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Track B outline — Monster Group AI

Status: Outline stub only · 2026-10-26
Depends on: Track D substrate · FS-WLD-001 · FS-CMP-006
Not started: Full design spec · pack composition tables · Unreal graphs

Monster packs for open world, dungeons, raids, and Demo sandbox C (fireteam vs AI). Pack coordinator + agent tactics. Difficulty from area Difficulty / ARL / Grunt·Elite·Boss data — not UT2004 bot labels.

  • GFP TFAAI, fuzzy-in-LD, Squad (= pack) LD + Agent LD
  • Shared vitality / damage on ATFACharacter (FS-WLD-001)
  • Monster pack Squad / Agent LD graph family
  • Intent vocabulary (ambush, encircle, focus healer, retreat to nest, boss phase)
  • Role mapping onto Grunt / Elite / Boss DAs (TTK, plate, immunities)
  • Pack composition / spawn director hooks under TFAWorld
  • Demo sandbox C (docs/22-demo.md) — early prove of substrate + pack AI
  • Open world / dungeon / raid encounters
  1. Pack size / role templates per faction (FS-CMP-004)
  2. Soft aggro / leash / reset rules
  3. Boss phase intents vs grunt swarm
  4. Acceptance: two players share one actor; PowerΔ per FS-CMP-006 / TBD-027 note