Season Pass — Basic & Advanced
One season ladder · two tracks · looks + soft currency · never power · Marketplace LUMENAR
This chapter locks the Year‑1 Season Pass: a shared XP ladder with a free Basic track and a paid Advanced track. It sits on Marketplace / MonetaryPlatform spend rules and Online play objectives — not Character I, not Combat power, not Ladder MMR.
CF / Founding Clubs: pledge exclusives and club chrome are separate from Season Pass tracks — see Founding Clubs & CF Cosmetics — In-Game. Same looks-only rule.
Lock plate. One ladder, two tracks. Basic free. Advanced = LUMENAR. Looks and soft currency only.
What it is
Section titled “What it is”- One season at a time (target length TBD-PASS-001 — aim 8–10 weeks).
- One shared XP bar and tier index for both tracks.
- Basic track — free; sparse but meaningful cosmetics / small currency.
- Advanced track — LUMENAR purchase; dense cosmetics + more LUMENAR drip; instant unlock on buy.
- UI host: Command Deck → Season (or Season Pass). Not Character I. Wallet / convert stay on Marketplace Wallet.
- Progress identity: EOS / Online account (same host as Monetary). Solo-only saves do not earn pass XP unless a later Solo rate is locked.
What it is not
Section titled “What it is not”| Out | Why |
|---|---|
| Power, frames, cadence, trees, raid keys | Marketplace / Dual Armory thesis — looks never sell power |
| BTUCOIN as tender for the Advanced unlock | Convert BTUCOIN → LUMENAR first (FS-ECO-006) |
| Credits as the Advanced purchase currency | Advanced is Marketplace spend = LUMENAR |
| A second “ultra” pass in Year 1 | One paid lane; whale SKUs stay storefront looks |
| Demo Mod / aim-assist dials | Team Demo kit only — not a pass reward |
Basic vs Advanced
Section titled “Basic vs Advanced”| Basic | Advanced | |
|---|---|---|
| Access | Everyone (Online account) | LUMENAR purchase this season |
| Density | Sparse — claim every few tiers | Dense — claim most tiers |
| Quality | Sprays, emblems, titles, 1–2 mid looks, small Credits / tiny LUMENAR | Instant look, full theme set, headline looks, Match Results frame, LUMENAR drip |
| Earn-back | None required | Optional design: enough LUMENAR toward next Advanced (TBD-PASS-002) |
| UI | Always claimable when tier reached | Visible locked cells; unlock lane on purchase; mid-season buy grants all missed Advanced tiers already earned |
Reward types (allowed)
Section titled “Reward types (allowed)”- Looks: armor vibes / shaders, weapon wraps, emblems, banners, titles, emotes, arrival / invoke presentation, Ultimate cast FX (cosmetic), OmniVisor chrome tints.
- Soft currency: small Credits on Basic (play-flavored drip). LUMENAR primarily on Advanced (and tiny Basic crumbs OK).
- Presentation: Match Results / Ladder board frames (cosmetic surround only).
- Season badge: participation / completion marks on Career / Collections as presentation.
Forbidden in either track: family unlocks, frame stats, cadence, skill-tree nodes, Phonon power, gem/jewel power, inventory expansion that gates power, ladder MMR, Trust rank.
XP sources
Section titled “XP sources”- Primary: Online daily / weekly / hard objectives (same spine that mints play BTUCOIN — FS-ECO-008). Completing them grants pass XP and may still mint BTUCOIN per economy lock.
- Match / activity completion XP table — data (TBD-PASS-003).
- Default: Online earns pass XP. Solo rate = 0 until explicitly locked otherwise.
- Late-join catch-up: mild XP multiplier for players who buy/join mid-season (TBD-PASS-004) — never a power catch-up.
Marketplace spend rules
Section titled “Marketplace spend rules”- Advanced unlock SKU is a Marketplace / Wallet purchase priced in LUMENAR.
- Player funds LUMENAR only via BTUCOIN → LUMENAR convert (BTUCOIN from fiat store mints at 51/49 and/or play mints). Cash SKUs mint BTUCOIN; they do not grant LUMENAR.
- Purchase is server-authoritative on MonetaryPlatform; fail-closed if balance insufficient.
- Buying Advanced mid-season immediately unlocks every Advanced reward for tiers already reached; future tiers claim normally.
- Tier skips / “buy levels” with LUMENAR are optional Year‑1 stretch (TBD-PASS-005) — not required for the lock. If added, still cosmetics-only progress, never power.
- Storefront seasonal looks may still sell à la carte; pass exclusives should be marked as pass-lane (no silent duplicate that undercuts Advanced without intent).
Cash path for Advanced: $ → BTUCOIN mint (51% BTU Games / 49% buyer) → convert → LUMENAR → buy Advanced. Same convert path as any other LUMENAR spend.
UI / Command Deck
Section titled “UI / Command Deck”W_TFA_SeasonPass(name lock at scaffold) on Command Deck.- Shows season theme, time remaining, XP bar, Basic / Advanced cells per tier, claim buttons.
- Advanced purchase CTA routes to Wallet / LUMENAR confirm — does not invent a second ledger UI on Character I.
- Claim is server RPC; client never invents owned looks.
Data (engineering)
Section titled “Data (engineering)”DA_TFA_SeasonPass/DT_TFA_SeasonPassTiers— season id, dates, tier XP (cumulative), Basic reward id, Advanced reward id.- Reward ids resolve to look / currency grant defs (Marketplace catalog / Monetary grant tables).
- Progress saved per Online identity; Soft Solo offline progress is out unless Solo XP is locked later.
Kanban owners
Section titled “Kanban owners”| Owner | Owns |
|---|---|
| MonetaryPlatform (+ TFAEconomy adapter) | LUMENAR Advanced purchase, currency grants on claim, ledger fail-closed |
| TFAFrontend / Command Deck | W_TFA_SeasonPass, season chrome, claim / buy UX |
| TFAOnline | Pass XP from Online objectives / match complete; season schedule hooks |
| TFAProgression (later) | Do not put power tree grants on pass tiers |
Full game kanban: Monetary + Frontend tasks. Demo project does not require Season Pass for Demo exit.
Exit gates
Section titled “Exit gates”- Basic track claimable with Online XP; no LUMENAR required.
- Advanced purchase spends LUMENAR; mid-season buy grants missed Advanced tiers already earned.
- No power / frame / tree reward appears on either track.
- Command Deck Season Pass UI shows both lanes; Wallet remains the LUMENAR surface.