. Favors sustain / reach — more ammo, length, or support mass.
HeavyGun_Brace_V2— BRACE · module version V2- Physical: Padded Heavy brace. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: High-mount brace — rear support (Heavy/Rocket); not a stock. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
HeavyGun_Optic_V2— OPTIC / SIGHT · module version V2- Physical: Cage Heavy optic. Silhouette: short tube / RDS or taller cage. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: short zoom / RDS lane. Favors sustain / reach — more ammo, length, or support mass.
HeavyGun_Grip_V2— REAR GRIP · module version V2- Physical: D-handle rear grip. Silhouette: aggressive rake / tactical panels. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
HeavyGun_FrontGrip_V2— FRONT GRIP — SEPARATE module (never on Spine) · module version V2- Physical: SEPARATE Front Grip module — Vertical hang grip. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: AFG angled foregrip — separate module. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: angled natural point. Favors sustain / reach — more ammo, length, or support mass.
WEAPON 058 — HeavyGun_Receiver_Heavy · V3
Section titled “WEAPON 058 — HeavyGun_Receiver_Heavy · V3”Session: SESSION 6 — CLASS HEAVY GUN
Parts (detached + labeled) with physical + functional descriptions:
HeavyGun_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty cradled 2H Spine ONLY — ends at Receiver mount face. Brace port empty; forward hang structure; largest rotor cradle pocket empty (Gatling Receiver later). Do NOT draw Barrel/Brace/Grip installed. HARD REJECT: mid-body hollow with barrel already ahead of empty bay. Order: Spine → Receiver → Barrel. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
HeavyGun_Receiver_Heavy— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Cradled 2H armor fire body; Brace seat; forward hang; mount tabs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
HeavyGun_Barrel_Heavy_V3— BARREL — keyed Heavy FULL shrouded · module version V3- Physical: Shrouded Heavy barrel. Silhouette: thicker shroud with brake / compensator porting in the sleeve. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: muzzle control bias (brake language). Favors control under fire — stability, protection, or brake bias.
Kinetic_BarrelTip_V3— BARREL TIP — separate muzzle tip · V3- Physical: SEPARATE Barrel Tip — short SHROUDED compensator-port sleeve. Same Soft Object Path (all Classes). Silhouette: short tip with top/side compensator ports in the sleeve. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: compensator climb control. Favors control under fire — stability, protection, or brake bias.
HeavyGun_Mag_V3— MAG · module version V3- Physical: Dual-stack Heavy mag. Silhouette: wide / stubby / drum-lite or heavy-walled mag. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: compact PDW or armored feed. Favors control under fire — stability, protection, or brake bias.
HeavyGun_Brace_V3— BRACE · module version V3- Physical: Counterweight brace. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: High-mount brace — rear support (Heavy/Rocket); not a stock. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
HeavyGun_Optic_V3— OPTIC / SIGHT · module version V3- Physical: Holo Heavy optic. Silhouette: mid hood / mid-power optic (not anti-materiel). Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid-range Scout lane. Favors control under fire — stability, protection, or brake bias.
HeavyGun_Grip_V3— REAR GRIP · module version V3- Physical: Spade rear grip. Silhouette: thinner marksman or specialty rake. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
HeavyGun_FrontGrip_V3— FRONT GRIP — SEPARATE module (never on Spine) · module version V3- Physical: SEPARATE Front Grip module — Horizontal M134-style bar. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: stub hand-stop — separate module. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: minimal hand-stop index. Favors control under fire — stability, protection, or brake bias.
WEAPON 059 — HeavyGun_Receiver_Heavy · V4
Section titled “WEAPON 059 — HeavyGun_Receiver_Heavy · V4”Session: SESSION 6 — CLASS HEAVY GUN
Parts (detached + labeled) with physical + functional descriptions:
HeavyGun_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty cradled 2H Spine ONLY — ends at Receiver mount face. Brace port empty; forward hang structure; largest rotor cradle pocket empty (Gatling Receiver later). Do NOT draw Barrel/Brace/Grip installed. HARD REJECT: mid-body hollow with barrel already ahead of empty bay. Order: Spine → Receiver → Barrel. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
HeavyGun_Receiver_Heavy— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Cradled 2H armor fire body; Brace seat; forward hang; mount tabs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
HeavyGun_Barrel_Heavy_V4— BARREL — keyed Heavy FULL shrouded · module version V4- Physical: Ported Heavy barrel. Silhouette: heavy heat-sleeve wrap, max shroud mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: sustained fire heat soak. Favors heat management / protected profile — sleeved operation.
Kinetic_BarrelTip_V4— BARREL TIP — separate muzzle tip · V4- Physical: SEPARATE Barrel Tip — short SHROUDED heavy heat-sleeve tip. Same Soft Object Path (all Classes). Silhouette: short tip with thick heat-sleeve mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: heat mass at muzzle. Favors heat management / protected profile — sleeved operation.
HeavyGun_Mag_V4— MAG · module version V4- Physical: Drum-heavy magazine. Silhouette: windowed or mid-clean mag with status strip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: mid-cap / readable chambers. Favors heat management / protected profile — sleeved operation.
HeavyGun_Brace_V4— BRACE · module version V4- Physical: Skeleton Heavy brace. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: High-mount brace — rear support (Heavy/Rocket); not a stock. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
HeavyGun_Optic_V4— OPTIC / SIGHT · module version V4- Physical: Dual optic plate. Silhouette: prism / mid ACOG-style or dual body. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid prism precision. Favors heat management / protected profile — sleeved operation.
HeavyGun_Grip_V4— REAR GRIP · module version V4- Physical: Thick rear grip. Silhouette: overmold / rubber / stipple duty grip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
HeavyGun_FrontGrip_V4— FRONT GRIP — SEPARATE module (never on Spine) · module version V4- Physical: SEPARATE Front Grip module — Dual horizontal bars. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: rail ladder / cover grip — separate module. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: rail-cover grip surface. Favors heat management / protected profile — sleeved operation.
WEAPON 060 — HeavyGun_Receiver_Heavy · V5
Section titled “WEAPON 060 — HeavyGun_Receiver_Heavy · V5”Session: SESSION 6 — CLASS HEAVY GUN
Parts (detached + labeled) with physical + functional descriptions:
HeavyGun_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty cradled 2H Spine ONLY — ends at Receiver mount face. Brace port empty; forward hang structure; largest rotor cradle pocket empty (Gatling Receiver later). Do NOT draw Barrel/Brace/Grip installed. HARD REJECT: mid-body hollow with barrel already ahead of empty bay. Order: Spine → Receiver → Barrel. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
HeavyGun_Receiver_Heavy— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Cradled 2H armor fire body; Brace seat; forward hang; mount tabs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
HeavyGun_Barrel_Heavy_V5— BARREL — keyed Heavy FULL shrouded · module version V5- Physical: Counterweighted Heavy barrel — forward mass bias. Silhouette: fluted / lightened shroud slots (still closed — never bare tube). Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: lighter swing weight. Favors mobility — lower mass feel, faster shouldering / swap.
Kinetic_BarrelTip_V5— BARREL TIP — separate muzzle tip · V5- Physical: SEPARATE Barrel Tip — short SHROUDED fluted / lightened tip (never bare tube). Same Soft Object Path (all Classes). Silhouette: short tip with lightening flutes in the shroud only. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: lightest tip mass. Favors mobility — lower mass feel, faster shouldering / swap.
HeavyGun_Mag_V5— MAG · module version V5- Physical: Soft pack feed. Silhouette: specialty dual-stack / twin / exotic cap silhouette. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: max specialty capacity profile. Favors mobility — lower mass feel, faster shouldering / swap.
HeavyGun_Brace_V5— BRACE · module version V5- Physical: Folding Heavy brace. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: High-mount brace — rear support (Heavy/Rocket); not a stock. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
HeavyGun_Optic_V5— OPTIC / SIGHT · module version V5- Physical: Shielded tube Heavy optic. Silhouette: holo + flip magnifier or dual backup set. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: reflex + magnifier flexibility. Favors mobility — lower mass feel, faster shouldering / swap.
HeavyGun_Grip_V5— REAR GRIP · module version V5- Physical: Vertical rear grip. Silhouette: upright or alternate rear grip block. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
HeavyGun_FrontGrip_V5— FRONT GRIP — SEPARATE module (never on Spine) · module version V5- Physical: SEPARATE Front Grip module — Stub hang stop. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: vented heatshield forend panel — separate module. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: heatshield support forend. Favors mobility — lower mass feel, faster shouldering / swap.
WEAPON 061 — HeavyGun_Receiver_Gatling · V1
Section titled “WEAPON 061 — HeavyGun_Receiver_Gatling · V1”Session: SESSION 6 — CLASS HEAVY GUN
Parts (detached + labeled) with physical + functional descriptions:
HeavyGun_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty cradled 2H Spine ONLY — ends at Receiver mount face. Brace port empty; forward hang structure; largest rotor cradle pocket empty (Gatling Receiver later). Do NOT draw Barrel/Brace/Grip installed. HARD REJECT: mid-body hollow with barrel already ahead of empty bay. Order: Spine → Receiver → Barrel. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
HeavyGun_Receiver_Gatling— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Same cradle fire body for largest rotor; never 1H-slim. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
HeavyGun_Barrel_Gatling_V1— BARREL — keyed Gatling cluster (SHROUDED) · module version V1- Physical: Largest rotor cluster, baseline. M134-scale. Not Rifle/MG. Silhouette: closed densifier shroud, baseline carbine/LMG length. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: baseline ballistic length / heat soak. Default refit pick — balanced handling, no specialty bias.
HeavyGun_Mag_V1— MAG · module version V1- Physical: Standard Heavy mag / pack. Silhouette: baseline stick / box mag body. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: standard capacity. Default refit pick — balanced handling, no specialty bias.
HeavyGun_Brace_V1— BRACE · module version V1- Physical: Standard Heavy brace — never Stock. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: High-mount brace — rear support (Heavy/Rocket); not a stock. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
HeavyGun_Optic_V1— OPTIC / SIGHT · module version V1- Physical: Low Heavy optic. Silhouette: compact holo / reflex or low optic. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: close / reflex acquisition. Default refit pick — balanced handling, no specialty bias.
HeavyGun_Grip_V1— REAR GRIP · module version V1- Physical: Cradle rear grip. Silhouette: standard vertical rear grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
HeavyGun_FrontGrip_V1— FRONT GRIP — SEPARATE module (never on Spine) · module version V1- Physical: SEPARATE Front Grip module — Spade / butterfly front hold. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: classic vertical VFG — separate module. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: vertical control hold. Default refit pick — balanced handling, no specialty bias.
