Gun Art Handoff — Lean mesh (full V1–V5 briefs)
Feed one Class (or Sniper subclass) per AI chat. Draw one picture per part. Never assemble a full gun.
Build order: Class Spine (1) → Receivers → keyed 5-packs → shared Class 5-packs.
Spine = core chassis everything attaches to. Frame archetypes (Adaptive, Aggressive, …) are data only — never drawn.
Authority: FS-GUN-004 / 006 · GDD O14 · lean mesh design · source data _gun_module_variants.py
Taxonomy
Section titled “Taxonomy”| Layer | Draw? |
|---|---|
| Spine | Yes — 1 core chassis per Class · NOT a module · everything attaches here |
| Frame archetype | No — data only (not Spine) |
| Receiver (Type) | Yes — 1 subclass body · NOT a module |
| Kinetic_BarrelTip | Yes — 5 · IS a module (Barrel socket) |
| Pistol_Underlug | Yes — 5 · HC+Sidearm Soft Object Paths · IS a module (visible underlug; not Front Grip) |
| Modules | Yes — 5 named variants each; shared unless keyed |
| Shotgun barrels | Own 5-pack · IS a module |
| Bipod | None |
One-liner: Spine first (core). Receiver = subclass on Spine. Kinetic tips + pistol Underlugs shared. Shotgun owns barrels. Never draw Adaptive chassis.
Naming: Art handoff = barrel tip (Kinetic_BarrelTip_V#). GDD / FS / player / Refit UI = Barrel. Class chassis art word = Spine (was Class Frame look).
Attach stem (Full game · FS-MESH-001): Soft Object Path / bone names use w_* grammar — see docs/inventory/mesh-naming.md. Stub → stem alias table below. Art briefs may keep legacy stub labels for one revision; content assets use the new stems.
Shroud lock: All five Kinetic barrel tips are fully shrouded — no bare open tubes. Variants differ by shroud spice only.
Attach naming alias (legacy stub → w_*)
Section titled “Attach naming alias (legacy stub → w_*)”Sockets on Spine are corp-agnostic (w_socket_barrel, …). Meshes encode corp (c1…c5) + kit/hand. Swap c1 for other corps; keyed modules keep Class × Receiver in the host segment.
| Legacy stub (this handoff) | New Soft Object Path stem |
|---|---|
Rifle_Spine |
w_spine_rifle_c1_kit |
Rifle_Receiver_Auto |
w_receiver_rifle_auto_c1_kit |
Rifle_Receiver_Pulse |
w_receiver_rifle_pulse_c1_kit |
Rifle_Receiver_Scout |
w_receiver_rifle_scout_c1_kit |
Rifle_Receiver_SMG |
w_receiver_rifle_smg_c1_kit |
Rifle_Receiver_Gatling |
w_receiver_rifle_gatling_c1_kit |
Kinetic_Barrel_V# |
w_module_barrel_kinetic_c1_kit_v# |
Kinetic_BarrelTip_V# |
w_module_barreltip_kinetic_c1_kit_v# |
Rifle_Barrel_Gatling_V# |
w_module_barrel_rifle_gatling_c1_kit_v# |
Rifle_Mag_V# |
w_module_mag_rifle_c1_kit_v# |
Rifle_Optic_V# |
w_module_optic_rifle_c1_kit_v# |
Rifle_Stock_V# |
w_module_stock_rifle_c1_kit_v# |
Rifle_Grip_V# |
w_module_grip_rifle_c1_kit_v# |
Rifle_FrontGrip_V# |
w_module_frontgrip_rifle_c1_kit_v# |
| HC / Sidearm Underlug V# | w_module_underlug_pistol_c1_kit_v# |
| Heavy Counterweight V# | w_module_counterweight_heavy_c1_kit_v# |
| Legendary / Unique / Apex hero part | w_*_*_c#_hand_<slug> (outside V1–V5 kits) |
What counts as a MODULE
Section titled “What counts as a MODULE”Every stub below is tagged [SPINE], [RECEIVER], or [MODULE]. Only [MODULE] parts install into Year-1 Refit sockets.
- MODULE = Barrel tip / Barrel (keyed) · Mag (or Cylinder / Breech / Quiver+String / Cell) · Stock or Brace or Underlug · Optic / Sight · Grip · Front Grip (long-gun only) · Bow Stabilizer · Gatling · Coil / Rail / Emitter · Tube · Backblast Collar · Limbs · Prod.
- NOT a module = Class Spine · Receiver body · Frame archetype (never drawn). Rocket Warhead is not a Refit module.
- Hand Cannon modules: Barrel tip · Cylinder · Counterweight · Optic · Grip.
- Sidearm modules: Barrel tip · Mag · Counterweight · Optic · Grip.
- Bow modules: Limbs · Quiver/String · Sight · Grip · Stabilizer (not Front Grip).
- Rocket modules: Tube · Backblast Collar · Brace · Optic · Grip · Front Grip.
- Shared modules = Soft Object Path packs (Kinetic tips; Pistol Underlug; etc.).
- Keyed modules = own Soft Object Path 5-pack when geometry must differ.
Global style lock
Section titled “Global style lock”PROJECT: Terra Firma: Awakening — Earth Dual ArmoryTAXONOMY: Class Spine = core chassis everything attaches to. Frame archetypes = DO NOT DRAW. Receiver = subclass on Spine. Modules = shared unless keyed. Do NOT assemble a full gun.ATTACH ORDER: Spine → Receiver onto Spine → Barrel module forward of Receiver → other modules.SPINE REJECT: finished gun with hollow mid hole + barrel/handguard already ahead of empty bay.PISTOL: Underlug (under barrel, visible) not Brace/Front Grip.STYLE: Peak-human corp densifier. Steel + dark polymer + cyan edge light. Match GDD O14.RULES: One subject per picture. Part ONLY on dark ground. Draw ONLY the named stub.THIS SESSION: [paste session header]Reference: E:\Cursor_Terra\programming bible\tfa_gdd_html\figures\o14.jpg
Feed cheatsheet
Section titled “Feed cheatsheet”[Global style lock][Session header]STUB: [exact name]BRIEF: [exact line]OUTPUT: One part only → ART_TFA_[stub]_ortho.jpgSESSION 1A — CLASS RIFLE (core)
Section titled “SESSION 1A — CLASS RIFLE (core)”Spine: Rifle_Spine (1) — lower core. Receivers = upper+forward shell (Barrel mount, not housed barrel). FULL Kinetic_Barrel + SEPARATE Kinetic_BarrelTip (both Soft Object Path packs drawn here). Front Grip = SEPARATE. Gatling = keyed cluster. Sniper = 1B.
SESSION: CLASS RIFLE — COREORDER: Rifle_Spine → Receivers (ON TOP of Spine) → Kinetic_Barrel (FULL shrouded) → Kinetic_BarrelTip (muzzle) / Gatling cluster → Mag/Stock/Optic/Grip/FrontGrip.ONE Spine only. Do NOT draw Adaptive/Aggressive/Precision/Rapid-Fire/Lightweight/High-Impact chassis.
HOW TO SEE THE TWO PARTS:• Rifle_Spine = LOWER/core — open TOP DECK. No optic rail. No barrel. No Front Grip.• Rifle_Receiver_* = UPPER+FORWARD shell — optic rail; front = Barrel mount face (NOT a housed full barrel).HARD REJECT: Receiver-as-nose-only; Spine with finished upper; Front Grip sculpted into Spine/Receiver.
BARREL STACK (Auto/Pulse/Scout/SMG):• Kinetic_Barrel_V1…V5 = FULL SHROUDED barrels (shared Soft Object Path + MG later). Separate plate.• Kinetic_BarrelTip_V1…V5 = SEPARATE short SHROUDED muzzle tip for ALL Classes (drawn once here). Seats on Barrel front.• Receiver does NOT house the barrel tube.Gatling: keyed Rifle Gatling cluster (no Kinetic_Barrel). Tip optional on cluster muzzle ring if drawn.FRONT GRIP = separate module. Stock YES. Brace NO. No Bipod. Optics holo/short/mid ONLY.SPINE — A — Spine (1)
Section titled “SPINE — A — Spine (1)”These stubs are SPINE — core chassis everything attaches to. Not modules.
[SPINE]Rifle_Spine— Physical: Empty Rifle Spine ONLY — LOWER densifier CORE. Trigger area, stock port, REAR grip port, stick-mag pocket, OPEN TOP DECK for Receiver, EMPTY Front Grip mount under forward lower rail. Do NOT draw optic rail, Barrel, BarrelTip, Front Grip, Stock, rear Grip, Optic, or Receiver. HARD REJECT: integrated forend; finished upper; barrel already on Spine. Attach: Spine → Receiver ON TOP → full Barrel → Tip → Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette. Functional: Class core chassis — everything mounts to this lower densifier block.
RECEIVER — B — Receivers (5)
Section titled “RECEIVER — B — Receivers (5)”These stubs are RECEIVER bodies — not modules.
[RECEIVER]Rifle_Receiver_Auto— Physical: UPPER+FORWARD densifier shell ONTO Rifle_Spine top deck. Optic rail on Receiver TOP. Front = Barrel mount face for Kinetic_Barrel (full shrouded tube) — does NOT house the barrel length inside. Same bevel flow as Spine. Tip = Kinetic_BarrelTip on Barrel front. Not SMG. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette. Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.[RECEIVER]Rifle_Receiver_Pulse— Physical: UPPER+FORWARD shell ONTO Rifle_Spine. Burst-chamber + capacitor recesses; optic rail; Barrel mount face for Kinetic_Barrel. Tip on Barrel front. Not Auto. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette. Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.[RECEIVER]Rifle_Receiver_Scout— Physical: UPPER+FORWARD marksman shell ONTO Rifle_Spine. Optic rail; Barrel mount for Kinetic_Barrel (marksman length via barrel variants). Tip on Barrel front. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette. Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.[RECEIVER]Rifle_Receiver_SMG— Physical: UPPER+FORWARD compact PDW shell ONTO Rifle_Spine. Optic rail; Barrel mount for Kinetic_Barrel (short variants still FULL shrouded tubes, not tip-only). Tip on Barrel front. Not Sidearm. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette. Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.[RECEIVER]Rifle_Receiver_Gatling— Physical: UPPER+FORWARD Rifle-scale Gatling shell ONTO Rifle_Spine. Stick-mag face. Keyed Gatling CLUSTER mounts forward — NOT Kinetic_Barrel. Cluster is shrouded rotor family. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette. Functional: Fire-body subclass — seats on Spine top deck; owns optic rail (Sight pack = Auto); Barrel/Tip mounts forward.
MODULE — C — Shared Kinetic Barrels (5) · FULL shrouded · Soft Object Path lock
Section titled “MODULE — C — Shared Kinetic Barrels (5) · FULL shrouded · Soft Object Path lock”These stubs are MODULES (Refit-socket parts).
[MODULE]Kinetic_Barrel_V1— Physical: FULL shrouded kinetic Barrel — baseline carbine/LMG length densifier sleeve (closed shroud, no bare tube). Soft Object Path: Rifle Auto·Pulse·Scout·SMG + MG (non-Gatling). Seats on Receiver Barrel mount. Front = tip socket for Kinetic_BarrelTip. HARD REJECT: tip-only stub; bare open tube; Receiver-integrated barrel. Silhouette: closed densifier shroud, baseline carbine/LMG length. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: baseline ballistic length / heat soak. Default refit pick — balanced handling, no specialty bias.[MODULE]Kinetic_Barrel_V2— Physical: FULL shrouded kinetic Barrel — extended length sleeve. Same Soft Object Path. Still fully shrouded. Tip socket on front. Silhouette: longer shrouded sleeve, extended reach. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: extra length for velocity / reach. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Kinetic_Barrel_V3— Physical: FULL shrouded kinetic Barrel — compensator-biased shroud (ports in the sleeve, not an open tube). Same Soft Object Path. Tip socket on front. Silhouette: thicker shroud with brake / compensator porting in the sleeve. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: muzzle control bias (brake language). Favors control under fire — stability, protection, or brake bias.[MODULE]Kinetic_Barrel_V4— Physical: FULL shrouded kinetic Barrel — heavy heat-sleeve mass. Same Soft Object Path. Tip socket on front. Silhouette: heavy heat-sleeve wrap, max shroud mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: sustained fire heat soak. Favors heat management / protected profile — sleeved operation.[MODULE]Kinetic_Barrel_V5— Physical: FULL shrouded kinetic Barrel — fluted / lightened shroud slots (never a bare fluted tube). Same Soft Object Path. Tip socket on front. Silhouette: fluted / lightened shroud slots (still closed — never bare tube). Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: lighter swing weight. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — C — Shared Kinetic Barrel Tips (5) · SEPARATE tip for ALL Classes · Soft Object Path lock
Section titled “MODULE — C — Shared Kinetic Barrel Tips (5) · SEPARATE tip for ALL Classes · Soft Object Path lock”These stubs are MODULES (Refit-socket parts).
