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Year 1 Bestiary

Year 1 Bestiary · Earth · Forced induction · Vesselkin → Mek-Shiv

Terra Firma: Awakening — Year 1 Bestiary (Earth)

Section titled “Terra Firma: Awakening — Year 1 Bestiary (Earth)”
  • Terra_Firma_Storyline_and_Game_Progression.md — campaign ladder, mission enemy jobs, named bosses
  • Terra_Firma_Earth_Worldbuilding.md §6.1a — forced induction → monsters (locked)
  • Terra_Firma_Functional_Specification.md — FS-CMP-004 · FS-CMP-006 · FS-WLD-001 · Track B AI

Stable IDs (STR-01, AX-04, …) do not change when display names do. Data assets key off IDs.


Year 1 enemies are Earth threats under Jhalandra’s forced-Awakening program.

Truth (learned late) Early surface read
Failed Trihelix / jammed third strand “Plague infected”
Corp black-site subjects + aerosolized resonance Outbreak zones
Dual Stack immortality projects near artifacts “Cyborg uprising”
Soul-transfer vessels overwritten by artifact nanites “Machine infection”
Forced Shiv essence in machine bodies Mek-Shiv army

They are not Awakened operators. Failed hosts, weaponized hosts, or overwritten vessels — never legitimate Legendary graft users.


Layer TF name Count Notes
A Archetype 72 Mesh + anim family
B Strain ~288 4 name/kit/stage variants per archetype
C Affix elite Systems Pack mods — no new mesh
D Named Guardian 56 Fixed mini-bosses
E Apex Boss 12 Unique / near-unique hero fights
F Encounter props 14 Turrets, vats, nodes
G Race 6 Fleshfail · Dual Stack · Convert · Vesselkin · Mek-Shiv · Construct

  1. Corp security — Helion Censors, Nullsuits, black-site iron
  2. Corrupted military — Ringlance, cull units under Indra
  3. Abominations — Helix Wretches and kin (forced Awakening failures)
  4. Mek-Shiv line — Vesselkin → Seambloom / Fleshcode → Shivframes (late)

Year 1 enemies stay on the Earth ladder only: Dual Stack humans · Fleshfail abominations · Converts · Vesselkin · Mek-Shiv · Constructs (drones, turrets, sanctum testers, network geometry).

Lock Rule
Geography Earth + Ring / tutorial — no Year 2+ race-world enemies
Echo Vessels Ally / DLC hold — not Year-1 trash
Brand No Order marks as enemy identity; no fire Shiv stamped on foes
Non-humanoid Only where the campaign already needs them: rural Ashcrop residue, drones/turrets, Shiv sanctum testers, network dive constructs

Every enemy has one primary race so skills, affixes, and damage rules can key off body type.

One primary race per actor. Guardians / Apex inherit the race of their body (override only if the dossier says otherwise). Faction (FS-CMP-004) is who fields them; Race is what the body is for damage / affix / skill rules.

Tag (TFA.Enemy.Race.*) Display Means Typical foes
Fleshfail Fleshfail Failed / chaotic Trihelix — broken Shiv grammar in meat Helix Wretch, Veinstrider, Rootlock, Mass Well, The Relit
DualStack Dual Stack Peak-human / Gene-Forge — still Earth biology + kit Helion Censor, Nullsuit, Ringlance, Culler Primus
Convert Convert Drive Mesh / Cell grafts / Ascension flesh-machines Meshrunner, Skintrue, Ascendant, Trifold, Fragment Throne
Vesselkin Vesselkin Soul-transfer MEK shells — clean, glitched, or bloom-infected Vesselkin, Seambloom, Fleshcode, Crownshell, Aspect Vessel, Hive Cantor
MekShiv Mek-Shiv Machine body + forced Shiv essence (army birth) Shivframe, Riven, Sutra Breaker
Construct Construct No soul-host — drones, turrets, holo, hard-light, data, throne geometry Censor Drone, Ashlar, Glyphshade, Grid Cantor, Corrupted Continuum
  1. Primary race is mandatory on every enemy DA / spawn row.
  2. Skills / affixes may roll +Damage vs Race, Bonus AR vs Race, or race-gated procs. Exact coefficients: systems pass later.
  3. Immunities / resists may bias by race (e.g. Constructs ignore bleed Open Wounds; Fleshfail vulnerable to Spiritus / well-burn) — author per DA, not assumed equal.
  4. Infected MEKs stay Vesselkin (same race family; strain/stage shows bloom). Full Forced Hosts flip to MekShiv.
  5. Training Spar\* = `Construct`. Coldgate Warden = `DualStack`. Breach Wretch = `Fleshfail`.
  6. Props (turrets, vats) that can take damage default to Construct unless a Fleshfail host is fused in (Linemaw = Fleshfail).
Tag Display Archetypes
Fleshfail Fleshfail 14
DualStack Dual Stack 6
Convert Convert 16
Vesselkin Vesselkin 11
MekShiv Mek-Shiv 12
Construct Construct 13

