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30 — Traits, Origin traits, and Set perks

  • Weapons: Bullets · Feed ({MagFamily} Spec) · Plate · Verb
  • Armor/shields: Shell · Stride · Brace · Verb (AT rows filtered per column)
  • Jewelry: no Trait columns
  • Common = no Trait columns
  • Uncommon = Verb
  • Augmented = Feed+Verb (guns) · Stride+Verb (armor)
  • Rare = Bullets+Feed+Verb (guns) · Shell+Stride+Verb (armor)
  • Legendary = +Plate (guns) · +Brace (armor); no Origin
  • Unique = full Trait columns + 1 Origin + optional Set
  • Apex = same Traits + 2 Origins + optional Set
  • Common (0) < Uncommon (1) < Augmented (2) < Rare (3) < Legendary/Unique/Apex (4)

Authority: FS-ITM-004. Threshold perk verbs / magnitudes remain TBD-062/063.

  • Worn: any mix of SetIDs across the 15 paper-doll slots (Unique / Apex only). Distinct worn Sets are not capped at 3 — only by slots and authored set size.
  • Active: only Sets in ActiveSetIDs feed 2→6 ladders. Inactive worn pieces keep looks / Origins / Traits / Artifacts; zero Set ladder power.
  • ASBP = 6. Cost of each active Set = that Set’s equipped piece count. Legal iff sum(costs) ≤ 6.
  • Activating a Set with equipped count < 2 is refused.
  • Each active Set runs its own 2 / 3 / 4 / 5 / 6 ladder from its own equipped count (no cross-Set pooling).
  • Claiming a full 6 spends the whole budget (mono apex). Mid stacks that would overpower that curve are illegal (e.g. 4+4, 5+2, 3+3+3, 6+x).
  • Character I: Active Sets strip + used / 6 meter (#active-sets mock). Inspect = membership pips only.
  • TBD-072: Year 1 may ship a temporary single-active clamp on top of this model; decide later.
  • Common: no Trait columns
  • Uncommon: Verb only
  • Augmented: Feed + Verb (weapons) / Stride + Verb (armor)
  • Rare: three columns; no Origin; no Set; armor Shell+Stride+Verb
  • Legendary: four Trait columns; Origin empty
  • Unique: four columns + OriginId; optional Set
  • Apex: four columns + OriginId + OriginId2
  • Jewelry never draws Trait / Origin / Set strips
  • Active Sets: refuse activate at equipped < 2; refuse sum(costs) > 6; independent ladders per active SetID