Gear Familiarity + Masterwork — design lock
Status: Locked 2026-11-11 · costs/curves magnitudes TBD-065…068
FS: FS-TRK-001 (extend) · FS-TRK-002 · FS-CRF-012 · FS-ITM-013
Mocks: Demo Mod Lab → Familiarity · Inspect familiarity / Masterwork strip
Two orthogonal meters on each weapon / armor / jewelry / Energy Shield instance:
| Track | Source | Fantasy |
|---|---|---|
| Familiarity | Play while equipped | This piece knows me |
| Masterwork | Crafting Page spend only | I finished it at the bench |
Neither replaces character Power / ARL. Caps keep rewards in gunfeel / Trait mag / chrome — not TTK spikes.
Locked rules
Section titled “Locked rules”- Familiarity accrues only on the equipped instance. Holstered / bag pieces earn nothing.
- Masterwork is a Crafting Page op only (
FS-CRF-012). Never from kills alone. - Masterwork requires Familiarity ≥ gate rank (default = max Familiarity rank; Lab-dialable).
- Dismantle destroys Familiarity + Masterwork with the instance.
- Refit / Rewrite / Bore do not reset Familiarity or Masterwork.
- Trait / Origin / Set unchanged — Familiarity may softly scale Trait mag within catalog min/max only.
- Common / Uncommon: Familiarity only. Augmented+: Familiarity + Masterwork eligible.
Instance fields
Section titled “Instance fields”familiarityXp: numberfamiliarityRank: number // derived 0..FamiliarityMaxRankmasterworkRank: number // 0 or 1 in v1; craft-onlyweaponTrackers: { ... FS-TRK-001 ... }armorTrackers: { // FS-TRK-002 — armor / jewelry / ES combatSeconds, damageMitigated, shieldEvents, parkourCount, abilitySpend, teamUtility, objectiveTicks}Weapons — Familiarity XP (style-weighted)
Section titled “Weapons — Familiarity XP (style-weighted)”| Credit | Weight (lab default) |
|---|---|
| Kill | 1.0 |
| Precision kill | +0.5 |
| Slide kill | +0.35 |
| Airborne kill | +0.35 |
| Hip / close-band kill | +0.25 |
| Multi-kill step (after 1st in window) | +0.2 |
| Assist | 0.4 |
| Damage dealt | tiny · soft-capped / min (TBD-065) |
| Time equipped in combat | tiny drip |
Anti-farm: diminishing returns after FamCreditsPerMinuteCap on one instance (TBD-065).
Feeds from / extends FS-TRK-001 counters (plus style flags on kill events).
Armor / jewelry / ES — Familiarity XP (no kill attribution)
Section titled “Armor / jewelry / ES — Familiarity XP (no kill attribution)”| Credit | Role |
|---|---|
| Combat uptime (seconds in combat) | Primary drip |
| Damage mitigated | Soft-capped |
| Energy Shield break / full recharge | Shield events |
| Parkour (slide / mantle / wall-run) | Mobility seats |
| Ability spend / Ult cast | Soft |
| Team utility (revive / ammo share / aura) | Soft |
| Objective ticks | When systems exist |
Never credit “armor got the kill.”
Ranks + rewards
Section titled “Ranks + rewards”Familiarity
Section titled “Familiarity”- Ranks 0 → 20 (default
FamiliarityMaxRank; Lab-dialable). - XP curve steeper at top (TBD-066).
- Soft unlocks (data): odd ranks = Inspect prestige pip; even ranks = tiny Trait mag nudge or plate settle — hard-capped (TBD-067).
- At max rank: Masterwork eligible.
Masterwork (FS-CRF-012)
Section titled “Masterwork (FS-CRF-012)”- Crafting Page op; reagents TBD-068 (Lab dials: cells + world mats).
- v1:
masterworkRank0 → 1. - Grants: Masterwork Inspect chrome + one authored finish from a small table (Trait mag band / one plate column / socket glow) — not a free affix roll.
- Does not write TraitId / OriginId / SetID / affix groups / sockets count.
Apply order
Section titled “Apply order”Affix → Trait/Origin (Familiarity may scale Trait mag) → sockets → Set → Artifact → Masterwork finish (final soft layer).
Demo Mod / Inspect
Section titled “Demo Mod / Inspect”- Lab → Familiarity: XP weights, rank max, gate, credit/min cap, Masterwork cost dials.
- Piece Stats: Familiarity rank RO + Masterwork mark; Lab can force-set for playtest.
- Inspect: familiarity bar under verb lane; Masterwork tag when rank ≥ 1; armor shows worn-performance trackers (FS-TRK-002).
Non-goals (this lock)
Section titled “Non-goals (this lock)”- UE ASC runtime (later)
- Final mat economy numbers (TBD-068)
- Teaching plate art (order Grok when ready)
- Multi-rank Masterwork 2+ (optional later)
Acceptance
Section titled “Acceptance”- Weapon Familiarity from style-weighted combat credit while equipped — not bag ownership.
- Armor Familiarity from worn performance — never kill attribution.
- Masterwork only via crafting; blocked below Familiarity gate.
- Power/ARL unchanged.
- Trackers / Familiarity / Masterwork survive Refit; die on dismantle.