17 — CommonUI integration
Anchors
Section titled “Anchors”- FS §11 OmniVisor, §13 Character I
- FE Spec boot / Command Deck
- GDD OmniVisor HUD + In-Game GUIs + Front-End UI
Done (design / GDD locks only)
Section titled “Done (design / GDD locks only)”- Widget maps and play-HUD locks authored (anchors, chat OV29/31/32, FE30 locator)
- Art stamp conventions (Shiv lock, I wallet chips) documented in Cursor rules / GDD figures
Revert lock (2026-11-02): Prior OmniVisor runtime / TFAAwakening / UTFAOmniVisorWidget work is not on live 5.8_terra_demo. No TFAOmniVisor GFP, no W_TFA_* widgets found. Remake under TFAOmniVisor Plugify — placeholders OK for Demo; do not treat old HUD mounts as Have.
- Stock Lyra CommonUI frontend (what PIE shows today)
- GDD OV stills as target reference only
- Remake
TFAOmniVisorGFP + placeholder shell (W_TFA_*) — gfp-status · 22-demo § OmniVisor - OmniVisor always-on vs contextual widgets; ammo never bag tile (FS-AMMO-001)
W_TFA_Chat, charge reticle, target plate, Ultimate ladder- Character I five tabs + Forge maximize (OV18) via TFACharacterI
- Frontend: intro, mode, create/select, Command Deck chrome (TFAFrontend)
- UI GFPs → Gameplay Message Router only
- AC-HUD-002, AC-AMMO-001, AC-GUI-*