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Gems — Complete Reference

Gems follow a classic ARPG channel pattern: each channel gem adds that damage type in weapons and matching resistance in shields, with a utility bonus in helm/armor. Core gems map to Thermal/Cryo/Arc/Toxin; four new gems cover Isotopic, Fission, Plasma, and Void. All use five tiers (Chipped → Flawed → Standard → Flawless → Perfect).

Channel Map

  • Ruby → Thermal
  • Sapphire → Cryo
  • Topaz → Arc + Yield in helm/armor
  • Emerald → Toxin
  • Gammitite → Isotopic (TFA-only)
  • Nucleite → Fission (TFA-only)
  • Helion → Plasma (TFA-only)
  • Nullite → Void (TFA-only)
  • Amethyst / Diamond / Siphonite → utility (AR/Str/Def, All Resist, Leech) — not channel gems

Tiers & Upgrade

  • Chipped / Flawed / Standard / Flawless / Perfect.
  • Crafting Page: 3× same tier → 1× next tier (optional material tax).
  • Perfect gems = mid-tier trade + craft fuel.

Ruby — Thermal / Life

  • Weapon: +Thermal damage (Perfect: high Thermal min–max band).
  • Helm/Armor: +Life (Perfect: +38 Life).
  • Shield: +Thermal Resist.
  • Role: Thermal damage / life sustain.

Sapphire — Cryo / Energy

  • Weapon: +Cryo damage + chill length.
  • Helm/Armor: +Max Energy.
  • Shield: +Cryo Resist.
  • Role: Cryo damage / Energy pool.

Topaz — Arc / Yield

  • Weapon: +Arc damage.
  • Helm/Armor: +Yield (Perfect: +24% Yield).
  • Shield: +Arc Resist.
  • Role: Arc damage / Yield farming.

Emerald — Toxin / Dexterity

  • Weapon: +Toxin damage over time.
  • Helm/Armor: +Dexterity (Perfect: +10 Dex).
  • Shield: +Toxin Resist.
  • Role: Toxin damage / Dexterity.

Gammitite — Isotopic / Contamination Utility

  • Weapon: +Isotopic damage (radiation-tagged hits; contamination mark synergy).
  • Helm/Armor: +Isotopic skill damage % OR +Energy (tunable); Perfect baseline: +Isotopic Pierce-lite / +Energy regen.
  • Shield: +Isotopic Resist.
  • Fiction: gamma-lattice condensate. Role: Isotopic builds & Hell Isotopic resist.

Nucleite — Fission / Burst Utility

  • Weapon: +Fission damage (unstable burst coefficients on hit).
  • Helm/Armor: +Crushing Blow-lite / Deadly Strike-lite band OR +Strength (tunable); Perfect: small CB%.
  • Shield: +Fission Resist.
  • Fiction: nuclear-seed crystal. Role: Fission spike kits & Fission resist.

Helion — Plasma / Shield Pressure

  • Weapon: +Plasma damage (sustained high-energy; strong vs shields).
  • Helm/Armor: +Faster Cast / Handling band OR +Life (tunable); Perfect: small FCR or FRW.
  • Shield: +Plasma Resist.
  • Fiction: bottled stellar plasma. Role: Plasma guns/skills & Plasma resist.

Nullite — Void / Null Utility

  • Weapon: +Void damage (null-space shear; sparse natural enemy resists).
  • Helm/Armor: +Anomalous-replacement utility — Channel Damage Reduction-lite OR +All Skills (very rare Perfect only); baseline Perfect: +CDR-lite or +Void skill damage%.
  • Shield: +Void Resist.
  • Fiction: collapsed-space glass. Role: Void casters/melee convert & Void resist.

Amethyst — AR / Strength / Defense

  • Weapon: +Attack Rating (Perfect: +150 AR).
  • Helm/Armor: +Strength (Perfect: +10 Str).
  • Shield: +Defense.
  • Role: accuracy / equip reqs — unchanged utility gem.

Diamond — Construct Bonus / All Resist

  • Weapon: damage/AR vs undead/construct analogues.
  • Helm/Armor: +AR.
  • Shield: +All Resist across Thermal/Cryo/Arc/Toxin/Isotopic/Fission/Plasma/Void (Perfect: +19 all).
  • Role: Hell resist pushes — now covers all eight non-kinetic channels.

Siphonite — Leech / Regen / Thorns

  • Weapon: Life Steal + Energy Steal.
  • Helm/Armor: replenish life + Energy regen.
  • Shield: attacker takes damage.
  • Fiction: parasitic condensate that drinks kinetic impact. Role: early leech / sustain solution.

Matrix Count

  • 11 gem types × 5 tiers × 4 slot contexts = 220 fixed outcomes.
  • 8 channel gems teach damage↔resist pairing; 3 utility gems (Amethyst, Diamond, Siphonite) teach ARPG basics.

Socketing is permanent until Crafting Page unsocket recipe destroys socketables.

Figure J. Socketables — Gems, Jewels, Phonon Shards

Figure K. Gem channel matrix (Ruby=Thermal … Nullite=Void)

Figure 2. Gem ↔ damage channel map (Ruby=Thermal … Nullite=Void).