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Gun Art Lean Mesh — Class Spine · Receiver subclass · shared modules

Date: 2026-10-20
Status: Shipped — Spine · pistol Underlug · Bow Stabilizer · Rocket Backblast 2026-10-21
Goal: Keep Year-1 3D / concept volume low without collapsing Class × Receiver × Frame data.

Related: FS-GUN-004 / 006 / 007 / 008 / 009 · Sniper optic subclass · no bipod · I/M/R bands · art handoff plan


Earlier art handoffs either skipped chassis art or drew every Frame archetype as its own chassis. Adaptive / Aggressive / etc. must stay data. Artists need a small mesh set: one Class Spine, Receiver bodies as subclasses, five module variants — with keyed specialty pieces only where geometry must differ.


Layer Player / systems meaning Mesh / plate?
Corp C1–C5 finish Later paint pass; Year-1 = one neutral densifier finish
Class Compatibility + Spine look Yes — 1 Spine per Class
Frame archetype (Adaptive, Aggressive, Precision, Rapid-Fire, Lightweight, High-Impact, specialties) Cadence number, I/M/R bias, recoil / gunfeel No — does not change Class Spine look
Receiver (Type) Fire Mode / AA / stance; art subclass; barrel length / silhouette for tip-share Classes Yes — 1 Receiver body per Type
Modules Five Refit sockets; allowlist from Receiver Yes — 5 variants per family; shared or keyed (below)

Spine definition: the LOWER / core chassis that everything attaches to. Open TOP DECK — Receiver clamps onto that deck. Formerly “Class Frame look.”

Receiver definition: the UPPER + FORWARD shell — mates to Spine top deck, owns optic rail, front = Barrel mount (or Tip mount on pistols). Does not house a full barrel tube.

Barrel stack:

  • Most guns: full SHROUDED Barrel (Kinetic_Barrel_* Soft Object Path or keyed Class barrel) + separate Kinetic_BarrelTip_* on the muzzle (tip Soft Object Path for all Classes).
  • Short guns (HC / Sidearm): no long Barrel — Kinetic_BarrelTip is the Barrel-slot length (still shrouded).
  • All barrels and tips = shrouded (no bare open tubes).

How to see the two parts: Spine alone looks vertically incomplete (missing upper half). Receiver alone is the lid/upper. HARD REJECT: Receiver as a front-half nose ahead of a Spine that already has a full top rail.

Front Grip: separate Refit module on long-guns (own V1–V5 plate). Spine keeps an empty Front Grip mount only — never sculpt forend / VFG / AFG / handguard into Spine or Receiver. Exploded views must show Front Grip detached. Pistols use Underlug; Bow uses Stabilizer.

Assembly order (long): Class Spine → Receiver ON TOP → full Barrel → Barrel Tip → Stock|Brace → rear Grip → Front Grip → Optic → Mag/etc.
Assembly order (short): Spine → Receiver ON TOP → Barrel Tip → Underlug → Optic → Mag/Grip.

One-liner:
Class owns Spine look. Frame archetype = stats only. Receiver = subclass on Spine. Modules = shared unless keyed. Kinetic tips + pistol Underlugs = Soft Object Path packs.

Naming (do not collapse):

Surface Word
GDD / FS / player / Refit UI Barrel (socket) · Frame (archetype data)
Art handoff chassis Spine (Rifle_Spine, …)
Art handoff Barrel-slot short mesh barrel tip (Kinetic_BarrelTip_V#)
HC + Sidearm under-barrel furniture Underlug (Pistol_Underlug_V#) — not Front Grip / Brace / Counterweight

  • One Spine mesh / concept plate per Class.
  • Spine plates are empty core chassis: module ports empty; front of Spine = Receiver mount face.
  • Dropping Adaptive vs High-Impact on the same Class reuses the same Spine mesh.
  • Gatling does not get its own Class Spine; it uses that Class’s Spine.

