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Pack-wide design gaps — inventory + closure queue

Status: Living catalog · authored 2026-11-05
Scope: Bible · GDD · FS · Architecture · Kanban — design/spec holes only (not unimplemented GFP code).
Default queue: Demo combat spine first, then world / economy / Full-game TBDs.
Authority cross-links: FS TBD table (§22) · docs/19-tbd-and-traceability.md · docs/22-demo.md


  • Product name Melee Drive (not Free-Flow) across GDD / FS / Arch / Kanban / tutorial.
  • Three meters: Ultimate · Skill Energy · Kinetic Flow — do not merge. Ordnance separate.
  • Ult ≠ Singularity; Burst Storm auto at Flow Tier 3; no Melee Drive Block / no auto-pull; air Melee Drive rules.
  • Plugify GFP split: TFACombat spine · TFAMelee · TFASingularity · TFAWeapons.
  • Canonical open locks live in FS §22; bible ch.19 is a thin mirror.
  • Tier 0 contradictions C1–C6 — closed 2026-11-12 (do not reopen).

Contradictions (cheap doc fixes — Tier 0)

Section titled “Contradictions (cheap doc fixes — Tier 0)”

Status 2026-11-12: all closed. Do not reopen.

# Issue Resolution
C1 GDD “Demo = montages + Motion Warp only” vs Pose Search loco shall Closed. Demo = Pose Search lower-body loco (Lyra upper/lower kept). Melee Drive Demo strikes = montage + Motion Warp (no PS strike chooser). Full may add MM strike choosers. GDD 1b / FS-FX-002 / MM tutorial.
C2 Demo Asymmetric Flow vs flat +1 Closed Session A — FS-CMB-004 asymmetric fuel table.
C3 “Second meter” vs three-meter lock Closed Session A — second meter = Kinetic Flow (≠ Ult / Skill Energy).
C4 “Approach A” overloaded Closed — Approach A = FS-CMB-007 Ult/Energy streak only; not Flow fuel.
C5 TBD-IMR-FLOAT still listed Range after FS-GUN-011 Closed as contradiction. Range half closed by FS-GUN-011. TBD-IMR-FLOAT = Impact / Mag floats only (AA Spec).
C6 TFA.Combat.KillConfirmed name TBD Closed — tag locked in FS-CMB-004 + Arch Map + tutorial.

Gap Status after 2026-11-05 pass Spec / FS
Asymmetric Flow fuel table Locked (Session A) singularity Spec §3–4 · FS-CMB-004
Second meter identity Locked = Kinetic Flow (Session A) singularity Spec §2 · FS-CMB-004
TBD-056 Flow dump Locked Health-only (Session B) singularity Spec · FS-CMB-004 · FS TBD row
Counter AI window contract Locked (Session C) 2026-11-05-melee-drive-counter-window-design.md · FS-CMB-002
KillConfirmed tag Locked TFA.Combat.KillConfirmed Arch Map · tutorial · foundation plan
Burst Storm Demo content bar Authorship bar = FS-CMB-005 (10 varieties + Kinetic kick); placeholder-as-exit forbidden FS-CMB-005 · Demo exit
TBD-041 rewind ms Locked 200 ms (2026-11-12) FS-ARCH-013 · FS §22
TBD-007 Dodge cost Locked free (2026-11-12) — 0 stamina · 0 Skill Energy FS-MOV-001 · FS §22
Motion Matching GDD cut Fixed in Tier 0 GDD 1b / MM lock
flowchart LR
  subgraph design [Design first]
    AsymFlow[Asymmetric Flow table]
    TBD056[TBD-056 Health-only]
    Meter2[Flow is second meter]
    Counter[Counter window contract]
    KillMsg[KillConfirmed tag]
  end
  subgraph build [Build after]
    MeleeFound[Melee Drive foundation]
    SingGFP[TFASingularity Phase D]
    CounterE[Counter Phase E]
  end
  AsymFlow --> SingGFP
  TBD056 --> SingGFP
  Meter2 --> SingGFP
  KillMsg --> SingGFP
  MeleeFound --> CounterE
  Counter --> CounterE

Item Status
TBD-AA-FLOAT Open — Mag/Stick/Rot/Strafe → engine floats
TBD-IMR-FLOAT Open — Impact / Mag only (Range closed by FS-GUN-011)
TBD-011 Energy pickup form Open
Ultimate rate formal TBD Lab defaults in FS-CMB-007; optional register later
STR gun-recoil option B Deferred in combat-economy Spec

Tier 3 — World / story (Session D queue)

Section titled “Tier 3 — World / story (Session D queue)”

See 2026-11-05-earth-economy-design-queue.md.

  • Earth campaign role (B1) — LOCKED (Year 1 Earth + Ring; tutorial off-world; Kailashia open). Pack: Terra_Firma_Storyline_and_Game_Progression.md
  • Story hierarchy — LOCKED: book canon (novel PDF) parent → GDD Game Story child (races_tf_update = adaptation scaffolding only; pack story master + GDD storyline-game-progression summary)
  • C1–C5 proper names · Ring formal name
  • Region ↔ corp ↔ accent map · hubs · sacred-site sandwich
  • Orders under corp gloves · Trihelix “why now” (after campaign role)
  • Thicken thin GDD stubs or harden pointers to world MD
  • Still open on story: planet terraforming specs · race politics · Raid 2 boss name · Game 3 black-hole beat

Tier 4 — Economy / social / match numeric TBDs

Section titled “Tier 4 — Economy / social / match numeric TBDs”

Data tables only — do not invent in C++. Queue + stub owners in Session D doc.

TBD-035…040 · 038-A–D · Season Pass TBD-PASS-* · TBD-055 · TBD-031/032 · TBD-033 · TBD-043…054 · TBD-057.

GFP design largely locked; MonetaryPlatform / TFAEconomy / Online = unimplemented, not undesigned.


Tier 5 — Full-game progression (out of Demo)

Section titled “Tier 5 — Full-game progression (out of Demo)”

TBD-015…026, 029, 030 — keep Full-only until Ladder exit.


Tier 6 — AI product brains · Website · Cinematic

Section titled “Tier 6 — AI product brains · Website · Cinematic”
  • AI Tracks A/B/C = outlines; substrate Spec locked; GFP unimplemented.
  • Website: Spec OPEN + theme/plugin rebuild — docs/23-website.md.
  • Cinematic Benchmark: separate entitled host — docs/28-cinematic-benchmark.md.

ID Topic Priority
TBD-056 Flow damage-break Closed 2026-11-05 — Health-only
TBD-041 Lag-comp rewind ms Closed 2026-11-12 — 200 ms (PvP = PvE)
TBD-007 Dodge / Roll cost Closed 2026-11-12 — 0 stamina · 0 Skill Energy
TBD-011 Energy pickup form Demo-adjacent
TBD-AA-FLOAT / TBD-IMR-FLOAT Gunfeel floats Demo-adjacent
TBD-029 Subclass unlock levels Full / FE
TBD-035…040, 038* Economy tables Session D
TBD-043…054 Trust / Match / Ladder season Later Online
TBD-057 Appearance catalog counts Full
Others in FS §22 See FS table Track only

Date Change
2026-11-05 Initial catalog; Sessions A–C locks; Session D queue stub
2026-11-12 Tier 0 C1–C6 marked closed; GDD MM lock line clarified (loco PS vs Demo strike montage)
2026-11-12 TBD-041 locked — lag-comp rewind 200 ms (hitscan + Melee Drive; same PvP/PvE)
2026-11-12 TBD-007 locked — Dodge/Roll 0 stamina · 0 Skill Energy