Armor, Shields & Jewelry — Master List
Standalone design reference for Terra Firma: Awakening. Named armor, Physical Shield, Energy Shield (Barrier), Ring, and Amulet bases use Normal → Exceptional → Elite tiers (Operative → Veteran → Apex fiction) with original apex-tech / biomechanical naming. Any named base can roll the rarity / quality classes below.
- Armor weight families stay Light / Medium / Heavy (no armor modules — affixes carry power).
- Five Corps (vol. 09) are visual finishes on these envelopes — not separate base catalogs.
- Physical Shields occupy a dedicated Phys Shield slot and pair with 1H gun or 1H melee via Hold 2 / Hold 4 cycles.
- Energy Shield paper-doll slot = Barrier / Aegis gear only (always on).
- Wrist Razors remain in the Melee Weapons Master List (equipable melee slot).
- Exact Def, reqs, block %, sockets, and ES bands: TBD balance tables.
Tier remap: Normal = Operative, Exceptional = Veteran, Elite = Apex. Names are design placeholders — art pass may rename for brand fit.
- Named base triples: 69 total — Armor 44, Physical Shields 8, Energy Shield 5, Jewelry 12.


How to Read a Row
Section titled “How to Read a Row”- Normal | Exceptional | Elite — three progressive base names for the same line.
- Attr — primary attribute scaling / requirement bias.
- Fantasy / Notes — combat role and itemization hooks.
Armor — Helm, Chest, Gloves, Belt, Boots
Section titled “Armor — Helm, Chest, Gloves, Belt, Boots”Paper-doll armor slots. Each slot lists Light / Medium / Heavy families with apex-tech base progressions.