[MODULE]Kinetic_BarrelTip_V1— Physical: SEPARATE Barrel Tip — short SHROUDED densifier muzzle (baseline brake / flash-hider face). Soft Object Path for ALL Classes. Long guns: seats on front of full Barrel. HC/Sidearm: this tip IS the Barrel-slot length (no Kinetic_Barrel tube). Never a full mid-gun barrel. Silhouette: short closed muzzle tip, simple brake / flash-hider face. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: baseline flash/brake face. Default refit pick — balanced handling, no specialty bias.[MODULE]Kinetic_BarrelTip_V2— Physical: SEPARATE Barrel Tip — short SHROUDED side-vented sleeve. Same Soft Object Path (all Classes). Long = on Barrel front; pistol = primary Barrel-slot. Silhouette: short tip with side-vent ports cut through the shroud. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: side blast venting. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Kinetic_BarrelTip_V3— Physical: SEPARATE Barrel Tip — short SHROUDED compensator-port sleeve. Same Soft Object Path (all Classes). Silhouette: short tip with top/side compensator ports in the sleeve. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: compensator climb control. Favors control under fire — stability, protection, or brake bias.[MODULE]Kinetic_BarrelTip_V4— Physical: SEPARATE Barrel Tip — short SHROUDED heavy heat-sleeve tip. Same Soft Object Path (all Classes). Silhouette: short tip with thick heat-sleeve mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: heat mass at muzzle. Favors heat management / protected profile — sleeved operation.[MODULE]Kinetic_BarrelTip_V5— Physical: SEPARATE Barrel Tip — short SHROUDED fluted / lightened tip (never bare tube). Same Soft Object Path (all Classes). Silhouette: short tip with lightening flutes in the shroud only. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Muzzle tip module — short SHROUDED densifier; long guns mount on Barrel front; pistols use as Barrel-slot. Version role: lightest tip mass. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — C — Keyed Barrels · Rifle Gatling (5)
Section titled “MODULE — C — Keyed Barrels · Rifle Gatling (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]Rifle_Barrel_Gatling_V1— Physical: Smallest 3–4 tube rotor cluster, baseline length, SHROUDED. Rifle scale only. Silhouette: closed densifier shroud, baseline carbine/LMG length. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: baseline ballistic length / heat soak. Default refit pick — balanced handling, no specialty bias.[MODULE]Rifle_Barrel_Gatling_V2— Physical: Small rotor cluster, extended tube length, SHROUDED. Still Rifle-slim. Silhouette: longer shrouded sleeve, extended reach. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: extra length for velocity / reach. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Rifle_Barrel_Gatling_V3— Physical: Small rotor + heavy muzzle ring / brake collar, SHROUDED. Silhouette: thicker shroud with brake / compensator porting in the sleeve. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: muzzle control bias (brake language). Favors control under fire — stability, protection, or brake bias.[MODULE]Rifle_Barrel_Gatling_V4— Physical: Small rotor inside slim heat sleeve, SHROUDED. Silhouette: heavy heat-sleeve wrap, max shroud mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: sustained fire heat soak. Favors heat management / protected profile — sleeved operation.[MODULE]Rifle_Barrel_Gatling_V5— Physical: Small fluted rotor tubes (shrouded flutes — not bare), lightest Rifle Gatling. Not MG/Heavy scale. Silhouette: fluted / lightened shroud slots (still closed — never bare tube). Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: lighter swing weight. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Mag (5)
Section titled “MODULE — D — Shared Mag (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]Rifle_Mag_V1— Physical: Standard stick magazine — baseline densifier stick. Silhouette: baseline stick / box mag body. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: standard capacity. Default refit pick — balanced handling, no specialty bias.[MODULE]Rifle_Mag_V2— Physical: Extended stick — taller capacity stick. Silhouette: taller or higher-cap mag body. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: higher capacity / longer reload body. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Rifle_Mag_V3— Physical: SMG short/fat magazine — stubby high-width PDW mag. Silhouette: wide / stubby / drum-lite or heavy-walled mag. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: compact PDW or armored feed. Favors control under fire — stability, protection, or brake bias.[MODULE]Rifle_Mag_V4— Physical: Scout mid-cap stick — mid height, clean marksman mag. Silhouette: windowed or mid-clean mag with status strip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: mid-cap / readable chambers. Favors heat management / protected profile — sleeved operation.[MODULE]Rifle_Mag_V5— Physical: Dual-stack windowed magazine — window strip + dual-stack body. Silhouette: specialty dual-stack / twin / exotic cap silhouette. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: max specialty capacity profile. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Stock (5)
Section titled “MODULE — D — Shared Stock (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]Rifle_Stock_V1— Physical: Carbine stock — fixed compact shoulder stock. Silhouette: fixed compact shoulder stock. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stable shouldering. Default refit pick — balanced handling, no specialty bias.[MODULE]Rifle_Stock_V2— Physical: Collapsible PDW stock — telescoping / folding PDW shoulder. Silhouette: collapsible / folding / telescoping stock. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stow / CQB length flexibility. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Rifle_Stock_V3— Physical: Scout cheek stock — raised cheek weld, marksman pad. Silhouette: raised cheek-weld marksman stock. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: precision cheek weld. Favors control under fire — stability, protection, or brake bias.[MODULE]Rifle_Stock_V4— Physical: Skeleton stock — open-frame light stock. Silhouette: skeleton / open-frame light stock. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: lowest stock mass. Favors heat management / protected profile — sleeved operation.[MODULE]Rifle_Stock_V5— Physical: Padded carbine stock — thicker recoil pad, duty look. Silhouette: padded thick recoil-pad stock. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: softened recoil pad. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Optic · core Rifle mid/close (5)
Section titled “MODULE — D — Shared Optic · core Rifle mid/close (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]Rifle_Optic_V1— Physical: Holo / reflex — compact open or enclosed holo. Not a long sniper tube. Silhouette: compact holo / reflex or low optic. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: close / reflex acquisition. Default refit pick — balanced handling, no specialty bias.[MODULE]Rifle_Optic_V2— Physical: Short zoom / RDS — short tube red-dot style magnifier-capable but not long-range. Silhouette: short tube / RDS or taller cage. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: short zoom / RDS lane. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Rifle_Optic_V3— Physical: Scout mid hood — mid-power hooded optic, Scout lane. Silhouette: mid hood / mid-power optic (not anti-materiel). Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid-range Scout lane. Favors control under fire — stability, protection, or brake bias.[MODULE]Rifle_Optic_V4— Physical: Mid ACOG-style — prism / mid tube, NOT anti-materiel length. Silhouette: prism / mid ACOG-style or dual body. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid prism precision. Favors heat management / protected profile — sleeved operation.[MODULE]Rifle_Optic_V5— Physical: Holo + flip magnifier — holo body with separate short magnifier. No sniper scope. Silhouette: holo + flip magnifier or dual backup set. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: reflex + magnifier flexibility. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Grip (5)
Section titled “MODULE — D — Shared Grip (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]Rifle_Grip_V1— Physical: Standard vertical rear grip — baseline densifier pistol grip. Silhouette: standard vertical rear grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.[MODULE]Rifle_Grip_V2— Physical: Aggressive angle grip — steeper rake, stipple. Silhouette: aggressive rake / tactical panels. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Rifle_Grip_V3— Physical: Scout mid grip — thinner marksman rear grip. Silhouette: thinner marksman or specialty rake. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.[MODULE]Rifle_Grip_V4— Physical: Duty rubber grip — overmold rubber panels. Silhouette: overmold / rubber / stipple duty grip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.[MODULE]Rifle_Grip_V5— Physical: Vertical rear — more upright rear grip block. Silhouette: upright or alternate rear grip block. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Front Grip (5) · SEPARATE module — never on Spine
Section titled “MODULE — D — Shared Front Grip (5) · SEPARATE module — never on Spine”These stubs are MODULES (Refit-socket parts).
[MODULE]Rifle_FrontGrip_V1— Physical: SEPARATE Front Grip module — classic vertical VFG. Mounts to empty Front Grip port under forward Spine/Receiver. NOT part of Spine mesh. NOT part of Receiver. Own Soft Object Path. Exploded views must show this detached and labeled. Silhouette: classic vertical VFG — separate module. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: vertical control hold. Default refit pick — balanced handling, no specialty bias.[MODULE]Rifle_FrontGrip_V2— Physical: SEPARATE Front Grip module — AFG angled foregrip. Same mount rules. Never sculpted into Spine. Silhouette: AFG angled foregrip — separate module. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: angled natural point. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Rifle_FrontGrip_V3— Physical: SEPARATE Front Grip module — stub hand-stop. Same mount rules. Silhouette: stub hand-stop — separate module. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: minimal hand-stop index. Favors control under fire — stability, protection, or brake bias.[MODULE]Rifle_FrontGrip_V4— Physical: SEPARATE Front Grip module — rail ladder / rail-cover grip. Same mount rules. Silhouette: rail ladder / cover grip — separate module. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: rail-cover grip surface. Favors heat management / protected profile — sleeved operation.[MODULE]Rifle_FrontGrip_V5— Physical: SEPARATE Front Grip module — vented heatshield forend panel. Still a detachable module — HARD REJECT integrated Spine forend. Silhouette: vented heatshield forend panel — separate module. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: heatshield support forend. Favors mobility — lower mass feel, faster shouldering / swap.
1A total: 46 (1 Spine + 5 Receivers + 5 Kinetic full Barrels + 5 Kinetic Tips + 5 Gatling + 25 shared).
SESSION 1B — CLASS RIFLE · RECEIVER SNIPER (subclass)
Section titled “SESSION 1B — CLASS RIFLE · RECEIVER SNIPER (subclass)”Reuse Rifle_Spine from 1A — do not redraw. Mag/Stock/Grip/FrontGrip reuse 1A shared packs.
SESSION: CLASS RIFLE · RECEIVER SNIPER (subclass kit)ORDER: Sniper Receiver → Sniper Barrels → Sniper Optics. NO new Spine.Engine: Class Rifle × Receiver Sniper on existing Rifle_Spine. Not a new Class.ALL FIVE OPTICS = long-range rifle scopes. No holo, reflex, short RDS, mid ACOG-only, pistol dots.Reuse Rifle Mag/Stock/Grip/FrontGrip from 1A. Stock YES. Brace NO. NO BIPOD.No Auto / Pulse / Scout / SMG / Gatling.RECEIVER — B — Receiver (1)
Section titled “RECEIVER — B — Receiver (1)”These stubs are RECEIVER bodies — not modules.
[RECEIVER]Rifle_Receiver_Sniper— Physical: UPPER+FORWARD elongated precision shell ONTO Rifle_Spine TOP DECK. Heavy bolt/capacitor block; long-scope cradle; mag-well; stock + grip seats. Barrel mount for keyed Sniper Barrel (FULL shrouded long tubes — NOT Kinetic_Barrel). Kinetic_BarrelTip seats on Sniper Barrel front. Longer/heavier than Scout. No bipod kit. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette. Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
MODULE — C — Keyed Barrels · Sniper (5)
Section titled “MODULE — C — Keyed Barrels · Sniper (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]Rifle_Barrel_Sniper_V1— Physical: Baseline long precision shroud. Silhouette: closed densifier shroud, baseline carbine/LMG length. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: baseline ballistic length / heat soak. Default refit pick — balanced handling, no specialty bias.[MODULE]Rifle_Barrel_Sniper_V2— Physical: Extended anti-materiel length. Silhouette: longer shrouded sleeve, extended reach. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: extra length for velocity / reach. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Rifle_Barrel_Sniper_V3— Physical: Heavy fluted long barrel. Silhouette: thicker shroud with brake / compensator porting in the sleeve. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: muzzle control bias (brake language). Favors control under fire — stability, protection, or brake bias.[MODULE]Rifle_Barrel_Sniper_V4— Physical: Long sleeved / suppressed precision barrel. Silhouette: heavy heat-sleeve wrap, max shroud mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: sustained fire heat soak. Favors heat management / protected profile — sleeved operation.[MODULE]Rifle_Barrel_Sniper_V5— Physical: Heat-soak bull barrel (still long-lane). Silhouette: fluted / lightened shroud slots (still closed — never bare tube). Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: lighter swing weight. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — C — Keyed Optics · Sniper long-range only (5)
Section titled “MODULE — C — Keyed Optics · Sniper long-range only (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]Sniper_Optic_V1— Physical: Fixed high-power long-range scope — long tube, large objective, sunshade. Silhouette: compact holo / reflex or low optic. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: close / reflex acquisition. Default refit pick — balanced handling, no specialty bias.[MODULE]Sniper_Optic_V2— Physical: Variable high-power long-range scope — long tube + zoom ring + turret cluster. Silhouette: short tube / RDS or taller cage. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: short zoom / RDS lane. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Sniper_Optic_V3— Physical: Ultra-long-range / anti-materiel scope — extra-long tube, oversized objective bell. Silhouette: mid hood / mid-power optic (not anti-materiel). Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid-range Scout lane. Favors control under fire — stability, protection, or brake bias.[MODULE]Sniper_Optic_V4— Physical: Long-range scope with hardlight rangefinder housing — still a full-length scope tube (not a mini optic). Silhouette: prism / mid ACOG-style or dual body. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid prism precision. Favors heat management / protected profile — sleeved operation.[MODULE]Sniper_Optic_V5— Physical: Long-range precision scope with side-focus / parallax drum — elongated densifier glass, no short reflex. Silhouette: holo + flip magnifier or dual backup set. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: reflex + magnifier flexibility. Favors mobility — lower mass feel, faster shouldering / swap.