WEAPON 062 — HeavyGun_Receiver_Gatling · V2
Section titled “WEAPON 062 — HeavyGun_Receiver_Gatling · V2”Session: SESSION 6 — CLASS HEAVY GUN
Parts (detached + labeled) with physical + functional descriptions:
HeavyGun_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty cradled 2H Spine ONLY — ends at Receiver mount face. Brace port empty; forward hang structure; largest rotor cradle pocket empty (Gatling Receiver later). Do NOT draw Barrel/Brace/Grip installed. HARD REJECT: mid-body hollow with barrel already ahead of empty bay. Order: Spine → Receiver → Barrel. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
HeavyGun_Receiver_Gatling— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Same cradle fire body for largest rotor; never 1H-slim. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
HeavyGun_Barrel_Gatling_V2— BARREL — keyed Gatling cluster (SHROUDED) · module version V2- Physical: Largest rotor, extended tubes. Silhouette: longer shrouded sleeve, extended reach. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: extra length for velocity / reach. Favors sustain / reach — more ammo, length, or support mass.
HeavyGun_Mag_V2— MAG · module version V2- Physical: High-cap Heavy mag. Silhouette: taller or higher-cap mag body. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: higher capacity / longer reload body. Favors sustain / reach — more ammo, length, or support mass.
HeavyGun_Brace_V2— BRACE · module version V2- Physical: Padded Heavy brace. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: High-mount brace — rear support (Heavy/Rocket); not a stock. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
HeavyGun_Optic_V2— OPTIC / SIGHT · module version V2- Physical: Cage Heavy optic. Silhouette: short tube / RDS or taller cage. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: short zoom / RDS lane. Favors sustain / reach — more ammo, length, or support mass.
HeavyGun_Grip_V2— REAR GRIP · module version V2- Physical: D-handle rear grip. Silhouette: aggressive rake / tactical panels. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
HeavyGun_FrontGrip_V2— FRONT GRIP — SEPARATE module (never on Spine) · module version V2- Physical: SEPARATE Front Grip module — Vertical hang grip. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: AFG angled foregrip — separate module. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: angled natural point. Favors sustain / reach — more ammo, length, or support mass.
WEAPON 063 — HeavyGun_Receiver_Gatling · V3
Section titled “WEAPON 063 — HeavyGun_Receiver_Gatling · V3”Session: SESSION 6 — CLASS HEAVY GUN
Parts (detached + labeled) with physical + functional descriptions:
HeavyGun_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty cradled 2H Spine ONLY — ends at Receiver mount face. Brace port empty; forward hang structure; largest rotor cradle pocket empty (Gatling Receiver later). Do NOT draw Barrel/Brace/Grip installed. HARD REJECT: mid-body hollow with barrel already ahead of empty bay. Order: Spine → Receiver → Barrel. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
HeavyGun_Receiver_Gatling— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Same cradle fire body for largest rotor; never 1H-slim. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
HeavyGun_Barrel_Gatling_V3— BARREL — keyed Gatling cluster (SHROUDED) · module version V3- Physical: Largest rotor + heavy muzzle collar. Silhouette: thicker shroud with brake / compensator porting in the sleeve. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: muzzle control bias (brake language). Favors control under fire — stability, protection, or brake bias.
HeavyGun_Mag_V3— MAG · module version V3- Physical: Dual-stack Heavy mag. Silhouette: wide / stubby / drum-lite or heavy-walled mag. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: compact PDW or armored feed. Favors control under fire — stability, protection, or brake bias.
HeavyGun_Brace_V3— BRACE · module version V3- Physical: Counterweight brace. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: High-mount brace — rear support (Heavy/Rocket); not a stock. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
HeavyGun_Optic_V3— OPTIC / SIGHT · module version V3- Physical: Holo Heavy optic. Silhouette: mid hood / mid-power optic (not anti-materiel). Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid-range Scout lane. Favors control under fire — stability, protection, or brake bias.
HeavyGun_Grip_V3— REAR GRIP · module version V3- Physical: Spade rear grip. Silhouette: thinner marksman or specialty rake. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
HeavyGun_FrontGrip_V3— FRONT GRIP — SEPARATE module (never on Spine) · module version V3- Physical: SEPARATE Front Grip module — Horizontal M134-style bar. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: stub hand-stop — separate module. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: minimal hand-stop index. Favors control under fire — stability, protection, or brake bias.
WEAPON 064 — HeavyGun_Receiver_Gatling · V4
Section titled “WEAPON 064 — HeavyGun_Receiver_Gatling · V4”Session: SESSION 6 — CLASS HEAVY GUN
Parts (detached + labeled) with physical + functional descriptions:
HeavyGun_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty cradled 2H Spine ONLY — ends at Receiver mount face. Brace port empty; forward hang structure; largest rotor cradle pocket empty (Gatling Receiver later). Do NOT draw Barrel/Brace/Grip installed. HARD REJECT: mid-body hollow with barrel already ahead of empty bay. Order: Spine → Receiver → Barrel. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
HeavyGun_Receiver_Gatling— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Same cradle fire body for largest rotor; never 1H-slim. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
HeavyGun_Barrel_Gatling_V4— BARREL — keyed Gatling cluster (SHROUDED) · module version V4- Physical: Largest rotor in armored heat sleeve. Silhouette: heavy heat-sleeve wrap, max shroud mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: sustained fire heat soak. Favors heat management / protected profile — sleeved operation.
HeavyGun_Mag_V4— MAG · module version V4- Physical: Drum-heavy magazine. Silhouette: windowed or mid-clean mag with status strip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: mid-cap / readable chambers. Favors heat management / protected profile — sleeved operation.
HeavyGun_Brace_V4— BRACE · module version V4- Physical: Skeleton Heavy brace. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: High-mount brace — rear support (Heavy/Rocket); not a stock. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
HeavyGun_Optic_V4— OPTIC / SIGHT · module version V4- Physical: Dual optic plate. Silhouette: prism / mid ACOG-style or dual body. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid prism precision. Favors heat management / protected profile — sleeved operation.
HeavyGun_Grip_V4— REAR GRIP · module version V4- Physical: Thick rear grip. Silhouette: overmold / rubber / stipple duty grip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
HeavyGun_FrontGrip_V4— FRONT GRIP — SEPARATE module (never on Spine) · module version V4- Physical: SEPARATE Front Grip module — Dual horizontal bars. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: rail ladder / cover grip — separate module. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: rail-cover grip surface. Favors heat management / protected profile — sleeved operation.
WEAPON 065 — HeavyGun_Receiver_Gatling · V5
Section titled “WEAPON 065 — HeavyGun_Receiver_Gatling · V5”Session: SESSION 6 — CLASS HEAVY GUN
Parts (detached + labeled) with physical + functional descriptions:
HeavyGun_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty cradled 2H Spine ONLY — ends at Receiver mount face. Brace port empty; forward hang structure; largest rotor cradle pocket empty (Gatling Receiver later). Do NOT draw Barrel/Brace/Grip installed. HARD REJECT: mid-body hollow with barrel already ahead of empty bay. Order: Spine → Receiver → Barrel. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
HeavyGun_Receiver_Gatling— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Same cradle fire body for largest rotor; never 1H-slim. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
HeavyGun_Barrel_Gatling_V5— BARREL — keyed Gatling cluster (SHROUDED) · module version V5- Physical: Largest fluted rotor tubes. Silhouette: fluted / lightened shroud slots (still closed — never bare tube). Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: lighter swing weight. Favors mobility — lower mass feel, faster shouldering / swap.
HeavyGun_Mag_V5— MAG · module version V5- Physical: Soft pack feed. Silhouette: specialty dual-stack / twin / exotic cap silhouette. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: max specialty capacity profile. Favors mobility — lower mass feel, faster shouldering / swap.
HeavyGun_Brace_V5— BRACE · module version V5- Physical: Folding Heavy brace. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: High-mount brace — rear support (Heavy/Rocket); not a stock. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
HeavyGun_Optic_V5— OPTIC / SIGHT · module version V5- Physical: Shielded tube Heavy optic. Silhouette: holo + flip magnifier or dual backup set. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: reflex + magnifier flexibility. Favors mobility — lower mass feel, faster shouldering / swap.
HeavyGun_Grip_V5— REAR GRIP · module version V5- Physical: Vertical rear grip. Silhouette: upright or alternate rear grip block. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
HeavyGun_FrontGrip_V5— FRONT GRIP — SEPARATE module (never on Spine) · module version V5- Physical: SEPARATE Front Grip module — Stub hang stop. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: vented heatshield forend panel — separate module. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: heatshield support forend. Favors mobility — lower mass feel, faster shouldering / swap.
WEAPON 066 — GL_Receiver_GL · V1
Section titled “WEAPON 066 — GL_Receiver_GL · V1”Session: SESSION 7 — CLASS GRENADE LAUNCHER
Parts (detached + labeled) with physical + functional descriptions:
GL_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty ordinance Spine ONLY — ends at Receiver mount face. Single-shot breech pocket empty (not revolving drum); stock + grip ports empty. Do NOT draw Barrel/Stock/Grip installed. HARD REJECT: mid-body hollow with barrel already ahead of empty bay. Order: Spine → Receiver → Barrel. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
GL_Receiver_GL— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Ordinance projector fire body; wide bore face; Year-1 single-shot breech well face (no revolving drum); stock + grip seats; mount tabs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
GL_Barrel_V1— BARREL — keyed GL FULL shrouded · module version V1- Physical: Standard wide-bore GL barrel — own Soft Object Path. Not Kinetic_BarrelTip. Silhouette: closed densifier shroud, baseline carbine/LMG length. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: baseline ballistic length / heat soak. Default refit pick — balanced handling, no specialty bias.
GL_Breech_V1— BREECH — Year-1 single-shot · module version V1- Physical: Baseline single-shot breech / break-action chamber. Year-1 only — not a revolving drum. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: GL Year-1 single-shot breech block. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
Kinetic_BarrelTip_V1— BARREL TIP — separate muzzle tip · V1- Physical: SEPARATE Barrel Tip — short SHROUDED densifier muzzle (baseline brake / flash-hider face). Soft Object Path for ALL Classes. Long guns: seats on front of full Barrel. HC/Sidearm: this tip IS the Barrel-slot length (no Kinetic_Barrel tube). Never a full mid-gun barrel. Silhouette: short closed muzzle tip, simple brake / flash-hider face. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: baseline flash/brake face. Default refit pick — balanced handling, no specialty bias.
GL_Stock_V1— STOCK · module version V1- Physical: Padded GL stock. Silhouette: fixed compact shoulder stock. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stable shouldering. Default refit pick — balanced handling, no specialty bias.
GL_Optic_V1— OPTIC / SIGHT · module version V1- Physical: Ladder / arc grenade sight. Silhouette: compact holo / reflex or low optic. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: close / reflex acquisition. Default refit pick — balanced handling, no specialty bias.
