Gems — Complete Reference
Gems follow a classic ARPG channel pattern: each channel gem adds that damage type in weapons and matching resistance in shields, with a utility bonus in helm/armor. Core gems map to Thermal/Cryo/Arc/Toxin; four new gems cover Isotopic, Fission, Plasma, and Void. All use five tiers (Chipped → Flawed → Standard → Flawless → Perfect).
Channel Map
- Ruby → Thermal
- Sapphire → Cryo
- Topaz → Arc + Yield in helm/armor
- Emerald → Toxin
- Gammitite → Isotopic (TFA-only)
- Nucleite → Fission (TFA-only)
- Helion → Plasma (TFA-only)
- Nullite → Void (TFA-only)
- Amethyst / Diamond / Siphonite → utility (AR/Str/Def, All Resist, Leech) — not channel gems
Tiers & Upgrade
- Chipped / Flawed / Standard / Flawless / Perfect.
- Crafting Page: 3× same tier → 1× next tier (optional material tax).
- Perfect gems = mid-tier trade + craft fuel.
Ruby — Thermal / Life
- Weapon: +Thermal damage (Perfect: high Thermal min–max band).
- Helm/Armor: +Life (Perfect: +38 Life).
- Shield: +Thermal Resist.
- Role: Thermal damage / life sustain.
Sapphire — Cryo / Energy
- Weapon: +Cryo damage + chill length.
- Helm/Armor: +Max Energy.
- Shield: +Cryo Resist.
- Role: Cryo damage / Energy pool.
Topaz — Arc / Yield
- Weapon: +Arc damage.
- Helm/Armor: +Yield (Perfect: +24% Yield).
- Shield: +Arc Resist.
- Role: Arc damage / Yield farming.
Emerald — Toxin / Dexterity
- Weapon: +Toxin damage over time.
- Helm/Armor: +Dexterity (Perfect: +10 Dex).
- Shield: +Toxin Resist.
- Role: Toxin damage / Dexterity.
Gammitite — Isotopic / Contamination Utility
- Weapon: +Isotopic damage (radiation-tagged hits; contamination mark synergy).
- Helm/Armor: +Isotopic skill damage % OR +Energy (tunable); Perfect baseline: +Isotopic Pierce-lite / +Energy regen.
- Shield: +Isotopic Resist.
- Fiction: gamma-lattice condensate. Role: Isotopic builds & Hell Isotopic resist.
Nucleite — Fission / Burst Utility
- Weapon: +Fission damage (unstable burst coefficients on hit).
- Helm/Armor: +Crushing Blow-lite / Deadly Strike-lite band OR +Strength (tunable); Perfect: small CB%.
- Shield: +Fission Resist.
- Fiction: nuclear-seed crystal. Role: Fission spike kits & Fission resist.
Helion — Plasma / Shield Pressure
- Weapon: +Plasma damage (sustained high-energy; strong vs shields).
- Helm/Armor: +Faster Cast / Handling band OR +Life (tunable); Perfect: small FCR or FRW.
- Shield: +Plasma Resist.
- Fiction: bottled stellar plasma. Role: Plasma guns/skills & Plasma resist.
Nullite — Void / Null Utility
- Weapon: +Void damage (null-space shear; sparse natural enemy resists).
- Helm/Armor: +Anomalous-replacement utility — Channel Damage Reduction-lite OR +All Skills (very rare Perfect only); baseline Perfect: +CDR-lite or +Void skill damage%.
- Shield: +Void Resist.
- Fiction: collapsed-space glass. Role: Void casters/melee convert & Void resist.
Amethyst — AR / Strength / Defense
- Weapon: +Attack Rating (Perfect: +150 AR).
- Helm/Armor: +Strength (Perfect: +10 Str).
- Shield: +Defense.
- Role: accuracy / equip reqs — unchanged utility gem.
Diamond — Construct Bonus / All Resist
- Weapon: damage/AR vs undead/construct analogues.
- Helm/Armor: +AR.
- Shield: +All Resist across Thermal/Cryo/Arc/Toxin/Isotopic/Fission/Plasma/Void (Perfect: +19 all).
- Role: Hell resist pushes — now covers all eight non-kinetic channels.
Siphonite — Leech / Regen / Thorns
- Weapon: Life Steal + Energy Steal.
- Helm/Armor: replenish life + Energy regen.
- Shield: attacker takes damage.
- Fiction: parasitic condensate that drinks kinetic impact. Role: early leech / sustain solution.
Matrix Count
- 11 gem types × 5 tiers × 4 slot contexts = 220 fixed outcomes.
- 8 channel gems teach damage↔resist pairing; 3 utility gems (Amethyst, Diamond, Siphonite) teach ARPG basics.
Socketing is permanent until Crafting Page unsocket recipe destroys socketables.