Hard reject: holo, reflex, RDS, Scout mid-hood, ACOG-mid as sole glass, pistol micro, short-tube fake scopes. 1B total: 11. Rifle 1A+1B: 52. Sniper barrels stay keyed long tubes — NOT Kinetic_BarrelTip.
SESSION 2 — CLASS HAND CANNON
Section titled “SESSION 2 — CLASS HAND CANNON”ONE Spine. SHORT gun — no Kinetic_Barrel tube. Barrel-slot = Kinetic_BarrelTip (reuse 1A Soft Object Path). Underlug YES. Stock NO. Not Sidearm.
SESSION: CLASS HAND CANNONORDER: HandCannon_Spine → HC Receiver (ON TOP) → Kinetic_BarrelTip (reuse 1A) → Cylinder → Underlug → Optic/Grip.SHORT-BARREL LOCK: NO full Kinetic_Barrel. Kinetic_BarrelTip IS the Barrel-slot (SHROUDED tip pack shared with all Classes).Underlug under Tip / Receiver forward face. Brace NO. Stock NO. NO Front Grip.Do NOT draw HandCannon_Barrel, Brace, or Counterweight plates.SPINE — A — Spine
Section titled “SPINE — A — Spine”These stubs are SPINE — core chassis everything attaches to. Not modules.
[SPINE]HandCannon_Spine— Physical: Empty HC Spine ONLY — LOWER densifier CORE. Open TOP DECK for Receiver. Cylinder pocket empty; no Stock; no Brace; NO optic rail on Spine. Do NOT draw Tip/Underlug/Grip/Optic/Receiver. HARD REJECT: full long Barrel on HC; finished upper on Spine. Order: Spine → Receiver ON TOP → Tip + Underlug. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette. Functional: Class core chassis — everything mounts to this lower densifier block.
RECEIVER — B — Receiver
Section titled “RECEIVER — B — Receiver”These stubs are RECEIVER bodies — not modules.
[RECEIVER]HandCannon_Receiver_HC— Physical: UPPER+FORWARD revolver shell ONTO HandCannon_Spine TOP DECK. Cylinder window; front = Tip mount for Kinetic_BarrelTip (SHORT Barrel-slot — no full Kinetic_Barrel); Underlug under Tip; optic rail on Receiver; grip seat. Same densifier flow as Spine. Not Sidearm. Not Brace / Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette. Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
MODULE — C — Keyed Cylinder (5)
Section titled “MODULE — C — Keyed Cylinder (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]HandCannon_Cylinder_V1— Physical: Standard cylinder — baseline chamber drum. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Hand Cannon chamber drum — rotates / holds densifier rounds. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.[MODULE]HandCannon_Cylinder_V2— Physical: Heavy cylinder — thicker walls / mass. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Hand Cannon chamber drum — rotates / holds densifier rounds. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.[MODULE]HandCannon_Cylinder_V3— Physical: Fluted cylinder — lightening cuts between chambers. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Hand Cannon chamber drum — rotates / holds densifier rounds. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.[MODULE]HandCannon_Cylinder_V4— Physical: Gate-load cylinder — visible loading gate emphasis. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Hand Cannon chamber drum — rotates / holds densifier rounds. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.[MODULE]HandCannon_Cylinder_V5— Physical: Windowed cylinder — chamber windows / status cutouts. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Hand Cannon chamber drum — rotates / holds densifier rounds. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Pistol Underlug (5) · Soft Object Path lock · HC+Sidearm · visible under barrel
Section titled “MODULE — D — Shared Pistol Underlug (5) · Soft Object Path lock · HC+Sidearm · visible under barrel”These stubs are MODULES (Refit-socket parts).
[MODULE]Pistol_Underlug_V1— Physical: Pistol densifier Underlug — baseline solid under-barrel block. Soft Object Path shared Hand Cannon + Sidearm. Mounts UNDER the Kinetic_BarrelTip / Receiver forward face. Fully external and visible. NOT a Front Grip, NOT a Brace, NOT a Counterweight. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Pistol under-barrel mass — visible lug under Tip; not a Front Grip. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.[MODULE]Pistol_Underlug_V2— Physical: Pistol densifier Underlug — extended forward lug. Same Soft Object Path for HC + Sidearm. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Pistol under-barrel mass — visible lug under Tip; not a Front Grip. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Pistol_Underlug_V3— Physical: Pistol densifier Underlug — rail-faced lug (Picatinny-style top of lug only — still not a VFG). Same Soft Object Path. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Pistol under-barrel mass — visible lug under Tip; not a Front Grip. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.[MODULE]Pistol_Underlug_V4— Physical: Pistol densifier Underlug — heavy armored lug. Same Soft Object Path. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Pistol under-barrel mass — visible lug under Tip; not a Front Grip. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.[MODULE]Pistol_Underlug_V5— Physical: Pistol densifier Underlug — vented / slotted lug. Same Soft Object Path. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Pistol under-barrel mass — visible lug under Tip; not a Front Grip. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Optic (5)
Section titled “MODULE — D — Shared Optic (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]HandCannon_Optic_V1— Physical: Micro pistol optic. Silhouette: compact holo / reflex or low optic. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: close / reflex acquisition. Default refit pick — balanced handling, no specialty bias.[MODULE]HandCannon_Optic_V2— Physical: Dot optic — slightly larger RD body. Silhouette: short tube / RDS or taller cage. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: short zoom / RDS lane. Favors sustain / reach — more ammo, length, or support mass.[MODULE]HandCannon_Optic_V3— Physical: Shielded optic — cowling / shield around glass. Silhouette: mid hood / mid-power optic (not anti-materiel). Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid-range Scout lane. Favors control under fire — stability, protection, or brake bias.[MODULE]HandCannon_Optic_V4— Physical: Small tube optic — short enclosed tube (not sniper). Silhouette: prism / mid ACOG-style or dual body. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid prism precision. Favors heat management / protected profile — sleeved operation.[MODULE]HandCannon_Optic_V5— Physical: Hardlight strip sight — thin hardlight rail sight. Silhouette: holo + flip magnifier or dual backup set. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: reflex + magnifier flexibility. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Grip (5)
Section titled “MODULE — D — Shared Grip (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]HandCannon_Grip_V1— Physical: Thick HC rear grip. Silhouette: standard vertical rear grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.[MODULE]HandCannon_Grip_V2— Physical: Tactical HC grip — rails / panels. Silhouette: aggressive rake / tactical panels. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.[MODULE]HandCannon_Grip_V3— Physical: Polymer panel grip. Silhouette: thinner marksman or specialty rake. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.[MODULE]HandCannon_Grip_V4— Physical: Flared magwell-style grip base. Silhouette: overmold / rubber / stipple duty grip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.[MODULE]HandCannon_Grip_V5— Physical: Stipple texture grip. Silhouette: upright or alternate rear grip block. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
Total: 22 (tips reused from 1A. Underlug drawn here for HC+Sidearm. No Front Grip. No Brace. No Counterweight).
SESSION 3 — CLASS SIDEARM
Section titled “SESSION 3 — CLASS SIDEARM”ONE Spine. SHORT gun — no Kinetic_Barrel tube. Barrel-slot = Kinetic_BarrelTip (reuse 1A). Underlug YES (reuse HC). Stock NO. Brace NO.
SESSION: CLASS SIDEARMORDER: Sidearm_Spine → Sidearm Receiver (ON TOP) → Kinetic_BarrelTip (reuse 1A) → Mag/Optic/Grip.SHORT-BARREL LOCK: NO full Kinetic_Barrel. Kinetic_BarrelTip IS the Barrel-slot (SHROUDED; Soft Object Path all Classes).Underlug YES (reuse session 2). Brace NO. Stock NO. NO Front Grip. Not Hand Cannon. Not SMG.Do NOT redraw Underlug or Sidearm_Barrel / Kinetic_Barrel plates.SPINE — A — Spine
Section titled “SPINE — A — Spine”These stubs are SPINE — core chassis everything attaches to. Not modules.
[SPINE]Sidearm_Spine— Physical: Empty pistol Spine ONLY — LOWER densifier CORE. Open TOP DECK for Receiver. Stick-mag pocket empty; no Brace; no Stock; NO optic rail on Spine. Do NOT draw Tip/Underlug/Grip/Optic/Receiver. HARD REJECT: full long Barrel on Sidearm; finished upper on Spine. Order: Spine → Receiver ON TOP → Tip + Underlug. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette. Functional: Class core chassis — everything mounts to this lower densifier block.
RECEIVER — B — Receiver
Section titled “RECEIVER — B — Receiver”These stubs are RECEIVER bodies — not modules.
[RECEIVER]Sidearm_Receiver_Sidearm— Physical: UPPER+FORWARD slim pistol shell ONTO Sidearm_Spine TOP DECK. Stick mag-well face; front = Tip mount for Kinetic_BarrelTip (SHORT Barrel-slot — no full Kinetic_Barrel); Underlug under Tip; optic rail on Receiver; mount tabs. Same densifier flow as Spine. Not Hand Cannon. Not SMG. Not Brace / Front Grip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette. Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
MODULE — D — Shared Mag (5)
Section titled “MODULE — D — Shared Mag (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]Sidearm_Mag_V1— Physical: Standard stick pistol mag. Silhouette: baseline stick / box mag body. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: standard capacity. Default refit pick — balanced handling, no specialty bias.[MODULE]Sidearm_Mag_V2— Physical: Extended stick pistol mag. Silhouette: taller or higher-cap mag body. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: higher capacity / longer reload body. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Sidearm_Mag_V3— Physical: Flush-fit short mag. Silhouette: wide / stubby / drum-lite or heavy-walled mag. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: compact PDW or armored feed. Favors control under fire — stability, protection, or brake bias.[MODULE]Sidearm_Mag_V4— Physical: Windowed pistol mag. Silhouette: windowed or mid-clean mag with status strip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: mid-cap / readable chambers. Favors heat management / protected profile — sleeved operation.[MODULE]Sidearm_Mag_V5— Physical: Drum-lite — small drum / fat high-cap (still Sidearm scale). Silhouette: specialty dual-stack / twin / exotic cap silhouette. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: max specialty capacity profile. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Optic (5)
Section titled “MODULE — D — Shared Optic (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]Sidearm_Optic_V1— Physical: Micro pistol optic. Silhouette: compact holo / reflex or low optic. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: close / reflex acquisition. Default refit pick — balanced handling, no specialty bias.[MODULE]Sidearm_Optic_V2— Physical: Shielded micro optic. Silhouette: short tube / RDS or taller cage. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: short zoom / RDS lane. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Sidearm_Optic_V3— Physical: RMS-style enclosed micro. Silhouette: mid hood / mid-power optic (not anti-materiel). Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid-range Scout lane. Favors control under fire — stability, protection, or brake bias.[MODULE]Sidearm_Optic_V4— Physical: Open hardlight pistol sight. Silhouette: prism / mid ACOG-style or dual body. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid prism precision. Favors heat management / protected profile — sleeved operation.[MODULE]Sidearm_Optic_V5— Physical: Enclosed short pistol tube optic. Silhouette: holo + flip magnifier or dual backup set. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: reflex + magnifier flexibility. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Grip (5)
Section titled “MODULE — D — Shared Grip (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]Sidearm_Grip_V1— Physical: Duty polymer grip. Silhouette: standard vertical rear grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.[MODULE]Sidearm_Grip_V2— Physical: Sport thin grip. Silhouette: aggressive rake / tactical panels. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Sidearm_Grip_V3— Physical: Thick combat grip. Silhouette: thinner marksman or specialty rake. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.[MODULE]Sidearm_Grip_V4— Physical: Stipple grip. Silhouette: overmold / rubber / stipple duty grip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.[MODULE]Sidearm_Grip_V5— Physical: Modular panel grip. Silhouette: upright or alternate rear grip block. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
Total: 17 (tips + Underlug reused — not counted again. No Front Grip. No Brace. No Counterweight).
SESSION 4 — CLASS SHOTGUN
Section titled “SESSION 4 — CLASS SHOTGUN”ONE Spine. Stock YES. Brace NO. Shotgun owns its own barrel 5-pack — NOT Kinetic_BarrelTip.
SESSION: CLASS SHOTGUNORDER: Shotgun_Spine → Shotgun Receiver → keyed Shotgun Barrels → shared Mag/Stock/Optic/Grip/FrontGrip.ONE Spine. Stock YES. Brace NO. Not GL. Not Rocket.OWN barrels: Shotgun_Barrel_V1…V5. Do NOT reuse Kinetic_BarrelTip. Wide smoothbore / choke / breacher language stays Shotgun-only.SPINE — A — Spine
Section titled “SPINE — A — Spine”These stubs are SPINE — core chassis everything attaches to. Not modules.
[SPINE]Shotgun_Spine— Physical: Empty breacher Spine ONLY — ends at Receiver mount face. Mag/Tube pocket empty; stock + grip ports empty. Do NOT draw Barrel/Stock/Grip/Optic installed. HARD REJECT: mid-body hollow with barrel already ahead of empty bay. Order: Spine → Receiver → Barrel. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette. Functional: Class core chassis — everything mounts to this lower densifier block.
RECEIVER — B — Receiver
Section titled “RECEIVER — B — Receiver”These stubs are RECEIVER bodies — not modules.