GL_Grip_V1— REAR GRIP · module version V1- Physical: Standard GL rear grip. Silhouette: standard vertical rear grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
GL_FrontGrip_V1— FRONT GRIP — SEPARATE module (never on Spine) · module version V1- Physical: SEPARATE Front Grip module — Vertical front grip. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: classic vertical VFG — separate module. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: vertical control hold. Default refit pick — balanced handling, no specialty bias.
WEAPON 067 — GL_Receiver_GL · V2
Section titled “WEAPON 067 — GL_Receiver_GL · V2”Session: SESSION 7 — CLASS GRENADE LAUNCHER
Parts (detached + labeled) with physical + functional descriptions:
GL_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty ordinance Spine ONLY — ends at Receiver mount face. Single-shot breech pocket empty (not revolving drum); stock + grip ports empty. Do NOT draw Barrel/Stock/Grip installed. HARD REJECT: mid-body hollow with barrel already ahead of empty bay. Order: Spine → Receiver → Barrel. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
GL_Receiver_GL— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Ordinance projector fire body; wide bore face; Year-1 single-shot breech well face (no revolving drum); stock + grip seats; mount tabs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
GL_Barrel_V2— BARREL — keyed GL FULL shrouded · module version V2- Physical: Long GL barrel. Silhouette: longer shrouded sleeve, extended reach. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: extra length for velocity / reach. Favors sustain / reach — more ammo, length, or support mass.
GL_Breech_V2— BREECH — Year-1 single-shot · module version V2- Physical: Heavy single-shot breech — thicker breech block. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: GL Year-1 single-shot breech block. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
Kinetic_BarrelTip_V2— BARREL TIP — separate muzzle tip · V2- Physical: SEPARATE Barrel Tip — short SHROUDED side-vented sleeve. Same Soft Object Path (all Classes). Long = on Barrel front; pistol = primary Barrel-slot. Silhouette: short tip with side-vent ports cut through the shroud. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: side blast venting. Favors sustain / reach — more ammo, length, or support mass.
GL_Stock_V2— STOCK · module version V2- Physical: Folding GL stock. Silhouette: collapsible / folding / telescoping stock. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stow / CQB length flexibility. Favors sustain / reach — more ammo, length, or support mass.
GL_Optic_V2— OPTIC / SIGHT · module version V2- Physical: Holo GL optic. Silhouette: short tube / RDS or taller cage. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: short zoom / RDS lane. Favors sustain / reach — more ammo, length, or support mass.
GL_Grip_V2— REAR GRIP · module version V2- Physical: Heavy GL rear grip. Silhouette: aggressive rake / tactical panels. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
GL_FrontGrip_V2— FRONT GRIP — SEPARATE module (never on Spine) · module version V2- Physical: SEPARATE Front Grip module — Pump-style forend. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: AFG angled foregrip — separate module. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: angled natural point. Favors sustain / reach — more ammo, length, or support mass.
WEAPON 068 — GL_Receiver_GL · V3
Section titled “WEAPON 068 — GL_Receiver_GL · V3”Session: SESSION 7 — CLASS GRENADE LAUNCHER
Parts (detached + labeled) with physical + functional descriptions:
GL_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty ordinance Spine ONLY — ends at Receiver mount face. Single-shot breech pocket empty (not revolving drum); stock + grip ports empty. Do NOT draw Barrel/Stock/Grip installed. HARD REJECT: mid-body hollow with barrel already ahead of empty bay. Order: Spine → Receiver → Barrel. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
GL_Receiver_GL— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Ordinance projector fire body; wide bore face; Year-1 single-shot breech well face (no revolving drum); stock + grip seats; mount tabs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
GL_Barrel_V3— BARREL — keyed GL FULL shrouded · module version V3- Physical: Short GL barrel. Silhouette: thicker shroud with brake / compensator porting in the sleeve. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: muzzle control bias (brake language). Favors control under fire — stability, protection, or brake bias.
GL_Breech_V3— BREECH — Year-1 single-shot · module version V3- Physical: Side-gate single-shot breech — loading gate emphasis. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: GL Year-1 single-shot breech block. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
Kinetic_BarrelTip_V3— BARREL TIP — separate muzzle tip · V3- Physical: SEPARATE Barrel Tip — short SHROUDED compensator-port sleeve. Same Soft Object Path (all Classes). Silhouette: short tip with top/side compensator ports in the sleeve. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: compensator climb control. Favors control under fire — stability, protection, or brake bias.
GL_Stock_V3— STOCK · module version V3- Physical: Full fixed GL stock. Silhouette: raised cheek-weld marksman stock. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: precision cheek weld. Favors control under fire — stability, protection, or brake bias.
GL_Optic_V3— OPTIC / SIGHT · module version V3- Physical: Dual GL optic. Silhouette: mid hood / mid-power optic (not anti-materiel). Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid-range Scout lane. Favors control under fire — stability, protection, or brake bias.
GL_Grip_V3— REAR GRIP · module version V3- Physical: Vertical GL rear grip. Silhouette: thinner marksman or specialty rake. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
GL_FrontGrip_V3— FRONT GRIP — SEPARATE module (never on Spine) · module version V3- Physical: SEPARATE Front Grip module — AFG. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: stub hand-stop — separate module. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: minimal hand-stop index. Favors control under fire — stability, protection, or brake bias.
WEAPON 069 — GL_Receiver_GL · V4
Section titled “WEAPON 069 — GL_Receiver_GL · V4”Session: SESSION 7 — CLASS GRENADE LAUNCHER
Parts (detached + labeled) with physical + functional descriptions:
GL_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty ordinance Spine ONLY — ends at Receiver mount face. Single-shot breech pocket empty (not revolving drum); stock + grip ports empty. Do NOT draw Barrel/Stock/Grip installed. HARD REJECT: mid-body hollow with barrel already ahead of empty bay. Order: Spine → Receiver → Barrel. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
GL_Receiver_GL— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Ordinance projector fire body; wide bore face; Year-1 single-shot breech well face (no revolving drum); stock + grip seats; mount tabs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
GL_Barrel_V4— BARREL — keyed GL FULL shrouded · module version V4- Physical: Rifled densifier GL barrel. Silhouette: heavy heat-sleeve wrap, max shroud mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: sustained fire heat soak. Favors heat management / protected profile — sleeved operation.
GL_Breech_V4— BREECH — Year-1 single-shot · module version V4- Physical: Top-break single-shot breech. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: GL Year-1 single-shot breech block. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
Kinetic_BarrelTip_V4— BARREL TIP — separate muzzle tip · V4- Physical: SEPARATE Barrel Tip — short SHROUDED heavy heat-sleeve tip. Same Soft Object Path (all Classes). Silhouette: short tip with thick heat-sleeve mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: heat mass at muzzle. Favors heat management / protected profile — sleeved operation.
GL_Stock_V4— STOCK · module version V4- Physical: Skeleton GL stock. Silhouette: skeleton / open-frame light stock. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: lowest stock mass. Favors heat management / protected profile — sleeved operation.
GL_Optic_V4— OPTIC / SIGHT · module version V4- Physical: Cage GL optic. Silhouette: prism / mid ACOG-style or dual body. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid prism precision. Favors heat management / protected profile — sleeved operation.
GL_Grip_V4— REAR GRIP · module version V4- Physical: Stipple GL grip. Silhouette: overmold / rubber / stipple duty grip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
GL_FrontGrip_V4— FRONT GRIP — SEPARATE module (never on Spine) · module version V4- Physical: SEPARATE Front Grip module — Heatshield forend. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: rail ladder / cover grip — separate module. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: rail-cover grip surface. Favors heat management / protected profile — sleeved operation.
WEAPON 070 — GL_Receiver_GL · V5
Section titled “WEAPON 070 — GL_Receiver_GL · V5”Session: SESSION 7 — CLASS GRENADE LAUNCHER
Parts (detached + labeled) with physical + functional descriptions:
GL_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty ordinance Spine ONLY — ends at Receiver mount face. Single-shot breech pocket empty (not revolving drum); stock + grip ports empty. Do NOT draw Barrel/Stock/Grip installed. HARD REJECT: mid-body hollow with barrel already ahead of empty bay. Order: Spine → Receiver → Barrel. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
GL_Receiver_GL— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Ordinance projector fire body; wide bore face; Year-1 single-shot breech well face (no revolving drum); stock + grip seats; mount tabs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
GL_Barrel_V5— BARREL — keyed GL FULL shrouded · module version V5- Physical: Blast-sleeve GL barrel. Silhouette: fluted / lightened shroud slots (still closed — never bare tube). Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: lighter swing weight. Favors mobility — lower mass feel, faster shouldering / swap.
GL_Breech_V5— BREECH — Year-1 single-shot · module version V5- Physical: Armored single-shot breech — densifier shell cradle. Revolving drums = Legendary+ later. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: GL Year-1 single-shot breech block. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
Kinetic_BarrelTip_V5— BARREL TIP — separate muzzle tip · V5- Physical: SEPARATE Barrel Tip — short SHROUDED fluted / lightened tip (never bare tube). Same Soft Object Path (all Classes). Silhouette: short tip with lightening flutes in the shroud only. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: lightest tip mass. Favors mobility — lower mass feel, faster shouldering / swap.
GL_Stock_V5— STOCK · module version V5- Physical: Shock GL stock. Silhouette: padded thick recoil-pad stock. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: softened recoil pad. Favors mobility — lower mass feel, faster shouldering / swap.
GL_Optic_V5— OPTIC / SIGHT · module version V5- Physical: Short tube GL optic. Silhouette: holo + flip magnifier or dual backup set. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: reflex + magnifier flexibility. Favors mobility — lower mass feel, faster shouldering / swap.
GL_Grip_V5— REAR GRIP · module version V5- Physical: Padded GL grip. Silhouette: upright or alternate rear grip block. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
GL_FrontGrip_V5— FRONT GRIP — SEPARATE module (never on Spine) · module version V5- Physical: SEPARATE Front Grip module — Stub hand-stop. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: vented heatshield forend panel — separate module. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: heatshield support forend. Favors mobility — lower mass feel, faster shouldering / swap.
WEAPON 071 — Rocket_Receiver_Rocket · V1
Section titled “WEAPON 071 — Rocket_Receiver_Rocket · V1”Session: SESSION 8 — CLASS ROCKET
Parts (detached + labeled) with physical + functional descriptions:
Rocket_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty tube-launcher Spine ONLY — ends at Receiver mount face. Tube mount + rear Backblast Collar port empty; Grip + Brace ports empty. Do NOT draw Tube/Backblast/Brace/Grip installed. HARD REJECT: complete launcher with a hollow mid gap. Order: Spine → Receiver → Tube (forward) + Backblast Collar (rear). Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rocket_Receiver_Rocket— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Tube-launcher fire body that seats ONTO Rocket_Spine. Forward Tube mount face; rear Backblast Collar seat; Grip + Brace seats; mount tabs. No Warhead bay — payload is not a Refit module. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Rocket_Tube_V1— TUBE — keyed Rocket tube · module version V1- Physical: Standard launch tube — forward rail only. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rocket launch tube. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
Rocket_Backblast_V1— BACKBLAST COLLAR — rear (not Warhead) · module version V1- Physical: Baseline rear densifier backblast collar — flared exhaust ring that directs rocket backblast. NOT a warhead nose. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rocket rear exhaust collar — not a warhead. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
Rocket_Brace_V1— BRACE · module version V1- Physical: Standard Rocket brace. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: High-mount brace — rear support (Heavy/Rocket); not a stock. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
Rocket_Optic_V1— OPTIC / SIGHT · module version V1- Physical: Lock-on optic / seeker sight. Silhouette: compact holo / reflex or low optic. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: close / reflex acquisition. Default refit pick — balanced handling, no specialty bias.
