Skip to content

Content placeholders

From README_FAKE_MODULAR.md. One SK per Class × Receiver later; accessory parts stay fake until bFakeModular = false. Most Types are one Class; Gatling is multi-Class (Rifle / MG / Heavy) with separate SKs and Stance (FS-GUN-004).

Class Receiver (Type) Placeholder NOW Real SK to deliver
Rifle Auto B_Rifle SK_TFA_Auto
Rifle Pulse B_Rifle SK_TFA_Pulse
Rifle Scout B_Rifle SK_TFA_Scout
Rifle SMG B_Pistol SK_TFA_SMG
Rifle Sniper B_Rifle SK_TFA_Sniper
Rifle Gatling B_Rifle SK_TFA_Gatling_Rifle — 1H allowed
Hand Cannon Hand Cannon B_Pistol SK_TFA_HandCannon
Sidearm Sidearm (= Pistol) B_Pistol SK_TFA_Sidearm
Shotgun Shotgun B_Shotgun SK_TFA_Shotgun
Machine Gun Machine Gun B_Rifle SK_TFA_MachineGun
Machine Gun Gatling B_Rifle SK_TFA_Gatling_MG — 1H allowed
Heavy Gun Heavy Gun B_Rifle SK_TFA_HeavyGun — handheld gatling-hold pose; art mark FPS-15 (in Demo as system)
Heavy Gun Gatling B_Rifle SK_TFA_Gatling_Heavy — Handheld2H only; art mark FPS-15 (in Demo as system)
Grenade Launcher Grenade Launcher B_Grenade SK_TFA_GrenadeLauncher
Rocket Rocket B_Rifle SK_TFA_Rocket — art mark FPS-15 (in Demo as system)
Bow Bow B_Rifle SK_TFA_Bow — art mark FPS-15 (in Demo as system)
Crossbow Crossbow B_Rifle SK_TFA_Crossbow
Directed Energy Fusion B_Rifle SK_TFA_Fusion
Directed Energy Linear Fusion B_Rifle SK_TFA_LinearFusion
Directed Energy Trace B_Rifle SK_TFA_Trace

Already have (reuse): Lyra B_Pistol / B_Rifle / B_Shotgun / B_Grenade.

Demo: All Receivers are in Demo (22-demo.md). Missing art is marked (kanban Demo · Blocked), not cut. Trees / monetary stay Full game only.

Path / asset Status
/Game/__TFA/Placeholder/B_* NEED — folder not found; code/docs reference placeholders
Cooked UDA_TFA_GunFrames uasset NEED — no GunFrames CSV in pack or on 5.8_terra_demo; re-author CSV from FS-GUN-007 / AC-GUN-002 (or recover old test-project CSV), then import → cook uasset
IMC_TFA_* (Default / UI / Map / Chat) IMC_TFA_Default built (TFAInput plugin; includes stance keys 1–7 and the wheel); _UI / _Map / _Chat NEED — absent. IMC_Default_TerraFirma was a redundant duplicate and is deleted
OmniVisor / TFAOmniVisor + widgets (W_TFA_*) NEED — GFP MISSING; no widgets on host — remake (prior OV runtime reverted / not present)
Character I widgets NEED
Economy / marketplace wallet widgets NEED

Per Receiver (Type): SK 1P+3P, anim Fire/Reload/Equip/ADS, audio, VFX muzzle/tracer/impact, reticle W_Reticle_[Receiver], icon WID_[Receiver] 64×64.