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Weapon Range — RangeStat 0–100 → falloff meters

Authority: FS-GUN-011 · qualitative Range band still FS-GUN-009. Closes Range half of TBD-IMR-FLOAT (Impact / Mag floats remain open).

  • Every DA_TFA_GunFrame row authors RangeStat (0–100).
  • RangeStat = 100 is not universal meters. Shotgun 100 ≠ Sidearm 100 ≠ Scout 100. Each Receiver owns a curve that maps RangeStat → FalloffStart_m / FalloffEnd_m (hip-fire baseline).
  • Formula: Start(R) = Start0 + (Start100 − Start0) × (R/100) (same for End). Barrel may delta RangeStat (clamped 0–100) before the curve; Optic ADS multiplier = later TBD.
  • Damage scales linearly from Start → End down to Damage floor %. Past End, floor holds.
  • AA Mag / Stick / Rot / Strafe never author RangeStat or meters (FS-GUN-008).
  • Band → default RangeStat: Very Low≈15 · Low≈25 · Mid≈50 · Mid-High≈65 · High≈80 · Very High≈95.
Receiver Start @0 (m) Start @100 (m) End @0 (m) End @100 (m) Floor % Source Notes
Auto 14.5 24.0 22.0 34.0 50 baseline Hip baseline; ADS × zoom later
Pulse 15.0 26.0 23.0 36.0 50 baseline Hip baseline
Scout 25.0 45.0 40.0 65.0 50 baseline Long lane; ADS extends further
Hand Cannon 14.65 27.4 22.0 38.0 33 baseline Hand Cannon floor ~1/3
SMG 12.0 20.0 18.0 28.0 50 baseline Close sticky
Sidearm 11.0 18.0 16.0 25.0 50 baseline Shortest primary lane
Shotgun 4.0 9.0 7.0 14.0 5 baseline Spread pellet; Single uses SlugBias
Sniper 40.0 80.0 70.0 120.0 50 baseline Practical long falloff
Fusion 8.0 16.0 14.0 26.0 50 baseline Charge bolt fan
Linear Fusion 25.0 45.0 40.0 70.0 50 baseline Precision bolt
Trace 14.0 22.0 20.0 32.0 40 baseline Beam; floor ~40%
Grenade Launcher 15.0 28.0 25.0 42.0 50 TFA soft Velocity-primary; RangeStat soft-biases blast useful range
Rocket 20.0 40.0 35.0 60.0 50 TFA soft Velocity-primary; RangeStat soft-biases tracking/engage
Machine Gun 18.0 32.0 28.0 48.0 50 baseline LMG sustain lane
Bow 25.0 50.0 40.0 75.0 50 baseline Draw full; partial draw shorter TBD
Crossbow 22.0 42.0 35.0 62.0 50 TFA-authored Between Bow and Scout
Heavy Gun 16.0 28.0 25.0 42.0 50 TFA-authored Handheld2H support
Gatling (Rifle) 13.0 22.0 20.0 32.0 50 TFA-authored Auto-neighbor rotor
Gatling (Machine Gun) 17.0 30.0 26.0 45.0 50 TFA-authored MG-neighbor rotor
Gatling (Heavy Gun) 15.0 26.0 24.0 40.0 50 TFA-authored Heavy-neighbor rotor
Shotgun (Single / Slug) 10.0 20.0 16.0 30.0 50 TFA Pinpoint Slug curve — not pellet

Grenade Launcher / Rocket: Velocity remains primary travel; RangeStat soft-biases useful engage distance only.