Rocket_Grip_V1— REAR GRIP · module version V1- Physical: Standard rocket grip. Silhouette: standard vertical rear grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
Rocket_FrontGrip_V1— FRONT GRIP — SEPARATE module (never on Spine) · module version V1- Physical: SEPARATE Front Grip module — Support front hold. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: classic vertical VFG — separate module. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: vertical control hold. Default refit pick — balanced handling, no specialty bias.
WEAPON 072 — Rocket_Receiver_Rocket · V2
Section titled “WEAPON 072 — Rocket_Receiver_Rocket · V2”Session: SESSION 8 — CLASS ROCKET
Parts (detached + labeled) with physical + functional descriptions:
Rocket_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty tube-launcher Spine ONLY — ends at Receiver mount face. Tube mount + rear Backblast Collar port empty; Grip + Brace ports empty. Do NOT draw Tube/Backblast/Brace/Grip installed. HARD REJECT: complete launcher with a hollow mid gap. Order: Spine → Receiver → Tube (forward) + Backblast Collar (rear). Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rocket_Receiver_Rocket— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Tube-launcher fire body that seats ONTO Rocket_Spine. Forward Tube mount face; rear Backblast Collar seat; Grip + Brace seats; mount tabs. No Warhead bay — payload is not a Refit module. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Rocket_Tube_V2— TUBE — keyed Rocket tube · module version V2- Physical: Long launch tube. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rocket launch tube. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
Rocket_Backblast_V2— BACKBLAST COLLAR — rear (not Warhead) · module version V2- Physical: Wide flare collar — larger blast skirt / petal flare. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rocket rear exhaust collar — not a warhead. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
Rocket_Brace_V2— BRACE · module version V2- Physical: Padded Rocket brace. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: High-mount brace — rear support (Heavy/Rocket); not a stock. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
Rocket_Optic_V2— OPTIC / SIGHT · module version V2- Physical: Iron rocket sights. Silhouette: short tube / RDS or taller cage. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: short zoom / RDS lane. Favors sustain / reach — more ammo, length, or support mass.
Rocket_Grip_V2— REAR GRIP · module version V2- Physical: Trigger-box grip. Silhouette: aggressive rake / tactical panels. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
Rocket_FrontGrip_V2— FRONT GRIP — SEPARATE module (never on Spine) · module version V2- Physical: SEPARATE Front Grip module — Stub front stop. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: AFG angled foregrip — separate module. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: angled natural point. Favors sustain / reach — more ammo, length, or support mass.
WEAPON 073 — Rocket_Receiver_Rocket · V3
Section titled “WEAPON 073 — Rocket_Receiver_Rocket · V3”Session: SESSION 8 — CLASS ROCKET
Parts (detached + labeled) with physical + functional descriptions:
Rocket_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty tube-launcher Spine ONLY — ends at Receiver mount face. Tube mount + rear Backblast Collar port empty; Grip + Brace ports empty. Do NOT draw Tube/Backblast/Brace/Grip installed. HARD REJECT: complete launcher with a hollow mid gap. Order: Spine → Receiver → Tube (forward) + Backblast Collar (rear). Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rocket_Receiver_Rocket— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Tube-launcher fire body that seats ONTO Rocket_Spine. Forward Tube mount face; rear Backblast Collar seat; Grip + Brace seats; mount tabs. No Warhead bay — payload is not a Refit module. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Rocket_Tube_V3— TUBE — keyed Rocket tube · module version V3- Physical: Shielded launch tube. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rocket launch tube. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
Rocket_Backblast_V3— BACKBLAST COLLAR — rear (not Warhead) · module version V3- Physical: Ported heat collar — side vent ports in the rear ring. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rocket rear exhaust collar — not a warhead. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
Rocket_Brace_V3— BRACE · module version V3- Physical: Skeleton Rocket brace. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: High-mount brace — rear support (Heavy/Rocket); not a stock. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
Rocket_Optic_V3— OPTIC / SIGHT · module version V3- Physical: Holo rocket optic. Silhouette: mid hood / mid-power optic (not anti-materiel). Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid-range Scout lane. Favors control under fire — stability, protection, or brake bias.
Rocket_Grip_V3— REAR GRIP · module version V3- Physical: Vertical rocket grip. Silhouette: thinner marksman or specialty rake. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
Rocket_FrontGrip_V3— FRONT GRIP — SEPARATE module (never on Spine) · module version V3- Physical: SEPARATE Front Grip module — Vertical front grip. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: stub hand-stop — separate module. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: minimal hand-stop index. Favors control under fire — stability, protection, or brake bias.
WEAPON 074 — Rocket_Receiver_Rocket · V4
Section titled “WEAPON 074 — Rocket_Receiver_Rocket · V4”Session: SESSION 8 — CLASS ROCKET
Parts (detached + labeled) with physical + functional descriptions:
Rocket_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty tube-launcher Spine ONLY — ends at Receiver mount face. Tube mount + rear Backblast Collar port empty; Grip + Brace ports empty. Do NOT draw Tube/Backblast/Brace/Grip installed. HARD REJECT: complete launcher with a hollow mid gap. Order: Spine → Receiver → Tube (forward) + Backblast Collar (rear). Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rocket_Receiver_Rocket— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Tube-launcher fire body that seats ONTO Rocket_Spine. Forward Tube mount face; rear Backblast Collar seat; Grip + Brace seats; mount tabs. No Warhead bay — payload is not a Refit module. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Rocket_Tube_V4— TUBE — keyed Rocket tube · module version V4- Physical: Vented launch tube. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rocket launch tube. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
Rocket_Backblast_V4— BACKBLAST COLLAR — rear (not Warhead) · module version V4- Physical: Armored blast cup — thick rear cup / deflector mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rocket rear exhaust collar — not a warhead. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
Rocket_Brace_V4— BRACE · module version V4- Physical: Folding Rocket brace. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: High-mount brace — rear support (Heavy/Rocket); not a stock. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
Rocket_Optic_V4— OPTIC / SIGHT · module version V4- Physical: Dual rocket optic. Silhouette: prism / mid ACOG-style or dual body. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid prism precision. Favors heat management / protected profile — sleeved operation.
Rocket_Grip_V4— REAR GRIP · module version V4- Physical: Thick rocket grip. Silhouette: overmold / rubber / stipple duty grip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
Rocket_FrontGrip_V4— FRONT GRIP — SEPARATE module (never on Spine) · module version V4- Physical: SEPARATE Front Grip module — Horizontal front bar. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: rail ladder / cover grip — separate module. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: rail-cover grip surface. Favors heat management / protected profile — sleeved operation.
WEAPON 075 — Rocket_Receiver_Rocket · V5
Section titled “WEAPON 075 — Rocket_Receiver_Rocket · V5”Session: SESSION 8 — CLASS ROCKET
Parts (detached + labeled) with physical + functional descriptions:
Rocket_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty tube-launcher Spine ONLY — ends at Receiver mount face. Tube mount + rear Backblast Collar port empty; Grip + Brace ports empty. Do NOT draw Tube/Backblast/Brace/Grip installed. HARD REJECT: complete launcher with a hollow mid gap. Order: Spine → Receiver → Tube (forward) + Backblast Collar (rear). Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Rocket_Receiver_Rocket— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Tube-launcher fire body that seats ONTO Rocket_Spine. Forward Tube mount face; rear Backblast Collar seat; Grip + Brace seats; mount tabs. No Warhead bay — payload is not a Refit module. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Rocket_Tube_V5— TUBE — keyed Rocket tube · module version V5- Physical: Slim launch tube. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rocket launch tube. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
Rocket_Backblast_V5— BACKBLAST COLLAR — rear (not Warhead) · module version V5- Physical: Slim vented collar — light ring with densifier heat vanes. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rocket rear exhaust collar — not a warhead. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
Rocket_Brace_V5— BRACE · module version V5- Physical: Counterweight Rocket brace. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: High-mount brace — rear support (Heavy/Rocket); not a stock. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
Rocket_Optic_V5— OPTIC / SIGHT · module version V5- Physical: Shielded rocket optic. Silhouette: holo + flip magnifier or dual backup set. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: reflex + magnifier flexibility. Favors mobility — lower mass feel, faster shouldering / swap.
Rocket_Grip_V5— REAR GRIP · module version V5- Physical: D-handle rocket grip. Silhouette: upright or alternate rear grip block. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
Rocket_FrontGrip_V5— FRONT GRIP — SEPARATE module (never on Spine) · module version V5- Physical: SEPARATE Front Grip module — Dual front bar. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: vented heatshield forend panel — separate module. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: heatshield support forend. Favors mobility — lower mass feel, faster shouldering / swap.
