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18 — Phase checklist (FS §21)

Suggested enable order (not a schedule). Mark Done when GFP + minimum AC pass.

Full programming critical path (plugin order + per-plugin A→E steps): 20-critical-path.md.

Demo (Full MP sandboxes — Ladder first, then Regular MP): 22-demo.md. Trees / monetary stay Full game only.

Phase Focus Plugin critical path Live host today
P0 Host, ADDON, TFACore, Frontend/Online hooks, Maps stub #0–2, #4 PARTIAL — Lyra+ADDON+Docker; TFACore/Frontend missing
P1 OmniVisor (Plugify) + Combat spine (camera/stance/vitality) #5, #6 NEED
P2 TFAMelee + TFASingularity (Plugify; message-coupled) #6b, #6c NEED
P3 Firehand Bus + cadence-locked frames (TFAWeapons Plugify) #7 PARTIAL data only
P4 Character I inventory / Inspect #8 NEED
P4b MonetaryPlatform + TFAEconomy adapter #3 then #9 NEED
P5 Trees + Customizable + tentacles + Ordnance #10 NEED
P6 Crafting / Forge #11 NEED
P7 Vision + Tab Map / locator #12–13 NEED
P8 Missions / Part 1 / Solo vs Online markers #13–14 PARTIAL maps only
P9 EOS social / Ladder / Match Results #15 PARTIAL Docker/Lyra
P9b Trust report / ghost / pager #15 (E) NEED

Before starting feature X: read that plugin’s path in ch. 20 + inventory/HAVE-NEED.md.