Modes
- Story / Progressive MP / Ladder; raid tiers 2/4/8; solo offline ceiling. Progressive MP and Competitive Ladder: no Crit %.

Online Pillars (Modified)
Section titled “Online Pillars (Modified)”- Story co-op 4 — teach firearm families (incl. Heavy Guns) + melee families (incl. blades/glaives) + resists + FPP↔TPP.
- Progressive Multiplayer — full gear, ARPG damage math, immunities; combat engine always on; no Crit %.
- Competitive Ladder — gun aim + normalized melee; same Flow ladder (0–15 / 15–30 / 30+ takedown→Tier 1 reset); no Crit %.
Difficulty Spiral
Section titled “Difficulty Spiral”- Operative / Veteran (−40 res) / Apex Threat (−100 res).
- Hell immunities force dual-channel builds (gun energy + melee kinetic, etc.).
- TTK floor from the combat engine still applies (grunt 1-hit melee / 1-head ranged in Operative).
Raids & Solo Endgame
Section titled “Raids & Solo Endgame”- Raid tiers 2/4/8 — drop rate ladder for Apex guns AND melee words.
- Offline solo ceiling via brutal dungeons — CB/OW melee viable.
- 15-year roadmap unchanged: yearly planets, 5-year landmark expansions.
Multiplayer arena modes
Section titled “Multiplayer arena modes”Terra Firma Online will ship some arena / competitive playlist modes. Start from what Lyra already has, then decide which classic Unreal Tournament modes (and variants) belong in Year-1, later seasons, or never.
Lyra baseline (already in the host)
Section titled “Lyra baseline (already in the host)”| Mode | Description | Decision |
|---|---|---|
| Elimination | Lyra’s team deathmatch. Two teams. Score by eliminations until the match limit. Closest classic match: Team Deathmatch. | OPEN — keep / change / cut |
| Control | Lyra’s control-point mode. Teams capture and hold map points to score. Closest classic match: Domination family. | OPEN — keep / change / cut |
| Exploder | Lyra’s top-down party arena (blocks / power-ups). Not a Dual Armory shooter mode. Listed so the Lyra host inventory is complete. | OPEN — keep / change / cut (likely out of TFA shooter playlist) |
Unreal Tournament candidate catalog
Section titled “Unreal Tournament candidate catalog”Classic UT playlist. Descriptions are the public mode fantasy — not TFA rules yet. Every row is OPEN.
| Mode | Description | Decision |
|---|---|---|
| Deathmatch | Free-for-all. Every player is a threat. Highest frags wins. No teams. | OPEN — keep / change / cut |
| Team Deathmatch | Two (or more) teams. Frags score for the team. Same job as Lyra Elimination with classic UT naming. | OPEN — keep / merge with Elimination / cut |
| Capture the Flag | Two bases, two flags. Steal the enemy flag and return it to your base while yours is home. Classic push / defend rhythm. | OPEN — keep / change / cut |
| Domination | Map control points. Hold points to drip score. Territory and rotation matter more than raw frags. | OPEN — keep / merge with Control / cut |
| Double Domination | Hold two specific points at once to score a tick. Forces splits, timing, and mid fights. | OPEN — keep / change / cut |
| Assault | Attackers push objectives in sequence on a timed half; teams swap. One side breaches, the other stalls. | OPEN — keep / change / cut |
| Bombing Run | Ball / bomb carrier mode. Advance the object into the enemy goal. Mixes escort, shootout, and goal defense. | OPEN — keep / change / cut |
| Onslaught | Linked node map. Capture a chain of nodes to open the enemy Power Core, then destroy it. Vehicles and big spaces in classic UT. | OPEN — keep / change / cut |
| Warfare | UT3 evolution of Onslaught — node / core war with heavier vehicle and objective layering. | OPEN — keep / change / cut / fold into Onslaught |
| Invasion | Wave defense. Players hold against escalating AI waves. Co-op survival fantasy more than ranked duels. | OPEN — keep / change / cut |
| Mutant | One player becomes the Mutant with a power spike; others hunt. Kill the Mutant to inherit the role. Chaotic FFA variant. | OPEN — keep / change / cut |
| Last Man Standing | Limited lives. No (or scarce) respawns. Last survivor or last team standing wins. High tension, shorter rounds. | OPEN — keep / change / cut |
| Duel / 1v1 | Two players. Pure aim, movement, and spawn knowledge. Ladder and showcase format. | OPEN — keep / change / cut |
| Bunny Track | Community race / movement course culture from UT. Time trials and trick routes — not a combat mode. | OPEN — keep / change / cut (movement sandbox vs playlist) |
| Instagib | Mutator / ruleset, not a full mode by itself. One-shot rail fantasy over Deathmatch, TDM, CTF, etc. | OPEN — keep as mutator / mode skins / cut |
Open questions
Section titled “Open questions”- Which Lyra modes stay under TFA names vs classic UT names?
- Which UT modes are Year-1 playlist vs later seasons vs never?
- How do Dual Armory, Kinetic Flow, and no-Crit Ladder rules apply per mode?
- Which modes allow vehicles, objectives-only scoring, or bot waves?
- Is Exploder / Bunny Track in the shooter Online menu at all?