Pack-wide design gaps — inventory + closure queue
Status: Living catalog · authored 2026-11-05
Scope: Bible · GDD · FS · Architecture · Kanban — design/spec holes only (not unimplemented GFP code).
Default queue: Demo combat spine first, then world / economy / Full-game TBDs.
Authority cross-links: FS TBD table (§22) · docs/19-tbd-and-traceability.md · docs/22-demo.md
Already solid (do not reopen)
Section titled “Already solid (do not reopen)”- Product name Melee Drive (not Free-Flow) across GDD / FS / Arch / Kanban / tutorial.
- Three meters: Ultimate · Skill Energy · Kinetic Flow — do not merge. Ordnance separate.
- Ult ≠ Singularity; Burst Storm auto at Flow Tier 3; no Melee Drive Block / no auto-pull; air Melee Drive rules.
- Plugify GFP split:
TFACombatspine ·TFAMelee·TFASingularity·TFAWeapons. - Canonical open locks live in FS §22; bible ch.19 is a thin mirror.
- Tier 0 contradictions C1–C6 — closed 2026-11-12 (do not reopen).
Contradictions (cheap doc fixes — Tier 0)
Section titled “Contradictions (cheap doc fixes — Tier 0)”Status 2026-11-12: all closed. Do not reopen.
| # | Issue | Resolution |
|---|---|---|
| C1 | GDD “Demo = montages + Motion Warp only” vs Pose Search loco shall | Closed. Demo = Pose Search lower-body loco (Lyra upper/lower kept). Melee Drive Demo strikes = montage + Motion Warp (no PS strike chooser). Full may add MM strike choosers. GDD 1b / FS-FX-002 / MM tutorial. |
| C2 | Demo Asymmetric Flow vs flat +1 | Closed Session A — FS-CMB-004 asymmetric fuel table. |
| C3 | “Second meter” vs three-meter lock | Closed Session A — second meter = Kinetic Flow (≠ Ult / Skill Energy). |
| C4 | “Approach A” overloaded | Closed — Approach A = FS-CMB-007 Ult/Energy streak only; not Flow fuel. |
| C5 | TBD-IMR-FLOAT still listed Range after FS-GUN-011 | Closed as contradiction. Range half closed by FS-GUN-011. TBD-IMR-FLOAT = Impact / Mag floats only (AA Spec). |
| C6 | TFA.Combat.KillConfirmed name TBD |
Closed — tag locked in FS-CMB-004 + Arch Map + tutorial. |
Tier 1 — Demo combat design
Section titled “Tier 1 — Demo combat design”| Gap | Status after 2026-11-05 pass | Spec / FS |
|---|---|---|
| Asymmetric Flow fuel table | Locked (Session A) | singularity Spec §3–4 · FS-CMB-004 |
| Second meter identity | Locked = Kinetic Flow (Session A) | singularity Spec §2 · FS-CMB-004 |
| TBD-056 Flow dump | Locked Health-only (Session B) | singularity Spec · FS-CMB-004 · FS TBD row |
| Counter AI window contract | Locked (Session C) | 2026-11-05-melee-drive-counter-window-design.md · FS-CMB-002 |
| KillConfirmed tag | Locked TFA.Combat.KillConfirmed |
Arch Map · tutorial · foundation plan |
| Burst Storm Demo content bar | Authorship bar = FS-CMB-005 (10 varieties + Kinetic kick); placeholder-as-exit forbidden | FS-CMB-005 · Demo exit |
| TBD-041 rewind ms | Locked 200 ms (2026-11-12) | FS-ARCH-013 · FS §22 |
| TBD-007 Dodge cost | Locked free (2026-11-12) — 0 stamina · 0 Skill Energy | FS-MOV-001 · FS §22 |
| Motion Matching GDD cut | Fixed in Tier 0 | GDD 1b / MM lock |
flowchart LR
subgraph design [Design first]
AsymFlow[Asymmetric Flow table]
TBD056[TBD-056 Health-only]
Meter2[Flow is second meter]
Counter[Counter window contract]
KillMsg[KillConfirmed tag]
end
subgraph build [Build after]
MeleeFound[Melee Drive foundation]
SingGFP[TFASingularity Phase D]
CounterE[Counter Phase E]
end
AsymFlow --> SingGFP
TBD056 --> SingGFP
Meter2 --> SingGFP
KillMsg --> SingGFP
MeleeFound --> CounterE
Counter --> CounterE
Tier 2 — Demo-adjacent feel / gunfeel
Section titled “Tier 2 — Demo-adjacent feel / gunfeel”| Item | Status |
|---|---|
| TBD-AA-FLOAT | Open — Mag/Stick/Rot/Strafe → engine floats |
| TBD-IMR-FLOAT | Open — Impact / Mag only (Range closed by FS-GUN-011) |
| TBD-011 Energy pickup form | Open |
| Ultimate rate formal TBD | Lab defaults in FS-CMB-007; optional register later |
| STR gun-recoil option B | Deferred in combat-economy Spec |
Tier 3 — World / story (Session D queue)
Section titled “Tier 3 — World / story (Session D queue)”See 2026-11-05-earth-economy-design-queue.md.