Guardians inherit archetype race. Apex races are tagged on each AX dossier.


Slot Meaning
1 · Base Intro form
2 · Stressed Quarantine damage / early bloom
3 · Authored Corp-conditioned / military / networked
4 · Deep Artifact-proximate overwrite

Example: Helix Wretch → Helix Wretch · Braided · Quarantine · Well-Torn.


Each entry: Name · role · race · look · fight · fiction.

#### TUT-01 · Spar Echo

#### TUT-02 · Spar Pack

#### TUT-03 · Spar Marksman

#### TUT-04 · Coldgate Warden

#### TUT-05 · Coldgate Automata

#### TUT-06 · Breach Wretch


#### STR-01 · Helix Wretch

#### STR-02 · Veinstrider

#### STR-03 · Throatcant

#### STR-04 · Infusion Shade

#### STR-05 · Eavesfiend

#### STR-06 · Nestbrood

#### STR-07 · Lexguard

#### STR-08 · Rootlock

#### STR-09 · Wellshard

#### STR-10 · Ashcrop

#### STR-11 · Kinbound

#### CRP-01 · Helion Censor

#### CRP-02 · Nullsuit

#### CRP-03 · Censor Drone

#### CRP-04 · Blacksite Spire

#### CRP-05 · Linemaw

#### CRP-06 · Pitbred

#### CRP-07 · Trifold


#### CVT-01 · Meshrunner

#### CVT-02 · Mesh Legionnaire

#### CVT-03 · Cellgorged

#### CVT-04 · Scalpel Host

#### CVT-05 · Conveyance

#### CVT-06 · Gauge-Eye

#### CVT-07 · Gridbound

#### CVT-08 · Dockmite

#### CVT-09 · Nestback

#### CVT-10 · Platebound

#### CVT-11 · Skintrue

#### CVT-12 · Labmesh

#### CVT-13 · Skymesh

#### CVT-14 · Hullgunner

#### CVT-15 · Hardpoint Legion

#### MIL-01 · Ringlance

#### MIL-02 · Lance Drone

#### MIL-03 · Meshcast


#### MEK-01 · Vesselkin

#### MEK-02 · Hiveward

#### MEK-03 · Stutterframe

#### MEK-04 · Seambloom

#### MEK-05 · Fleshcode

#### MEK-06 · Choirbloom

#### MEK-07 · Crownshell

#### MEK-08 · Glyphshade

#### MEK-09 · Browphantom

#### MEK-10 · Nodekeeper

#### MEK-11 · Hivebreaker Frame

#### MEK-12 · Softboot

#### GDN-01 · Ashlar

#### GDN-02 · Trial Spark

#### MEK-13 · Aspect Echo


#### MSH-01 · Shivframe

#### MSH-02 · Shivraider

#### MSH-03 · Shivgun

#### MSH-04 · Voidlance

#### MSH-05 · Riven

#### MSH-06 · Chainvoice

#### MSH-07 · Continuum Guard

#### MSH-08 · Sutra Spawn

#### MSH-09 · Birthring Spawn

#### MSH-10 · Platehost

#### MSH-11 · Pactbreaker

#### MSH-12 · Relicjackal

#### MSH-13 · Continuum Spawn

#### MIL-04 · Ringfall

#### CRP-08 · Helion Ash

Archetype total: 72.


