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17 — CommonUI integration

  • FS §11 OmniVisor, §13 Character I
  • FE Spec boot / Command Deck
  • GDD OmniVisor HUD + In-Game GUIs + Front-End UI
  • Widget maps and play-HUD locks authored (anchors, chat OV29/31/32, FE30 locator)
  • Art stamp conventions (Shiv lock, I wallet chips) documented in Cursor rules / GDD figures

Revert lock (2026-11-02): Prior OmniVisor runtime / TFAAwakening / UTFAOmniVisorWidget work is not on live 5.8_terra_demo. No TFAOmniVisor GFP, no W_TFA_* widgets found. Remake under TFAOmniVisor Plugify — placeholders OK for Demo; do not treat old HUD mounts as Have.

  • Stock Lyra CommonUI frontend (what PIE shows today)
  • GDD OV stills as target reference only
  • Remake TFAOmniVisor GFP + placeholder shell (W_TFA_*) — gfp-status · 22-demo § OmniVisor
  • OmniVisor always-on vs contextual widgets; ammo never bag tile (FS-AMMO-001)
  • W_TFA_Chat, charge reticle, target plate, Ultimate ladder
  • Character I five tabs + Forge maximize (OV18) via TFACharacterI
  • Frontend: intro, mode, create/select, Command Deck chrome (TFAFrontend)
  • UI GFPs → Gameplay Message Router only
  • AC-HUD-002, AC-AMMO-001, AC-GUI-*