Melee Weapons — Master List
Standalone design reference for Terra Firma: Awakening. Every melee base is either One-Handed (1H) or Two-Handed (2H), listed under those sections with Normal → Exceptional → Elite tiers (Operative → Veteran → Apex fiction). Canonical melee base roster — also mirrored in the Updated GDD master.
- Source families match vol. 06 Melee Armory.
- All families are universal — no class-locked weapon bases.
- Combat Blades, Glaives, and Dual Blade are Melee Armory only (not Gun Armory).
- Weapon 1–4 slots accept guns and melee only; dedicated Physical Shield slot pairs with 1H gun or 1H melee via Hold 2 / Hold 4 cycles (hotkeys 1–7).
- 2H weapons occupy a two-hand stance.
- Energy Shield paper-doll slot = Barrier / Aegis gear only (always-on ES) — separate from the dedicated Physical Shield slot.
- Wrist Razors / Claws are the Wrist Melee equipable slot only (hotkey 1; listed under 1H for catalog completeness — not Weapon 1–4).
- Exact WSM, damage bands, Str/Dex reqs, and socket counts: TBD balance tables.
Tier remap: Normal = Operative, Exceptional = Veteran, Elite = Apex. Names are design placeholders — art/audio pass may rename for brand fit.
- Named base triples: 106 total — 50 × 1H, 56 × 2H (Wrist Razors/Claws bases counted in 1H completeness; Dual Blade adds 6 × 2H). Claws no longer a separate Weapon-slot family.





Figure — Melee part → exact variables (Primary / Secondary MeleeFeel). Gun-module rules: feel dials, not affixes. Frame bars remain O17. Spec: 2026-11-08-melee-part-exact-variables-design.md

Figure — Exact Melee Variables. Same parts as fig-140-4. P = primary · S = secondary.

Design Intent
Section titled “Design Intent”Third-person melee in Awakening is not a single ‘sword button.’ It ports a full classic ARPG melee family space — swords, axes, maces, polearms, spears, daggers, staves, scepters, heavy spears (Thrust / Breach), glaives, dual blades (2H double-edge), plus Wrist Razors/Claws (Wrist slot only) — into biomechanical apex-tech forms. No Wands / Orbs / Focuses. Former Javelin slot is Heavy Spears (Thrust Spears & Breach Spears). Combat Blades and Glaives are Melee Armory only (not listed under Gun Armory Families). Speed modifiers (WSM), strength/dex scaling, socket counts, and ethereal-analogue bases all matter.
Gun Armory (vol. 05) is firearms only and includes Heavy Guns (2-Handed).
Shared Melee Rules
Section titled “Shared Melee Rules”- Every melee base is either One-Handed (1H) or Two-Handed (2H).
- 1H — all 1H dual-wieldable (hold 2 for guns; hold 4 for melee when both picks are valid 1H).
- 2H — both hands; higher power / reach; cannot dual-wield.
- Chance to Hit via AR vs Defense (see vol. 03).
- Weapon Speed Modifier affects IAS breakpoints.
- Dual-wield: all 1H guns and melee; no ADS for guns; slower reload.
- Weapon + Physical Shield: 1H melee + Physical Shield in a weapon slot only (never guns); solo shield hotkey = no-op.
- Hotkeys: 1 Wrist Razors/Claws · 2 first weapon · 3 second weapon · hold 2 dual 1H guns · 4 first melee · 5 second melee · hold 4 dual 1H melee or melee+Physical Shield.
- Energy Shield paper-doll slot = Barrier / Aegis gear only (always-on ES). Physical Shields live in Weapon 1–4.
- Sockets: gems, jewels, Phonon Shards for Phonon Chords.
- Ethereal-analogue: higher raw, no repair unless Ma-Shard path.
- Superior bases: ED%/max-dmg lottery for endgame Phonon Chords.
Families
Section titled “Families”Combat Blades (Swords)
One-hand and two-hand mono-molecular / vibro / plasma-edged blades. Balanced speed vs damage. Primary third-person identity weapon.
- 1H — short blades / sabers; dual-wieldable
- 2H — claymores / greatblades; slower, higher ED, cleave
- Phase blades — ethereal-analogue bases: high raw, special durability rules
- Scales with Strength (and some hybrid Dex models)
Cleaving Axes
Gyro-axes and mass-driver hatchets. High Enhanced Damage fantasy, slower swings.
