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13 — Progression and itemization

  • Catalogs and locks in GDD; FS runtime rules authored
  • Subclass unlock fiction vs create-character rules locked
  • Trait vs Origin quality gate + TBD-058…064 registered; names filled for TBD-058…061 (tfa_trait_origin_catalog_v1.json); magnitudes still TBD
  • Familiarity + Masterwork dual track locked (2026-11-11-gear-familiarity-masterwork-design.md; FS-ITM-013, FS-TRK-002, FS-CRF-012; TBD-065…068 open)
  • No TFAProgression GFP / item instance system yet
  • Familiarity + Masterwork magnitudes/costs TBD-065…068; runtime ASC hooks later
  • Level/XP/stat/skill points; Combat / Tentacles / Ordnance trees
  • Customizable → Ultimates; Apex Invoke Power (FS-PRG-009) — world-found vs crafted fail-closed
  • Item instance GUIDs; quality vs base tier; artifacts/sets cook rules
  • Magnitudes for TBD-058…061; Set roster/mags TBD-062/063; TBD-064 Rewrite vs Trait; Active Sets ASBP ship surface TBD-072
  • DT_TFA_ItemCombatStats trackers (FS-TRK-001)
  • All §20 item DAs including DT_TFA_WeaponTraits / ArmorTraits / OriginTraits / Set bonuses; loadout ActiveSetIDs + ASBP validate (FS-ITM-004)
  • AC-PRG-, AC-ITM- (incl. AC-ITM-003, AC-ITM-013)

See 2026-11-13-trait-columns-quality-hybrid-design.md. Gate 2026-11-13d: guns Common none · Uncommon Verb · Augmented Feed+Verb · Rare Bullets+Feed+Verb · Legendary +Plate · Unique 1 Origin · Apex 2 Origins (Feed = {MagFamily} Spec); armor/shield Shell·Stride·Brace·Verb; jewelry none.