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Armor, Shields & Jewelry — Master List

Standalone design reference for Terra Firma: Awakening. Named armor, Physical Shield, Energy Shield (Barrier), Ring, and Amulet bases use Normal → Exceptional → Elite tiers (Operative → Veteran → Apex fiction) with original apex-tech / biomechanical naming. Any named base can roll the rarity / quality classes below.

  • Armor weight families stay Light / Medium / Heavy (no armor modules — affixes carry power).
  • Five Corps (vol. 09) are visual finishes on these envelopes — not separate base catalogs.
  • Physical Shields occupy a dedicated Phys Shield slot and pair with 1H gun or 1H melee via Hold 2 / Hold 4 cycles.
  • Energy Shield paper-doll slot = Barrier / Aegis gear only (always on).
  • Wrist Razors remain in the Melee Weapons Master List (equipable melee slot).
  • Exact Def, reqs, block %, sockets, and ES bands: TBD balance tables.

Tier remap: Normal = Operative, Exceptional = Veteran, Elite = Apex. Names are design placeholders — art pass may rename for brand fit.

  • Named base triples: 69 total — Armor 44, Physical Shields 8, Energy Shield 5, Jewelry 12.

Figure — Rarity / quality classes (Common → Apex) on any named base.

Figure — Armor families: Light / Medium / Heavy × Helm · Chest · Gloves · Belt · Boots.

  • Normal | Exceptional | Elite — three progressive base names for the same line.
  • Attr — primary attribute scaling / requirement bias.
  • Fantasy / Notes — combat role and itemization hooks.

Armor — Helm, Chest, Gloves, Belt, Boots

Section titled “Armor — Helm, Chest, Gloves, Belt, Boots”

Paper-doll armor slots. Each slot lists Light / Medium / Heavy families with apex-tech base progressions.

Figure O13. Armor families — Light / Medium / Heavy (no modules)

Helm — Light

Softshell caps, scout optics, phase hoods. Mobility and sensor fantasy.

  • Attribute scaling: Dex (some Energy)
  • Notes: Lowest Str req. Illumination / detect / FRW niches.
  • Bases (Normal → Exceptional → Elite):
  • Softshell Cap → Phase Cap → Umbra Cap
  • Cranial Circlet → Neuro Circlet → Oracle Circlet
  • Scout Visor → Pulse Visor → Aether Visor
  • Sensor Hood → Nightscan Hood → Null Hood

Helm — Medium

Combat helms and sealed visor frames. Balanced defense.

  • Attribute scaling: Str / Dex
  • Notes: Mid Def / mid Str. Standard operative headgear.
  • Bases (Normal → Exceptional → Elite):
  • Combat Helm → Assault Helm → Warlord Helm
  • Sealed Visor → Helion Visor → Singularity Visor
  • Corona Frame → Veteran Frame → Apex Frame
  • Ops Mask → Null Mask → Antima Mask

Helm — Heavy

Siege casques and cranial carapace shells.

  • Attribute scaling: Str
  • Notes: Highest Def / Str req. Tank / Enforcer itemization.
  • Bases (Normal → Exceptional → Elite):
  • Siege Casque → Bastion Casque → Colossus Casque
  • Cranial Shell → Carbide Shell → Boneweave Shell
  • Spire Crown → Mass Crown → Apex Crown
  • Titan Dome → Grav Dome → Antima Dome

Chest — Light

Softweave and nanofiber vests. Scout Plate fantasy (vol. 09).

  • Attribute scaling: Dex
  • Notes: High mobility. Lowest Str. Yield / FRW niches.
  • Bases (Normal → Exceptional → Elite):
  • Softweave Vest → Phaseweave Vest → Umbra Shroud
  • Nanojacket → Scaleweave Coat → Helix Mesh
  • Synthflex Vest → Carbide Flex → Scarab Mesh
  • Rivet Lattice → Pulse Lattice → Nanofleece

Chest — Medium

Linked mesh and breast chassis. Standard Cuirass fantasy.

  • Attribute scaling: Str / Dex
  • Notes: Balanced Def / mobility. Core progressive path.
  • Bases (Normal → Exceptional → Elite):
  • Ring Lattice → Linked Lattice → Diamond Lattice
  • Scale Chassis → Tigulate Chassis → Loricate Chassis
  • Link Chassis → Mesh Chassis → Boneweave Chassis
  • Breast Chassis → Cuirass Frame → Warlord Hauberk

Chest — Heavy

Splint through full siege carapace. Siege Carapace fantasy.

  • Attribute scaling: Str
  • Notes: Highest Def / Str. Endgame tank envelopes.
  • Bases (Normal → Exceptional → Elite):
  • Splint Chassis → Russet Chassis → Plasmaforge Plate
  • Plate Chassis → Arc Plate → Oracle Plate
  • Field Carapace → Serrated Carapace → Leviathan Plate
  • Spire Carapace → Embossed Carapace → Hellforge Carapace
  • Full Carapace → Chaos Carapace → Sacred Carapace
  • Relic Carapace → Ornate Carapace → Apex Reliquary

Gloves — Light

Soft manipulators and scout grips. IAS / Yield niches.