[RECEIVER]Shotgun_Receiver_Shotgun— Physical: Breacher densifier fire body; Mag/Tube interface face; stock + grip seats; mount tabs; owns shotgun barrel mount (not universal kinetic tip socket). Not Kinetic_BarrelTip. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette. Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
MODULE — C — Keyed Barrel · Shotgun only (5)
Section titled “MODULE — C — Keyed Barrel · Shotgun only (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]Shotgun_Barrel_V1— Physical: Smoothbore baseline shotgun barrel — own Soft Object Path. Not Kinetic_BarrelTip. Silhouette: closed densifier shroud, baseline carbine/LMG length. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: baseline ballistic length / heat soak. Default refit pick — balanced handling, no specialty bias.[MODULE]Shotgun_Barrel_V2— Physical: Choke / petal muzzle shotgun barrel — Shotgun-only mesh. Silhouette: longer shrouded sleeve, extended reach. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: extra length for velocity / reach. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Shotgun_Barrel_V3— Physical: Short breacher barrel — Shotgun-only mesh. Silhouette: thicker shroud with brake / compensator porting in the sleeve. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: muzzle control bias (brake language). Favors control under fire — stability, protection, or brake bias.[MODULE]Shotgun_Barrel_V4— Physical: Long shotgun barrel — Shotgun-only mesh. Silhouette: heavy heat-sleeve wrap, max shroud mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: sustained fire heat soak. Favors heat management / protected profile — sleeved operation.[MODULE]Shotgun_Barrel_V5— Physical: Heatshield shroud shotgun barrel — Shotgun-only mesh. Silhouette: fluted / lightened shroud slots (still closed — never bare tube). Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: lighter swing weight. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Mag (5)
Section titled “MODULE — D — Shared Mag (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]Shotgun_Mag_V1— Physical: Under-tube magazine — classic tube under barrel. Silhouette: baseline stick / box mag body. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: standard capacity. Default refit pick — balanced handling, no specialty bias.[MODULE]Shotgun_Mag_V2— Physical: Extended under-tube. Silhouette: taller or higher-cap mag body. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: higher capacity / longer reload body. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Shotgun_Mag_V3— Physical: Box magazine shotgun. Silhouette: wide / stubby / drum-lite or heavy-walled mag. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: compact PDW or armored feed. Favors control under fire — stability, protection, or brake bias.[MODULE]Shotgun_Mag_V4— Physical: Shotgun drum magazine. Silhouette: windowed or mid-clean mag with status strip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: mid-cap / readable chambers. Favors heat management / protected profile — sleeved operation.[MODULE]Shotgun_Mag_V5— Physical: Side-saddle shell carrier (mag-slot family plate). Silhouette: specialty dual-stack / twin / exotic cap silhouette. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: max specialty capacity profile. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Stock (5)
Section titled “MODULE — D — Shared Stock (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]Shotgun_Stock_V1— Physical: Full fixed shotgun stock. Silhouette: fixed compact shoulder stock. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stable shouldering. Default refit pick — balanced handling, no specialty bias.[MODULE]Shotgun_Stock_V2— Physical: Shock-absorbing pad stock. Silhouette: collapsible / folding / telescoping stock. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stow / CQB length flexibility. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Shotgun_Stock_V3— Physical: Folding shotgun stock. Silhouette: raised cheek-weld marksman stock. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: precision cheek weld. Favors control under fire — stability, protection, or brake bias.[MODULE]Shotgun_Stock_V4— Physical: Skeleton shotgun stock. Silhouette: skeleton / open-frame light stock. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: lowest stock mass. Favors heat management / protected profile — sleeved operation.[MODULE]Shotgun_Stock_V5— Physical: Converter-look stock — PDW-ish shoulder still reads Stock not Brace. Silhouette: padded thick recoil-pad stock. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: softened recoil pad. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Optic (5)
Section titled “MODULE — D — Shared Optic (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]Shotgun_Optic_V1— Physical: Ghost ring / holo shotgun sight. Silhouette: compact holo / reflex or low optic. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: close / reflex acquisition. Default refit pick — balanced handling, no specialty bias.[MODULE]Shotgun_Optic_V2— Physical: Short tube shotgun optic. Silhouette: short tube / RDS or taller cage. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: short zoom / RDS lane. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Shotgun_Optic_V3— Physical: Ladder rear sight plate. Silhouette: mid hood / mid-power optic (not anti-materiel). Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid-range Scout lane. Favors control under fire — stability, protection, or brake bias.[MODULE]Shotgun_Optic_V4— Physical: Dual-dot shotgun optic. Silhouette: prism / mid ACOG-style or dual body. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid prism precision. Favors heat management / protected profile — sleeved operation.[MODULE]Shotgun_Optic_V5— Physical: Cage-protected optic. Silhouette: holo + flip magnifier or dual backup set. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: reflex + magnifier flexibility. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Grip (5)
Section titled “MODULE — D — Shared Grip (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]Shotgun_Grip_V1— Physical: Pump-style rear grip. Silhouette: standard vertical rear grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.[MODULE]Shotgun_Grip_V2— Physical: Vertical rear grip. Silhouette: aggressive rake / tactical panels. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Shotgun_Grip_V3— Physical: Birdhead grip. Silhouette: thinner marksman or specialty rake. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.[MODULE]Shotgun_Grip_V4— Physical: Tactical rear grip. Silhouette: overmold / rubber / stipple duty grip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.[MODULE]Shotgun_Grip_V5— Physical: Padded rear grip. Silhouette: upright or alternate rear grip block. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Front Grip (5)
Section titled “MODULE — D — Shared Front Grip (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]Shotgun_FrontGrip_V1— Physical: SEPARATE Front Grip module — Pump sleeve forend. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: classic vertical VFG — separate module. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: vertical control hold. Default refit pick — balanced handling, no specialty bias.[MODULE]Shotgun_FrontGrip_V2— Physical: SEPARATE Front Grip module — Vertical front grip. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: AFG angled foregrip — separate module. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: angled natural point. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Shotgun_FrontGrip_V3— Physical: SEPARATE Front Grip module — AFG shotgun forend. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: stub hand-stop — separate module. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: minimal hand-stop index. Favors control under fire — stability, protection, or brake bias.[MODULE]Shotgun_FrontGrip_V4— Physical: SEPARATE Front Grip module — Heatshield forend. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: rail ladder / cover grip — separate module. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: rail-cover grip surface. Favors heat management / protected profile — sleeved operation.[MODULE]Shotgun_FrontGrip_V5— Physical: SEPARATE Front Grip module — Stub hand-stop. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: vented heatshield forend panel — separate module. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: heatshield support forend. Favors mobility — lower mass feel, faster shouldering / swap.
Total: 32
SESSION 5 — CLASS MACHINE GUN
Section titled “SESSION 5 — CLASS MACHINE GUN”ONE Spine. Two Receivers. MG non-Gatling reuses FULL Kinetic_Barrel + Kinetic_BarrelTip from 1A. Mid Gatling cluster keyed. No bipod.
SESSION: CLASS MACHINE GUNORDER: MachineGun_Spine → MG + MG-Gatling Receivers (ON TOP) → Kinetic_Barrel + Tip (reuse 1A) OR Gatling cluster → Mag/Stock/Optic/Grip/FrontGrip.ONE Spine. Stock YES. Box Mag. NO BIPOD. Not Heavy M134. Not Rifle Gatling.MG (non-Gatling): reuse Kinetic_Barrel (FULL shrouded) + Kinetic_BarrelTip from 1A. Do NOT draw MachineGun_Barrel_MG plates.Gatling: keyed mid rotor cluster (SHROUDED).SPINE — A — Spine
Section titled “SPINE — A — Spine”These stubs are SPINE — core chassis everything attaches to. Not modules.
[SPINE]MachineGun_Spine— Physical: Empty LMG Spine ONLY — LOWER densifier CORE. Open TOP DECK for Receiver. Box-mag pocket empty; stock + grip ports empty; empty Front Grip mount; no bipod; NO optic rail on Spine. Do NOT draw Barrel/Tip/Stock/Grip/Optic/Receiver. HARD REJECT: complete upper; barrel on Spine. Order: Spine → Receiver ON TOP → full Barrel + Tip or Gatling cluster. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette. Functional: Class core chassis — everything mounts to this lower densifier block.
RECEIVER — B — Receivers (2)
Section titled “RECEIVER — B — Receivers (2)”These stubs are RECEIVER bodies — not modules.
[RECEIVER]MachineGun_Receiver_MG— Physical: UPPER+FORWARD LMG shell ONTO MachineGun_Spine TOP DECK. Box well; Barrel mount for Kinetic_Barrel (FULL shrouded Soft Object Path from 1A); Tip on Barrel front; optic rail on Receiver; stock/grip seats. No bipod. Not Gatling. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette. Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.[RECEIVER]MachineGun_Receiver_Gatling— Physical: UPPER+FORWARD mid Gatling shell ONTO MachineGun_Spine TOP DECK. Box-mag face. Keyed MG Gatling cluster forward — NOT Kinetic_Barrel. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette. Functional: Fire-body subclass — seats on Spine top deck; owns optic rail (Sight pack = Machine Gun); Barrel/Tip mounts forward.
MODULE — C — Keyed Barrel · MG Gatling mid (5)
Section titled “MODULE — C — Keyed Barrel · MG Gatling mid (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]MachineGun_Barrel_Gatling_V1— Physical: Mid-scale rotor cluster, baseline. Larger than Rifle Gatling, smaller than Heavy. Silhouette: closed densifier shroud, baseline carbine/LMG length. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: baseline ballistic length / heat soak. Default refit pick — balanced handling, no specialty bias.[MODULE]MachineGun_Barrel_Gatling_V2— Physical: Mid rotor, extended tubes. Silhouette: longer shrouded sleeve, extended reach. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: extra length for velocity / reach. Favors sustain / reach — more ammo, length, or support mass.[MODULE]MachineGun_Barrel_Gatling_V3— Physical: Mid rotor + heavy muzzle collar. Silhouette: thicker shroud with brake / compensator porting in the sleeve. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: muzzle control bias (brake language). Favors control under fire — stability, protection, or brake bias.[MODULE]MachineGun_Barrel_Gatling_V4— Physical: Mid rotor in heat sleeve. Silhouette: heavy heat-sleeve wrap, max shroud mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: sustained fire heat soak. Favors heat management / protected profile — sleeved operation.[MODULE]MachineGun_Barrel_Gatling_V5— Physical: Mid fluted rotor tubes. Silhouette: fluted / lightened shroud slots (still closed — never bare tube). Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: lighter swing weight. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Mag (5)
Section titled “MODULE — D — Shared Mag (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]MachineGun_Mag_V1— Physical: Standard box magazine. Silhouette: baseline stick / box mag body. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: standard capacity. Default refit pick — balanced handling, no specialty bias.[MODULE]MachineGun_Mag_V2— Physical: Extended box magazine. Silhouette: taller or higher-cap mag body. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: higher capacity / longer reload body. Favors sustain / reach — more ammo, length, or support mass.[MODULE]MachineGun_Mag_V3— Physical: Soft belt pouch / soft pack. Silhouette: wide / stubby / drum-lite or heavy-walled mag. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: compact PDW or armored feed. Favors control under fire — stability, protection, or brake bias.[MODULE]MachineGun_Mag_V4— Physical: Hard belt can. Silhouette: windowed or mid-clean mag with status strip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: mid-cap / readable chambers. Favors heat management / protected profile — sleeved operation.[MODULE]MachineGun_Mag_V5— Physical: Dual box — twin box carrier. Silhouette: specialty dual-stack / twin / exotic cap silhouette. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: max specialty capacity profile. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Stock (5)
Section titled “MODULE — D — Shared Stock (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]MachineGun_Stock_V1— Physical: Standard LMG stock. Silhouette: fixed compact shoulder stock. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stable shouldering. Default refit pick — balanced handling, no specialty bias.[MODULE]MachineGun_Stock_V2— Physical: Spade rear stock / spade interface. Silhouette: collapsible / folding / telescoping stock. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stow / CQB length flexibility. Favors sustain / reach — more ammo, length, or support mass.[MODULE]MachineGun_Stock_V3— Physical: Skeleton LMG stock. Silhouette: raised cheek-weld marksman stock. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: precision cheek weld. Favors control under fire — stability, protection, or brake bias.[MODULE]MachineGun_Stock_V4— Physical: Padded LMG stock. Silhouette: skeleton / open-frame light stock. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: lowest stock mass. Favors heat management / protected profile — sleeved operation.[MODULE]MachineGun_Stock_V5— Physical: Folding LMG stock. Silhouette: padded thick recoil-pad stock. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: softened recoil pad. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Optic (5)
Section titled “MODULE — D — Shared Optic (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]MachineGun_Optic_V1— Physical: Low MG optic. Silhouette: compact holo / reflex or low optic. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: close / reflex acquisition. Default refit pick — balanced handling, no specialty bias.[MODULE]MachineGun_Optic_V2— Physical: Tall cage MG optic. Silhouette: short tube / RDS or taller cage. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: short zoom / RDS lane. Favors sustain / reach — more ammo, length, or support mass.[MODULE]MachineGun_Optic_V3— Physical: Holo MG optic. Silhouette: mid hood / mid-power optic (not anti-materiel). Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid-range Scout lane. Favors control under fire — stability, protection, or brake bias.[MODULE]MachineGun_Optic_V4— Physical: Mid tube MG optic. Silhouette: prism / mid ACOG-style or dual body. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid prism precision. Favors heat management / protected profile — sleeved operation.[MODULE]MachineGun_Optic_V5— Physical: Dual backup optic set plate. Silhouette: holo + flip magnifier or dual backup set. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: reflex + magnifier flexibility. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Grip (5)
Section titled “MODULE — D — Shared Grip (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]MachineGun_Grip_V1— Physical: Pistol rear grip. Silhouette: standard vertical rear grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.[MODULE]MachineGun_Grip_V2— Physical: Spade grip. Silhouette: aggressive rake / tactical panels. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.[MODULE]MachineGun_Grip_V3— Physical: Dual-spade grip. Silhouette: thinner marksman or specialty rake. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.[MODULE]MachineGun_Grip_V4— Physical: Thick rear grip. Silhouette: overmold / rubber / stipple duty grip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.[MODULE]MachineGun_Grip_V5— Physical: Vertical rear grip. Silhouette: upright or alternate rear grip block. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Front Grip (5)
Section titled “MODULE — D — Shared Front Grip (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]MachineGun_FrontGrip_V1— Physical: SEPARATE Front Grip module — Vertical front grip. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: classic vertical VFG — separate module. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: vertical control hold. Default refit pick — balanced handling, no specialty bias.[MODULE]MachineGun_FrontGrip_V2— Physical: SEPARATE Front Grip module — Heatshield forend. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: AFG angled foregrip — separate module. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: angled natural point. Favors sustain / reach — more ammo, length, or support mass.[MODULE]MachineGun_FrontGrip_V3— Physical: SEPARATE Front Grip module — AFG. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: stub hand-stop — separate module. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: minimal hand-stop index. Favors control under fire — stability, protection, or brake bias.[MODULE]MachineGun_FrontGrip_V4— Physical: SEPARATE Front Grip module — Rail ladder. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: rail ladder / cover grip — separate module. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: rail-cover grip surface. Favors heat management / protected profile — sleeved operation.[MODULE]MachineGun_FrontGrip_V5— Physical: SEPARATE Front Grip module — Stub hand-stop. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: vented heatshield forend panel — separate module. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: heatshield support forend. Favors mobility — lower mass feel, faster shouldering / swap.
