UX lab · Character screen I

Hotkey I — one pause GUI

Five top tabs swap the center: Inventory · Combat · Tentacles · Ordnance · Channels. Inventory inner tabs are Gear · Socketables · Artifacts — there is no Materials bag. Channels is the scrollable damage / resist readout (nine channels) — not the attribute strip. Forge lives on Inventory → Gear: a compact chip auto-maximizes the workbench so it fills everything except the paper doll and LOAD OUT. The Gear bag hides until Minimize. You can only Forge if the Gear bag has room for that item. The Forge catalog is a long list: search, Armor / Weapons, then Ranged / Melee on Weapons, and a rarity chip. World mats and recipes each have a scrollbar. Doll and LOAD OUT stay. Refit, Rewrite, and Bore are on that item’s Inspect page. Credits and BTUCOIN sit on the title bar. Credits are in-world vendor spend. BTUCOIN is the player 49% crypto share — including Online dailies / weeklies / hard objectives — convert to LUMENAR on Marketplace Wallet. LUMENAR is Marketplace only, not this bar. Paper doll shows a hip Grenade mount — drag one learned ordnance grenade onto it. Right-click Apex (Crown Rifle) to Inspect — Invoke Power can grant missing classes at your highest class level, with a chance the Apex breaks. Tentacles snaps the doll to a back view. X, I, or Esc closes the top window.

Character screen I Inventory · Gear
Credits 12,480 BTUCOIN 24.50

Forge fills except doll · needs an empty Gear slot · Refit / Rewrite / Bore are Inspect

Shield 750 / 750
Armor 1250 / 1250
Health 1000 / 1000
Crafting is a station · I or Esc closes

Written lock: In-Game GUIs. Apex Inspect: Invoke Power on world-found Apex only. Crafted Apex (Blueprint / Frame + mats) cannot Invoke. Combat chips: browse free; Unlock commits multiclass at level 1. Invoke grants missing classes at highest class level. Level, XP, unspent, + / −, and Commit live here.