- 1H — hand axes / cleavers; dual-wieldable
- 2H — great axes / executioners; elite delete, high Str req
- Strong Crushing Blow / Open Wounds itemization targets
Impact Mauls (Maces / Hammers / Clubs)
Kinetic impactors, grav-hammers, concussion rods. Undead/construct bonus design space.
- 1H — batons / maces / flails; reliable stagger
- 2H — great mauls / sledges; boss CB vehicles
- Natural pairing with Crushing Blow and stun-on-hit
Polearms
Halberd / scythe / voucher-analogue reach weapons. Sweep clear staple.
- 2H only — poleaxes, scythes, pikes, nanite reapers
- Reach advantage in third-person spacing
- Aura-carrier Phonon Chord targets (Prajna/Ananta design space)
- High socket count targets for Phonon Chord recipes
Spears & Lances
Mid thrust-focused reach. Bridges toward Heavy Spears for mass commits.
- 2H only — spears, lances, brandistocks
- Lances — charge synergy
- Lighter / faster than Thrust Spears and Breach Spears
- Pairs with Power Strike / Charged Strike style skills
Dirks & Daggers
Fast stealth tools. Dual-wield and poison delivery.
- 1H only — dual-wieldable with any other 1H
- High attack speed, low raw damage
- Poison / Open Wounds natural home
- Claw-adjacent for infiltrator builds
Wrist Razors / Claws
Knuckle razors / wrist blades / claw systems. One family only — Wrist Melee paper-doll slot (hotkey 1). Not a Weapon 1–4 family. Martial arts charge finishers. Universal — every build.
- Slot: Wrist Melee only (hotkey 1) — does not occupy Weapon 1–4
- Does not pair with Physical Shields
- Elemental claw / razor finishers (fire/arc/cryo)
- High APM expression; kick skills may ignore AR partially
Staves
Caster melee/range hybrid. Block chance, +skills, spellblade fantasy.
- 2H only — block staff / quarterstaff / longstaff
- Energy focus for Customizable Ultimates / tentacle casters
- Melee backup when FPS ammo dry
- Socket/Phonon Chord caster sticks
Scepters / Rods
Tech rods. Aura amplifiers + smash. Available to any build.
- 1H only — dual-wield or pair with a Physical Shield (melee+board only; never guns); Energy Shield Barrier slot stays always-on
- +skill / aura itemization
- Smite-analogue bash pairing where skills allow
- Mid melee for support gun-knights
Heavy Spears (Thrust Spears & Breach Spears)
Heavy spear class replacing former Javelins. Thrust Spears = pierce / linear commit; Breach Spears = mass / armored breakthrough.
- 2H only — Thrust Spears and Breach Spears
- Heavier and slower than Spears & Lances
- Thrust Spears — pierce, Impale, linear finishers
- Breach Spears — stagger, CB bias, armored breakthrough
Glaives (Hybrid Pole-Blades)
Projectile tip + melee shaft. Lives in the Melee Armory; not listed under gun families.
- 2H only — tip projector + shaft
- Ranged poke from the blade tip (frame-like handling on the throw/shot)
- Melee block/strike uses TPP Melee Drive rules (player-driven spacing)
- Socket/Phonon Chord targets like other two-hand melee bases
Dual Blade
Two-handed double-edged blade (Thanos-style staff-blade / double tip). One weapon occupies both hands. Cannot dual-wield. Not Wrist Razors/Claws and not two 1H Combat Blades.
- 2H only — double edge on a shared haft
- Sweep and thrust both legal; high reach mid between Claymore and Polearm
- Strong Open Wounds / cleave itemization space
- Melee Armory only — not on Gun Armory roster
Base Tiers
Section titled “Base Tiers”- Normal → Exceptional → Elite (Operative → Veteran → Apex tiers).
- Elite bases define endgame Shoka/Dhairya-class Phonon Chords.
- No class-specific item bases or slots — all weapon/armor families are available to every build (Wrist Razors/Claws, heavy spears, etc. are universal).
Melee Skills Touchpoints
Section titled “Melee Skills Touchpoints”- Whirlwind / Frenzy / Zeal / Smite / Fury / Dragon Talon analogues — family gated.
