Track B outline — Monster Group AI
Status: Outline stub only · 2026-10-26
Depends on: Track D substrate · FS-WLD-001 · FS-CMP-006
Not started: Full design spec · pack composition tables · Unreal graphs
Intent
Section titled “Intent”Monster packs for open world, dungeons, raids, and Demo sandbox C (fireteam vs AI). Pack coordinator + agent tactics. Difficulty from area Difficulty / ARL / Grunt·Elite·Boss data — not UT2004 bot labels.
Must use from substrate
Section titled “Must use from substrate”- GFP TFAAI, fuzzy-in-LD, Squad (= pack) LD + Agent LD
- Shared vitality / damage on
ATFACharacter(FS-WLD-001)
Product-only (do not share with A/C)
Section titled “Product-only (do not share with A/C)”- Monster pack Squad / Agent LD graph family
- Intent vocabulary (ambush, encircle, focus healer, retreat to nest, boss phase)
- Role mapping onto Grunt / Elite / Boss DAs (TTK, plate, immunities)
- Pack composition / spawn director hooks under TFAWorld
Consumers
Section titled “Consumers”- Demo sandbox C (docs/22-demo.md) — early prove of substrate + pack AI
- Open world / dungeon / raid encounters
Next when Track B opens
Section titled “Next when Track B opens”- Pack size / role templates per faction (FS-CMP-004)
- Soft aggro / leash / reset rules
- Boss phase intents vs grunt swarm
- Acceptance: two players share one actor; PowerΔ per FS-CMP-006 / TBD-027 note