Sets via Artifact Sockets
Sets are Unique and Apex item pieces (Set ID + piece index), not chips. Artifact sockets on Unique / Apex only (one per item). Legendary never carries a Set ID and has no Artifact socket.

Figure — Sets on Unique / Apex pieces (Legendary never) on the locked 15-slot paper doll; Artifact sockets Unique / Apex; Apex × Artifacts → Ultimate power; Weapon 1–4 guns/melee; dedicated Physical Shield slot; Wrist Melee (Razors/Blades); Armor×6 + Energy Shield (Barrier); only Active Sets under ASBP=6 (FS-ITM-004).

Figure — Sets on Unique / Apex pieces (Legendary never) on the locked 15-slot paper doll; Artifact sockets Unique / Apex; Weapon 1–4 any mix of guns/melee/Physical Shields; Energy Shield (Barrier) slot; Wrist Razors/Blades; only Active Sets under ASBP=6 (FS-ITM-004).
Artifact Socket Contract
- Artifact sockets exist only on Unique and Apex items. Legendary never.
- Common, Uncommon, Augmented, and Rare items cannot socket Artifacts.
- Eligible slots when the item is Legendary/Unique or Apex: Weapon 1–4, Wrist Melee (Razors/Blades), Physical Shield, Helm, Chest, Gloves, Belt, Boots, Energy Shield, Ring 1, Ring 2, Amulet. Wrist Melee = equipable melee slot (hotkey 1). Energy Shield slot = Barrier / Aegis gear only. Physical Shields use the dedicated Phys Shield paper-doll slot.
- One Artifact per item only — cannot dual-stack Artifacts on a single piece.
- Artifact socket is separate from gem / jewel / Phonon Shard sockets.
- Unique and Apex pieces with a Set ID count toward that Set’s equipped total (only while the SetID is in ActiveSetIDs under ASBP=6). Legendary never counts and has no Artifact socket.
- Socketing/unsocketing Artifacts uses Crafting Page rules (material cost TBD).
How Sets Work
- Each Unique / Apex Set piece belongs to a Set ID (e.g. a named Apex-tech collection). Artifact chips do not confer Set membership.
- Worn SetIDs are unlimited across the 15 doll slots. Player toggles ActiveSetIDs under ASBP=6 (cost = equipped count per active Set; refuse <2; independent 2→6 ladders). Inactive worn pieces keep Origins / Traits / Artifacts — zero Set ladder power (FS-ITM-004 · TBD-072).
- While a Set is active, only Unique / Apex pieces matching that Set ID count toward its piece thresholds. Pieces from other Sets grant no set bonuses until selected.
- Equip N Unique / Apex pieces whose SetID is in ActiveSetIDs → unlock set bonuses at thresholds (2-piece / 3-piece / 4-piece / 5-piece / 6-piece — exact steps per set).
- Set membership is defined by the Unique / Apex item’s Set ID + piece index — not by the socketed Artifact. Legendary fail-closed. Rare and below cannot host Artifacts.
- Mixing Unique / Apex pieces from different Sets on different slots is allowed for collection / swapping — only Sets in ActiveSetIDs feed thresholds under ASBP=6; inactive worn pieces keep Origins.
- Weapons in all four loadout weapon slots plus Wrist Melee and Physical Shield can contribute if those Unique / Apex items match that Set ID.
- Set bonuses are designer-authored packages (skills, auras, gunfeel-legal combat buffs, resists, tentacle synergy) — never retune Aim Assist baseline or camera verbs.
Artifacts vs Other Socketables
- Gems / Jewels / Phonon Shards — fill normal sockets; Chords need white/gray bases.
- Artifacts — fill the single Artifact socket on Unique / Apex paper-doll items (chip power). Set bonuses come from Unique / Apex item pieces, not the chip.
- Legendary — fixed named item power; no Artifact socket; never a Set piece. Unique — fixed named item power; Artifact socket unless disabled; may be standalone or a Set piece.
Artifact catalog (names, Set IDs, bonus ladders) ships as a design data sheet. GDD locks: 15 equipped slots; Artifacts only on Unique / Apex; one Artifact per eligible item; sets = Unique / Apex item pieces (Legendary never); Active Sets under ASBP=6; four weapon loadout slots (guns / melee / Physical Shields); Energy Shield slot = Barrier gear only.