Total: 33 (MG tips reused from 1A — not counted again; Gatling keyed).
SESSION 6 — CLASS HEAVY GUN
Section titled “SESSION 6 — CLASS HEAVY GUN”ONE Spine. Two Receivers. Own Heavy barrels + largest Gatling. Brace YES. NOT Kinetic_BarrelTip.
SESSION: CLASS HEAVY GUNORDER: HeavyGun_Spine → Heavy + Heavy-Gatling Receivers → keyed Barrels → shared Mag/Brace/**Counterweight**/Grip/FrontGrip.LOCK: **No sights / Optic** on Heavy Gun or Heavy Gatling — **Counterweight** replaces Optic socket (FS-GUN-006). Rifle Gatling / MG Gatling keep Sight packs (Auto / MG). Plates for Counterweight TBD — rename Optic stubs → Counterweight.ONE Spine. Handheld2H M134 cradle. Brace YES. Stock NO. No Bipod. Not Machine Gun LMG.Heavy barrels are Class-own Soft Object Paths — do NOT reuse Kinetic_BarrelTip.SPINE — A — Spine
Section titled “SPINE — A — Spine”These stubs are SPINE — core chassis everything attaches to. Not modules.
[SPINE]HeavyGun_Spine— Physical: Empty cradled 2H Spine ONLY — ends at Receiver mount face. Brace port empty; forward hang structure; largest rotor cradle pocket empty (Gatling Receiver later). Do NOT draw Barrel/Brace/Grip installed. HARD REJECT: mid-body hollow with barrel already ahead of empty bay. Order: Spine → Receiver → Barrel. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette. Functional: Class core chassis — everything mounts to this lower densifier block.
RECEIVER — B — Receivers (2)
Section titled “RECEIVER — B — Receivers (2)”These stubs are RECEIVER bodies — not modules.
[RECEIVER]HeavyGun_Receiver_Heavy— Physical: Cradled 2H armor fire body; Brace seat; forward hang; mount tabs; Counterweight seat (no optic rail / no sights). Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette. Functional: Fire-body subclass — seats on Spine top deck; Counterweight socket replaces Optic; Barrel/Tip mounts forward.[RECEIVER]HeavyGun_Receiver_Gatling— Physical: Same cradle fire body for largest rotor; never 1H-slim; Counterweight seat (no sights). Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette. Functional: Fire-body subclass — seats on Spine top deck; Counterweight socket replaces Optic; Barrel/Tip mounts forward.
MODULE — C — Keyed Barrel · Heavy (5)
Section titled “MODULE — C — Keyed Barrel · Heavy (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]HeavyGun_Barrel_Heavy_V1— Physical: Standard cradled Heavy barrel. Silhouette: closed densifier shroud, baseline carbine/LMG length. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: baseline ballistic length / heat soak. Default refit pick — balanced handling, no specialty bias.[MODULE]HeavyGun_Barrel_Heavy_V2— Physical: Sustained-fire Heavy barrel — thicker cooling mass. Silhouette: longer shrouded sleeve, extended reach. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: extra length for velocity / reach. Favors sustain / reach — more ammo, length, or support mass.[MODULE]HeavyGun_Barrel_Heavy_V3— Physical: Shrouded Heavy barrel. Silhouette: thicker shroud with brake / compensator porting in the sleeve. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: muzzle control bias (brake language). Favors control under fire — stability, protection, or brake bias.[MODULE]HeavyGun_Barrel_Heavy_V4— Physical: Ported Heavy barrel. Silhouette: heavy heat-sleeve wrap, max shroud mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: sustained fire heat soak. Favors heat management / protected profile — sleeved operation.[MODULE]HeavyGun_Barrel_Heavy_V5— Physical: Counterweighted Heavy barrel — forward mass bias. Silhouette: fluted / lightened shroud slots (still closed — never bare tube). Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: lighter swing weight. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — C — Keyed Barrel · Heavy Gatling largest (5)
Section titled “MODULE — C — Keyed Barrel · Heavy Gatling largest (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]HeavyGun_Barrel_Gatling_V1— Physical: Largest rotor cluster, baseline. M134-scale. Not Rifle/MG. Silhouette: closed densifier shroud, baseline carbine/LMG length. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: baseline ballistic length / heat soak. Default refit pick — balanced handling, no specialty bias.[MODULE]HeavyGun_Barrel_Gatling_V2— Physical: Largest rotor, extended tubes. Silhouette: longer shrouded sleeve, extended reach. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: extra length for velocity / reach. Favors sustain / reach — more ammo, length, or support mass.[MODULE]HeavyGun_Barrel_Gatling_V3— Physical: Largest rotor + heavy muzzle collar. Silhouette: thicker shroud with brake / compensator porting in the sleeve. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: muzzle control bias (brake language). Favors control under fire — stability, protection, or brake bias.[MODULE]HeavyGun_Barrel_Gatling_V4— Physical: Largest rotor in armored heat sleeve. Silhouette: heavy heat-sleeve wrap, max shroud mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: sustained fire heat soak. Favors heat management / protected profile — sleeved operation.[MODULE]HeavyGun_Barrel_Gatling_V5— Physical: Largest fluted rotor tubes. Silhouette: fluted / lightened shroud slots (still closed — never bare tube). Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: lighter swing weight. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Mag (5)
Section titled “MODULE — D — Shared Mag (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]HeavyGun_Mag_V1— Physical: Standard Heavy mag / pack. Silhouette: baseline stick / box mag body. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: standard capacity. Default refit pick — balanced handling, no specialty bias.[MODULE]HeavyGun_Mag_V2— Physical: High-cap Heavy mag. Silhouette: taller or higher-cap mag body. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: higher capacity / longer reload body. Favors sustain / reach — more ammo, length, or support mass.[MODULE]HeavyGun_Mag_V3— Physical: Dual-stack Heavy mag. Silhouette: wide / stubby / drum-lite or heavy-walled mag. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: compact PDW or armored feed. Favors control under fire — stability, protection, or brake bias.[MODULE]HeavyGun_Mag_V4— Physical: Drum-heavy magazine. Silhouette: windowed or mid-clean mag with status strip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: mid-cap / readable chambers. Favors heat management / protected profile — sleeved operation.[MODULE]HeavyGun_Mag_V5— Physical: Soft pack feed. Silhouette: specialty dual-stack / twin / exotic cap silhouette. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: max specialty capacity profile. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Brace (5)
Section titled “MODULE — D — Shared Brace (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]HeavyGun_Brace_V1— Physical: Standard Heavy brace — never Stock. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: High-mount brace — rear support (Heavy/Rocket); not a stock. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.[MODULE]HeavyGun_Brace_V2— Physical: Padded Heavy brace. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: High-mount brace — rear support (Heavy/Rocket); not a stock. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.[MODULE]HeavyGun_Brace_V3— Physical: Counterweight brace. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: High-mount brace — rear support (Heavy/Rocket); not a stock. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.[MODULE]HeavyGun_Brace_V4— Physical: Skeleton Heavy brace. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: High-mount brace — rear support (Heavy/Rocket); not a stock. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.[MODULE]HeavyGun_Brace_V5— Physical: Folding Heavy brace. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: High-mount brace — rear support (Heavy/Rocket); not a stock. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Counterweight (5) — replaces Optic (no sights)
Section titled “MODULE — D — Shared Counterweight (5) — replaces Optic (no sights)”These stubs are MODULES (Refit-socket parts). Docs lock (FS-GUN-006): Heavy Gun / Heavy Gatling have no Sight / Scope. Counterweight owns tip settle / forward-mass / Kickback–Stability. Plates later — do not author optic glass.
[MODULE]HeavyGun_Counterweight_V1— Physical: Baseline forward densifier Counterweight block — tip settle mass. NOT optic glass / no reticle window. Silhouette: compact closed mass under or forward of cradle. Version spice: baseline densifier silhouette — clean closed panels, medium mass. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity accents. Functional: Counterweight socket — Kickback/Stability/tip settle; no Zoom / AA. Version role: default Refit pick — balanced forward mass.[MODULE]HeavyGun_Counterweight_V2— Physical: Extended forward Counterweight — longer reach mass. Silhouette: longer or taller densifier block than V1. Version spice: extended / high-capacity silhouette. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity accents. Functional: Counterweight socket — extra forward bias for tip settle. Version role: favors sustain / reach feel.[MODULE]HeavyGun_Counterweight_V3— Physical: Armored duty Counterweight — thicker plates. Silhouette: heavier visual weight, reinforced edges. Version spice: duty / heavy silhouette. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity accents. Functional: Counterweight socket — Kickback control bias. Version role: favors control under fire.[MODULE]HeavyGun_Counterweight_V4— Physical: Sleeved / heat-wrap Counterweight. Silhouette: outer sleeve or armored wrap with vent language. Version spice: sleeved / covered silhouette. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity accents. Functional: Counterweight socket — protected forward mass. Version role: favors heat / protected profile feel.[MODULE]HeavyGun_Counterweight_V5— Physical: Lightened / fluted Counterweight. Silhouette: slotting or slimmed densifier mass (still closed — never bare tube). Version spice: lightened / fluted silhouette. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity accents. Functional: Counterweight socket — lower swing-weight feel. Version role: favors mobility.
MODULE — D — Shared Grip (5)
Section titled “MODULE — D — Shared Grip (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]HeavyGun_Grip_V1— Physical: Cradle rear grip. Silhouette: standard vertical rear grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.[MODULE]HeavyGun_Grip_V2— Physical: D-handle rear grip. Silhouette: aggressive rake / tactical panels. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.[MODULE]HeavyGun_Grip_V3— Physical: Spade rear grip. Silhouette: thinner marksman or specialty rake. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.[MODULE]HeavyGun_Grip_V4— Physical: Thick rear grip. Silhouette: overmold / rubber / stipple duty grip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.[MODULE]HeavyGun_Grip_V5— Physical: Vertical rear grip. Silhouette: upright or alternate rear grip block. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Front Grip (5)
Section titled “MODULE — D — Shared Front Grip (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]HeavyGun_FrontGrip_V1— Physical: SEPARATE Front Grip module — Spade / butterfly front hold. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: classic vertical VFG — separate module. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: vertical control hold. Default refit pick — balanced handling, no specialty bias.[MODULE]HeavyGun_FrontGrip_V2— Physical: SEPARATE Front Grip module — Vertical hang grip. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: AFG angled foregrip — separate module. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: angled natural point. Favors sustain / reach — more ammo, length, or support mass.[MODULE]HeavyGun_FrontGrip_V3— Physical: SEPARATE Front Grip module — Horizontal M134-style bar. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: stub hand-stop — separate module. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: minimal hand-stop index. Favors control under fire — stability, protection, or brake bias.[MODULE]HeavyGun_FrontGrip_V4— Physical: SEPARATE Front Grip module — Dual horizontal bars. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: rail ladder / cover grip — separate module. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: rail-cover grip surface. Favors heat management / protected profile — sleeved operation.[MODULE]HeavyGun_FrontGrip_V5— Physical: SEPARATE Front Grip module — Stub hang stop. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: vented heatshield forend panel — separate module. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: heatshield support forend. Favors mobility — lower mass feel, faster shouldering / swap.
