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Season Pass — Basic & Advanced

One season ladder · two tracks · looks + soft currency · never power · Marketplace LUMENAR

This chapter locks the Year‑1 Season Pass: a shared XP ladder with a free Basic track and a paid Advanced track. It sits on Marketplace / MonetaryPlatform spend rules and Online play objectives — not Character I, not Combat power, not Ladder MMR.

CF / Founding Clubs: pledge exclusives and club chrome are separate from Season Pass tracks — see Founding Clubs & CF Cosmetics — In-Game. Same looks-only rule.

Lock plate. Basic free track, Advanced paid track, shared XP, LUMENAR buy, looks only.

Lock plate. One ladder, two tracks. Basic free. Advanced = LUMENAR. Looks and soft currency only.

  • One season at a time (target length TBD-PASS-001 — aim 8–10 weeks).
  • One shared XP bar and tier index for both tracks.
  • Basic track — free; sparse but meaningful cosmetics / small currency.
  • Advanced track — LUMENAR purchase; dense cosmetics + more LUMENAR drip; instant unlock on buy.
  • UI host: Command Deck → Season (or Season Pass). Not Character I. Wallet / convert stay on Marketplace Wallet.
  • Progress identity: EOS / Online account (same host as Monetary). Solo-only saves do not earn pass XP unless a later Solo rate is locked.
Out Why
Power, frames, cadence, trees, raid keys Marketplace / Dual Armory thesis — looks never sell power
BTUCOIN as tender for the Advanced unlock Convert BTUCOIN → LUMENAR first (FS-ECO-006)
Credits as the Advanced purchase currency Advanced is Marketplace spend = LUMENAR
A second “ultra” pass in Year 1 One paid lane; whale SKUs stay storefront looks
Demo Mod / aim-assist dials Team Demo kit only — not a pass reward
Basic Advanced
Access Everyone (Online account) LUMENAR purchase this season
Density Sparse — claim every few tiers Dense — claim most tiers
Quality Sprays, emblems, titles, 1–2 mid looks, small Credits / tiny LUMENAR Instant look, full theme set, headline looks, Match Results frame, LUMENAR drip
Earn-back None required Optional design: enough LUMENAR toward next Advanced (TBD-PASS-002)
UI Always claimable when tier reached Visible locked cells; unlock lane on purchase; mid-season buy grants all missed Advanced tiers already earned
  • Looks: armor vibes / shaders, weapon wraps, emblems, banners, titles, emotes, arrival / invoke presentation, Ultimate cast FX (cosmetic), OmniVisor chrome tints.
  • Soft currency: small Credits on Basic (play-flavored drip). LUMENAR primarily on Advanced (and tiny Basic crumbs OK).
  • Presentation: Match Results / Ladder board frames (cosmetic surround only).
  • Season badge: participation / completion marks on Career / Collections as presentation.

Forbidden in either track: family unlocks, frame stats, cadence, skill-tree nodes, Phonon power, gem/jewel power, inventory expansion that gates power, ladder MMR, Trust rank.

  • Primary: Online daily / weekly / hard objectives (same spine that mints play BTUCOIN — FS-ECO-008). Completing them grants pass XP and may still mint BTUCOIN per economy lock.
  • Match / activity completion XP table — data (TBD-PASS-003).
  • Default: Online earns pass XP. Solo rate = 0 until explicitly locked otherwise.
  • Late-join catch-up: mild XP multiplier for players who buy/join mid-season (TBD-PASS-004) — never a power catch-up.
  1. Advanced unlock SKU is a Marketplace / Wallet purchase priced in LUMENAR.
  2. Player funds LUMENAR only via BTUCOIN → LUMENAR convert (BTUCOIN from fiat store mints at 51/49 and/or play mints). Cash SKUs mint BTUCOIN; they do not grant LUMENAR.
  3. Purchase is server-authoritative on MonetaryPlatform; fail-closed if balance insufficient.
  4. Buying Advanced mid-season immediately unlocks every Advanced reward for tiers already reached; future tiers claim normally.
  5. Tier skips / “buy levels” with LUMENAR are optional Year‑1 stretch (TBD-PASS-005) — not required for the lock. If added, still cosmetics-only progress, never power.
  6. Storefront seasonal looks may still sell à la carte; pass exclusives should be marked as pass-lane (no silent duplicate that undercuts Advanced without intent).

Cash path for Advanced: $ → BTUCOIN mint (51% BTU Games / 49% buyer) → convert → LUMENAR → buy Advanced. Same convert path as any other LUMENAR spend.

  • W_TFA_SeasonPass (name lock at scaffold) on Command Deck.
  • Shows season theme, time remaining, XP bar, Basic / Advanced cells per tier, claim buttons.
  • Advanced purchase CTA routes to Wallet / LUMENAR confirm — does not invent a second ledger UI on Character I.
  • Claim is server RPC; client never invents owned looks.
  • DA_TFA_SeasonPass / DT_TFA_SeasonPassTiers — season id, dates, tier XP (cumulative), Basic reward id, Advanced reward id.
  • Reward ids resolve to look / currency grant defs (Marketplace catalog / Monetary grant tables).
  • Progress saved per Online identity; Soft Solo offline progress is out unless Solo XP is locked later.
Owner Owns
MonetaryPlatform (+ TFAEconomy adapter) LUMENAR Advanced purchase, currency grants on claim, ledger fail-closed
TFAFrontend / Command Deck W_TFA_SeasonPass, season chrome, claim / buy UX
TFAOnline Pass XP from Online objectives / match complete; season schedule hooks
TFAProgression (later) Do not put power tree grants on pass tiers

Full game kanban: Monetary + Frontend tasks. Demo project does not require Season Pass for Demo exit.

  1. Basic track claimable with Online XP; no LUMENAR required.
  2. Advanced purchase spends LUMENAR; mid-season buy grants missed Advanced tiers already earned.
  3. No power / frame / tree reward appears on either track.
  4. Command Deck Season Pass UI shows both lanes; Wallet remains the LUMENAR surface.