  • Attribute scaling: Dex
  • Notes: Fast equip / attack speed itemization.
  • Bases (Normal → Exceptional → Elite):
  • Softgrips → Synthflex Grips → Thornweave Grips
  • Scout Manipulators → Phase Manipulators → Umbra Manipulators

Gloves — Medium

Mesh and scale manipulators.

  • Attribute scaling: Str / Dex
  • Notes: Balanced combat gloves.
  • Bases (Normal → Exceptional → Elite):
  • Heavy Grips → Scalehide Grips → Hemoforge Grips
  • Chain Manipulators → Mesh Manipulators → Battle Gauntlets

Gloves — Heavy

Power gauntlets and crush shells. CB / Str itemization.

  • Attribute scaling: Str
  • Notes: Highest Str req gloves.
  • Bases (Normal → Exceptional → Elite):
  • Pulse Gauntlets → Heavy Bracers → Vambrace Shells
  • War Gauntlets → Assault Gauntlets → Colossus Gauntlets

Belt — Light

Web sashes and light utility coils. Potion / chip row fantasy.

  • Attribute scaling: Dex / Vit
  • Notes: Utility / Vit niches. Lowest Str.
  • Bases (Normal → Exceptional → Elite):
  • Web Sash → Synthflex Sash → Lattice Sash
  • Utility Coil → Scalehide Coil → Hemoforge Coil

Belt — Medium

Standard combat girdles and mesh coils.

  • Attribute scaling: Str / Vit
  • Notes: Core progressive belt path.
  • Bases (Normal → Exceptional → Elite):
  • Combat Coil → Mesh Coil → Carbide Coil
  • Heavy Girdle → Battle Girdle → Titan Girdle

Belt — Heavy

Plated siege girdles. Highest potion-row / Vit packages.

  • Attribute scaling: Str / Vit
  • Notes: Tank / Enforcer belt envelopes.
  • Bases (Normal → Exceptional → Elite):
  • Plated Girdle → War Girdle → Colossus Girdle
  • Siege Coil → Bastion Coil → Apex Girdle

Boots — Light

Soft treads and scout runners. FRW / Yield niches.

  • Attribute scaling: Dex
  • Notes: Fastest move. Lowest Str.
  • Bases (Normal → Exceptional → Elite):
  • Soft Treads → Synthflex Treads → Helix Mesh Boots
  • Scout Runners → Phase Runners → Umbra Runners

Boots — Medium

Mesh and light plate boots.

  • Attribute scaling: Str / Dex
  • Notes: Balanced combat footwear.
  • Bases (Normal → Exceptional → Elite):
  • Chain Treads → Mesh Treads → Boneweave Boots
  • Plate Runners → Battle Runners → Mirrored Boots

Boots — Heavy

Siege greaves and war stompers. Highest Def / Str req.

  • Attribute scaling: Str
  • Notes: Tank / Heavy Gun platforms.
  • Bases (Normal → Exceptional → Elite):
  • Siege Greaves → War Greaves → Legion Greaves
  • Bastion Stompers → Grav Stompers → Colossus Greaves

Physical Shields — Weapon Slots (1H Melee Only)

Section titled “Physical Shields — Weapon Slots (1H Melee Only)”

Physical Shields occupy a dedicated paper-doll slot. They pair with 1H gun (Hold 2 cycle) or 1H melee (Hold 4 cycle). Solo shield = no-op. Wrist + Phys Shield = hard lock.

Pulse Discs — Physical Shield

Small projector discs. Fast block / bash.

  • Attribute scaling: Dex
  • Notes: Lowest block penalty. 1H-melee off-hand only.
  • Bases (Normal → Exceptional → Elite):
  • Pulse Disc → Defender Disc → Aether Disc
  • Nano Buckler → Helion Buckler → Singularity Buckler

Kinetic Boards — Physical Shield

Mid-size kinetic / ballistic boards. Balanced block.

  • Attribute scaling: Str / Dex
  • Notes: Core progressive Physical Shield path.
  • Bases (Normal → Exceptional → Elite):
  • Kinetic Board → Assault Board → Luna Board
  • Ballistic Pane → Veteran Pane → Warlord Pane

Siege Screens — Physical Shield

Tall riot / siege screens. High block, slower move.

  • Attribute scaling: Str
  • Notes: Tank / Enforcer off-hand. Highest Str req.
  • Bases (Normal → Exceptional → Elite):
  • Riot Screen → Tower Screen → Pavise Screen
  • Siege Barrier → Ancient Barrier → Hyperion Barrier

Spike Projectors — Physical Shield

Spiked impactors and bio-composite off-hands. Bash / thorns fantasy.

  • Attribute scaling: Str / Dex
  • Notes: Offensive Physical Shield niches.
  • Bases (Normal → Exceptional → Elite):
  • Spike Projector → Barbed Pane → Blade Screen
  • Bio-Composite Plate → Grim Pane → Spire Nest

Figure — Physical Shield families (dedicated Phys Shield slot; 1H gun or 1H melee via Hold 2 / Hold 4).