Receiver Frame Range band (FS-GUN-009) RangeStat FalloffStart_m FalloffEnd_m Curve
Auto Adaptive Mid 50 19.2 28.0 Auto
Auto High-Impact Mid 50 19.2 28.0 Auto
Auto Lightweight Mid-High 65 20.7 29.8 Auto
Auto Precision High 80 22.1 31.6 Auto
Auto Rapid-Fire Mid 50 19.2 28.0 Auto
Auto Support Frame Mid 50 19.2 28.0 Auto
Bow High-Impact Longbow High 80 45.0 68.0 Bow
Bow Lightweight Mid 50 37.5 57.5 Bow
Bow Lightweight Bow (Recurve) Mid 50 37.5 57.5 Bow
Bow Precision Bow (Compound) Mid-High 65 41.2 62.8 Bow
Crossbow High-Impact Mid 50 32.0 48.5 Crossbow
Crossbow High-Impact Crossbow Mid 50 32.0 48.5 Crossbow
Crossbow Lightweight Mid 50 32.0 48.5 Crossbow
Crossbow Lightweight Crossbow Mid 50 32.0 48.5 Crossbow
Crossbow Precision Mid-High 65 35.0 52.5 Crossbow
Crossbow Precision Crossbow Mid-High 65 35.0 52.5 Crossbow
Crossbow Repeating Crossbow Mid 50 32.0 48.5 Crossbow
Fusion Adaptive Mid 50 12.0 20.0 Fusion
Fusion Aggressive Mid 50 12.0 20.0 Fusion
Fusion Aggressive Fusion (Line Burst) Mid 50 12.0 20.0 Fusion
Fusion High-Impact Mid 50 12.0 20.0 Fusion
Fusion Precision Mid-High 65 13.2 21.8 Fusion
Fusion Rapid-Fire Mid 50 12.0 20.0 Fusion
Gatling (Heavy Gun) Adaptive Mid 50 20.5 32.0 Gatling (Heavy Gun)
Gatling (Heavy Gun) Aggressive Mid 50 20.5 32.0 Gatling (Heavy Gun)
Gatling (Heavy Gun) High-Impact Mid 50 20.5 32.0 Gatling (Heavy Gun)
Gatling (Heavy Gun) Rapid-Fire Mid 50 20.5 32.0 Gatling (Heavy Gun)
Gatling (Heavy Gun) Rotor Sustained Mid 50 20.5 32.0 Gatling (Heavy Gun)
Gatling (Heavy Gun) Spin-Up Mid 50 20.5 32.0 Gatling (Heavy Gun)
Gatling (Machine Gun) Adaptive Mid 50 23.5 35.5 Gatling (Machine Gun)
Gatling (Machine Gun) Aggressive Mid 50 23.5 35.5 Gatling (Machine Gun)
Gatling (Machine Gun) High-Impact Mid 50 23.5 35.5 Gatling (Machine Gun)
Gatling (Machine Gun) Rapid-Fire Mid 50 23.5 35.5 Gatling (Machine Gun)
Gatling (Machine Gun) Rotor Sustained Mid 50 23.5 35.5 Gatling (Machine Gun)
Gatling (Machine Gun) Spin-Up Mid 50 23.5 35.5 Gatling (Machine Gun)
Gatling (Rifle) Adaptive Mid 50 17.5 26.0 Gatling (Rifle)
Gatling (Rifle) Aggressive Mid 50 17.5 26.0 Gatling (Rifle)
Gatling (Rifle) High-Impact Mid 50 17.5 26.0 Gatling (Rifle)
Gatling (Rifle) Rapid-Fire Mid 50 17.5 26.0 Gatling (Rifle)
Gatling (Rifle) Rotor Sustained Mid 50 17.5 26.0 Gatling (Rifle)
Gatling (Rifle) Spin-Up Mid 50 17.5 26.0 Gatling (Rifle)
Grenade Launcher Adaptive Mid 50 21.5 33.5 Grenade Launcher
Grenade Launcher Area Denial Frame Low 25 18.2 29.2 Grenade Launcher
Grenade Launcher Compressed Wave Frame Mid 50 21.5 33.5 Grenade Launcher
Grenade Launcher Double Fire Frame Mid 50 21.5 33.5 Grenade Launcher
Grenade Launcher Lightweight Mid-High 65 23.5 36.0 Grenade Launcher
Grenade Launcher Micro-Missile Frame Mid-High 65 23.5 36.0 Grenade Launcher
Grenade Launcher Precision Mid-High 65 23.5 36.0 Grenade Launcher
Grenade Launcher Rapid-Fire Mid 50 21.5 33.5 Grenade Launcher
Grenade Launcher Wave Frame Mid 50 21.5 33.5 Grenade Launcher
Hand Cannon Adaptive Mid 50 21.0 30.0 Hand Cannon
Hand Cannon Aggressive Mid 50 21.0 30.0 Hand Cannon
Hand Cannon Heavy Burst HC Mid 50 21.0 30.0 Hand Cannon
