Skip to content

Rarity / Quality Classes

Every named base above can drop or craft into these quality classes. Base tier (Normal / Exceptional / Elite) is separate from quality.

  • Base tier = which Normal / Exceptional / Elite nameplate the item uses.
  • Quality = Common → Uncommon → Augmented → Rare → Legendary → Unique → Apex.

Common — White / unmarked base

  • No affixes. Socket lottery possible. Phonon Chord fuel when white/gray rules allow.

Uncommon — Field-issue / lightly etched

  • Minimal random package or socket emphasis. Below Augmented.

Augmented — Blue — Prefix + Suffix forge stamps

  • At most one Prefix + one Suffix from the Affix Bible (vol. 04).

Rare — Yellow — multi-mod combat title

  • Up to 3 Prefixes + 3 Suffixes; cosmetic First Word + Second Word title.

Legendary — Gold — hand-authored package

  • Fixed designer mods. Same prefix / suffix count as Unique. No Artifact socket. Never a Set piece.

Unique — Gold — hand-authored package

  • Fixed designer mods. Same prefix / suffix count as Legendary. Artifact socket unless disabled. May be a standalone Unique or a named Set piece.

Apex — Hand-authored Ultimate amplifiers — peer chase with Legendary and Unique

  • Hand-crafted endgame packages built to synergize with Artifacts and deliver an enormous power boost to Ultimates. Artifact-socket eligible. Outside modular crafting. May feed Sets.

Figure O29. Rarity / quality classes — Common through Apex

Figure — Rarity / quality classes (Common → Apex) on any named base.