Figure — Physical Shield families (Weapon 1–4; 1H melee only).

Energy Shield — Barrier / Aegis (Paper-Doll Slot)

Section titled “Energy Shield — Barrier / Aegis (Paper-Doll Slot)”

Dedicated armor-group slot. Always-on Energy Shield capacity, recharge, and related ES packages. Never accepts Physical Shield bases.

Barrier Coils — Energy Shield Slot

Projector coils and field lattices. Always-on ES capacity / recharge.

  • Attribute scaling: Energy / Vit
  • Notes: Paper-doll Energy Shield slot only. Never pairs as a Physical Shield.
  • Bases (Normal → Exceptional → Elite):
  • Barrier Coil → Field Coil → Aegis Coil
  • Screen Lattice → Prism Lattice → Null Lattice
  • Ward Projector → Bulwark Projector → Apex Projector

Aegis Plates — Energy Shield Slot

Hardened aegis plates — ES with armor-flavored packages.

  • Attribute scaling: Energy / Str
  • Notes: Still Energy Shield slot gear. Fiction leans armored barrier.
  • Bases (Normal → Exceptional → Elite):
  • Aegis Plate → Bastion Plate → Colossus Aegis
  • Guard Screen → War Screen → Oracle Screen

Figure — Energy Shield slot (Barrier / Aegis) vs dedicated Physical Shield slot.

Ring 1, Ring 2, and Amulet paper-doll slots. Resist jewelry is a mandatory Hell chase. Base names provide visual / req variety; affixes and Legendaries carry power.

Figure O30. Jewelry bases — Rings ×2 + Amulet

Figure — Jewelry bases: Rings (×2) and Amulet.

Ring — Signal Bands

Comm / telemetry rings. Resist and utility stamp home.

  • Attribute scaling: Any
  • Notes: Two ring slots. Visual / req variety for resist chase.
  • Bases (Normal → Exceptional → Elite):
  • Signal Band → Telemetry Band → Oracle Band
  • Power Loop → Core Loop → Singularity Loop
  • Pulse Ring → Helion Ring → Aether Ring
  • Nano Band → Veteran Band → Apex Band

Ring — War Seals

Combat seal rings. AR / ED / CB niches.

  • Attribute scaling: Str / Dex
  • Notes: Aggressive ring line for melee / gun hybrids.
  • Bases (Normal → Exceptional → Elite):
  • War Seal → Assault Seal → Warlord Seal
  • Blood Loop → Ravager Loop → Antima Loop

Amulet — Relic Amulets

Relic, covenant, and conduit amulets. Skills, Energy, resist-all niches, and Unique/Legendary chase shells. Caster Energy / +skill / block roles live on Relic Amulets, Staves, and Scepters / Rods (Staves are a universal melee family — not Order-locked).

  • Attribute scaling: Any / Energy
  • Notes: Single amulet slot. Hell resist chase mandatory. Skills / Energy / all-res roles live here on Relic / Signal / Ward lines (with Staves + Scepters / Rods for caster sticks; Staves are universal — not Order-locked).
  • Bases (Normal → Exceptional → Elite):
  • Relic Amulet → Cranial Amulet → Grim Amulet
  • Covenant Pendant → Oath Pendant → Antima Pendant
  • Signal Pendant → Prism Pendant → Oracle Pendant
  • Torc Node → Veteran Torc → Apex Torc
  • Signal Amulet → Helion Amulet → Singularity Amulet
  • Ward Charm → Bastion Charm → Colossus Charm

Amulet — Focus Pendants

Focus pendants and torcs. Skills, Energy, resist all niches.

  • Attribute scaling: Energy / Any
  • Notes: Single amulet slot. Hell resist chase mandatory.
  • Bases (Normal → Exceptional → Elite):
  • Focus Pendant → Prism Pendant → Oracle Pendant
  • Torc Node → Veteran Torc → Apex Torc
  • Signal Amulet → Helion Amulet → Singularity Amulet
  • Ward Charm → Bastion Charm → Colossus Charm

Amulet — Relic Amulets

Relic and covenant amulets. Unique/Legendary chase shells.

  • Attribute scaling: Any
  • Notes: Higher fantasy shells for hand-authored Legendaries.
  • Bases (Normal → Exceptional → Elite):
  • Relic Amulet → Cranial Amulet → Grim Amulet
  • Covenant Pendant → Oath Pendant → Antima Pendant

Promotion Checklist (Armor / Shields / Jewelry)

Section titled “Promotion Checklist (Armor / Shields / Jewelry)”
  • Lock final names after art/audio brand pass.
  • Fill Def / block % / ES bands / Str–Dex–Energy reqs / socket tables per base.
  • Confirm Light / Medium / Heavy envelopes match vol. 09 Five Corps visual kits.
  • Wire Physical Shield bash / block verbs with 1H gun and 1H melee (Hold 2 / Hold 4 cycles).
  • Cross-link Affix Bible (vol. 04) spawn rules per slot and family.

Until promoted elsewhere: treat this file as the living armor / shield / jewelry base catalog; vol. 04 remains the affix source of truth; vol. 09 remains the corps visual source of truth.