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10 — GAS combat and vitality

  • FS §8–9, §14 Ability implementation
  • GDD: Damage bible, skill trees, Phonons separate from combat engine
  • ADDON ability set with parkour GAs
  • FS pipeline order and three bars locked on paper
  • Lyra ASC on hero path
  • UTFAAbilitySystemComponent ownership split (combat vs progression grants)
  • Vitality: Shield / Armor / Health + Energy pool (FS-VIT-001/002)
  • GE order mirroring FS-DMG incoming/outgoing
  • Flow / Singularity / Ultimate separation (FS-CMB-005/006) — Flow+Singularity in TFASingularity GFP; vitality/ASC host on TFACombat spine; Melee Drive in TFAMelee (02-gfp-cookbook.md Plugify)
  • Melee Drive implementer path (tag gates → GAS, Motion Warp, Counter, gun matrix): tutorials/melee-drive-guns-singularity.md — deferred until foundation; self-contained in Bible Tutorials sidebar
  • Tentacle damage channel (FS-DMG-008)
  • AC-CMB-001, AC-DMG-001, AC-PRG-*