10 — GAS combat and vitality
Anchors
Section titled “Anchors”- FS §8–9, §14 Ability implementation
- GDD: Damage bible, skill trees, Phonons separate from combat engine
- ADDON ability set with parkour GAs
- FS pipeline order and three bars locked on paper
- Lyra ASC on hero path
UTFAAbilitySystemComponentownership split (combat vs progression grants)- Vitality: Shield / Armor / Health + Energy pool (FS-VIT-001/002)
- GE order mirroring FS-DMG incoming/outgoing
- Flow / Singularity / Ultimate separation (FS-CMB-005/006) — Flow+Singularity in TFASingularity GFP; vitality/ASC host on TFACombat spine; Melee Drive in TFAMelee (02-gfp-cookbook.md Plugify)
- Melee Drive implementer path (tag gates → GAS, Motion Warp, Counter, gun matrix): tutorials/melee-drive-guns-singularity.md — deferred until foundation; self-contained in Bible Tutorials sidebar
- Tentacle damage channel (FS-DMG-008)
- AC-CMB-001, AC-DMG-001, AC-PRG-*