WEAPON 076 — Bow_Receiver_Bow · V1
Section titled “WEAPON 076 — Bow_Receiver_Bow · V1”Session: SESSION 9 — CLASS BOW
Parts (detached + labeled) with physical + functional descriptions:
Bow_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty riser Spine ONLY — ends at Receiver mount. Limb mounts empty; sight / grip / quiver / stabilizer ports empty. Do NOT draw Limbs/Sight/Grip/Stabilizer installed. Order: Spine → Receiver → Limbs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Bow_Receiver_Bow— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Center riser fire body; limb mount faces; sight + grip + quiver seats; mount tabs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Bow_Limbs_V1— LIMBS — keyed · module version V1- Physical: Standard densifier limbs. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow limb pair — energy store. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
Bow_Quiver_V1— QUIVER · module version V1- Physical: Standard hip / riser quiver. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow arrow case — mag-slot family. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
Bow_String_V1— STRING · module version V1- Physical: Standard densifier bow string. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow/Crossbow string / cable — tension member. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
Bow_Stabilizer_V1— STABILIZER — not Front Grip · module version V1- Physical: Baseline forward densifier stabilizer rod — balance mass ahead of riser. NOT a VFG / Front Grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow forward balance rod — not a VFG / Front Grip. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
Bow_Sight_V1— OPTIC / SIGHT · module version V1- Physical: Single pin sight. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow/Crossbow sight — pin or short optic on riser/rail. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
Bow_Grip_V1— REAR GRIP · module version V1- Physical: Standard riser grip. Silhouette: standard vertical rear grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
WEAPON 077 — Bow_Receiver_Bow · V2
Section titled “WEAPON 077 — Bow_Receiver_Bow · V2”Session: SESSION 9 — CLASS BOW
Parts (detached + labeled) with physical + functional descriptions:
Bow_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty riser Spine ONLY — ends at Receiver mount. Limb mounts empty; sight / grip / quiver / stabilizer ports empty. Do NOT draw Limbs/Sight/Grip/Stabilizer installed. Order: Spine → Receiver → Limbs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Bow_Receiver_Bow— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Center riser fire body; limb mount faces; sight + grip + quiver seats; mount tabs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Bow_Limbs_V2— LIMBS — keyed · module version V2- Physical: Long limbs. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow limb pair — energy store. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
Bow_Quiver_V2— QUIVER · module version V2- Physical: Extended capacity quiver. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow arrow case — mag-slot family. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
Bow_String_V2— STRING · module version V2- Physical: Reinforced / cable-assist string. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow/Crossbow string / cable — tension member. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
Bow_Stabilizer_V2— STABILIZER — not Front Grip · module version V2- Physical: Long stabilizer rod — extended forward balance. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow forward balance rod — not a VFG / Front Grip. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
Bow_Sight_V2— OPTIC / SIGHT · module version V2- Physical: Hardlight pin sight. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow/Crossbow sight — pin or short optic on riser/rail. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
Bow_Grip_V2— REAR GRIP · module version V2- Physical: Angled bow grip. Silhouette: aggressive rake / tactical panels. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
WEAPON 078 — Bow_Receiver_Bow · V3
Section titled “WEAPON 078 — Bow_Receiver_Bow · V3”Session: SESSION 9 — CLASS BOW
Parts (detached + labeled) with physical + functional descriptions:
Bow_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty riser Spine ONLY — ends at Receiver mount. Limb mounts empty; sight / grip / quiver / stabilizer ports empty. Do NOT draw Limbs/Sight/Grip/Stabilizer installed. Order: Spine → Receiver → Limbs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Bow_Receiver_Bow— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Center riser fire body; limb mount faces; sight + grip + quiver seats; mount tabs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Bow_Limbs_V3— LIMBS — keyed · module version V3- Physical: Hardlight limbs — glowing edge language. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow limb pair — energy store. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
Bow_Quiver_V3— QUIVER · module version V3- Physical: Hardlight quiver — glowing arrow slots. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow arrow case — mag-slot family. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
Bow_String_V3— STRING · module version V3- Physical: Hardlight string — glowing filament. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow/Crossbow string / cable — tension member. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
Bow_Stabilizer_V3— STABILIZER — not Front Grip · module version V3- Physical: Short stub stabilizer — compact balance weight. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow forward balance rod — not a VFG / Front Grip. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
Bow_Sight_V3— OPTIC / SIGHT · module version V3- Physical: Multi-pin sight. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow/Crossbow sight — pin or short optic on riser/rail. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
Bow_Grip_V3— REAR GRIP · module version V3- Physical: Thick bow grip. Silhouette: thinner marksman or specialty rake. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
WEAPON 079 — Bow_Receiver_Bow · V4
Section titled “WEAPON 079 — Bow_Receiver_Bow · V4”Session: SESSION 9 — CLASS BOW
Parts (detached + labeled) with physical + functional descriptions:
Bow_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty riser Spine ONLY — ends at Receiver mount. Limb mounts empty; sight / grip / quiver / stabilizer ports empty. Do NOT draw Limbs/Sight/Grip/Stabilizer installed. Order: Spine → Receiver → Limbs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Bow_Receiver_Bow— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Center riser fire body; limb mount faces; sight + grip + quiver seats; mount tabs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Bow_Limbs_V4— LIMBS — keyed · module version V4- Physical: Recurve densifier limbs. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow limb pair — energy store. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
Bow_Quiver_V4— QUIVER · module version V4- Physical: Slim side quiver — low-profile arrow case. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow arrow case — mag-slot family. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
Bow_String_V4— STRING · module version V4- Physical: Heavy braid string — thick multi-strand. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow/Crossbow string / cable — tension member. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
Bow_Stabilizer_V4— STABILIZER — not Front Grip · module version V4- Physical: Weighted stabilizer — thick densifier tip mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow forward balance rod — not a VFG / Front Grip. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
Bow_Sight_V4— OPTIC / SIGHT · module version V4- Physical: Hooded bow sight. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow/Crossbow sight — pin or short optic on riser/rail. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
Bow_Grip_V4— REAR GRIP · module version V4- Physical: Slim bow grip. Silhouette: overmold / rubber / stipple duty grip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
WEAPON 080 — Bow_Receiver_Bow · V5
Section titled “WEAPON 080 — Bow_Receiver_Bow · V5”Session: SESSION 9 — CLASS BOW
Parts (detached + labeled) with physical + functional descriptions:
Bow_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty riser Spine ONLY — ends at Receiver mount. Limb mounts empty; sight / grip / quiver / stabilizer ports empty. Do NOT draw Limbs/Sight/Grip/Stabilizer installed. Order: Spine → Receiver → Limbs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Bow_Receiver_Bow— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Center riser fire body; limb mount faces; sight + grip + quiver seats; mount tabs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Bow_Limbs_V5— LIMBS — keyed · module version V5- Physical: Compact short limbs. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow limb pair — energy store. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
Bow_Quiver_V5— QUIVER · module version V5- Physical: Back / high-mount quiver — tall densifier tube. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow arrow case — mag-slot family. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
Bow_String_V5— STRING · module version V5- Physical: Fine high-tension string — thin taut profile. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow/Crossbow string / cable — tension member. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
Bow_Stabilizer_V5— STABILIZER — not Front Grip · module version V5- Physical: Dual / split stabilizer rods — twin forward balance bars. Still not Front Grip. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow forward balance rod — not a VFG / Front Grip. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
Bow_Sight_V5— OPTIC / SIGHT · module version V5- Physical: Open bow sight. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow/Crossbow sight — pin or short optic on riser/rail. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
Bow_Grip_V5— REAR GRIP · module version V5- Physical: Wrap / tape-style grip. Silhouette: upright or alternate rear grip block. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
WEAPON 081 — Crossbow_Receiver_Xbow · V1
Section titled “WEAPON 081 — Crossbow_Receiver_Xbow · V1”Session: SESSION 10 — CLASS CROSSBOW
Parts (detached + labeled) with physical + functional descriptions:
Crossbow_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty horizontal Spine ONLY — ends at Receiver mount. Prod mounts empty; mag pocket empty. Do NOT draw Prod/Mag/Sight installed. Order: Spine → Receiver → Prod. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Crossbow_Receiver_Xbow— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Horizontal densifier fire body; Prod mount faces; mag well face; mount tabs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Crossbow_Prod_V1— PROD — keyed · module version V1- Physical: Standard prod / limbs. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Crossbow prod / limb bar. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
Crossbow_Mag_V1— MAG · module version V1- Physical: Standard bolt magazine. Silhouette: baseline stick / box mag body. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: standard capacity. Default refit pick — balanced handling, no specialty bias.
Crossbow_String_V1— STRING · module version V1- Physical: Standard densifier crossbow string. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow/Crossbow string / cable — tension member. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
Crossbow_Sight_V1— OPTIC / SIGHT · module version V1- Physical: Crossbow scope tube (short–mid, not Rifle Sniper anti-materiel). Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow/Crossbow sight — pin or short optic on riser/rail. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
Crossbow_Grip_V1— REAR GRIP · module version V1- Physical: Standard crossbow grip. Silhouette: standard vertical rear grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
Crossbow_FrontGrip_V1— FRONT GRIP — SEPARATE module (never on Spine) · module version V1- Physical: SEPARATE Front Grip module — Vertical front grip. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: classic vertical VFG — separate module. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: vertical control hold. Default refit pick — balanced handling, no specialty bias.
WEAPON 082 — Crossbow_Receiver_Xbow · V2
Section titled “WEAPON 082 — Crossbow_Receiver_Xbow · V2”Session: SESSION 10 — CLASS CROSSBOW
Parts (detached + labeled) with physical + functional descriptions:
Crossbow_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty horizontal Spine ONLY — ends at Receiver mount. Prod mounts empty; mag pocket empty. Do NOT draw Prod/Mag/Sight installed. Order: Spine → Receiver → Prod. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Crossbow_Receiver_Xbow— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Horizontal densifier fire body; Prod mount faces; mag well face; mount tabs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Crossbow_Prod_V2— PROD — keyed · module version V2- Physical: Wide prod. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Crossbow prod / limb bar. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
Crossbow_Mag_V2— MAG · module version V2- Physical: Extended bolt magazine. Silhouette: taller or higher-cap mag body. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: higher capacity / longer reload body. Favors sustain / reach — more ammo, length, or support mass.
Crossbow_String_V2— STRING · module version V2- Physical: Reinforced crossbow string / cable. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow/Crossbow string / cable — tension member. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
Crossbow_Sight_V2— OPTIC / SIGHT · module version V2- Physical: Red-dot crossbow sight. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow/Crossbow sight — pin or short optic on riser/rail. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
Crossbow_Grip_V2— REAR GRIP · module version V2- Physical: Tactical crossbow grip. Silhouette: aggressive rake / tactical panels. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
Crossbow_FrontGrip_V2— FRONT GRIP — SEPARATE module (never on Spine) · module version V2- Physical: SEPARATE Front Grip module — Stub hand-stop. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: AFG angled foregrip — separate module. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: angled natural point. Favors sustain / reach — more ammo, length, or support mass.
WEAPON 083 — Crossbow_Receiver_Xbow · V3
Section titled “WEAPON 083 — Crossbow_Receiver_Xbow · V3”Session: SESSION 10 — CLASS CROSSBOW
Parts (detached + labeled) with physical + functional descriptions:
Crossbow_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty horizontal Spine ONLY — ends at Receiver mount. Prod mounts empty; mag pocket empty. Do NOT draw Prod/Mag/Sight installed. Order: Spine → Receiver → Prod. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Crossbow_Receiver_Xbow— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Horizontal densifier fire body; Prod mount faces; mag well face; mount tabs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Crossbow_Prod_V3— PROD — keyed · module version V3- Physical: Compact prod. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Crossbow prod / limb bar. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
Crossbow_Mag_V3— MAG · module version V3- Physical: Windowed bolt magazine. Silhouette: wide / stubby / drum-lite or heavy-walled mag. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: compact PDW or armored feed. Favors control under fire — stability, protection, or brake bias.
