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Figures

Figure A. Core loop

Figure B. Combat rhythm

Figure C. Dynamic Camera Engine — FPP ↔ TPP (melee equipped = always TPP)

Figure D. Kinetic Flow tiers · Asymmetric credits · Health-only dump · Melee Drive verbs (no Block/Parry)

Figure D2. Singularity Burst Storm — 10 grounded radial varieties (360° OK; Kinetic kick)

Figure E. Damage channels

Figure E2. Eight channels + gem tops

Figure G. Gun frames

![Figure G4. Specialty family frames — hand-authored firing behaviors (Burst / Wave / Slug / Draw / Brace) with locked cadence · L / U / Apex drops

Figure G4. Specialty family frames — gun art + cadence board (Burst / Wave / Slug / Draw / Brace · L / U / Apex drops)

Figure G3. Frames by gun Receiver (Type) (core + specialty pools · includes Crossbow)

Figure G2. Core gun frames — Adaptive / Aggressive / Precision / Rapid-Fire / Lightweight / High-Impact

Figure H. Gun families (firearms only + Heavy Guns 2-Handed)

Figure H2. Gunfeel pipeline (Crit % Story-only)

Figure H3. Accuracy cone & Bloom

Figure H4. Aim Assist components

Figure H5. Stability vs Accuracy

Figure H6. Unified Aim Assist baseline (Crit % Story-only)

Figure H6b. Crit % mode lock — Progressive / Ladder = no Crit %

Figure H7. Character Movement — Dodge/Roll (crouch+dodge=roll), Wall Run (Space enter, continuous), <span class=

Figure H7. Character Movement — Dodge/Roll (crouch+dodge=roll), Wall Run (Space enter, continuous), WILL NOT USE Vault (was Space near ledge — FS-MOV-003), Slide feet-first (sprint+crouch), opposite double-tap wall-to-wall dash

Figure H8. Vision Modes — Normal / IR / Heat / UV / Sonar / Motion Trace / Aether Sight

Figure OV1. Play HUD lock — Shield / Armor / Health · Terra Firma symbol Ultimate

Figure OV2. Play HUD states — overshield purples Shield + Armor

Figure OV3. Vision chip under Terra Firma symbol

Figure OV4. Clean FPP play frame

Figure OV5. Skill hotbar, charge reticle, target plate

Figure OV6. Terra Firma symbol Ultimate charge ladder

Figure OV6-ALT. Alternate — complex diamond charge ladder (gem only, no Shiv).

Figure OV6-ALT. Alternate — complex diamond charge ladder (gem only, no Shiv). Not the ship lock.

Figure OV6-ALT-EMPTY. Alternate — empty 0%.

Figure OV6-ALT-EMPTY. Alternate — EMPTY 0%.

Figure OV6-ALT-LOW. Alternate — low 25%.

Figure OV6-ALT-LOW. Alternate — LOW 25%.

Figure OV6-ALT-MID. Alternate — mid 50%.

Figure OV6-ALT-MID. Alternate — MID 50%.

Figure OV6-ALT-HIGH. Alternate — high 75%.

Figure OV6-ALT-HIGH. Alternate — HIGH 75%.

Figure OV6-ALT-FULL. Alternate — full 100%.

Figure OV6-ALT-FULL. Alternate — FULL 100%.

Figure OV7. OmniVisor always-on chrome

Figure OV9. Seven vision overlays

Figure OV10. Combat + world cues

Figure OV11. FPP vs TPP HUD

Figure OV12. Character screen I — tabs swap the center only

Figure OV13. Paper doll + LOAD OUT (Phys Shield in LOAD OUT)

Figure OV14. Customizable 4×4 — loadouts × Ultimate 1–4

Figure OV15. Bag tabs Gear / Socketables / Artifacts + item sockets. Forge is the Inventory workbench. Refit is Inspect

Figure OV16. Inventory tab — Gear bag

Figure OV17. Socketables bag — Phonons, Gems, Jewels

Figure OV18. Inventory maximized split — Gear | Forge workbench

Figure OV19. Inspect — Rare / Augmented Refit. Weapon stats sit on this page. Five part callouts match five sockets. Select an owned variant to preview (ghost + / −). Preview is free. Install writes one socket and pays. Cadence stays on the Frame. Chip sockets 1–6 are a separate strip. Rewrite is its own chip (OV34). Apex is OV33.

Figure OV34. Rewrite. Child of Inspect. Select one prefix or suffix. Reroll keeps the group. Change pays a sigil and may fill an empty legal well (Augmented / Rare only). Odds preview is free. Etch writes one slot. No CREDITS / BTUCOIN on this window. Legendary / Unique / Apex: Reroll only — Change hidden.

Figure OV33. Inspect — world-found Apex. Weapon stats always draw. Six Phonon / Gem / Jewel sockets, Artifact socket, Invoke Power, Rewrite Reroll only, dismantle. No modular parts. No Refit. No Install. Crafted Apex skips Invoke.

Figure OV20. Combat tab

Figure OV21. Tentacles tab

Figure OV22. Ordnance tab

Figure OV24. Inspect flow — right-click sockets + dismantle

Figure CL1. Kill / task XP → level up → assign STR DEX CON INT WIS. Points per level TBD.

Figure CL2. Per-player monster level in a shared instance. Raids / specialty: set level.

Figure OV23. Artifacts bag — chips. Sets are Unique / Apex item pieces; Legendary never. Active Sets under ASBP=6 (FS-ITM-004).

Figure I. Melee families (12; Dual Blade 2H; Heavy Spears replace Javelins)

Figure I1. Melee armory — One-Handed vs Two-Handed

Figure I2. Heavy Spears — Thrust Spears & Breach Spears

Figure J. Socketables — Gems, Jewels, Phonon Shards

Figure K. Gem channel matrix (Ruby=Thermal … Nullite=Void)

Figure L. Phonon Shard ladder — Sanskrit letters A→Ma

Figure M. Phonon Chord crafting — Sanskrit word names

Figure N. Crafting Page layout. Station and Inventory → Crafting are the same page. World-mat names on this still are superseded by Figures C1–C5.

Figure C1. Eight world-mat families, Dual Stack Cells, Nanite Residue, and seven rarity stamps.

Figure C2. Recipe map by item type — primary, secondary, and spice families.

Figure C3. Forge Stamp prefix reagents and Telemetry Coda suffix reagents, plus Channel gems.

Figure C4. Crafting Page modes — Forge a new item or Refit an Augmented / Rare weapon.

Figure C5. Refit tax by socket — materials pay, parts are modules.

Figure O. Salvage pipeline

Figure O2. Augmented Prefix + Base + Suffix (Terminal … of Extract)

Figure O3. Affix family map (includes armor module→affix stamps)

Figure O3b. Former armor modules → Prefix/Suffix (Light/Med/Heavy only)

Figure O4. Affix name examples

Figure O5. Kinetic Output + Combat Grade ladders

Figure O6. Augmented vs Rare naming

Figure O7. Rare anatomy — cosmetic First+Second Word title; up to 3 Prefix + 3 Suffix (weapons & gear)

Figure O8. Rare name lexicon — shared First Words + gun / melee / armor Second Words

Figure O9. Legendary never a Set piece. Unique may be. Apex may feed Sets.

Figure O9b. Apex may feed Sets (Unique / Apex pieces). Legendary never. Ultimate overcharge.