- Charge-up martial arts on Wrist Razors/Claws (Wrist slot).
- Thrust / Breach heavy spears carry pierce, Impale, and breach-finisher skill space.
- Aura/warcry supports amplify melee ED and party.
Modifications to Overall Combat
Section titled “Modifications to Overall Combat”- Dungeon density must support both Rapid-Fire guns and WW/Fury melee clear.
- Boss design needs CB-friendly windows AND gun weak-point phases.
- Resist gear must work in third-person UI as clearly as FPS HUD.
- Melee Strike always forces TPP via Melee Drive — independent of Phonon sockets; player-driven spacing.
- Augmented/Rare modular parts: volume-locked Head/Blade · Guard · Haft · Weight · Core (family variants) — Head→Damage/AR, Haft→WSM, Weight→balance, Core→channel bias (vol. 04 / Modular Gear). Legendary/Unique/Apex are not modular kits.
Standalone design reference for Terra Firma: Awakening. Every melee base is either One-Handed (1H) or Two-Handed (2H), listed under those sections with Normal → Exceptional → Elite tiers (Operative → Veteran → Apex fiction). Canonical melee base roster — also mirrored in the Updated GDD master.
- Source families match vol. 06 Melee Armory.
- All families are universal — no class-locked weapon bases.
- Combat Blades and Glaives are Melee Armory only (not Gun Armory).
- Weapon 1–4 slots accept any mix of guns, melee, and Physical Shields; all 1H weapons dual-wield; Physical Shields pair only with 1H melee (hotkeys 2–5; hold 4).
- Wrist Melee (hotkey 1) = dedicated equipable melee slot for Wrist Razors/Claws (former Claws family collapsed here); does not pair with Physical Shields.
- 2H weapons occupy a two-hand stance.
- Energy Shield paper-doll slot = Barrier / Aegis gear only (always-on ES) — separate from Physical Shields, which live in Weapon 1–4.
- Wrist Razors / Claws are the Wrist Melee equipable slot only (hotkey 1; listed under 1H for catalog completeness — not Weapon 1–4).
- Exact WSM, damage bands, Str/Dex reqs, and socket counts: TBD balance tables.
Tier remap: Normal = Operative, Exceptional = Veteran, Elite = Apex. Names are design placeholders — art/audio pass may rename for brand fit.
- Named base triples: 98 total — 48 × 1H, 50 × 2H (Wrist Razors/Claws counted in 1H completeness; Claws not a separate Weapon-slot family).
How to Read a Row
Section titled “How to Read a Row”- Normal | Exceptional | Elite — three progressive base names for the same weapon line.
- Attr — primary attribute scaling for the family.
- Fantasy / Notes — combat role and itemization hooks.
One-Handed Weapons (1H)
Section titled “One-Handed Weapons (1H)”One-handed melee bases. Dual-wield any other 1H weapon (guns or melee) via hotkeys. Physical Shields pair with 1H gun or 1H melee via Hold 2 / Hold 4 cycles. Energy Shield comes from the Energy Shield paper-doll slot (Barrier / Aegis gear).
- Families with 1H bases (Weapon 1–4): Combat Blades, Cleaving Axes, Impact Mauls, Dirks & Daggers, Scepters / Rods. Wrist Razors/Claws = Wrist Melee slot only (hotkey 1).
Combat Blades (Swords) — 1H
Mono-molecular / vibro / plasma-edged blades. Primary TPP identity weapons.
- Attribute scaling: Str (some hybrid Dex)
- Notes: 1H pairs with shield; 2H trades for raw ED / cleave. Phase blades = ethereal-analogue rules.
- Bases (Normal → Exceptional → Elite):
- Scalpel Edge → Mono Sabre → Phase Scalpel
- Vibro Dirkblade → Carbide Cutlass → Null Sabre
- Pulse Falchion → Helion Scimitar → Aether Falchion
- Plasma Shortblade → Cryo Edge → Singularity Blade
- Carbide Longblade → Veteran Warblade → Apex Longblade
- Broadedge → Military Broadsword → Execution Edge
- Crystal Sabre → Prism Longblade → Oracle Edge
- War Cutlass → Assault Sabre → Prime Cutlass
Cleaving Axes — 1H
Gyro-axes and mass-driver hatchets. High ED fantasy, slower swings.