Hand Cannon Precision Mid-High 65 22.9 32.4 Hand Cannon
Hand Cannon Spread Shot HC Low 25 17.8 26.0 Hand Cannon
Heavy Gun Adaptive Mid 50 22.0 33.5 Heavy Gun
Heavy Gun Aggressive Mid 50 22.0 33.5 Heavy Gun
Heavy Gun Heavy Burst Mid 50 22.0 33.5 Heavy Gun
Heavy Gun Heavy Sustained Mid 50 22.0 33.5 Heavy Gun
Heavy Gun High-Impact Mid 50 22.0 33.5 Heavy Gun
Heavy Gun Precision Mid-High 65 23.8 36.0 Heavy Gun
Linear Fusion Adaptive Burst Linear High 80 41.0 64.0 Linear Fusion
Linear Fusion Precision Very High 95 44.0 68.5 Linear Fusion
Machine Gun Adaptive Mid 50 25.0 38.0 Machine Gun
Machine Gun Aggressive Mid 50 25.0 38.0 Machine Gun
Machine Gun High-Impact Mid 50 25.0 38.0 Machine Gun
Machine Gun Rapid-Fire Mid 50 25.0 38.0 Machine Gun
Pulse Adaptive Burst (3) Mid 50 20.5 29.5 Pulse
Pulse Aggressive Burst (4) Mid 50 20.5 29.5 Pulse
Pulse Heavy Burst (2) Mid 50 20.5 29.5 Pulse
Pulse High-Impact Mid 50 20.5 29.5 Pulse
Pulse Lightweight Mid-High 65 22.1 31.5 Pulse
Pulse Rapid-Fire Mid 50 20.5 29.5 Pulse
Pulse Rocket-Assisted Pulse Mid-High 65 22.1 31.5 Pulse
Rocket Adaptive Mid 50 30.0 47.5 Rocket
Rocket Aggressive Mid 50 30.0 47.5 Rocket
Rocket High-Impact Mid-High 65 33.0 51.2 Rocket
Rocket Precision High 80 36.0 55.0 Rocket
Rocket Precision Tracking Rocket High 80 36.0 55.0 Rocket
SMG Adaptive Low 25 14.0 20.5 SMG
SMG Lightweight Low 25 14.0 20.5 SMG
SMG Precision Mid 50 16.0 23.0 SMG
Scout Adaptive High 80 41.0 60.0 Scout
Scout Aggressive Mid-High 65 38.0 56.2 Scout
Scout High-Impact High 80 41.0 60.0 Scout
Scout Lightweight High 80 41.0 60.0 Scout
Scout Precision Very High 95 44.0 63.8 Scout
Scout Rapid-Fire High 80 41.0 60.0 Scout
Shotgun Aggressive Very Low 15 4.8 8.1 Shotgun
Shotgun Lightweight Low 25 5.2 8.8 Shotgun
Shotgun Pinpoint Slug Frame Mid 50 15.0 23.0 Shotgun (Single / Slug)
Shotgun Precision Low 25 5.2 8.8 Shotgun
Shotgun Rapid-Fire Low 25 5.2 8.8 Shotgun
Sidearm Adaptive Low 25 12.8 18.2 Sidearm
Sidearm Adaptive Burst Sidearm Low 25 12.8 18.2 Sidearm
Sidearm Heavy Burst Sidearm Mid 50 14.5 20.5 Sidearm
Sidearm Lightweight Low 25 12.8 18.2 Sidearm
Sidearm Precision Mid 50 14.5 20.5 Sidearm
Sidearm Rapid-Fire Low 25 12.8 18.2 Sidearm
Sidearm Rocket-Assisted Sidearm Mid 50 14.5 20.5 Sidearm
Sniper Adaptive Very High 95 78.0 117.5 Sniper
Sniper Aggressive Very High 95 78.0 117.5 Sniper
Sniper Disruption Frame Very High 95 78.0 117.5 Sniper
Sniper Rapid-Fire High 80 72.0 110.0 Sniper
Trace Adaptive Mid 50 18.0 26.0 Trace

Worked examples (same RangeStat, different meters)

Section titled “Worked examples (same RangeStat, different meters)”
Kit RangeStat FalloffStart_m
Shotgun Aggressive (Spread) 15 4.8
Sidearm Adaptive 25 12.8
Hand Cannon Adaptive 50 21.0
Auto Adaptive 50 19.2
Scout Precision 95 44.0
Pinpoint Slug (Single) 50 15.0

At RangeStat 50, Auto Start ≈ 19.2 m while Sidearm Start ≈ 14.5 m and Shotgun Spread Start ≈ 6.5 m — same dial, different worlds.

Expose Range Falloff as RangeStat (0–100) or derived Start_m readout. Must use the equipped kit’s Receiver curve. See demo-mod-gunfeel-vars.md.