Game Design Document
The master Game Design Document for Terra Firma: Awakening, one page per chapter. These pages are the source of truth: edit them here (they were converted once from the legacy HTML reader).
- Cover
- Acronym Legend
- Vision
- Game Pitch
- Earth Worldbuilding
- Storyline & Game Progression
- Year 1 Bestiary
- Hybrid Perspective Kinetic Combat Engine
- Phonons (Separate from Combat Engine)
- Phonons vs the Combat Engine
- Dual Armory Thesis
- Weapon Loadout — 4 Weapon Slots + Wrist Melee + Physical Shield, Stance Cycles & Hotkeys
- Gun Family Frames
- Combat Mechanics & TTK
- Aim Assist & Gunfeel Programming
- Melee Weapons — Master List
- Damage & Resists
- Rarity / Quality Classes
- Socketables & Crafting
- Crafting Page
- Gems — Complete Reference
- Jewels — Complete Reference
- Phonon Shards & Phonon Chords (Sanskrit Naming)
- Augmented Prefixes & Suffixes (Sci-Fi Affix Bible)
- Legendary / Unique Items (Hand-Authored)
- Sets via Artifact Sockets
- Augmented & Rare Modular Gear
- Armor, Shields & Jewelry — Master List
- Five Earth Corps — Armor Vibes & Part Variations
- Progression
- Orders, Factions & Subclasses
- Character Level
- Skill Trees — Three Trees
- Marketplace Economy — Credits & BTUCOIN & LUMENAR
- Season Pass — Basic & Advanced
- BTUCOIN — PoS Hybrid (Deposit, Withdraw, Stake)
- Modes
- Online Trust & Safety
- In-game Chat
- Online Match Results
- Online Match History
- Command Deck Career Records
- Companion Player API
- Demo — Multiplayer Ladder Vertical Slice
- Cinematic Benchmark
- Founding Clubs & CF Cosmetics — In-Game
- OmniVisor HUD
- In-Game GUIs
- Front-End UI / UX
- Figures