Track A outline — MP Bot AI (UT2004-style)
Status: Outline stub only · 2026-10-26
Depends on: Track D substrate
Not started: Full design spec · Unreal graphs · mode strategy tables
Intent
Section titled “Intent”Multiplayer arena / match bots that feel like UT2004 — difficulty ladder, aggression, accuracy, reaction, team play per game mode. Separate product brain from monsters and campaign patrol.
Must use from substrate
Section titled “Must use from substrate”- GFP TFAAI,
ATFAAIController, fuzzy-in-LD, Squad LD + Agent LD DA_TFA_AIDifficultyProfilerows with UT2004 semantics (labels and feel locked in full Track A spec)
Product-only (do not share with B/C)
Section titled “Product-only (do not share with B/C)”- Bot Squad / Agent LD graph family
- Intent vocabulary for Ladder / Progressive MP / fill (objectives, flag, hold, roam, hunt)
- Per-mode team strategy tables
- UT2004 difficulty ladder (exact mapping — full spec)
Consumers
Section titled “Consumers”- Competitive Ladder fill / practice
- Progressive Multiplayer when bots are authored
- Not Demo sandbox C (that is Track B)
Next when Track A opens
Section titled “Next when Track A opens”- Lock UT2004 difficulty table →
DA_TFA_AIDifficultyProfilecolumns - Enumerate Year-1 modes that need bot teams
- Author Squad intents per mode
- Acceptance: human can tell Novice vs Godlike without a HUD cheat