Crossbow_String_V3— STRING · module version V3- Physical: Hardlight crossbow string — glowing filament. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow/Crossbow string / cable — tension member. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
Crossbow_Sight_V3— OPTIC / SIGHT · module version V3- Physical: Holo crossbow sight. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow/Crossbow sight — pin or short optic on riser/rail. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
Crossbow_Grip_V3— REAR GRIP · module version V3- Physical: Thick crossbow grip. Silhouette: thinner marksman or specialty rake. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
Crossbow_FrontGrip_V3— FRONT GRIP — SEPARATE module (never on Spine) · module version V3- Physical: SEPARATE Front Grip module — AFG. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: stub hand-stop — separate module. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: minimal hand-stop index. Favors control under fire — stability, protection, or brake bias.
WEAPON 084 — Crossbow_Receiver_Xbow · V4
Section titled “WEAPON 084 — Crossbow_Receiver_Xbow · V4”Session: SESSION 10 — CLASS CROSSBOW
Parts (detached + labeled) with physical + functional descriptions:
Crossbow_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty horizontal Spine ONLY — ends at Receiver mount. Prod mounts empty; mag pocket empty. Do NOT draw Prod/Mag/Sight installed. Order: Spine → Receiver → Prod. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Crossbow_Receiver_Xbow— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Horizontal densifier fire body; Prod mount faces; mag well face; mount tabs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Crossbow_Prod_V4— PROD — keyed · module version V4- Physical: Hardlight prod. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Crossbow prod / limb bar. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
Crossbow_Mag_V4— MAG · module version V4- Physical: Drum-style bolt magazine — wide densifier drum. Silhouette: windowed or mid-clean mag with status strip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: mid-cap / readable chambers. Favors heat management / protected profile — sleeved operation.
Crossbow_String_V4— STRING · module version V4- Physical: Heavy braid crossbow string. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow/Crossbow string / cable — tension member. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
Crossbow_Sight_V4— OPTIC / SIGHT · module version V4- Physical: Ladder crossbow sight. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow/Crossbow sight — pin or short optic on riser/rail. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
Crossbow_Grip_V4— REAR GRIP · module version V4- Physical: Vertical crossbow grip. Silhouette: overmold / rubber / stipple duty grip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
Crossbow_FrontGrip_V4— FRONT GRIP — SEPARATE module (never on Spine) · module version V4- Physical: SEPARATE Front Grip module — Long support grip. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: rail ladder / cover grip — separate module. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: rail-cover grip surface. Favors heat management / protected profile — sleeved operation.
WEAPON 085 — Crossbow_Receiver_Xbow · V5
Section titled “WEAPON 085 — Crossbow_Receiver_Xbow · V5”Session: SESSION 10 — CLASS CROSSBOW
Parts (detached + labeled) with physical + functional descriptions:
Crossbow_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty horizontal Spine ONLY — ends at Receiver mount. Prod mounts empty; mag pocket empty. Do NOT draw Prod/Mag/Sight installed. Order: Spine → Receiver → Prod. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
Crossbow_Receiver_Xbow— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Horizontal densifier fire body; Prod mount faces; mag well face; mount tabs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
Crossbow_Prod_V5— PROD — keyed · module version V5- Physical: Reverse-draw prod. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Crossbow prod / limb bar. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
Crossbow_Mag_V5— MAG · module version V5- Physical: Slim single-stack bolt magazine. Silhouette: specialty dual-stack / twin / exotic cap silhouette. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: max specialty capacity profile. Favors mobility — lower mass feel, faster shouldering / swap.
Crossbow_String_V5— STRING · module version V5- Physical: Fine high-tension crossbow string. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow/Crossbow string / cable — tension member. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
Crossbow_Sight_V5— OPTIC / SIGHT · module version V5- Physical: Dual crossbow sight. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Bow/Crossbow sight — pin or short optic on riser/rail. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
Crossbow_Grip_V5— REAR GRIP · module version V5- Physical: Stipple crossbow grip. Silhouette: upright or alternate rear grip block. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
Crossbow_FrontGrip_V5— FRONT GRIP — SEPARATE module (never on Spine) · module version V5- Physical: SEPARATE Front Grip module — Stub support pad. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: vented heatshield forend panel — separate module. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: heatshield support forend. Favors mobility — lower mass feel, faster shouldering / swap.
WEAPON 086 — DE_Receiver_Fusion · V1
Section titled “WEAPON 086 — DE_Receiver_Fusion · V1”Session: SESSION 11 — CLASS DIRECTED ENERGY
Parts (detached + labeled) with physical + functional descriptions:
DE_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty DE Spine ONLY — ends at Receiver mount face. Coil/Rail/Emitter pocket empty; Cell well empty; stock + grip ports empty. Do NOT draw Coil/Rail/Emitter/Stock/Grip installed. HARD REJECT: mid-body hollow with accel already ahead of empty bay. Order: Spine → Receiver → Coil/Rail/Emitter. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
DE_Receiver_Fusion— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Charge fire body; Coil mount face; Cell well face; bolt-fan dump language; mount tabs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
DE_Coil_V1— ACCEL COIL — Fusion only · module version V1- Physical: Baseline Fusion accel coil. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: DE Fusion accel coil. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
DE_Cell_V1— CELL · module version V1- Physical: Standard energy cell. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: DE energy cell — mag-slot analogue. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
DE_Stock_V1— STOCK · module version V1- Physical: Fusion-biased DE stock silhouette. Silhouette: fixed compact shoulder stock. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stable shouldering. Default refit pick — balanced handling, no specialty bias.
DE_Optic_V1— OPTIC / SIGHT · module version V1- Physical: Charge-assist optic. Silhouette: compact holo / reflex or low optic. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: close / reflex acquisition. Default refit pick — balanced handling, no specialty bias.
DE_Grip_V1— REAR GRIP · module version V1- Physical: Fusion-biased rear grip. Silhouette: standard vertical rear grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
DE_FrontGrip_V1— FRONT GRIP — SEPARATE module (never on Spine) · module version V1- Physical: SEPARATE Front Grip module — Vertical front grip. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: classic vertical VFG — separate module. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: vertical control hold. Default refit pick — balanced handling, no specialty bias.
WEAPON 087 — DE_Receiver_Fusion · V2
Section titled “WEAPON 087 — DE_Receiver_Fusion · V2”Session: SESSION 11 — CLASS DIRECTED ENERGY
Parts (detached + labeled) with physical + functional descriptions:
DE_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty DE Spine ONLY — ends at Receiver mount face. Coil/Rail/Emitter pocket empty; Cell well empty; stock + grip ports empty. Do NOT draw Coil/Rail/Emitter/Stock/Grip installed. HARD REJECT: mid-body hollow with accel already ahead of empty bay. Order: Spine → Receiver → Coil/Rail/Emitter. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
DE_Receiver_Fusion— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Charge fire body; Coil mount face; Cell well face; bolt-fan dump language; mount tabs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
DE_Coil_V2— ACCEL COIL — Fusion only · module version V2- Physical: Extended Fusion coil. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: DE Fusion accel coil. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
DE_Cell_V2— CELL · module version V2- Physical: High-cap energy cell. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: DE energy cell — mag-slot analogue. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
DE_Stock_V2— STOCK · module version V2- Physical: Linear-biased DE stock silhouette. Silhouette: collapsible / folding / telescoping stock. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stow / CQB length flexibility. Favors sustain / reach — more ammo, length, or support mass.
DE_Optic_V2— OPTIC / SIGHT · module version V2- Physical: Precision DE optic. Silhouette: short tube / RDS or taller cage. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: short zoom / RDS lane. Favors sustain / reach — more ammo, length, or support mass.
DE_Grip_V2— REAR GRIP · module version V2- Physical: Linear-biased rear grip. Silhouette: aggressive rake / tactical panels. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
DE_FrontGrip_V2— FRONT GRIP — SEPARATE module (never on Spine) · module version V2- Physical: SEPARATE Front Grip module — AFG. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: AFG angled foregrip — separate module. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: angled natural point. Favors sustain / reach — more ammo, length, or support mass.
WEAPON 088 — DE_Receiver_Fusion · V3
Section titled “WEAPON 088 — DE_Receiver_Fusion · V3”Session: SESSION 11 — CLASS DIRECTED ENERGY
Parts (detached + labeled) with physical + functional descriptions:
DE_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty DE Spine ONLY — ends at Receiver mount face. Coil/Rail/Emitter pocket empty; Cell well empty; stock + grip ports empty. Do NOT draw Coil/Rail/Emitter/Stock/Grip installed. HARD REJECT: mid-body hollow with accel already ahead of empty bay. Order: Spine → Receiver → Coil/Rail/Emitter. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
DE_Receiver_Fusion— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Charge fire body; Coil mount face; Cell well face; bolt-fan dump language; mount tabs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
DE_Coil_V3— ACCEL COIL — Fusion only · module version V3- Physical: Heavy / armored Fusion coil. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: DE Fusion accel coil. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
DE_Cell_V3— CELL · module version V3- Physical: Core-glow cell — visible energy core. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: DE energy cell — mag-slot analogue. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
DE_Stock_V3— STOCK · module version V3- Physical: Trace-biased DE stock silhouette. Silhouette: raised cheek-weld marksman stock. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: precision cheek weld. Favors control under fire — stability, protection, or brake bias.
DE_Optic_V3— OPTIC / SIGHT · module version V3- Physical: Beam-track optic. Silhouette: mid hood / mid-power optic (not anti-materiel). Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid-range Scout lane. Favors control under fire — stability, protection, or brake bias.
DE_Grip_V3— REAR GRIP · module version V3- Physical: Trace-biased rear grip. Silhouette: thinner marksman or specialty rake. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
DE_FrontGrip_V3— FRONT GRIP — SEPARATE module (never on Spine) · module version V3- Physical: SEPARATE Front Grip module — Heat-vane forend. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: stub hand-stop — separate module. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: minimal hand-stop index. Favors control under fire — stability, protection, or brake bias.
WEAPON 089 — DE_Receiver_Fusion · V4
Section titled “WEAPON 089 — DE_Receiver_Fusion · V4”Session: SESSION 11 — CLASS DIRECTED ENERGY
Parts (detached + labeled) with physical + functional descriptions:
DE_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty DE Spine ONLY — ends at Receiver mount face. Coil/Rail/Emitter pocket empty; Cell well empty; stock + grip ports empty. Do NOT draw Coil/Rail/Emitter/Stock/Grip installed. HARD REJECT: mid-body hollow with accel already ahead of empty bay. Order: Spine → Receiver → Coil/Rail/Emitter. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
DE_Receiver_Fusion— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Charge fire body; Coil mount face; Cell well face; bolt-fan dump language; mount tabs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
DE_Coil_V4— ACCEL COIL — Fusion only · module version V4- Physical: Sleeved Fusion coil with cooling vanes. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: DE Fusion accel coil. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
DE_Cell_V4— CELL · module version V4- Physical: Twin cell pack. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: DE energy cell — mag-slot analogue. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
DE_Stock_V4— STOCK · module version V4- Physical: Skeleton DE stock. Silhouette: skeleton / open-frame light stock. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: lowest stock mass. Favors heat management / protected profile — sleeved operation.