- Earth campaign role (B1) — LOCKED (Year 1 Earth + Ring; tutorial off-world; Kailashia open). Pack:
Terra_Firma_Storyline_and_Game_Progression.md - Story hierarchy — LOCKED: book canon (novel PDF) parent → GDD Game Story child (
races_tf_update= adaptation scaffolding only; pack story master + GDDstoryline-game-progressionsummary) - C1–C5 proper names · Ring formal name
- Region ↔ corp ↔ accent map · hubs · sacred-site sandwich
- Orders under corp gloves · Trihelix “why now” (after campaign role)
- Thicken thin GDD stubs or harden pointers to world MD
- Still open on story: planet terraforming specs · race politics · Raid 2 boss name · Game 3 black-hole beat
Tier 4 — Economy / social / match numeric TBDs
Section titled “Tier 4 — Economy / social / match numeric TBDs”Data tables only — do not invent in C++. Queue + stub owners in Session D doc.
TBD-035…040 · 038-A–D · Season Pass TBD-PASS-* · TBD-055 · TBD-031/032 · TBD-033 · TBD-043…054 · TBD-057.
GFP design largely locked; MonetaryPlatform / TFAEconomy / Online = unimplemented, not undesigned.
Tier 5 — Full-game progression (out of Demo)
Section titled “Tier 5 — Full-game progression (out of Demo)”TBD-015…026, 029, 030 — keep Full-only until Ladder exit.
Tier 6 — AI product brains · Website · Cinematic
Section titled “Tier 6 — AI product brains · Website · Cinematic”- AI Tracks A/B/C = outlines; substrate Spec locked; GFP unimplemented.
- Website: Spec OPEN + theme/plugin rebuild —
docs/23-website.md. - Cinematic Benchmark: separate entitled host —
docs/28-cinematic-benchmark.md.
Explicit TBD index (Demo-critical first)
Section titled “Explicit TBD index (Demo-critical first)”| ID | Topic | Priority |
|---|---|---|
| TBD-056 | Flow damage-break | Closed 2026-11-05 — Health-only |
| TBD-041 | Lag-comp rewind ms | Closed 2026-11-12 — 200 ms (PvP = PvE) |
| TBD-007 | Dodge / Roll cost | Closed 2026-11-12 — 0 stamina · 0 Skill Energy |
| TBD-011 | Energy pickup form | Demo-adjacent |
| TBD-AA-FLOAT / TBD-IMR-FLOAT | Gunfeel floats | Demo-adjacent |
| TBD-029 | Subclass unlock levels | Full / FE |
| TBD-035…040, 038* | Economy tables | Session D |
| TBD-043…054 | Trust / Match / Ladder season | Later Online |
| TBD-057 | Appearance catalog counts | Full |
| Others in FS §22 | See FS table | Track only |
Change log
Section titled “Change log”| Date | Change |
|---|---|
| 2026-11-05 | Initial catalog; Sessions A–C locks; Session D queue stub |
| 2026-11-12 | Tier 0 C1–C6 marked closed; GDD MM lock line clarified (loco PS vs Demo strike montage) |
| 2026-11-12 | TBD-041 locked — lag-comp rewind 200 ms (hitscan + Melee Drive; same PvP/PvE) |
| 2026-11-12 | TBD-007 locked — Dodge/Roll 0 stamina · 0 Skill Energy |