- Attribute scaling: Str
- Notes: Strong Crushing Blow / Open Wounds itemization targets. All 1H dual-wieldable.
- Bases (Normal → Exceptional → Elite):
- Hand Hatchet → Servo Cleaver → Razor Hatchet
- Gyro Axe → Military Cleaver → Helion Cleaver
- Mass-Driver Axe → Assault Axe → Breach Axe
- Bearded Cleaver → Veteran Cleaver → Warlord Cleaver
- Nano Tomahawk → Pulse Tomahawk → Apex Tomahawk
Impact Mauls (Maces / Hammers / Clubs) — 1H
Kinetic impactors, grav-hammers, concussion rods. Construct / Revenant bonus design space.
- Attribute scaling: Str
- Notes: Natural Crushing Blow and stun-on-hit home. Flails ignore some block fantasy.
- Bases (Normal → Exceptional → Elite):
- Concussion Baton → Shock Maul → Pulse Baton
- Kinetic Mace → Military Mace → Breach Mace
- Flanged Impactor → Veteran Flail → Chain Impactor
- Concussion Rod → Assault Rod → Null Rod
- War Club → Carbide Club → Titan Club
Dirks & Daggers — 1H
Fast stealth tools. Poison / Open Wounds delivery.
- Attribute scaling: Dex
- Notes: Claw-adjacent for infiltrator builds. Dual-wield eligible.
- Bases (Normal → Exceptional → Elite):
- Mono Dirk → Carbide Dirk → Phase Dirk
- Vibro Knife → Pulse Knife → Null Knife
- Stiletto Edge → Military Stiletto → Breach Stiletto
- Razor Kris → Helion Kris → Aether Kris
- Poison Needle → Toxin Bodkin → Plague Needle
- Bone Scalpel → Assault Scalpel → Apex Scalpel
- Shadow Fang → Veteran Fang → Singularity Fang
- Crystal Dagger → Prism Dagger → Oracle Dagger
Scepters / Rods — 1H
Tech rods. Aura amplifiers + smash. Universal.
- Attribute scaling: Str / Energy
- Notes: 1H with shield. +skill / aura itemization. Smite-analogue shield bash pairing.
- Bases (Normal → Exceptional → Elite):
- Tech Scepter → Military Scepter → Breach Scepter
- Aura Rod → Assault Rod → Warlord Rod
- Concussion Scepter → Pulse Scepter → Helion Scepter
- Nano Rod → Veteran Rod → Apex Rod
- Crystal Scepter → Prism Scepter → Oracle Scepter
- Grav Rod → Mass Rod → Singularity Rod
- Support Rod → Chaplain Rod → Prime Rod
- Knights Rod → Guardian Rod → Aegis Rod
Wrist Razors / Claws — Wrist Melee Slot (hotkey 1)
Knuckle razors / wrist blades / claw systems. Dedicated Wrist Melee paper-doll slot only — not Weapon 1–4.
- Slot: Wrist Melee (hotkey 1)
- Hands: wrist-mounted; independent of Weapon 1–4 and Gloves
- Attribute scaling: Dex / Str (TBD)
- Notes: Former Claws Weapon-slot family is collapsed here. Does not pair with Physical Shields. Energy Shield remains always-on. Artifact-eligible when Unique/Apex. Martial arts charge finishers.
- Bases (Normal → Exceptional → Elite):
- Wrist Razors → Servo Razors → Breach Razors
- Knuckle Blades → Assault Blades → Warlord Blades
- Mono Wrist Edge → Pulse Wrist Edge → Helion Wrist Edge
- Nano Claws (Wrist) → Veteran Wrist Claws → Apex Wrist Claws
- Cryo Razors → Arc Razors → Singularity Razors
- Phase Wrist Blades → Aether Wrist Blades → Antima Wrist Blades
- Servo Claws → Military Claws → Breach Claws
- Talon Pair → Assault Talons → Warlord Talons
- Razor Gauntlets → Helion Gauntlets → Apex Gauntlets
- Vibro Talons → Pulse Talons → Null Talons
- Cryo Claws → Frost Talons → Singularity Claws
- Arc Claws → Storm Talons → Helion Claws
- Thermal Claws → Plasma Talons → Antima Claws
- Nano Fangs → Veteran Fangs → Oracle Fangs
Two-Handed Weapons (2H)
Section titled “Two-Handed Weapons (2H)”Two-handed melee bases. Occupy both hands while equipped — higher raw power / reach in exchange for no shield.