Attach order (hard):
Class Spine → Receiver seats onto Spine → Barrel (module) attaches forward of Receiver
(then Mag / Stock|Brace / Optic / Grip / Front Grip / Underlug where Class allows — no Front Grip on Hand Cannon or Sidearm; pistols use Underlug).

Spine concept reject: finished-looking gun with a rectangular hole punched in the middle and a barrel / handguard already on Spine ahead of that hole.

Spine concept correct: core chassis only; ends at Receiver mount; nothing barrel-length ahead of where Receiver goes.


  • Each Receiver Type gets one body mesh that seats onto its Class Spine before any Barrel module.
  • Gatling × Rifle / MG / Heavy = three Receiver bodies (+ three keyed barrel clusters).
  • Sniper = Class Rifle × Receiver Sniper on Rifle_Spine.
  • Tip-share Classes: Receiver owns length + universal tip socket.

  • Mag (or Class-default mag-slot family)
  • Stock or Brace (by Class rules — never both; pistols use neither — they use Underlug)
  • Optic / Sight (except Sniper override)
  • Grip (rear)
  • Front Grip — not on Hand Cannon, Sidearm, or Bow (Bow uses Stabilizer instead — forward balance rod, not a VFG)
  • Underlug — Hand Cannon + Sidearm only (shared Soft Object Path)
Slot Hand Cannon Sidearm
Barrel Kinetic tip (shared Soft Object Path) same
Mag-slot Cylinder (keyed) Mag
Under-barrel Pistol_Underlug (shared Soft Object Path) same
Optic HC Optic 5-pack Sidearm Optic 5-pack
Grip HC Grip 5-pack Sidearm Grip 5-pack
Front Grip None None
Stock / Brace / Counterweight None None

Underlug = external solid densifier block under the barrel stub — fully visible in profile. Not a Front Grip (no hand hold), not a Brace, not a rear Counterweight.

Kinetic_BarrelTip_V1…V5 Soft Object Paths — Rifle Auto/Pulse/Scout/SMG + HC + Sidearm + MG (non-Gatling). All fully shrouded. Shotgun / Sniper / Gatling×3 / Heavy / GL stay keyed.

Shotgun barrels; Sniper long tubes; Gatling×3; Heavy barrels; GL wide-bore; Coil / Rail / Emitter; Rocket Tube + Backblast Collar (not Warhead); Limbs; Prod; HC Cylinder; GL Year-1 Breech; Sniper Optics.

  • No Bipod.
  • Stock vs Brace by Class rules; pistols = Underlug (no Stock/Brace/Front Grip).
  • GL revolving drums = Legendary+ later.
  • Corp skins = materials, not new Spines.

Order: Spine → Receivers → keyed packs / shared Soft Object Path packs → shared Class packs.
Sniper session: no new Spine; reuse Rifle_Spine.

Filename: ART_TFA_<ClassOrPool>_<Family>_V#_ortho.jpg
Spine stub: Rifle_Spine (not Rifle_Frame_Adaptive).


Frames→Spines ~11 · Receivers ~20 · shared Kinetic tip pack · shared Pistol Underlug pack · Class shared 5-packs · keyed specialties.

Exact stubs: _gun_module_variants.py.


Slot Pack
Barrel-slot Bow_Limbs
Mag-slot Quiver + String
Optic Bow_Sight
Grip Bow_Grip
Balance Bow_Stabilizer (forward rod — not Front Grip)

No Stock · Brace · Underlug · Front Grip on Bow.


  • Spine = core chassis; Frame archetype = data only.
  • Attach: Spine → Receiver → Barrel.
  • HC + Sidearm: Underlug (visible under barrel; not Brace / Front Grip / Counterweight).
  • Bow: Limbs · Quiver/String · Sight · Grip · Stabilizer (not Front Grip).
  • Kinetic tips shared Soft Object Paths; shrouded.
  • Shotgun own barrels; GL Year-1 Breech.
  • Rocket: Tube + Backblast Collar (no Warhead Refit module).