Fixed name, place, and locked mods. Full fight read; mesh usually a skinned archetype.

#### G-P1-01 · Rootlock Marshal

Ex-security chief, partially awakened. Root plates like a walking vault door. Speaks in clipped orders to things that are no longer his men. Shows Shiv traits the player will one day wear cleanly.

#### G-P1-02 · Firstlock

Corp’s first “successful” controlled awakening — trained, weaponized, still screaming inside. Dies naming the stone: They made me. It’s still calling. Prototype of everything Indra pretends is stable.

#### G-P1-03 · Wellcensor

Corp Strike lead Shiv-enhanced by exposure. Calm, clinical, lethal. A controlled awakening that still serves the spreadsheet.

#### G-P1-04 · Hive Lex

Pack captain of the nest. Grammar intact enough to set ambushes.

#### G-P1-05 · Scarbatch

Escaped subjects — surgical scars still barcoded. Fresh from tables.

#### G-P1-06 · Pit King

Arena champion. Crowd ghosts clap in the speakers.

#### G-P1-07 · Trifold Cub

Smaller Trifold prototype. Proof of concept with teeth.

#### G-P1-08 · Boardshade

Bodyguard captain for men who authorize atrocities by memo.

#### G-P1-09 · Driftwarden

Guardian of weaponized awakening dispersal. The trucks start here.

#### G-P1-10 · Underbraid

Subterranean Veinstrider alpha. The unofficial tunnels belong to it.

#### G-P1-11 · Kinalpha

Pack hunter lead that tracks convoys like family business.

#### G-P1-12 · Ashreeve

Militia-turned-abomination sheriff. Still wears the badge.

#### G-P1-13 · Cull Lieutenant

Indra’s cleanup officer. Prepares the board for Culler Primus.

#### G-P1-14 · Gatecoil

Biolab security features given a name and a hate.

#### G-P2-01 · Meshcast Sergeant

#### G-P2-02 · Null Chief

#### G-P2-03 · Bay Gorged

#### G-P2-04 · Tracebound

#### G-P2-05 · Hull Tyrant

#### G-P2-06 · Polity Architect

#### G-P2-07 · Gauge Lord

#### G-P2-08 · Vowkeeper

#### G-P2-09 · Signal Cantor

#### G-P2-10 · Skintrue Zero

#### G-P2-11 · Nestback Matron

#### G-P2-12 · Ashlar of Gravity

#### G-P2-13 · Platebound Captain

#### G-P2-14 · Hardpoint Herald

#### G-P3-01 · First Seam

#### G-P3-02 · Quarantine Rend

#### G-P3-03 · Hive Mouth

#### G-P3-04 · Echo Reaper

#### G-P3-05 · Node Cantor Alpha

#### G-P3-06 · Mnemoslayer

#### G-P3-07 · Orbital Stiletto

#### G-P3-08 · Whisperframe

#### G-P3-09 · Core Circlet

#### G-P3-10 · Temptmask

#### G-P3-11 · Siege Hymn

#### G-P3-12 · Cradlecatch

#### G-P3-13 · False Last Stand

#### G-P3-14 · Sanctum Verdict

#### G-P4-01 · Sky Rend

#### G-P4-02 · Pactspike

#### G-P4-03 · Jackal of Nandaka

#### G-P4-04 · Riven

#### G-P4-05 · Chain Oracle

#### G-P4-06 · Throne Phantom

#### G-P4-07 · Outer Continuum

#### G-P4-08 · Vault Ashlar

#### G-P4-09 · Ring’s Last Knife

#### G-P4-10 · Inner Coil

#### G-P4-11 · Relit Hand Raid 1 Encounter 2 · Lieutenant of The Relit; practices resurrection theater.

#### G-P4-12 · Choir Deacon Raid 2 Encounter 2 · Grid mid-boss; puzzle assault under fire.

#### G-P4-13 · Cantor Shard Raid 3 Encounter 2 · Hive Mind fragment mid-raid.

#### G-P4-14 · Continuum Deacon Raid 4 Encounter 2 · Throne mid-phase named.

Guardian total: 56.