DE_Optic_V4— OPTIC / SIGHT · module version V4- Physical: Holo DE optic. Silhouette: prism / mid ACOG-style or dual body. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid prism precision. Favors heat management / protected profile — sleeved operation.
DE_Grip_V4— REAR GRIP · module version V4- Physical: Thick DE grip. Silhouette: overmold / rubber / stipple duty grip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
DE_FrontGrip_V4— FRONT GRIP — SEPARATE module (never on Spine) · module version V4- Physical: SEPARATE Front Grip module — Stub hand-stop. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: rail ladder / cover grip — separate module. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: rail-cover grip surface. Favors heat management / protected profile — sleeved operation.
WEAPON 090 — DE_Receiver_Fusion · V5
Section titled “WEAPON 090 — DE_Receiver_Fusion · V5”Session: SESSION 11 — CLASS DIRECTED ENERGY
Parts (detached + labeled) with physical + functional descriptions:
DE_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty DE Spine ONLY — ends at Receiver mount face. Coil/Rail/Emitter pocket empty; Cell well empty; stock + grip ports empty. Do NOT draw Coil/Rail/Emitter/Stock/Grip installed. HARD REJECT: mid-body hollow with accel already ahead of empty bay. Order: Spine → Receiver → Coil/Rail/Emitter. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
DE_Receiver_Fusion— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Charge fire body; Coil mount face; Cell well face; bolt-fan dump language; mount tabs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
DE_Coil_V5— ACCEL COIL — Fusion only · module version V5- Physical: Fluted / lightened Fusion coil. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: DE Fusion accel coil. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
DE_Cell_V5— CELL · module version V5- Physical: Armored energy cell. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: DE energy cell — mag-slot analogue. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
DE_Stock_V5— STOCK · module version V5- Physical: Padded DE stock. Silhouette: padded thick recoil-pad stock. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: softened recoil pad. Favors mobility — lower mass feel, faster shouldering / swap.
DE_Optic_V5— OPTIC / SIGHT · module version V5- Physical: Dual DE optic. Silhouette: holo + flip magnifier or dual backup set. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: reflex + magnifier flexibility. Favors mobility — lower mass feel, faster shouldering / swap.
DE_Grip_V5— REAR GRIP · module version V5- Physical: Angled DE grip. Silhouette: upright or alternate rear grip block. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
DE_FrontGrip_V5— FRONT GRIP — SEPARATE module (never on Spine) · module version V5- Physical: SEPARATE Front Grip module — Rail ladder. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: vented heatshield forend panel — separate module. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: heatshield support forend. Favors mobility — lower mass feel, faster shouldering / swap.
WEAPON 091 — DE_Receiver_Linear · V1
Section titled “WEAPON 091 — DE_Receiver_Linear · V1”Session: SESSION 11 — CLASS DIRECTED ENERGY
Parts (detached + labeled) with physical + functional descriptions:
DE_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty DE Spine ONLY — ends at Receiver mount face. Coil/Rail/Emitter pocket empty; Cell well empty; stock + grip ports empty. Do NOT draw Coil/Rail/Emitter/Stock/Grip installed. HARD REJECT: mid-body hollow with accel already ahead of empty bay. Order: Spine → Receiver → Coil/Rail/Emitter. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
DE_Receiver_Linear— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Lance fire body; Rail mount face; single-spike language. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
DE_Rail_V1— ACCEL RAIL — Linear only · module version V1- Physical: Baseline Linear accel rail. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: DE Linear accel rail. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
DE_Cell_V1— CELL · module version V1- Physical: Standard energy cell. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: DE energy cell — mag-slot analogue. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
DE_Stock_V1— STOCK · module version V1- Physical: Fusion-biased DE stock silhouette. Silhouette: fixed compact shoulder stock. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stable shouldering. Default refit pick — balanced handling, no specialty bias.
DE_Optic_V1— OPTIC / SIGHT · module version V1- Physical: Charge-assist optic. Silhouette: compact holo / reflex or low optic. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: close / reflex acquisition. Default refit pick — balanced handling, no specialty bias.
DE_Grip_V1— REAR GRIP · module version V1- Physical: Fusion-biased rear grip. Silhouette: standard vertical rear grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
DE_FrontGrip_V1— FRONT GRIP — SEPARATE module (never on Spine) · module version V1- Physical: SEPARATE Front Grip module — Vertical front grip. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: classic vertical VFG — separate module. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: vertical control hold. Default refit pick — balanced handling, no specialty bias.
WEAPON 092 — DE_Receiver_Linear · V2
Section titled “WEAPON 092 — DE_Receiver_Linear · V2”Session: SESSION 11 — CLASS DIRECTED ENERGY
Parts (detached + labeled) with physical + functional descriptions:
DE_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty DE Spine ONLY — ends at Receiver mount face. Coil/Rail/Emitter pocket empty; Cell well empty; stock + grip ports empty. Do NOT draw Coil/Rail/Emitter/Stock/Grip installed. HARD REJECT: mid-body hollow with accel already ahead of empty bay. Order: Spine → Receiver → Coil/Rail/Emitter. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
DE_Receiver_Linear— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Lance fire body; Rail mount face; single-spike language. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
DE_Rail_V2— ACCEL RAIL — Linear only · module version V2- Physical: Extended Linear rail lance. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: DE Linear accel rail. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
DE_Cell_V2— CELL · module version V2- Physical: High-cap energy cell. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: DE energy cell — mag-slot analogue. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
DE_Stock_V2— STOCK · module version V2- Physical: Linear-biased DE stock silhouette. Silhouette: collapsible / folding / telescoping stock. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stow / CQB length flexibility. Favors sustain / reach — more ammo, length, or support mass.
DE_Optic_V2— OPTIC / SIGHT · module version V2- Physical: Precision DE optic. Silhouette: short tube / RDS or taller cage. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: short zoom / RDS lane. Favors sustain / reach — more ammo, length, or support mass.
DE_Grip_V2— REAR GRIP · module version V2- Physical: Linear-biased rear grip. Silhouette: aggressive rake / tactical panels. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
DE_FrontGrip_V2— FRONT GRIP — SEPARATE module (never on Spine) · module version V2- Physical: SEPARATE Front Grip module — AFG. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: AFG angled foregrip — separate module. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: angled natural point. Favors sustain / reach — more ammo, length, or support mass.
WEAPON 093 — DE_Receiver_Linear · V3
Section titled “WEAPON 093 — DE_Receiver_Linear · V3”Session: SESSION 11 — CLASS DIRECTED ENERGY
Parts (detached + labeled) with physical + functional descriptions:
DE_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty DE Spine ONLY — ends at Receiver mount face. Coil/Rail/Emitter pocket empty; Cell well empty; stock + grip ports empty. Do NOT draw Coil/Rail/Emitter/Stock/Grip installed. HARD REJECT: mid-body hollow with accel already ahead of empty bay. Order: Spine → Receiver → Coil/Rail/Emitter. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
DE_Receiver_Linear— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Lance fire body; Rail mount face; single-spike language. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
DE_Rail_V3— ACCEL RAIL — Linear only · module version V3- Physical: Heavy Linear rail. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: DE Linear accel rail. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
DE_Cell_V3— CELL · module version V3- Physical: Core-glow cell — visible energy core. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: DE energy cell — mag-slot analogue. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
DE_Stock_V3— STOCK · module version V3- Physical: Trace-biased DE stock silhouette. Silhouette: raised cheek-weld marksman stock. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: precision cheek weld. Favors control under fire — stability, protection, or brake bias.
DE_Optic_V3— OPTIC / SIGHT · module version V3- Physical: Beam-track optic. Silhouette: mid hood / mid-power optic (not anti-materiel). Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid-range Scout lane. Favors control under fire — stability, protection, or brake bias.
DE_Grip_V3— REAR GRIP · module version V3- Physical: Trace-biased rear grip. Silhouette: thinner marksman or specialty rake. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
DE_FrontGrip_V3— FRONT GRIP — SEPARATE module (never on Spine) · module version V3- Physical: SEPARATE Front Grip module — Heat-vane forend. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: stub hand-stop — separate module. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: minimal hand-stop index. Favors control under fire — stability, protection, or brake bias.
WEAPON 094 — DE_Receiver_Linear · V4
Section titled “WEAPON 094 — DE_Receiver_Linear · V4”Session: SESSION 11 — CLASS DIRECTED ENERGY
Parts (detached + labeled) with physical + functional descriptions:
DE_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty DE Spine ONLY — ends at Receiver mount face. Coil/Rail/Emitter pocket empty; Cell well empty; stock + grip ports empty. Do NOT draw Coil/Rail/Emitter/Stock/Grip installed. HARD REJECT: mid-body hollow with accel already ahead of empty bay. Order: Spine → Receiver → Coil/Rail/Emitter. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
DE_Receiver_Linear— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Lance fire body; Rail mount face; single-spike language. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
DE_Rail_V4— ACCEL RAIL — Linear only · module version V4- Physical: Sleeved Linear rail. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: DE Linear accel rail. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
DE_Cell_V4— CELL · module version V4- Physical: Twin cell pack. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: DE energy cell — mag-slot analogue. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
DE_Stock_V4— STOCK · module version V4- Physical: Skeleton DE stock. Silhouette: skeleton / open-frame light stock. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: lowest stock mass. Favors heat management / protected profile — sleeved operation.
DE_Optic_V4— OPTIC / SIGHT · module version V4- Physical: Holo DE optic. Silhouette: prism / mid ACOG-style or dual body. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid prism precision. Favors heat management / protected profile — sleeved operation.
DE_Grip_V4— REAR GRIP · module version V4- Physical: Thick DE grip. Silhouette: overmold / rubber / stipple duty grip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
DE_FrontGrip_V4— FRONT GRIP — SEPARATE module (never on Spine) · module version V4- Physical: SEPARATE Front Grip module — Stub hand-stop. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: rail ladder / cover grip — separate module. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: rail-cover grip surface. Favors heat management / protected profile — sleeved operation.