Total: 38
SESSION 7 — CLASS GRENADE LAUNCHER
Section titled “SESSION 7 — CLASS GRENADE LAUNCHER”ONE Spine. Keyed wide-bore Barrel + Year-1 single-shot Breech. Revolving drums = Legendary+ later (out of Year-1 art).
SESSION: CLASS GRENADE LAUNCHERORDER: GL_Spine → GL Receiver → keyed Barrel + Year-1 Breech → shared Stock/Optic/Grip/FrontGrip.ONE Spine. Stock YES. Not Rocket Tube/Backblast. Own wide-bore barrels — NOT Kinetic_BarrelTip.Year-1 = single-shot breech only. Do NOT draw revolving drums (Legendary+ later).SPINE — A — Spine
Section titled “SPINE — A — Spine”These stubs are SPINE — core chassis everything attaches to. Not modules.
[SPINE]GL_Spine— Physical: Empty ordinance Spine ONLY — ends at Receiver mount face. Single-shot breech pocket empty (not revolving drum); stock + grip ports empty. Do NOT draw Barrel/Stock/Grip installed. HARD REJECT: mid-body hollow with barrel already ahead of empty bay. Order: Spine → Receiver → Barrel. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette. Functional: Class core chassis — everything mounts to this lower densifier block.
RECEIVER — B — Receiver
Section titled “RECEIVER — B — Receiver”These stubs are RECEIVER bodies — not modules.
[RECEIVER]GL_Receiver_GL— Physical: Ordinance projector fire body; wide bore face; Year-1 single-shot breech well face (no revolving drum); stock + grip seats; mount tabs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette. Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
MODULE — C — Keyed Barrel · GL wide-bore (5)
Section titled “MODULE — C — Keyed Barrel · GL wide-bore (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]GL_Barrel_V1— Physical: Standard wide-bore GL barrel — own Soft Object Path. Not Kinetic_BarrelTip. Silhouette: closed densifier shroud, baseline carbine/LMG length. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: baseline ballistic length / heat soak. Default refit pick — balanced handling, no specialty bias.[MODULE]GL_Barrel_V2— Physical: Long GL barrel. Silhouette: longer shrouded sleeve, extended reach. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: extra length for velocity / reach. Favors sustain / reach — more ammo, length, or support mass.[MODULE]GL_Barrel_V3— Physical: Short GL barrel. Silhouette: thicker shroud with brake / compensator porting in the sleeve. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: muzzle control bias (brake language). Favors control under fire — stability, protection, or brake bias.[MODULE]GL_Barrel_V4— Physical: Rifled densifier GL barrel. Silhouette: heavy heat-sleeve wrap, max shroud mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: sustained fire heat soak. Favors heat management / protected profile — sleeved operation.[MODULE]GL_Barrel_V5— Physical: Blast-sleeve GL barrel. Silhouette: fluted / lightened shroud slots (still closed — never bare tube). Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Barrel-slot tube — SHROUDED densifier length forward of Receiver; tip socket on muzzle end. Version role: lighter swing weight. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — C — Keyed Breech · Year-1 single-shot (5)
Section titled “MODULE — C — Keyed Breech · Year-1 single-shot (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]GL_Breech_V1— Physical: Baseline single-shot breech / break-action chamber. Year-1 only — not a revolving drum. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: GL Year-1 single-shot breech block. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.[MODULE]GL_Breech_V2— Physical: Heavy single-shot breech — thicker breech block. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: GL Year-1 single-shot breech block. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.[MODULE]GL_Breech_V3— Physical: Side-gate single-shot breech — loading gate emphasis. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: GL Year-1 single-shot breech block. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.[MODULE]GL_Breech_V4— Physical: Top-break single-shot breech. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: GL Year-1 single-shot breech block. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.[MODULE]GL_Breech_V5— Physical: Armored single-shot breech — densifier shell cradle. Revolving drums = Legendary+ later. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: GL Year-1 single-shot breech block. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Stock (5)
Section titled “MODULE — D — Shared Stock (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]GL_Stock_V1— Physical: Padded GL stock. Silhouette: fixed compact shoulder stock. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stable shouldering. Default refit pick — balanced handling, no specialty bias.[MODULE]GL_Stock_V2— Physical: Folding GL stock. Silhouette: collapsible / folding / telescoping stock. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stow / CQB length flexibility. Favors sustain / reach — more ammo, length, or support mass.[MODULE]GL_Stock_V3— Physical: Full fixed GL stock. Silhouette: raised cheek-weld marksman stock. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: precision cheek weld. Favors control under fire — stability, protection, or brake bias.[MODULE]GL_Stock_V4— Physical: Skeleton GL stock. Silhouette: skeleton / open-frame light stock. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: lowest stock mass. Favors heat management / protected profile — sleeved operation.[MODULE]GL_Stock_V5— Physical: Shock GL stock. Silhouette: padded thick recoil-pad stock. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: softened recoil pad. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Optic (5)
Section titled “MODULE — D — Shared Optic (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]GL_Optic_V1— Physical: Ladder / arc grenade sight. Silhouette: compact holo / reflex or low optic. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: close / reflex acquisition. Default refit pick — balanced handling, no specialty bias.[MODULE]GL_Optic_V2— Physical: Holo GL optic. Silhouette: short tube / RDS or taller cage. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: short zoom / RDS lane. Favors sustain / reach — more ammo, length, or support mass.[MODULE]GL_Optic_V3— Physical: Dual GL optic. Silhouette: mid hood / mid-power optic (not anti-materiel). Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid-range Scout lane. Favors control under fire — stability, protection, or brake bias.[MODULE]GL_Optic_V4— Physical: Cage GL optic. Silhouette: prism / mid ACOG-style or dual body. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid prism precision. Favors heat management / protected profile — sleeved operation.[MODULE]GL_Optic_V5— Physical: Short tube GL optic. Silhouette: holo + flip magnifier or dual backup set. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: reflex + magnifier flexibility. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Grip (5)
Section titled “MODULE — D — Shared Grip (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]GL_Grip_V1— Physical: Standard GL rear grip. Silhouette: standard vertical rear grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.[MODULE]GL_Grip_V2— Physical: Heavy GL rear grip. Silhouette: aggressive rake / tactical panels. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.[MODULE]GL_Grip_V3— Physical: Vertical GL rear grip. Silhouette: thinner marksman or specialty rake. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.[MODULE]GL_Grip_V4— Physical: Stipple GL grip. Silhouette: overmold / rubber / stipple duty grip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.[MODULE]GL_Grip_V5— Physical: Padded GL grip. Silhouette: upright or alternate rear grip block. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Front Grip (5)
Section titled “MODULE — D — Shared Front Grip (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]GL_FrontGrip_V1— Physical: SEPARATE Front Grip module — Vertical front grip. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: classic vertical VFG — separate module. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: vertical control hold. Default refit pick — balanced handling, no specialty bias.[MODULE]GL_FrontGrip_V2— Physical: SEPARATE Front Grip module — Pump-style forend. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: AFG angled foregrip — separate module. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: angled natural point. Favors sustain / reach — more ammo, length, or support mass.[MODULE]GL_FrontGrip_V3— Physical: SEPARATE Front Grip module — AFG. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: stub hand-stop — separate module. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: minimal hand-stop index. Favors control under fire — stability, protection, or brake bias.[MODULE]GL_FrontGrip_V4— Physical: SEPARATE Front Grip module — Heatshield forend. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: rail ladder / cover grip — separate module. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: rail-cover grip surface. Favors heat management / protected profile — sleeved operation.[MODULE]GL_FrontGrip_V5— Physical: SEPARATE Front Grip module — Stub hand-stop. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: vented heatshield forend panel — separate module. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: heatshield support forend. Favors mobility — lower mass feel, faster shouldering / swap.
Total: 32
SESSION 8 — CLASS ROCKET
Section titled “SESSION 8 — CLASS ROCKET”ONE Spine. Keyed Tube + Backblast Collar. Brace YES. No Warhead module.
SESSION: CLASS ROCKETORDER: Rocket_Spine → Rocket Receiver → keyed Tube + Backblast Collar → shared Brace/Optic/Grip/FrontGrip.ONE Spine. Brace YES. Stock NO. Not GL.Backblast Collar = rear exhaust / blast-directing densifier collar (NOT a Warhead nose). Tube = forward launch rail.SPINE — A — Spine
Section titled “SPINE — A — Spine”These stubs are SPINE — core chassis everything attaches to. Not modules.
[SPINE]Rocket_Spine— Physical: Empty tube-launcher Spine ONLY — ends at Receiver mount face. Tube mount + rear Backblast Collar port empty; Grip + Brace ports empty. Do NOT draw Tube/Backblast/Brace/Grip installed. HARD REJECT: complete launcher with a hollow mid gap. Order: Spine → Receiver → Tube (forward) + Backblast Collar (rear). Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette. Functional: Class core chassis — everything mounts to this lower densifier block.
RECEIVER — B — Receiver
Section titled “RECEIVER — B — Receiver”These stubs are RECEIVER bodies — not modules.
[RECEIVER]Rocket_Receiver_Rocket— Physical: Tube-launcher fire body that seats ONTO Rocket_Spine. Forward Tube mount face; rear Backblast Collar seat; Grip + Brace seats; mount tabs. No Warhead bay — payload is not a Refit module. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette. Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
MODULE — C — Keyed Tube (5)
Section titled “MODULE — C — Keyed Tube (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]Rocket_Tube_V1— Physical: Standard launch tube — forward rail only. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rocket launch tube. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.[MODULE]Rocket_Tube_V2— Physical: Long launch tube. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rocket launch tube. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Rocket_Tube_V3— Physical: Shielded launch tube. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rocket launch tube. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.[MODULE]Rocket_Tube_V4— Physical: Vented launch tube. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rocket launch tube. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.[MODULE]Rocket_Tube_V5— Physical: Slim launch tube. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rocket launch tube. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — C — Keyed Backblast Collar (5) · rear exhaust · NOT Warhead
Section titled “MODULE — C — Keyed Backblast Collar (5) · rear exhaust · NOT Warhead”These stubs are MODULES (Refit-socket parts).
[MODULE]Rocket_Backblast_V1— Physical: Baseline rear densifier backblast collar — flared exhaust ring that directs rocket backblast. NOT a warhead nose. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rocket rear exhaust collar — not a warhead. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.[MODULE]Rocket_Backblast_V2— Physical: Wide flare collar — larger blast skirt / petal flare. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rocket rear exhaust collar — not a warhead. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Rocket_Backblast_V3— Physical: Ported heat collar — side vent ports in the rear ring. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rocket rear exhaust collar — not a warhead. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.[MODULE]Rocket_Backblast_V4— Physical: Armored blast cup — thick rear cup / deflector mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rocket rear exhaust collar — not a warhead. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.[MODULE]Rocket_Backblast_V5— Physical: Slim vented collar — light ring with densifier heat vanes. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rocket rear exhaust collar — not a warhead. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Brace (5)
Section titled “MODULE — D — Shared Brace (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]Rocket_Brace_V1— Physical: Standard Rocket brace. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: High-mount brace — rear support (Heavy/Rocket); not a stock. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.[MODULE]Rocket_Brace_V2— Physical: Padded Rocket brace. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: High-mount brace — rear support (Heavy/Rocket); not a stock. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Rocket_Brace_V3— Physical: Skeleton Rocket brace. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: High-mount brace — rear support (Heavy/Rocket); not a stock. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.[MODULE]Rocket_Brace_V4— Physical: Folding Rocket brace. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: High-mount brace — rear support (Heavy/Rocket); not a stock. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.[MODULE]Rocket_Brace_V5— Physical: Counterweight Rocket brace. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: High-mount brace — rear support (Heavy/Rocket); not a stock. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Optic (5)
Section titled “MODULE — D — Shared Optic (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]Rocket_Optic_V1— Physical: Lock-on optic / seeker sight. Silhouette: compact holo / reflex or low optic. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: close / reflex acquisition. Default refit pick — balanced handling, no specialty bias.[MODULE]Rocket_Optic_V2— Physical: Iron rocket sights. Silhouette: short tube / RDS or taller cage. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: short zoom / RDS lane. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Rocket_Optic_V3— Physical: Holo rocket optic. Silhouette: mid hood / mid-power optic (not anti-materiel). Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid-range Scout lane. Favors control under fire — stability, protection, or brake bias.[MODULE]Rocket_Optic_V4— Physical: Dual rocket optic. Silhouette: prism / mid ACOG-style or dual body. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid prism precision. Favors heat management / protected profile — sleeved operation.[MODULE]Rocket_Optic_V5— Physical: Shielded rocket optic. Silhouette: holo + flip magnifier or dual backup set. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: reflex + magnifier flexibility. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Grip (5)
Section titled “MODULE — D — Shared Grip (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]Rocket_Grip_V1— Physical: Standard rocket grip. Silhouette: standard vertical rear grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.[MODULE]Rocket_Grip_V2— Physical: Trigger-box grip. Silhouette: aggressive rake / tactical panels. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Rocket_Grip_V3— Physical: Vertical rocket grip. Silhouette: thinner marksman or specialty rake. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.[MODULE]Rocket_Grip_V4— Physical: Thick rocket grip. Silhouette: overmold / rubber / stipple duty grip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.[MODULE]Rocket_Grip_V5— Physical: D-handle rocket grip. Silhouette: upright or alternate rear grip block. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Front Grip (5)
Section titled “MODULE — D — Shared Front Grip (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]Rocket_FrontGrip_V1— Physical: SEPARATE Front Grip module — Support front hold. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: classic vertical VFG — separate module. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: vertical control hold. Default refit pick — balanced handling, no specialty bias.[MODULE]Rocket_FrontGrip_V2— Physical: SEPARATE Front Grip module — Stub front stop. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: AFG angled foregrip — separate module. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: angled natural point. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Rocket_FrontGrip_V3— Physical: SEPARATE Front Grip module — Vertical front grip. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: stub hand-stop — separate module. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: minimal hand-stop index. Favors control under fire — stability, protection, or brake bias.[MODULE]Rocket_FrontGrip_V4— Physical: SEPARATE Front Grip module — Horizontal front bar. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: rail ladder / cover grip — separate module. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: rail-cover grip surface. Favors heat management / protected profile — sleeved operation.[MODULE]Rocket_FrontGrip_V5— Physical: SEPARATE Front Grip module — Dual front bar. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: vented heatshield forend panel — separate module. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: heatshield support forend. Favors mobility — lower mass feel, faster shouldering / swap.
