13 — Progression and itemization
Anchors
Section titled “Anchors”- FS §14 Progression, §15 Itemization (FS-ITM-010–013 Traits / Origin / Familiarity+Masterwork)
- GDD: Character Level, Skill Trees, Affix bible, Legendary/Unique/Apex, Sets, Traits/Origin
- Bible: 30-traits-origin-sets.md · specs/2026-11-10-traits-origin-set-perks-design.md · specs/2026-11-11-gear-familiarity-masterwork-design.md
- Catalogs and locks in GDD; FS runtime rules authored
- Subclass unlock fiction vs create-character rules locked
- Trait vs Origin quality gate + TBD-058…064 registered; names filled for TBD-058…061 (
tfa_trait_origin_catalog_v1.json); magnitudes still TBD - Familiarity + Masterwork dual track locked (
2026-11-11-gear-familiarity-masterwork-design.md; FS-ITM-013, FS-TRK-002, FS-CRF-012; TBD-065…068 open)
- No TFAProgression GFP / item instance system yet
- Familiarity + Masterwork magnitudes/costs TBD-065…068; runtime ASC hooks later
- Level/XP/stat/skill points; Combat / Tentacles / Ordnance trees
- Customizable → Ultimates; Apex Invoke Power (FS-PRG-009) — world-found vs crafted fail-closed
- Item instance GUIDs; quality vs base tier; artifacts/sets cook rules
- Magnitudes for TBD-058…061; Set roster/mags TBD-062/063; TBD-064 Rewrite vs Trait; Active Sets ASBP ship surface TBD-072
DT_TFA_ItemCombatStatstrackers (FS-TRK-001)- All §20 item DAs including
DT_TFA_WeaponTraits/ArmorTraits/OriginTraits/ Set bonuses; loadoutActiveSetIDs+ ASBP validate (FS-ITM-004)
- AC-PRG-, AC-ITM- (incl. AC-ITM-003, AC-ITM-013)
Trait columns (2026-11-13)
Section titled “Trait columns (2026-11-13)”See 2026-11-13-trait-columns-quality-hybrid-design.md. Gate 2026-11-13d: guns Common none · Uncommon Verb · Augmented Feed+Verb · Rare Bullets+Feed+Verb · Legendary +Plate · Unique 1 Origin · Apex 2 Origins (Feed = {MagFamily} Spec); armor/shield Shell·Stride·Brace·Verb; jewelry none.