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Air Melee Drive — reuse ground slashes (Demo + Full)

Status: Locked · 2026-11-02
Scope: Melee Strike while airborne (regular jump · double jump · post wall-jump-off air).
Out of scope: Authoring downward-slash clips · air Pose Search DB · turning Singularity into an aerial slam · gun Airborne Effectiveness

Authority: FS-CMB-002 · FS-CMB-005 (Singularity stays grounded) · FS-ARCH-013 · look-vs-body (ch. 22) · hit reg 2026-11-02-melee-hit-registration-design.md


Topic Lock
Products Demo + Full — mid-air Melee Drive is in
When legal Airborne from regular jump or double jump (incl. air after wall jump-off / auto peel). Falling after those jumps still counts as airborne for this rule
Strike in air Allowed — Square / X / Melee Strike fires
Anim now Same directional Melee Drive slash montages as grounded Melee Drive (stick / camera chooser unchanged)
Anim later Dedicated downward slash / air set when art exists — swap air chooser; not a Demo exit gate
Root motion / Motion Warp Disabled or zeroed while airborne — keep jump ballistic arc; do not replace with a ground lunge
Hit auth Same hybrid notify + capsule/box (FS-CMB-002 / FS-ARCH-013). No magnet
Camera / look Melee stance WideTPP; air slash may twist mesh only
Land mid-swing Finish notify in air or blend out on land per cancel tags — do not auto-convert into a slam
Wall Run attached Use grounded Melee Drive rules (not air). After peel → air rules
Singularity Unchanged — grounded Burst Storm (FS-CMB-005). No baseline aerial slam as Melee Drive
Flow Whiff / connect rules unchanged (FS-CMB-004)
Owner TFAMelee strike GA + family DA flag / air branch

  1. Press Melee Strike.
  2. If not airborne (and not Wall-Run-as-ground): play ground directional slash; Motion Warp allowed only on explicit Attack toward stick/scored point (existing shall).
  3. If airborne: play same slash montage table; suppress root motion + Motion Warp for that activation; gravity / jump velocity continue.
  4. Anim Notify gates hits on server as ground path.
  5. Future: when bHasAirSlashSet (or equivalent) on family DA is true and clips exist, air chooser prefers downward / air set — still same auth path.

Demo: no Pose Search for air (montage table only). Full may later MM-pick air clips with the same notify contract (FS-FX-002) — polish, not Ladder exit.


  • Jump → Square mid-air → slash montage plays; camera look unchanged; mesh may twist.
  • Air strike does not yank the pawn with ground-lunge root motion / warp.
  • Dummy in reach during notify → trail same frame; HP after server auth.
  • Land during swing → no auto slam; cancel/blend only.
  • Singularity climax still grounded (no jump/hang-time in Burst Storm).
  • Downward-slash art missing does not block Demo exit.