Total: 32 (Tube + Backblast Collar keyed; no Warhead).
SESSION 9 — CLASS BOW
Section titled “SESSION 9 — CLASS BOW”ONE Spine. Keyed Limbs + Quiver + String (separate plates). Shared Sight/Grip/Stabilizer. No Stock/Brace. No Front Grip.
SESSION: CLASS BOWORDER: Bow_Spine → Bow Receiver → keyed Limbs → Quiver → String → shared Sight/Grip/Stabilizer.ONE Spine. Vertical. Not Crossbow. No Stock/Brace. NO Front Grip (riser Grip only).Quiver plate and String plate are SEPARATE (one family per picture).Stabilizer = forward balance rod pack (NOT a VFG / Front Grip).SPINE — A — Spine
Section titled “SPINE — A — Spine”These stubs are SPINE — core chassis everything attaches to. Not modules.
[SPINE]Bow_Spine— Physical: Empty riser Spine ONLY — ends at Receiver mount. Limb mounts empty; sight / grip / quiver / stabilizer ports empty. Do NOT draw Limbs/Sight/Grip/Stabilizer installed. Order: Spine → Receiver → Limbs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette. Functional: Class core chassis — everything mounts to this lower densifier block.
RECEIVER — B — Receiver
Section titled “RECEIVER — B — Receiver”These stubs are RECEIVER bodies — not modules.
[RECEIVER]Bow_Receiver_Bow— Physical: Center riser fire body; limb mount faces; sight + grip + quiver seats; mount tabs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette. Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
MODULE — C — Keyed Limbs (5)
Section titled “MODULE — C — Keyed Limbs (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]Bow_Limbs_V1— Physical: Standard densifier limbs. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow limb pair — energy store. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.[MODULE]Bow_Limbs_V2— Physical: Long limbs. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow limb pair — energy store. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Bow_Limbs_V3— Physical: Hardlight limbs — glowing edge language. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow limb pair — energy store. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.[MODULE]Bow_Limbs_V4— Physical: Recurve densifier limbs. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow limb pair — energy store. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.[MODULE]Bow_Limbs_V5— Physical: Compact short limbs. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow limb pair — energy store. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — C — Keyed Quiver (5)
Section titled “MODULE — C — Keyed Quiver (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]Bow_Quiver_V1— Physical: Standard hip / riser quiver. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow arrow case — mag-slot family. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.[MODULE]Bow_Quiver_V2— Physical: Extended capacity quiver. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow arrow case — mag-slot family. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Bow_Quiver_V3— Physical: Hardlight quiver — glowing arrow slots. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow arrow case — mag-slot family. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.[MODULE]Bow_Quiver_V4— Physical: Slim side quiver — low-profile arrow case. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow arrow case — mag-slot family. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.[MODULE]Bow_Quiver_V5— Physical: Back / high-mount quiver — tall densifier tube. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow arrow case — mag-slot family. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — C — Keyed String (5)
Section titled “MODULE — C — Keyed String (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]Bow_String_V1— Physical: Standard densifier bow string. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow/Crossbow string / cable — tension member. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.[MODULE]Bow_String_V2— Physical: Reinforced / cable-assist string. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow/Crossbow string / cable — tension member. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Bow_String_V3— Physical: Hardlight string — glowing filament. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow/Crossbow string / cable — tension member. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.[MODULE]Bow_String_V4— Physical: Heavy braid string — thick multi-strand. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow/Crossbow string / cable — tension member. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.[MODULE]Bow_String_V5— Physical: Fine high-tension string — thin taut profile. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow/Crossbow string / cable — tension member. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Sight (5)
Section titled “MODULE — D — Shared Sight (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]Bow_Sight_V1— Physical: Single pin sight. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow/Crossbow sight — pin or short optic on riser/rail. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.[MODULE]Bow_Sight_V2— Physical: Hardlight pin sight. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow/Crossbow sight — pin or short optic on riser/rail. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Bow_Sight_V3— Physical: Multi-pin sight. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow/Crossbow sight — pin or short optic on riser/rail. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.[MODULE]Bow_Sight_V4— Physical: Hooded bow sight. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow/Crossbow sight — pin or short optic on riser/rail. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.[MODULE]Bow_Sight_V5— Physical: Open bow sight. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow/Crossbow sight — pin or short optic on riser/rail. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Grip (5)
Section titled “MODULE — D — Shared Grip (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]Bow_Grip_V1— Physical: Standard riser grip. Silhouette: standard vertical rear grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.[MODULE]Bow_Grip_V2— Physical: Angled bow grip. Silhouette: aggressive rake / tactical panels. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Bow_Grip_V3— Physical: Thick bow grip. Silhouette: thinner marksman or specialty rake. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.[MODULE]Bow_Grip_V4— Physical: Slim bow grip. Silhouette: overmold / rubber / stipple duty grip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.[MODULE]Bow_Grip_V5— Physical: Wrap / tape-style grip. Silhouette: upright or alternate rear grip block. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Stabilizer (5) · NOT Front Grip
Section titled “MODULE — D — Shared Stabilizer (5) · NOT Front Grip”These stubs are MODULES (Refit-socket parts).
[MODULE]Bow_Stabilizer_V1— Physical: Baseline forward densifier stabilizer rod — balance mass ahead of riser. NOT a VFG / Front Grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow forward balance rod — not a VFG / Front Grip. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.[MODULE]Bow_Stabilizer_V2— Physical: Long stabilizer rod — extended forward balance. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow forward balance rod — not a VFG / Front Grip. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Bow_Stabilizer_V3— Physical: Short stub stabilizer — compact balance weight. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow forward balance rod — not a VFG / Front Grip. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.[MODULE]Bow_Stabilizer_V4— Physical: Weighted stabilizer — thick densifier tip mass. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow forward balance rod — not a VFG / Front Grip. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.[MODULE]Bow_Stabilizer_V5— Physical: Dual / split stabilizer rods — twin forward balance bars. Still not Front Grip. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow forward balance rod — not a VFG / Front Grip. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
Total: 32 (Limbs + Quiver + String + Sight + Grip + Stabilizer. No Front Grip).
SESSION 10 — CLASS CROSSBOW
Section titled “SESSION 10 — CLASS CROSSBOW”ONE Spine. Keyed Prod + Mag + String (separate plates). No Stock/Brace.
SESSION: CLASS CROSSBOWORDER: Crossbow_Spine → Crossbow Receiver → keyed Prod → Mag → String → shared Sight/Grip/FrontGrip.ONE Spine. Horizontal. Not Bow. No Stock/Brace.Mag plate and String plate are SEPARATE (one family per picture).SPINE — A — Spine
Section titled “SPINE — A — Spine”These stubs are SPINE — core chassis everything attaches to. Not modules.
[SPINE]Crossbow_Spine— Physical: Empty horizontal Spine ONLY — ends at Receiver mount. Prod mounts empty; mag pocket empty. Do NOT draw Prod/Mag/Sight installed. Order: Spine → Receiver → Prod. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette. Functional: Class core chassis — everything mounts to this lower densifier block.
RECEIVER — B — Receiver
Section titled “RECEIVER — B — Receiver”These stubs are RECEIVER bodies — not modules.
[RECEIVER]Crossbow_Receiver_Xbow— Physical: Horizontal densifier fire body; Prod mount faces; mag well face; mount tabs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette. Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
MODULE — C — Keyed Prod (5)
Section titled “MODULE — C — Keyed Prod (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]Crossbow_Prod_V1— Physical: Standard prod / limbs. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Crossbow prod / limb bar. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.[MODULE]Crossbow_Prod_V2— Physical: Wide prod. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Crossbow prod / limb bar. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Crossbow_Prod_V3— Physical: Compact prod. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Crossbow prod / limb bar. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.[MODULE]Crossbow_Prod_V4— Physical: Hardlight prod. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Crossbow prod / limb bar. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.[MODULE]Crossbow_Prod_V5— Physical: Reverse-draw prod. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Crossbow prod / limb bar. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — C — Keyed Mag (5)
Section titled “MODULE — C — Keyed Mag (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]Crossbow_Mag_V1— Physical: Standard bolt magazine. Silhouette: baseline stick / box mag body. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: standard capacity. Default refit pick — balanced handling, no specialty bias.[MODULE]Crossbow_Mag_V2— Physical: Extended bolt magazine. Silhouette: taller or higher-cap mag body. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: higher capacity / longer reload body. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Crossbow_Mag_V3— Physical: Windowed bolt magazine. Silhouette: wide / stubby / drum-lite or heavy-walled mag. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: compact PDW or armored feed. Favors control under fire — stability, protection, or brake bias.[MODULE]Crossbow_Mag_V4— Physical: Drum-style bolt magazine — wide densifier drum. Silhouette: windowed or mid-clean mag with status strip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: mid-cap / readable chambers. Favors heat management / protected profile — sleeved operation.[MODULE]Crossbow_Mag_V5— Physical: Slim single-stack bolt magazine. Silhouette: specialty dual-stack / twin / exotic cap silhouette. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Ammo feed module — seats in mag well; capacity / profile changes by version. Version role: max specialty capacity profile. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — C — Keyed String (5)
Section titled “MODULE — C — Keyed String (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]Crossbow_String_V1— Physical: Standard densifier crossbow string. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow/Crossbow string / cable — tension member. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.[MODULE]Crossbow_String_V2— Physical: Reinforced crossbow string / cable. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow/Crossbow string / cable — tension member. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Crossbow_String_V3— Physical: Hardlight crossbow string — glowing filament. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow/Crossbow string / cable — tension member. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.[MODULE]Crossbow_String_V4— Physical: Heavy braid crossbow string. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow/Crossbow string / cable — tension member. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.[MODULE]Crossbow_String_V5— Physical: Fine high-tension crossbow string. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow/Crossbow string / cable — tension member. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Sight (5)
Section titled “MODULE — D — Shared Sight (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]Crossbow_Sight_V1— Physical: Crossbow scope tube (short–mid, not Rifle Sniper anti-materiel). Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow/Crossbow sight — pin or short optic on riser/rail. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.[MODULE]Crossbow_Sight_V2— Physical: Red-dot crossbow sight. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow/Crossbow sight — pin or short optic on riser/rail. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Crossbow_Sight_V3— Physical: Holo crossbow sight. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow/Crossbow sight — pin or short optic on riser/rail. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.[MODULE]Crossbow_Sight_V4— Physical: Ladder crossbow sight. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow/Crossbow sight — pin or short optic on riser/rail. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.[MODULE]Crossbow_Sight_V5— Physical: Dual crossbow sight. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Bow/Crossbow sight — pin or short optic on riser/rail. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Grip (5)
Section titled “MODULE — D — Shared Grip (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]Crossbow_Grip_V1— Physical: Standard crossbow grip. Silhouette: standard vertical rear grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.[MODULE]Crossbow_Grip_V2— Physical: Tactical crossbow grip. Silhouette: aggressive rake / tactical panels. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Crossbow_Grip_V3— Physical: Thick crossbow grip. Silhouette: thinner marksman or specialty rake. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.[MODULE]Crossbow_Grip_V4— Physical: Vertical crossbow grip. Silhouette: overmold / rubber / stipple duty grip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.[MODULE]Crossbow_Grip_V5— Physical: Stipple crossbow grip. Silhouette: upright or alternate rear grip block. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Front Grip (5)
Section titled “MODULE — D — Shared Front Grip (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]Crossbow_FrontGrip_V1— Physical: SEPARATE Front Grip module — Vertical front grip. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: classic vertical VFG — separate module. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: vertical control hold. Default refit pick — balanced handling, no specialty bias.[MODULE]Crossbow_FrontGrip_V2— Physical: SEPARATE Front Grip module — Stub hand-stop. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: AFG angled foregrip — separate module. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: angled natural point. Favors sustain / reach — more ammo, length, or support mass.[MODULE]Crossbow_FrontGrip_V3— Physical: SEPARATE Front Grip module — AFG. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: stub hand-stop — separate module. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: minimal hand-stop index. Favors control under fire — stability, protection, or brake bias.[MODULE]Crossbow_FrontGrip_V4— Physical: SEPARATE Front Grip module — Long support grip. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: rail ladder / cover grip — separate module. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: rail-cover grip surface. Favors heat management / protected profile — sleeved operation.[MODULE]Crossbow_FrontGrip_V5— Physical: SEPARATE Front Grip module — Stub support pad. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: vented heatshield forend panel — separate module. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: heatshield support forend. Favors mobility — lower mass feel, faster shouldering / swap.