Helm — Light
Softshell caps, scout optics, phase hoods. Mobility and sensor fantasy.
- Attribute scaling: Dex (some Energy)
- Notes: Lowest Str req. Illumination / detect / FRW niches.
- Bases (Normal → Exceptional → Elite):
- Softshell Cap → Phase Cap → Umbra Cap
- Cranial Circlet → Neuro Circlet → Oracle Circlet
- Scout Visor → Pulse Visor → Aether Visor
- Sensor Hood → Nightscan Hood → Null Hood
Helm — Medium
Combat helms and sealed visor frames. Balanced defense.
- Attribute scaling: Str / Dex
- Notes: Mid Def / mid Str. Standard operative headgear.
- Bases (Normal → Exceptional → Elite):
- Combat Helm → Assault Helm → Warlord Helm
- Sealed Visor → Helion Visor → Singularity Visor
- Corona Frame → Veteran Frame → Apex Frame
- Ops Mask → Null Mask → Antima Mask
Helm — Heavy
Siege casques and cranial carapace shells.
- Attribute scaling: Str
- Notes: Highest Def / Str req. Tank / Enforcer itemization.
- Bases (Normal → Exceptional → Elite):
- Siege Casque → Bastion Casque → Colossus Casque
- Cranial Shell → Carbide Shell → Boneweave Shell
- Spire Crown → Mass Crown → Apex Crown
- Titan Dome → Grav Dome → Antima Dome
Chest — Light
Softweave and nanofiber vests. Scout Plate fantasy (vol. 09).
- Attribute scaling: Dex
- Notes: High mobility. Lowest Str. Yield / FRW niches.
- Bases (Normal → Exceptional → Elite):
- Softweave Vest → Phaseweave Vest → Umbra Shroud
- Nanojacket → Scaleweave Coat → Helix Mesh
- Synthflex Vest → Carbide Flex → Scarab Mesh
- Rivet Lattice → Pulse Lattice → Nanofleece
Chest — Medium
Linked mesh and breast chassis. Standard Cuirass fantasy.
- Attribute scaling: Str / Dex
- Notes: Balanced Def / mobility. Core progressive path.
- Bases (Normal → Exceptional → Elite):
- Ring Lattice → Linked Lattice → Diamond Lattice
- Scale Chassis → Tigulate Chassis → Loricate Chassis
- Link Chassis → Mesh Chassis → Boneweave Chassis
- Breast Chassis → Cuirass Frame → Warlord Hauberk
Chest — Heavy
Splint through full siege carapace. Siege Carapace fantasy.
- Attribute scaling: Str
- Notes: Highest Def / Str. Endgame tank envelopes.
- Bases (Normal → Exceptional → Elite):
- Splint Chassis → Russet Chassis → Plasmaforge Plate
- Plate Chassis → Arc Plate → Oracle Plate
- Field Carapace → Serrated Carapace → Leviathan Plate
- Spire Carapace → Embossed Carapace → Hellforge Carapace
- Full Carapace → Chaos Carapace → Sacred Carapace
- Relic Carapace → Ornate Carapace → Apex Reliquary
Gloves
Section titled “Gloves”Gloves — Light
Soft manipulators and scout grips. IAS / Yield niches.
- Attribute scaling: Dex
- Notes: Fast equip / attack speed itemization.
- Bases (Normal → Exceptional → Elite):
- Softgrips → Synthflex Grips → Thornweave Grips
- Scout Manipulators → Phase Manipulators → Umbra Manipulators
Gloves — Medium
Mesh and scale manipulators.
- Attribute scaling: Str / Dex
- Notes: Balanced combat gloves.
- Bases (Normal → Exceptional → Elite):
- Heavy Grips → Scalehide Grips → Hemoforge Grips
- Chain Manipulators → Mesh Manipulators → Battle Gauntlets
Gloves — Heavy
Power gauntlets and crush shells. CB / Str itemization.
- Attribute scaling: Str
- Notes: Highest Str req gloves.
- Bases (Normal → Exceptional → Elite):
- Pulse Gauntlets → Heavy Bracers → Vambrace Shells
- War Gauntlets → Assault Gauntlets → Colossus Gauntlets
Belt — Light
Web sashes and light utility coils. Potion / chip row fantasy.
- Attribute scaling: Dex / Vit
- Notes: Utility / Vit niches. Lowest Str.
- Bases (Normal → Exceptional → Elite):
- Web Sash → Synthflex Sash → Lattice Sash
- Utility Coil → Scalehide Coil → Hemoforge Coil
Belt — Medium
Standard combat girdles and mesh coils.
- Attribute scaling: Str / Vit
- Notes: Core progressive belt path.
- Bases (Normal → Exceptional → Elite):
- Combat Coil → Mesh Coil → Carbide Coil
- Heavy Girdle → Battle Girdle → Titan Girdle
Belt — Heavy
Plated siege girdles. Highest potion-row / Vit packages.
- Attribute scaling: Str / Vit
- Notes: Tank / Enforcer belt envelopes.
- Bases (Normal → Exceptional → Elite):
- Plated Girdle → War Girdle → Colossus Girdle
- Siege Coil → Bastion Coil → Apex Girdle
Boots — Light
Soft treads and scout runners. FRW / Yield niches.
- Attribute scaling: Dex
- Notes: Fastest move. Lowest Str.
- Bases (Normal → Exceptional → Elite):
- Soft Treads → Synthflex Treads → Helix Mesh Boots
- Scout Runners → Phase Runners → Umbra Runners
Boots — Medium
Mesh and light plate boots.
- Attribute scaling: Str / Dex
- Notes: Balanced combat footwear.
- Bases (Normal → Exceptional → Elite):
- Chain Treads → Mesh Treads → Boneweave Boots
- Plate Runners → Battle Runners → Mirrored Boots
Boots — Heavy
Siege greaves and war stompers. Highest Def / Str req.
- Attribute scaling: Str
- Notes: Tank / Heavy Gun platforms.
- Bases (Normal → Exceptional → Elite):
- Siege Greaves → War Greaves → Legion Greaves
- Bastion Stompers → Grav Stompers → Colossus Greaves
Physical Shields — Weapon Slots (1H Melee Only)
Section titled “Physical Shields — Weapon Slots (1H Melee Only)”Physical Shields occupy a dedicated paper-doll slot. They pair with 1H gun (Hold 2 cycle) or 1H melee (Hold 4 cycle). Solo shield = no-op. Wrist + Phys Shield = hard lock.
Pulse Discs — Physical Shield
Small projector discs. Fast block / bash.
- Attribute scaling: Dex
- Notes: Lowest block penalty. 1H-melee off-hand only.
- Bases (Normal → Exceptional → Elite):
- Pulse Disc → Defender Disc → Aether Disc
- Nano Buckler → Helion Buckler → Singularity Buckler
Kinetic Boards — Physical Shield
Mid-size kinetic / ballistic boards. Balanced block.
- Attribute scaling: Str / Dex
- Notes: Core progressive Physical Shield path.
- Bases (Normal → Exceptional → Elite):
- Kinetic Board → Assault Board → Luna Board
- Ballistic Pane → Veteran Pane → Warlord Pane
Siege Screens — Physical Shield
Tall riot / siege screens. High block, slower move.
- Attribute scaling: Str
- Notes: Tank / Enforcer off-hand. Highest Str req.
- Bases (Normal → Exceptional → Elite):
- Riot Screen → Tower Screen → Pavise Screen
- Siege Barrier → Ancient Barrier → Hyperion Barrier
Spike Projectors — Physical Shield
Spiked impactors and bio-composite off-hands. Bash / thorns fantasy.
- Attribute scaling: Str / Dex
- Notes: Offensive Physical Shield niches.
- Bases (Normal → Exceptional → Elite):
- Spike Projector → Barbed Pane → Blade Screen
- Bio-Composite Plate → Grim Pane → Spire Nest


