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Trait columns · quality hybrid — design lock

Status: Corrected 2026-11-13d (armor Verb·Stride·Shell·Brace · jewelry excluded)
Plan: 2026-11-13-trait-columns-quality-hybrid.md
Weapon column map: tfa_trait_column_map_v1.json
Armor column map: tfa_armor_trait_column_map_v1.json
Plates: weapons tfa_gdd_html/figures/tfa_trait_origin_quality_gate.jpg · armor tfa_gdd_html/figures/tfa_armor_trait_columns_quality_gate.jpg (separate — do not merge)
Catalog: tfa_trait_origin_catalog_v1.json

Data id Player label Role
Bullets Bullets Shot/payload / band damage
Feed {MagFamily} Spec Mag/ammo economy — not Crafting Refit
Plate Plate Gunfeel settle (opens at Legendary+)
Verb Verb Mixed Ambient/AlwaysOn combat verbs
Origin Origin Unique 1 · Apex 2 (OriginId2)
Set Set Unique/Apex only — Rare never
Data id Player label Role
Verb Verb Mixed — mend, team auras, threat mark, Skill/Ult/Cell
Stride Stride Soft DR / gun settle while or after parkour states — never changes movement mechanics
Shell Shell ArmorValue / resist / situational DR
Brace Brace Wearer gunfeel while armored (reload/swap/ADS/hip/ready)
Origin Origin Unique 1 · Apex 2
Set Set Unique/Apex only

Jewelry: no Trait columns and no Origin lane from this system (affixes + sockets only).

Movement lock: Armor Traits never rewrite character movement mechanics (sprint speed, slide distance, wall-run duration, jump/air control, parkour stamina). Stride may only add soft DR / flinch / gun-ready settle while or after those states. No mantle/vault — FS-MOV-003 WILL NOT USE.

Quality Trait columns Origin / Set
Common — (none) —
Uncommon Verb —
Augmented Feed + Verb —
Rare Bullets + Feed + Verb —
Legendary Bullets + Feed + Plate + Verb —
Unique Bullets + Feed + Plate + Verb 1 Origin · optional Set
Apex Bullets + Feed + Plate + Verb 2 Origins · optional Set
Quality Trait columns Origin / Set
Common — (none) —
Uncommon Verb —
Augmented Stride + Verb —
Rare Shell + Stride + Verb —
Legendary Shell + Stride + Brace + Verb —
Unique Shell + Stride + Brace + Verb 1 Origin · optional Set
Apex Shell + Stride + Brace + Verb 2 Origins · optional Set

Column count order (both): Common (0) < Uncommon (1) < Augmented (2) < Rare (3) < Legendary/Unique/Apex (4).

Quality chrome colors (plates / Inspect) — LOCKED

Section titled “Quality chrome colors (plates / Inspect) — LOCKED”
Quality Accent
Common Grey #b0b8c0
Uncommon Blue #3b82f6
Augmented Green #50d296
Rare Cyan #00d4ff
Legendary Orange #e85a1a
Unique Antique gold #c9a227
Apex Purple #8b6cff

Weapons: traitBulletsId · traitFeedId · traitPlateId · traitVerbId
Armor/shields: traitShellId · traitStrideId · traitBraceId · traitVerbId
Plus unlock lists on Unique/Apex · OriginId · OriginId2 (Apex) · SetID (Unique/Apex).

Weapons: Feed = ammo/mag-state · Bullets = shot identity · Plate = gunfeel · Verb = mixed. See weapon column map.
Armor: Stride = soft DR / gun settle in parkour states (no sprint/slide/wall/jump rewrites; no mantle/vault) · Shell = resist/DR · Brace = wearer gunfeel · Verb = mend/team/economy/threat. See armor column map.