WEAPON 095 — DE_Receiver_Linear · V5
Section titled “WEAPON 095 — DE_Receiver_Linear · V5”Session: SESSION 11 — CLASS DIRECTED ENERGY
Parts (detached + labeled) with physical + functional descriptions:
DE_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty DE Spine ONLY — ends at Receiver mount face. Coil/Rail/Emitter pocket empty; Cell well empty; stock + grip ports empty. Do NOT draw Coil/Rail/Emitter/Stock/Grip installed. HARD REJECT: mid-body hollow with accel already ahead of empty bay. Order: Spine → Receiver → Coil/Rail/Emitter. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
DE_Receiver_Linear— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Lance fire body; Rail mount face; single-spike language. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
DE_Rail_V5— ACCEL RAIL — Linear only · module version V5- Physical: Fluted Linear rail. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: DE Linear accel rail. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
DE_Cell_V5— CELL · module version V5- Physical: Armored energy cell. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: DE energy cell — mag-slot analogue. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
DE_Stock_V5— STOCK · module version V5- Physical: Padded DE stock. Silhouette: padded thick recoil-pad stock. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: softened recoil pad. Favors mobility — lower mass feel, faster shouldering / swap.
DE_Optic_V5— OPTIC / SIGHT · module version V5- Physical: Dual DE optic. Silhouette: holo + flip magnifier or dual backup set. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: reflex + magnifier flexibility. Favors mobility — lower mass feel, faster shouldering / swap.
DE_Grip_V5— REAR GRIP · module version V5- Physical: Angled DE grip. Silhouette: upright or alternate rear grip block. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
DE_FrontGrip_V5— FRONT GRIP — SEPARATE module (never on Spine) · module version V5- Physical: SEPARATE Front Grip module — Rail ladder. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: vented heatshield forend panel — separate module. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: heatshield support forend. Favors mobility — lower mass feel, faster shouldering / swap.
WEAPON 096 — DE_Receiver_Trace · V1
Section titled “WEAPON 096 — DE_Receiver_Trace · V1”Session: SESSION 11 — CLASS DIRECTED ENERGY
Parts (detached + labeled) with physical + functional descriptions:
DE_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty DE Spine ONLY — ends at Receiver mount face. Coil/Rail/Emitter pocket empty; Cell well empty; stock + grip ports empty. Do NOT draw Coil/Rail/Emitter/Stock/Grip installed. HARD REJECT: mid-body hollow with accel already ahead of empty bay. Order: Spine → Receiver → Coil/Rail/Emitter. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
DE_Receiver_Trace— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Emitter fire body; continuous beam cooling vanes. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
DE_Emitter_V1— EMITTER — Trace only · module version V1- Physical: Baseline Trace beam emitter. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: DE Trace beam emitter. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
DE_Cell_V1— CELL · module version V1- Physical: Standard energy cell. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: DE energy cell — mag-slot analogue. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
DE_Stock_V1— STOCK · module version V1- Physical: Fusion-biased DE stock silhouette. Silhouette: fixed compact shoulder stock. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stable shouldering. Default refit pick — balanced handling, no specialty bias.
DE_Optic_V1— OPTIC / SIGHT · module version V1- Physical: Charge-assist optic. Silhouette: compact holo / reflex or low optic. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: close / reflex acquisition. Default refit pick — balanced handling, no specialty bias.
DE_Grip_V1— REAR GRIP · module version V1- Physical: Fusion-biased rear grip. Silhouette: standard vertical rear grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.
DE_FrontGrip_V1— FRONT GRIP — SEPARATE module (never on Spine) · module version V1- Physical: SEPARATE Front Grip module — Vertical front grip. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: classic vertical VFG — separate module. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: vertical control hold. Default refit pick — balanced handling, no specialty bias.
WEAPON 097 — DE_Receiver_Trace · V2
Section titled “WEAPON 097 — DE_Receiver_Trace · V2”Session: SESSION 11 — CLASS DIRECTED ENERGY
Parts (detached + labeled) with physical + functional descriptions:
DE_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty DE Spine ONLY — ends at Receiver mount face. Coil/Rail/Emitter pocket empty; Cell well empty; stock + grip ports empty. Do NOT draw Coil/Rail/Emitter/Stock/Grip installed. HARD REJECT: mid-body hollow with accel already ahead of empty bay. Order: Spine → Receiver → Coil/Rail/Emitter. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
DE_Receiver_Trace— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Emitter fire body; continuous beam cooling vanes. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
DE_Emitter_V2— EMITTER — Trace only · module version V2- Physical: Extended Trace emitter. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: DE Trace beam emitter. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
DE_Cell_V2— CELL · module version V2- Physical: High-cap energy cell. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: DE energy cell — mag-slot analogue. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
DE_Stock_V2— STOCK · module version V2- Physical: Linear-biased DE stock silhouette. Silhouette: collapsible / folding / telescoping stock. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stow / CQB length flexibility. Favors sustain / reach — more ammo, length, or support mass.
DE_Optic_V2— OPTIC / SIGHT · module version V2- Physical: Precision DE optic. Silhouette: short tube / RDS or taller cage. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: short zoom / RDS lane. Favors sustain / reach — more ammo, length, or support mass.
DE_Grip_V2— REAR GRIP · module version V2- Physical: Linear-biased rear grip. Silhouette: aggressive rake / tactical panels. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.
DE_FrontGrip_V2— FRONT GRIP — SEPARATE module (never on Spine) · module version V2- Physical: SEPARATE Front Grip module — AFG. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: AFG angled foregrip — separate module. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: angled natural point. Favors sustain / reach — more ammo, length, or support mass.
WEAPON 098 — DE_Receiver_Trace · V3
Section titled “WEAPON 098 — DE_Receiver_Trace · V3”Session: SESSION 11 — CLASS DIRECTED ENERGY
Parts (detached + labeled) with physical + functional descriptions:
DE_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty DE Spine ONLY — ends at Receiver mount face. Coil/Rail/Emitter pocket empty; Cell well empty; stock + grip ports empty. Do NOT draw Coil/Rail/Emitter/Stock/Grip installed. HARD REJECT: mid-body hollow with accel already ahead of empty bay. Order: Spine → Receiver → Coil/Rail/Emitter. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
DE_Receiver_Trace— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Emitter fire body; continuous beam cooling vanes. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
DE_Emitter_V3— EMITTER — Trace only · module version V3- Physical: Heavy cooling Trace emitter. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: DE Trace beam emitter. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
DE_Cell_V3— CELL · module version V3- Physical: Core-glow cell — visible energy core. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: DE energy cell — mag-slot analogue. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
DE_Stock_V3— STOCK · module version V3- Physical: Trace-biased DE stock silhouette. Silhouette: raised cheek-weld marksman stock. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: precision cheek weld. Favors control under fire — stability, protection, or brake bias.
DE_Optic_V3— OPTIC / SIGHT · module version V3- Physical: Beam-track optic. Silhouette: mid hood / mid-power optic (not anti-materiel). Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid-range Scout lane. Favors control under fire — stability, protection, or brake bias.
DE_Grip_V3— REAR GRIP · module version V3- Physical: Trace-biased rear grip. Silhouette: thinner marksman or specialty rake. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.
DE_FrontGrip_V3— FRONT GRIP — SEPARATE module (never on Spine) · module version V3- Physical: SEPARATE Front Grip module — Heat-vane forend. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: stub hand-stop — separate module. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: minimal hand-stop index. Favors control under fire — stability, protection, or brake bias.
WEAPON 099 — DE_Receiver_Trace · V4
Section titled “WEAPON 099 — DE_Receiver_Trace · V4”Session: SESSION 11 — CLASS DIRECTED ENERGY
Parts (detached + labeled) with physical + functional descriptions:
DE_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty DE Spine ONLY — ends at Receiver mount face. Coil/Rail/Emitter pocket empty; Cell well empty; stock + grip ports empty. Do NOT draw Coil/Rail/Emitter/Stock/Grip installed. HARD REJECT: mid-body hollow with accel already ahead of empty bay. Order: Spine → Receiver → Coil/Rail/Emitter. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
DE_Receiver_Trace— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Emitter fire body; continuous beam cooling vanes. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
DE_Emitter_V4— EMITTER — Trace only · module version V4- Physical: Sleeved Trace emitter. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: DE Trace beam emitter. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
DE_Cell_V4— CELL · module version V4- Physical: Twin cell pack. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: DE energy cell — mag-slot analogue. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
DE_Stock_V4— STOCK · module version V4- Physical: Skeleton DE stock. Silhouette: skeleton / open-frame light stock. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: lowest stock mass. Favors heat management / protected profile — sleeved operation.
DE_Optic_V4— OPTIC / SIGHT · module version V4- Physical: Holo DE optic. Silhouette: prism / mid ACOG-style or dual body. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid prism precision. Favors heat management / protected profile — sleeved operation.
DE_Grip_V4— REAR GRIP · module version V4- Physical: Thick DE grip. Silhouette: overmold / rubber / stipple duty grip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.
DE_FrontGrip_V4— FRONT GRIP — SEPARATE module (never on Spine) · module version V4- Physical: SEPARATE Front Grip module — Stub hand-stop. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: rail ladder / cover grip — separate module. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: rail-cover grip surface. Favors heat management / protected profile — sleeved operation.
WEAPON 100 — DE_Receiver_Trace · V5
Section titled “WEAPON 100 — DE_Receiver_Trace · V5”Session: SESSION 11 — CLASS DIRECTED ENERGY
Parts (detached + labeled) with physical + functional descriptions:
DE_Spine— SPINE — lower core / open top deck (same across V1–V5)- Physical: Empty DE Spine ONLY — ends at Receiver mount face. Coil/Rail/Emitter pocket empty; Cell well empty; stock + grip ports empty. Do NOT draw Coil/Rail/Emitter/Stock/Grip installed. HARD REJECT: mid-body hollow with accel already ahead of empty bay. Order: Spine → Receiver → Coil/Rail/Emitter. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Class core chassis — everything mounts to this lower densifier block.
DE_Receiver_Trace— RECEIVER — upper+forward shell on Spine top deck (same across V1–V5)- Physical: Emitter fire body; continuous beam cooling vanes. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette.
- Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
DE_Emitter_V5— EMITTER — Trace only · module version V5- Physical: Multi-vane Trace emitter. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: DE Trace beam emitter. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
DE_Cell_V5— CELL · module version V5- Physical: Armored energy cell. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: DE energy cell — mag-slot analogue. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
DE_Stock_V5— STOCK · module version V5- Physical: Padded DE stock. Silhouette: padded thick recoil-pad stock. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: softened recoil pad. Favors mobility — lower mass feel, faster shouldering / swap.
DE_Optic_V5— OPTIC / SIGHT · module version V5- Physical: Dual DE optic. Silhouette: holo + flip magnifier or dual backup set. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Primary optic — top rail glass; aiming lane by version. Version role: reflex + magnifier flexibility. Favors mobility — lower mass feel, faster shouldering / swap.
DE_Grip_V5— REAR GRIP · module version V5- Physical: Angled DE grip. Silhouette: upright or alternate rear grip block. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
DE_FrontGrip_V5— FRONT GRIP — SEPARATE module (never on Spine) · module version V5- Physical: SEPARATE Front Grip module — Rail ladder. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: vented heatshield forend panel — separate module. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes).
- Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: heatshield support forend. Favors mobility — lower mass feel, faster shouldering / swap.