Energy Shield — Barrier / Aegis (Paper-Doll Slot)
Section titled “Energy Shield — Barrier / Aegis (Paper-Doll Slot)”Dedicated armor-group slot. Always-on Energy Shield capacity, recharge, and related ES packages. Never accepts Physical Shield bases.
Barrier Coils — Energy Shield Slot
Projector coils and field lattices. Always-on ES capacity / recharge.
- Attribute scaling: Energy / Vit
- Notes: Paper-doll Energy Shield slot only. Never pairs as a Physical Shield.
- Bases (Normal → Exceptional → Elite):
- Barrier Coil → Field Coil → Aegis Coil
- Screen Lattice → Prism Lattice → Null Lattice
- Ward Projector → Bulwark Projector → Apex Projector
Aegis Plates — Energy Shield Slot
Hardened aegis plates — ES with armor-flavored packages.
- Attribute scaling: Energy / Str
- Notes: Still Energy Shield slot gear. Fiction leans armored barrier.
- Bases (Normal → Exceptional → Elite):
- Aegis Plate → Bastion Plate → Colossus Aegis
- Guard Screen → War Screen → Oracle Screen

Jewelry — Rings & Amulets
Section titled “Jewelry — Rings & Amulets”Ring 1, Ring 2, and Amulet paper-doll slots. Resist jewelry is a mandatory Hell chase. Base names provide visual / req variety; affixes and Legendaries carry power.


Ring — Signal Bands
Comm / telemetry rings. Resist and utility stamp home.
- Attribute scaling: Any
- Notes: Two ring slots. Visual / req variety for resist chase.
- Bases (Normal → Exceptional → Elite):
- Signal Band → Telemetry Band → Oracle Band
- Power Loop → Core Loop → Singularity Loop
- Pulse Ring → Helion Ring → Aether Ring
- Nano Band → Veteran Band → Apex Band
Ring — War Seals
Combat seal rings. AR / ED / CB niches.
- Attribute scaling: Str / Dex
- Notes: Aggressive ring line for melee / gun hybrids.
- Bases (Normal → Exceptional → Elite):
- War Seal → Assault Seal → Warlord Seal
- Blood Loop → Ravager Loop → Antima Loop
Amulets
Section titled “Amulets”Amulet — Relic Amulets
Relic, covenant, and conduit amulets. Skills, Energy, resist-all niches, and Unique/Legendary chase shells. Caster Energy / +skill / block roles live on Relic Amulets, Staves, and Scepters / Rods (Staves are a universal melee family — not Order-locked).
- Attribute scaling: Any / Energy
- Notes: Single amulet slot. Hell resist chase mandatory. Skills / Energy / all-res roles live here on Relic / Signal / Ward lines (with Staves + Scepters / Rods for caster sticks; Staves are universal — not Order-locked).
- Bases (Normal → Exceptional → Elite):
- Relic Amulet → Cranial Amulet → Grim Amulet
- Covenant Pendant → Oath Pendant → Antima Pendant
- Signal Pendant → Prism Pendant → Oracle Pendant
- Torc Node → Veteran Torc → Apex Torc
- Signal Amulet → Helion Amulet → Singularity Amulet
- Ward Charm → Bastion Charm → Colossus Charm
Amulets
Section titled “Amulets”Amulet — Focus Pendants
Focus pendants and torcs. Skills, Energy, resist all niches.
- Attribute scaling: Energy / Any
- Notes: Single amulet slot. Hell resist chase mandatory.
- Bases (Normal → Exceptional → Elite):
- Focus Pendant → Prism Pendant → Oracle Pendant
- Torc Node → Veteran Torc → Apex Torc
- Signal Amulet → Helion Amulet → Singularity Amulet
- Ward Charm → Bastion Charm → Colossus Charm
Amulet — Relic Amulets
Relic and covenant amulets. Unique/Legendary chase shells.
- Attribute scaling: Any
- Notes: Higher fantasy shells for hand-authored Legendaries.
- Bases (Normal → Exceptional → Elite):
- Relic Amulet → Cranial Amulet → Grim Amulet
- Covenant Pendant → Oath Pendant → Antima Pendant
Promotion Checklist (Armor / Shields / Jewelry)
Section titled “Promotion Checklist (Armor / Shields / Jewelry)”- Lock final names after art/audio brand pass.
- Fill Def / block % / ES bands / Str–Dex–Energy reqs / socket tables per base.
- Confirm Light / Medium / Heavy envelopes match vol. 09 Five Corps visual kits.
- Wire Physical Shield bash / block verbs with 1H gun and 1H melee (Hold 2 / Hold 4 cycles).
- Cross-link Affix Bible (vol. 04) spawn rules per slot and family.
Until promoted elsewhere: treat this file as the living armor / shield / jewelry base catalog; vol. 04 remains the affix source of truth; vol. 09 remains the corps visual source of truth.