- Families with 2H bases: Combat Blades, Cleaving Axes, Impact Mauls, Polearms, Spears & Lances, Staves, Heavy Spears, Glaives, Dual Blade.
Combat Blades (Swords) — 2H
Mono-molecular / vibro / plasma-edged blades. Primary TPP identity weapons.
- Attribute scaling: Str (some hybrid Dex)
- Notes: 1H pairs with shield; 2H trades for raw ED / cleave. Phase blades = ethereal-analogue rules.
- Bases (Normal → Exceptional → Elite):
- Vibro Claymore → Grav Greatblade → Titan Claymore
- Plasma Zweihander → Mass-Driver Blade → Colossus Edge
- Phase Blade (Normal) → Phase Blade (Exceptional) → Phase Blade (Elite)
- Nano Reaver → Helix Reaver → Antima Reaver
Cleaving Axes — 2H
Gyro-axes and mass-driver hatchets. High ED fantasy, slower swings.
- Attribute scaling: Str
- Notes: Strong Crushing Blow / Open Wounds itemization targets. All 1H dual-wieldable.
- Bases (Normal → Exceptional → Elite):
- Double Bit → Twin Gyro → Binary Reaper
- Great Axe → Executioner → Titan Axe
- Grav Cleaver → Singularity Cleaver → Colossus Cleaver
Impact Mauls (Maces / Hammers / Clubs) — 2H
Kinetic impactors, grav-hammers, concussion rods. Construct / Revenant bonus design space.
- Attribute scaling: Str
- Notes: Natural Crushing Blow and stun-on-hit home. Flails ignore some block fantasy.
- Bases (Normal → Exceptional → Elite):
- Grav Hammer → Mass Hammer → Singularity Hammer
- Great Maul → Execution Maul → Colossus Maul
- Grav Sledge → Helion Sledge → Apex Sledge
Polearms — 2H
Halberd / scythe / reach sweep weapons. Density clear staple.
- Attribute scaling: Str
- Notes: Aura-carrier Phonon Chord targets (Prajna / Ananta). High socket-count candidates.
- Bases (Normal → Exceptional → Elite):
- Nano Pike → Military Pike → Breach Pike
- Poleaxe → Assault Poleaxe → Warlord Poleaxe
- Vibro Halberd → Helion Halberd → Apex Halberd
- Nanite Scythe → Reaper Scythe → Antima Scythe
- War Fork → Brandistock → Oracle Fork
- Grav Voulge → Mass Voulge → Colossus Voulge
- Sweep Glaive-Pole → Veteran Reaper → Singularity Reaper
- Nanite Bardiche → Pulse Bardiche → Prime Bardiche
Spears & Lances — 2H
Thrust-focused mid reach. Bridges toward Heavy Spears (Thrust / Breach) for mass and commit.
- Attribute scaling: Str / Dex
- Notes: Pairs with Power Strike / Charged Strike style skills. Lances favor charge commit. Lighter than Thrust Spears / Breach Spears.
- Bases (Normal → Exceptional → Elite):
- Skirmish Spear → Military Spear → Assault Spear
- War Spear → Veteran Spear → Warlord Spear
- Brandistock Spear → Fork Spear → Oracle Spear
- Carbide Lance → Charge Lance → Titan Lance
- Grav Lance → Mass Lance → Colossus Lance
- Nano Trident → Pulse Trident → Helion Trident
- Pike Spear → Veteran Pike → Apex Pike
- Phase Spear → Aether Spear → Singularity Spear
Staves — 2H
2H caster melee / spellblade sticks. Block chance, +skills, Energy. Universal melee family — available to every Order / Faction (not Magus-locked, not Order-locked).
Attribute scaling: Energy (melee backup Str)
Notes: Same rules as other melee: Normal→Exceptional→Elite bases, WSM, sockets, Phonon Chords, modular parts (Cap/Head, Shaft, Grip Wrap, Butt Cap, Core), corp finishes. Shares Energy / +skill / Block affix pools with Scepters / Rods and Relic Amulets. AR/ED combat prefixes do not spawn on Staff / Scepter caster sticks.
