12 — Inventory, Character I, crafting
Anchors
Section titled “Anchors”- FS §13 Character I, §16 Crafting, FS-GUI-009 Secure Locker, FS-ECO-014
- GDD: In-Game GUIs, Crafting Page, OV18 Forge maximize, Secure Locker hub terminal
- Armory foundry (discovered spines) is a separate surface — not Secure Locker
- UI locks + widget maps in GDD / FS (names, tabs, Forge mode)
- Secure Locker product lock: hub-only, account-bound, 6 free tabs + LUMENAR expand, dual-pane deposit/withdraw, search (FS-GUI-009, AC-GUI-004)
- Rectangular footprints FS-GUI-010: Gear 10×6, Secure Locker 12×12 (multi-cell-stash scale); tab rename + symbol; catalog
tfa_gdd_html/data/tfa_item_footprints_v2.json(Class×Receiver · modules 1×1 Gear · reagents Crafting-rail · no currency/ammo tiles)
- None of TFACharacterI / TFACrafting / SecureLocker GFPs
UTFAInventoryComponent+W_TFA_CharacterI(five tabs)- Inner bags, Inspect, Customizable dock, tree tabs
- Inspect: Trait column strips by quality (Common none); Origin on Unique/Apex only; Set 2–6 pips membership only (FS-ITM-010/011) — catalogs TBD-058…063
- Character I Active Sets strip (LOAD OUT / doll): worn SetIDs dynamic list · toggles · ASBP
used / 6meter (FS-ITM-004). Year 1 ship surface TBD-072 - Crafting subsystem station-only; Frame/Blueprint identity (FS-CRF-005)
- Refit / Rewrite / Bore (FS-CRF-008..010); Forge Trait/Origin (FS-CRF-011); Masterwork (FS-CRF-012); Rewrite vs Trait TBD-064; Familiarity FS-ITM-013 / trackers FS-TRK-001/002
- CREDITS · BTUCOIN chips on I title bar via paint script convention (GDD art); LUMENAR Marketplace-only
W_TFA_SecureLocker+ accountSecureLockerpersistence; bag bridge deposit/withdraw fail-closed Online; tab SKU TBD-069…071- See 30-traits-origin-sets.md
- AC-GUI-001..004, AC-ECO-007, AC-CRF-*, AC-ITM-003