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Orders, Factions & Subclasses

Player identity is structured as Order → Faction → Subclass. Launch roster: three Orders, one Faction each, five Subclasses per Faction.

  • Order of the Fist — Fighter / Warrior archetype.
  • Order of the Magus — Mage / Elemental archetype.
  • Order of the Hidden — Stealth / Assassin archetype.

Order: Fist — Faction: Enforcer

Subclasses:

  • Berserker
  • Vanguard
  • Shock Trooper
  • Battle Master
  • Seraph

Enforcer — Faction Fantasy: A brutal fighter faction from the Order of the Fist, governing through sheer dominance. Enforcers excel at breaking morale, subduing foes, and maintaining battlefield control. With overwhelming physical presence, some become champions of justice, while others become ruthless thugs or bounty hunters.

Figure R1. Order of the Fist — Faction: Enforcer (Berserker / Vanguard / Shock Trooper / Battle Master / Seraph)

Order: Magus — Faction: Arcwarden

Subclasses:

  • Pyrocaster
  • Torrentcaller
  • Zypher
  • Cyromancer
  • Stormbringer

Arcwarden — Faction Fantasy: Arcwardens from the Magus Order are elemental masters, channeling the primal forces of fire, water, air, and lightning to wield extraordinary power. As guardians of ancient knowledge and cosmic balance, they use their abilities to protect the galaxy and maintain harmony across the stars.

Figure R2. Order of the Magus — Faction: Arcwarden

Order: Hidden — Faction: Phantom

Subclasses:

  • Infiltrator
  • Specialist
  • Wraith
  • Shadow
  • Ghost

Phantom — Faction Fantasy: Phantoms come from the Order of the Hidden and are elite warriors who operate from the shadows, utilizing stealth, deception, and precision strikes to achieve their objectives. Masters of infiltration and assassination, they are feared and respected throughout the galaxy for their deadly skills and unwavering loyalty to their cause.

Figure R3. Order of the Hidden — Faction: Phantom (Infiltrator / Specialist / Wraith / Shadow / Ghost)

Apex Invoke (world-found only). Inspect on a world-found Apex offers Invoke Power: grant every unowned main class at the current level of the highest owned class, with Combat skill points to equal that class, and subclass gates for that class level (TBD-029). Crafted Apex (Weapon Frame or Armor Blueprint + mats) is Apex quality but cannot Invoke — InvokeEligible = false at creation; trade cannot flip it. Chance a world-found Apex breaks after a successful grant (TBD-030). Break returns chips; not salvage. Combat-tab Unlock is the other path (new class starts at 1, XP tax). Full lock: Legendary / Unique / Apex + In-Game GUIs.

Player identity is structured as Order → Faction → Subclass. Launch roster: three Orders, one Faction each, five Subclasses per Faction.

  • Order of the Fist — Fighter / Warrior archetype.
  • Order of the Magus — Mage / Elemental archetype.
  • Order of the Hidden — Stealth / Assassin archetype.

Also summarized in Master GDD §5b. This volume is the standalone roster bible.

  • Trees reshape as players commit deeper.
  • Unrestricted multiclassing across pools is allowed, but fractured genetic focus means slower leveling—hybrid builds are powerful, not free.

Subclass skill node lists: TBD. See vol. 11 for four-tree / Customizable Ultimate rules.