Bases (Normal → Exceptional → Elite):
Field Staff → Military Staff → Breach Staff
Energy Rodstaff → Assault Staff → Warlord Staff
Block Staff → Guardian Staff → Aegis Staff
Nano Quarterstaff → Pulse Quarterstaff → Helion Staff
Crystal Staff → Prism Staff → Oracle Staff
Grav Staff → Mass Staff → Colossus Staff
Phase Staff → Aether Staff → Singularity Staff
Caster Longstaff → Veteran Longstaff → Apex Longstaff
Heavy Spears (Thrust Spears & Breach Spears) — 2H
Heavy-spear class replacing former Javelins. Thrust Spears favor pierce and linear commits; Breach Spears favor mass, stagger, and armored breakthrough.
- Attribute scaling: Str (some Str/Dex hybrid)
- Notes: Heavier and slower than Spears & Lances. Skill carriers for pierce, Impale, and breach-style finishers.
- Bases (Normal → Exceptional → Elite):
- Thrust Spear → Military Thrust Spear → Apex Thrust Spear
- Pierce Thrust Spear → Pulse Thrust Spear → Helion Thrust Spear
- Nano Thrust Spear → Veteran Thrust Spear → Singularity Thrust Spear
- Phase Thrust Spear → Aether Thrust Spear → Oracle Thrust Spear
- Breach Spear → Military Breach Spear → Apex Breach Spear
- Mass Breach Spear → Assault Breach Spear → Warlord Breach Spear
- Grav Breach Spear → Helion Breach Spear → Colossus Breach Spear
- Carbide Breach Spear → Veteran Breach Spear → Antima Breach Spear
Glaives (Hybrid Pole-Blades) — 2H
Projectile tip + melee shaft. Bridges FPS poke and TPP Melee Drive.
- Attribute scaling: Str / Dex
- Notes: Melee Armory only — not on Gun Armory roster. Socket/Phonon Chord targets like other 2H melee.
- Bases (Normal → Exceptional → Elite):
- Tip Glaive → Military Glaive → Breach Glaive
- Projector Glaive → Assault Glaive → Warlord Glaive
- Pulse Glaive → Helion Glaive → Apex Glaive
- Cryo Glaive → Frost Glaive → Singularity Glaive
- Arc Glaive → Storm Glaive → Null Glaive
- Nano Glaive → Veteran Glaive → Oracle Glaive
- Heavy Brace Glaive → Mass Glaive → Colossus Glaive
- Phase Glaive → Aether Glaive → Antima Glaive
Dual Blade — 2H
Two-handed double-edged blade. Single weapon, both hands. Cannot dual-wield.
- Attr: Str / Dex hybrid
- Notes: Thanos-style double edge on one haft. Melee Armory only. Phase / ethereal-analogue bases allowed.
- Double Edge → Twin Mono Edge → Binary Reaver
- Staff Blade → Assault Twinblade → Warlord Twinblade
- Vibro Twinedge → Helion Twinedge → Apex Twinedge
- Plasma Twinblade → Grav Twinblade → Singularity Twinblade
- Phase Dual Blade (Normal) → Phase Dual Blade (Exceptional) → Phase Dual Blade (Elite)
- Nano Twin Reaver → Helix Twin Reaver → Antima Twin Reaver
Promotion Checklist (When Merging into GDD)
Section titled “Promotion Checklist (When Merging into GDD)”- Lock final names (replace placeholders that feel too generic).
- Fill WSM / damage / req / socket tables per base (separate 1H and 2H bands).
- Confirm dual-wield / shield cycles (Hold 2 = dual guns ↔ gun+Phys Shield; Hold 4 = dual melee ↔ melee+Phys Shield; 6/7 hybrids) and no-ADS on dual-weapon stances.
- Wire Wrist Razors combat verbs (hotkey 1) vs melee keys 4 / 5.
- Cross-link Phonon Chord eligible bases (Shoka blades, Prajna polearms, etc.).
Until promoted: treat this file as the living melee base catalog; vol. 06 remains the family-fantasy source of truth.