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Modes

  • Story / Progressive MP / Ladder; raid tiers 2/4/8; solo offline ceiling. Progressive MP and Competitive Ladder: no Crit %.

Figure P. Realms

  • Story co-op 4 — teach firearm families (incl. Heavy Guns) + melee families (incl. blades/glaives) + resists + FPP↔TPP.
  • Progressive Multiplayer — full gear, ARPG damage math, immunities; combat engine always on; no Crit %.
  • Competitive Ladder — gun aim + normalized melee; same Flow ladder (0–15 / 15–30 / 30+ takedown→Tier 1 reset); no Crit %.
  • Operative / Veteran (−40 res) / Apex Threat (−100 res).
  • Hell immunities force dual-channel builds (gun energy + melee kinetic, etc.).
  • TTK floor from the combat engine still applies (grunt 1-hit melee / 1-head ranged in Operative).
  • Raid tiers 2/4/8 — drop rate ladder for Apex guns AND melee words.
  • Offline solo ceiling via brutal dungeons — CB/OW melee viable.
  • 15-year roadmap unchanged: yearly planets, 5-year landmark expansions.

Terra Firma Online will ship some arena / competitive playlist modes. Start from what Lyra already has, then decide which classic Unreal Tournament modes (and variants) belong in Year-1, later seasons, or never.

Mode Description Decision
Elimination Lyra’s team deathmatch. Two teams. Score by eliminations until the match limit. Closest classic match: Team Deathmatch. OPEN — keep / change / cut
Control Lyra’s control-point mode. Teams capture and hold map points to score. Closest classic match: Domination family. OPEN — keep / change / cut
Exploder Lyra’s top-down party arena (blocks / power-ups). Not a Dual Armory shooter mode. Listed so the Lyra host inventory is complete. OPEN — keep / change / cut (likely out of TFA shooter playlist)

Classic UT playlist. Descriptions are the public mode fantasy — not TFA rules yet. Every row is OPEN.

Mode Description Decision
Deathmatch Free-for-all. Every player is a threat. Highest frags wins. No teams. OPEN — keep / change / cut
Team Deathmatch Two (or more) teams. Frags score for the team. Same job as Lyra Elimination with classic UT naming. OPEN — keep / merge with Elimination / cut
Capture the Flag Two bases, two flags. Steal the enemy flag and return it to your base while yours is home. Classic push / defend rhythm. OPEN — keep / change / cut
Domination Map control points. Hold points to drip score. Territory and rotation matter more than raw frags. OPEN — keep / merge with Control / cut
Double Domination Hold two specific points at once to score a tick. Forces splits, timing, and mid fights. OPEN — keep / change / cut
Assault Attackers push objectives in sequence on a timed half; teams swap. One side breaches, the other stalls. OPEN — keep / change / cut
Bombing Run Ball / bomb carrier mode. Advance the object into the enemy goal. Mixes escort, shootout, and goal defense. OPEN — keep / change / cut
Onslaught Linked node map. Capture a chain of nodes to open the enemy Power Core, then destroy it. Vehicles and big spaces in classic UT. OPEN — keep / change / cut
Warfare UT3 evolution of Onslaught — node / core war with heavier vehicle and objective layering. OPEN — keep / change / cut / fold into Onslaught
Invasion Wave defense. Players hold against escalating AI waves. Co-op survival fantasy more than ranked duels. OPEN — keep / change / cut
Mutant One player becomes the Mutant with a power spike; others hunt. Kill the Mutant to inherit the role. Chaotic FFA variant. OPEN — keep / change / cut
Last Man Standing Limited lives. No (or scarce) respawns. Last survivor or last team standing wins. High tension, shorter rounds. OPEN — keep / change / cut
Duel / 1v1 Two players. Pure aim, movement, and spawn knowledge. Ladder and showcase format. OPEN — keep / change / cut
Bunny Track Community race / movement course culture from UT. Time trials and trick routes — not a combat mode. OPEN — keep / change / cut (movement sandbox vs playlist)
Instagib Mutator / ruleset, not a full mode by itself. One-shot rail fantasy over Deathmatch, TDM, CTF, etc. OPEN — keep as mutator / mode skins / cut
  • Which Lyra modes stay under TFA names vs classic UT names?
  • Which UT modes are Year-1 playlist vs later seasons vs never?
  • How do Dual Armory, Kinetic Flow, and no-Crit Ladder rules apply per mode?
  • Which modes allow vehicles, objectives-only scoring, or bot waves?
  • Is Exploder / Bunny Track in the shooter Online menu at all?