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Command Deck Career Records

Journey career · Collections weapon mastery · Triumphs · mode aggregates · Ladder board

Career stat surfaces on the Command Deck — not on the live Match Results overlay and not on Character I (except per-item weapon Inspect trackers). Online character records persist on the server. Solo keeps local career totals on the Solo character. Widget families: W_TFA_JourneyCareer, W_TFA_CollectionsMastery, W_TFA_Triumphs, W_TFA_ModeAggregates, W_TFA_LadderBoard.

Command Deck Journey → Career sub-tab. All-time totals for this character (Online server / Solo local):

Stat Notes
Matches played Finished RAID / Vault / Ladder count
Wins / losses Activity-authored win flag
Time played Total seconds in those activities
Kills · Assists · Deaths Sum across all finished matches
K/D · KDA · Efficiency Derived career ratios
Precision kills · Precision % Career headshot connects; % uses career gun kills
Ultimate kills Sum across matches
Peak Flow tier counts How many matches peaked at 1 / Overclocked / Singularity
Best kill streak Career longest chain in any single match
Average life Career mean seconds between deaths (match-weighted)
Gun / melee / tentacle / ordnance / skill kills Career sums
Singularity takedowns Career sum
Triumphs earned Count of distinct Triumph IDs unlocked

Journey also hosts the Match History tab — see Online Match History. Story mission progress stays separate from this combat career strip.

Command Deck Collections → Weapons sub-tab (alongside item bases and Xenobiological Codex). Per gun family and per melee family career totals:

  • Kills · Precision kills · Assists · Damage dealt · Time equipped
  • Precision % (family precision kills ÷ family gun/melee kills)
  • Matches where this family was primary (most kills that match)
  • Favorite badge when this family is career top kills

Family rows use authored DA_TFA_GunFamily / DA_TFA_MeleeFamily — not individual item hashes. Frame cadence never appears as a tracked stat. Item instance trackers on Inspect sum into family totals on the server when a kill credits that family.

Command Deck Journey → Triumphs sub-tab. Widget: W_TFA_Triumphs.

  • Catalog of Triumph IDs with name, flavor copy, icon
  • Lifetime count per Triumph (some repeat — e.g. multi-kill chains)
  • Categories: match feats, objective clutches, Flow / Singularity feats, Ladder placements, no-death segments
  • Match Results expand shows Triumphs earned that match only

Triumphs are flavor + Collections completion — never power items. No CREDITS / BTUCOIN grants from Triumphs unless a future season authors an Online task that references a Triumph ID.

Journey → Modes sub-tab. Widget: W_TFA_ModeAggregates. Rolled stats per activity class:

  • RAID — matches, wins, kills, deaths, average score when scored, best standing
  • Vault — same shape
  • Ladder — matches, wins, losses, average standing, average score, current season rank snapshot

Each block is server-owned on Online. Solo mirrors locally. Open world and story coop do not feed these aggregates.

Command Deck Journey → Ladder sub-tab, and a read-only board on the Ladder queue screen. Widget: W_TFA_LadderBoard.

  • Season or rolling window ID (TBD-054)
  • Ranked rows: place, character name, clan tag optional, score, wins, losses, K/D, Efficiency
  • Your row pinned when you are ranked
  • Board reads normalized Ladder stats — affix pads zeroed (**FS-NET-003**)
  • Does not replace in-match Standing on Results — board is career window; Standing on Results is per match
  • Not live Match Results — use Results overlay during the match.
  • Not per-item Inspect trackers — those are instance lifetime on the gun.
  • Not Trust telemetry or cheat stats.
  • Not Marketplace or wallet surfaces.

Figure FE10. Collections / career records.