Unique (or near-unique) hero art. Multi-phase. Not Guardians with bigger numbers.

#### AX-01 · Mass Well

#### AX-02 · Prime Trifold

#### AX-03 · Culler Primus

#### AX-04 · The Relit

#### AX-05 · Fragment Throne

#### AX-06 · Ascendant

#### AX-07 · Grid Cantor

#### AX-08 · Aspect Vessel

#### AX-09 · Hive Cantor

#### AX-10 · Riven Apex

#### AX-11 · Sutra Breaker

#### AX-12 · Corrupted Continuum

Offline SOLO OPS twin the Raid story jobs: Biolabs · Grid Collapse · System Purge · Central AI.


ID Name Read
PR-01 Barrier Spire Corp/military turret architecture
PR-02 Growth Vat Black-site / Trifold wing spawner
PR-03 Nest Heart Mission 1 hive core
PR-04 Drift Rig Aerosol weaponized awakening
PR-05 Resonance Pillar Artifact heat in all Parts
PR-06 Line Hazard Factory crush / arms
PR-07 Hardpoint Silo Raid 2 nuclear teeth
PR-08 Node Rack Part 3 infection/artifact racks
PR-09 EMP Spire Raid 3 / Mission 7 charge
PR-10 Birthring Part 4 emergence mouths
PR-11 Continuum Lattice Raid 4 core geometry
PR-12 Glyph Gate Sanctum Ashlar rooms
PR-13 Quarantine Bulk Upper dungeon stress kit
PR-14 Spar Emitter Holo-deck tutorial

Part Primary trash Spice Apex path
1 Helix Wretch + Helion Censor Lexguard, Trifold Mass Well → Prime Trifold → Culler Primus → The Relit
2 Meshrunner + Conveyance Skintrue, Gridbound Fragment Throne → Ascendant → Grid Cantor
3 Seambloom + Stutterframe Crownshell, Nodekeeper Aspect Vessel → Hive Cantor
4 Shivframe Continuum Guard Riven → Sutra Breaker → Corrupted Continuum

Dungeon depth tints the same families (Surface Corp → Upper quarantine → Mid hybrid → Deep Ashlar / Shivframe).


Need Lock
Pawn / damage ATFACharacter + Grunt/Elite/Boss DAs (FS-WLD-001)
Level FS-CMP-006
Pack AI Track B Monster Group LD
Race tag TFA.Enemy.Race.* on every enemy DA (FS-WLD-002) — skill/affix facing

  1. Helix Wretch
  2. Veinstrider
  3. Helion Censor
  4. Censor Drone
  5. Lexguard
  6. Rootlock Marshal
  7. Trifold
  8. Meshrunner
  9. Seambloom
  10. Shivframe

Apex concept priority: Mass Well · The Relit · Ascendant · Aspect Vessel · Sutra Breaker · Corrupted Continuum.


ID Issue
TBD-BTY-002 AX-10 unique mesh vs share with G-P4-04 Riven
TBD-BTY-003 Exact 4 strain display strings per archetype (data pass)
TBD-BTY-004 Affix elite modifier list (Track B systems)
TBD-BTY-005 GDD promote — done (year1-bestiary)
TBD-BTY-006 Storyline mission ID ↔ Guardian ID cross-link edit
TBD-BTY-007 Voice / bark pass for Guardians and Apex
TBD-BTY-008 FS-WLD-002 Enemy Race tags — done (vs-Race coefficients still open with affix/skill pass)

Layer Count
Archetypes 72
Named Guardians 56
Apex Bosses 12
Encounter props 14
Strain kinds (target) ~288
Race tags 6

End Year-1 Bestiary v1.1.