Total: 32 (Prod + Mag + String + Sight + Grip + Front Grip).
SESSION 11 — CLASS DIRECTED ENERGY
Section titled “SESSION 11 — CLASS DIRECTED ENERGY”ONE Spine. Three Receivers. Keyed Coil / Rail / Emitter = THREE SEPARATE plates (never one mega-sheet). Shared Cell + Stock + Optic + Grip + FrontGrip.
SESSION: CLASS DIRECTED ENERGYORDER: DE_Spine → Fusion / Linear / Trace Receivers → Coil plate → Rail plate → Emitter plate → shared Cell/Stock/Optic/Grip/FrontGrip.ONE Spine. Stock YES. Brace NO.HARD LOCK: Coil V1–V5 = one picture. Rail V1–V5 = next picture. Emitter V1–V5 = next picture.NEVER draw Coil+Rail+Emitter together (no ACCEL_WAVEGUIDE_GROUP / 15-part mega-sheet).SPINE — A — Spine
Section titled “SPINE — A — Spine”These stubs are SPINE — core chassis everything attaches to. Not modules.
[SPINE]DE_Spine— Physical: Empty DE Spine ONLY — ends at Receiver mount face. Coil/Rail/Emitter pocket empty; Cell well empty; stock + grip ports empty. Do NOT draw Coil/Rail/Emitter/Stock/Grip installed. HARD REJECT: mid-body hollow with accel already ahead of empty bay. Order: Spine → Receiver → Coil/Rail/Emitter. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette. Functional: Class core chassis — everything mounts to this lower densifier block.
RECEIVER — B — Receivers (3)
Section titled “RECEIVER — B — Receivers (3)”These stubs are RECEIVER bodies — not modules.
[RECEIVER]DE_Receiver_Fusion— Physical: Charge fire body; Coil mount face; Cell well face; bolt-fan dump language; mount tabs. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette. Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.[RECEIVER]DE_Receiver_Linear— Physical: Lance fire body; Rail mount face; single-spike language. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette. Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.[RECEIVER]DE_Receiver_Trace— Physical: Emitter fire body; continuous beam cooling vanes. Matte weathered white ceramic + matte red composites + glowing orange Singularity accents; side-view orthographic silhouette. Functional: Fire-body subclass — seats on Spine top deck; owns optic rail; Barrel/Tip mounts forward.
MODULE — C — Keyed Accel Coil · Fusion only (5)
Section titled “MODULE — C — Keyed Accel Coil · Fusion only (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]DE_Coil_V1— Physical: Baseline Fusion accel coil. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: DE Fusion accel coil. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.[MODULE]DE_Coil_V2— Physical: Extended Fusion coil. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: DE Fusion accel coil. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.[MODULE]DE_Coil_V3— Physical: Heavy / armored Fusion coil. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: DE Fusion accel coil. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.[MODULE]DE_Coil_V4— Physical: Sleeved Fusion coil with cooling vanes. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: DE Fusion accel coil. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.[MODULE]DE_Coil_V5— Physical: Fluted / lightened Fusion coil. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: DE Fusion accel coil. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — C — Keyed Accel Rail · Linear only (5)
Section titled “MODULE — C — Keyed Accel Rail · Linear only (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]DE_Rail_V1— Physical: Baseline Linear accel rail. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: DE Linear accel rail. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.[MODULE]DE_Rail_V2— Physical: Extended Linear rail lance. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: DE Linear accel rail. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.[MODULE]DE_Rail_V3— Physical: Heavy Linear rail. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: DE Linear accel rail. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.[MODULE]DE_Rail_V4— Physical: Sleeved Linear rail. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: DE Linear accel rail. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.[MODULE]DE_Rail_V5— Physical: Fluted Linear rail. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: DE Linear accel rail. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — C — Keyed Emitter · Trace only (5)
Section titled “MODULE — C — Keyed Emitter · Trace only (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]DE_Emitter_V1— Physical: Baseline Trace beam emitter. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: DE Trace beam emitter. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.[MODULE]DE_Emitter_V2— Physical: Extended Trace emitter. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: DE Trace beam emitter. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.[MODULE]DE_Emitter_V3— Physical: Heavy cooling Trace emitter. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: DE Trace beam emitter. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.[MODULE]DE_Emitter_V4— Physical: Sleeved Trace emitter. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: DE Trace beam emitter. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.[MODULE]DE_Emitter_V5— Physical: Multi-vane Trace emitter. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: DE Trace beam emitter. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Cell (5)
Section titled “MODULE — D — Shared Cell (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]DE_Cell_V1— Physical: Standard energy cell. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: DE energy cell — mag-slot analogue. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.[MODULE]DE_Cell_V2— Physical: High-cap energy cell. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: DE energy cell — mag-slot analogue. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.[MODULE]DE_Cell_V3— Physical: Core-glow cell — visible energy core. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: DE energy cell — mag-slot analogue. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.[MODULE]DE_Cell_V4— Physical: Twin cell pack. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: DE energy cell — mag-slot analogue. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.[MODULE]DE_Cell_V5— Physical: Armored energy cell. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: DE energy cell — mag-slot analogue. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Stock (5)
Section titled “MODULE — D — Shared Stock (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]DE_Stock_V1— Physical: Fusion-biased DE stock silhouette. Silhouette: fixed compact shoulder stock. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stable shouldering. Default refit pick — balanced handling, no specialty bias.[MODULE]DE_Stock_V2— Physical: Linear-biased DE stock silhouette. Silhouette: collapsible / folding / telescoping stock. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: stow / CQB length flexibility. Favors sustain / reach — more ammo, length, or support mass.[MODULE]DE_Stock_V3— Physical: Trace-biased DE stock silhouette. Silhouette: raised cheek-weld marksman stock. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: precision cheek weld. Favors control under fire — stability, protection, or brake bias.[MODULE]DE_Stock_V4— Physical: Skeleton DE stock. Silhouette: skeleton / open-frame light stock. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: lowest stock mass. Favors heat management / protected profile — sleeved operation.[MODULE]DE_Stock_V5— Physical: Padded DE stock. Silhouette: padded thick recoil-pad stock. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Shoulder stock — rear of Spine; stabilizes shouldering and recoil path. Version role: softened recoil pad. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Optic (5)
Section titled “MODULE — D — Shared Optic (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]DE_Optic_V1— Physical: Charge-assist optic. Silhouette: compact holo / reflex or low optic. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: close / reflex acquisition. Default refit pick — balanced handling, no specialty bias.[MODULE]DE_Optic_V2— Physical: Precision DE optic. Silhouette: short tube / RDS or taller cage. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: short zoom / RDS lane. Favors sustain / reach — more ammo, length, or support mass.[MODULE]DE_Optic_V3— Physical: Beam-track optic. Silhouette: mid hood / mid-power optic (not anti-materiel). Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid-range Scout lane. Favors control under fire — stability, protection, or brake bias.[MODULE]DE_Optic_V4— Physical: Holo DE optic. Silhouette: prism / mid ACOG-style or dual body. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: mid prism precision. Favors heat management / protected profile — sleeved operation.[MODULE]DE_Optic_V5— Physical: Dual DE optic. Silhouette: holo + flip magnifier or dual backup set. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Primary optic — top rail glass; aiming lane by version. Version role: reflex + magnifier flexibility. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Grip (5)
Section titled “MODULE — D — Shared Grip (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]DE_Grip_V1— Physical: Fusion-biased rear grip. Silhouette: standard vertical rear grip. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: default Refit pick — balanced handling, no specialty bias. Default refit pick — balanced handling, no specialty bias.[MODULE]DE_Grip_V2— Physical: Linear-biased rear grip. Silhouette: aggressive rake / tactical panels. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors sustain / reach — more ammo, length, or support mass. Favors sustain / reach — more ammo, length, or support mass.[MODULE]DE_Grip_V3— Physical: Trace-biased rear grip. Silhouette: thinner marksman or specialty rake. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors control under fire — stability, protection, or brake bias. Favors control under fire — stability, protection, or brake bias.[MODULE]DE_Grip_V4— Physical: Thick DE grip. Silhouette: overmold / rubber / stipple duty grip. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors heat management / protected profile — sleeved operation. Favors heat management / protected profile — sleeved operation.[MODULE]DE_Grip_V5— Physical: Angled DE grip. Silhouette: upright or alternate rear grip block. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: Rear pistol grip — lower-rear hold; rake and texture by version. Version role: favors mobility — lower mass feel, faster shouldering / swap. Favors mobility — lower mass feel, faster shouldering / swap.
MODULE — D — Shared Front Grip (5)
Section titled “MODULE — D — Shared Front Grip (5)”These stubs are MODULES (Refit-socket parts).
[MODULE]DE_FrontGrip_V1— Physical: SEPARATE Front Grip module — Vertical front grip. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: classic vertical VFG — separate module. Version spice: baseline densifier silhouette — clean closed panels, medium mass, standard weathering. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: vertical control hold. Default refit pick — balanced handling, no specialty bias.[MODULE]DE_FrontGrip_V2— Physical: SEPARATE Front Grip module — AFG. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: AFG angled foregrip — separate module. Version spice: extended / high-capacity silhouette — longer or taller mass than V1, same densifier language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: angled natural point. Favors sustain / reach — more ammo, length, or support mass.[MODULE]DE_FrontGrip_V3— Physical: SEPARATE Front Grip module — Heat-vane forend. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: stub hand-stop — separate module. Version spice: duty / heavy silhouette — thicker armor panels, reinforced edges, heavier visual weight. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: minimal hand-stop index. Favors control under fire — stability, protection, or brake bias.[MODULE]DE_FrontGrip_V4— Physical: SEPARATE Front Grip module — Stub hand-stop. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: rail ladder / cover grip — separate module. Version spice: sleeved / covered silhouette — outer sleeve, shroud, or armored wrap with vent language. Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: rail-cover grip surface. Favors heat management / protected profile — sleeved operation.[MODULE]DE_FrontGrip_V5— Physical: SEPARATE Front Grip module — Rail ladder. Mounts to empty Front Grip port; never sculpted into Spine/Receiver. Silhouette: vented heatshield forend panel — separate module. Version spice: lightened / fluted silhouette — slotting, skeleton cuts, or slimmed densifier mass (still shrouded where barrel rules apply). Materials: matte weathered white ceramic, matte red composites, glowing orange Singularity internals; fully SHROUDED if barrel/tip (no bare open tubes). Functional: SEPARATE forward hold module — mounts under forward port; never sculpted into Spine. Version role: heatshield support forend. Favors mobility — lower mass feel, faster shouldering / swap.
Total: 44
MASTER COUNT
Section titled “MASTER COUNT”Catalog plates: 371 (Kinetic tips once in 1A; Pistol Underlugs once in Hand Cannon).
| Session | Total |
|---|---|
| SESSION 1A — CLASS RIFLE (core) | 46 |
| SESSION 1B — CLASS RIFLE · RECEIVER SNIPER (subclass) | 11 |
| SESSION 2 — CLASS HAND CANNON | 22 |
| SESSION 3 — CLASS SIDEARM | 17 |
| SESSION 4 — CLASS SHOTGUN | 32 |
| SESSION 5 — CLASS MACHINE GUN | 33 |
| SESSION 6 — CLASS HEAVY GUN | 38 |
| SESSION 7 — CLASS GRENADE LAUNCHER | 32 |
| SESSION 8 — CLASS ROCKET | 32 |
| SESSION 9 — CLASS BOW | 32 |
| SESSION 10 — CLASS CROSSBOW | 32 |
| SESSION 11 — CLASS DIRECTED ENERGY | 44 |
| ALL | 371 |
DO NOT CROSS
Section titled “DO NOT CROSS”- One Spine per Class — never Frame-archetype chassis.
- Spine → Receiver → Barrel. Never draw Spine with barrel already ahead of an empty mid bay.
- 1B does not redraw
Rifle_Spine. Kinetic_BarrelTip= same Soft Object Paths; no Class-named lookalike tip copies.Pistol_Counterweight= HC+Sidearm Soft Object Paths (not Brace).- All Kinetic barrel tips fully shrouded — no bare tubes.
- Shotgun / Sniper / Gatling×3 / Heavy / GL barrels stay distinct keyed packs.
- Shared modules unless keyed; Sniper optics ≠ Rifle holos.
- GL Year-1 = single-shot Breech only — no revolving drums.
- No Front Grip on Hand Cannon, Sidearm, or Bow.
- No bipods.