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Progression

  • Str/Dex/Vit/Energy + gun handling stats.
  • Kinetic Flow: 0–15 / 15–30 Overclocked / 30+ Singularity takedown (TPP) → reset Tier 1.
  • Defense is dodge/slide/wall-run (Vault WILL NOT USE), spacing, shields/resists.
  • Skill trees: Combat (Offensive & Auras); Tentacles (Mechanical Arms bridge → Set1→2→3; max 3×2); Ordnance (one grenade tree); Customizable dock empowers Ultimates.
  • Multiclass with XP tax; limited respecs.
  • Orders → Factions → Subclasses locked for launch (Fist/Enforcer, Magus/Arcwarden, Hidden/Phantom) — see §5b.

Figure CL1. Kill / task XP → level up → assign STR DEX CON INT WIS. Points per level TBD.

Figure CL2. Per-player monster level in a shared instance. Raids / specialty: set level.

  • Biomechanical evolution — apex tech grafts into the body.
  • Multiclass allowed; fractured focus slows leveling.
  • Respec limited per difficulty (Akara-analogue) to preserve identity.
  • Kinetic Flow Meter is the in-fight progression layer (engine-owned).